DashMelee( energy_cost: 0, melee_constructor: ( kind: Slash( damage: 12.0, poise: 8.0, knockback: 4.0, energy_regen: 0.0, ), scaled: Some(( kind: Slash( damage: 9.0, poise: 20.0, knockback: 6.0, energy_regen: 0.0, ))), range: 4, angle: 45.0, ), energy_drain: 0, forward_speed: 8, buildup_duration: 1.0, charge_duration: 2.0, swing_duration: 0.1, recover_duration: 2.0, ori_modifier: 0.1, auto_charge: false, )