#![enable(implicit_some)] ( name: Name("Mine Guard"), body: RandomWith("dwarf"), alignment: Alignment(Enemy), loot: LootTable("common.loot_tables.dungeon.dwarven_quarry.miner"), inventory: ( loadout: Inline(( inherit: Asset("common.loadout.dungeon.dwarven_quarry.mine_guard"), active_hands: InHands(( ModularWeapon(tool: Bow, material: Eldwood, hands: Two), None )), )), ), agent: ( idle_wander_factor: 0.2, aggro_range_multiplier: 1.0, ), meta: [ SkillSetAsset("common.skillset.preset.rank5.fullskill"), ], )