#![enable(implicit_some)] ( name: Name("Haniwa Guard"), body: RandomWith("haniwa"), alignment: Alignment(Enemy), loot: LootTable("common.loot_tables.dungeon.haniwa.enemy"), inventory: ( loadout: Inline(( inherit: Asset("common.loadout.dungeon.haniwa.guard"), active_hands: InHands((Item("common.items.npc_weapons.biped_small.haniwa.guard"), None)), )), ), meta: [ SkillSetAsset("common.skillset.preset.rank3.fullskill"), ], )