#![enable(implicit_some)] ( name: Name("Iron Dwarf"), body: RandomWith("iron_dwarf"), alignment: Alignment(Enemy), loot: Nothing, inventory: ( loadout: Inline(( active_hands: InHands((Item("common.items.npc_weapons.unique.iron_dwarf"), None)), inherit: Asset("common.loadout.dungeon.dwarven_quarry.iron_dwarf"), )), ), agent: ( idle_wander_factor: 0.1, ), meta: [], )