[ (1, All([ // Gear MultiDrop(Lottery([ (2.0, LootTable("common.loot_tables.armor.cultist")), (1.0, LootTable("common.loot_tables.weapons.cultist")), (1.0, LootTable("common.loot_tables.weapons.cave")), ]), 1, 2), Lottery([ // Rare misc items // Allow for Ankh to drop till it finds a proper home (1.0, Item("common.items.boss_drops.lantern")), (1.0, Item("common.items.glider.skullgrin")), (0.1, Item("common.items.armor.misc.neck.ankh_of_life")), // Legendary weapons (0.5, Item("common.items.weapons.staff.laevateinn")), // Crafting material (0.5, Item("common.items.crafting_ing.mindflayer_bag_damaged")), (6.9, Nothing), ]), // Allow for Eldwood to drop till entity droppers are implemented Lottery([ (1.0, MultiDrop(Item("common.items.log.eldwood"), 1, 3)), (1.0, Nothing), ]) ])), ]