BasicRanged( energy_cost: 0, buildup_duration: 0.75, recover_duration: 0.75, projectile: ( kind: Blunt, attack: Some(( damage: 4, energy: 0, )), ), projectile_body: Object(Pebble), projectile_light: None, projectile_speed: 18.0, num_projectiles: Value(2), projectile_spread: 0.2, move_efficiency: 0.3, )