FinisherMelee( energy_cost: 20, buildup_duration: 0.05, swing_duration: 0.1, recover_duration: 0.6, melee_constructor: ( kind: Slash( damage: 30, poise: 10, knockback: 0, energy_regen: 0, ), range: 3.0, angle: 15.0, damage_effect: Some(BuffsVulnerable(2.0, Parried)), ), minimum_combo: 15, )