ChargedMelee( energy_cost: 0, energy_drain: 0, melee_constructor: ( kind: Slash( damage: 7.5, poise: 50.0, knockback: 0.0, energy_regen: 0.0, ), scaled: Some(( kind: Slash( damage: 45.0, poise: 105.0, knockback: 0.0, energy_regen: 0.0, ))), range: 5.0, angle: 45.0, multi_target: Some(Normal), ), charge_duration: 3.0, swing_duration: 0.1, hit_timing: 0.8, recover_duration: 1.0, specifier: Some(GroundCleave), )