#![enable(implicit_some)] ( name: Name("Blacksmith"), body: RandomWith("humanoid"), alignment: Alignment(Npc), loot: LootTable("common.loot_tables.nothing"), inventory: ( loadout: Inline(( inherit: Asset("common.loadout.village.blacksmith"), active_hands: InHands((Choice([ (1, Item("common.items.weapons.tool.broom")), (1, Item("common.items.weapons.tool.hoe")), (1, Item("common.items.weapons.tool.pickaxe")), (1, Item("common.items.weapons.tool.rake")), (1, Item("common.items.weapons.tool.shovel-0")), (1, Item("common.items.weapons.tool.shovel-1")), ]), None)), )), items: [ (10, "common.items.consumable.potion_big"), (1, "common.items.recipes.equipment.basic"), (1, "common.items.recipes.armor.iron"), (1, "common.items.recipes.weapons.iron"), (1, "common.items.recipes.utility"), ], ), meta: [ SkillSetAsset("common.skillset.preset.rank3.fullskill"), ], )