#![enable(implicit_some)] ( name: Name("Adlet Hunter"), body: RandomWith("adlet"), alignment: Alignment(Enemy), loot: LootTable("common.loot_tables.dungeon.adlet.hunter"), inventory: ( loadout: Inline(( inherit: Asset("common.loadout.dungeon.adlet.hunter"), active_hands: InHands((Item("common.items.npc_weapons.biped_small.adlet.hunter"), None)), )), ), meta: [ SkillSetAsset("common.skillset.preset.rank1.general"), ], )