BasicRanged( energy_cost: 0, buildup_duration: 0.3, recover_duration: 0.8, projectile: ( kind: Explosive( radius: 20, min_falloff: 0.2, reagent: Some(Purple), ), attack: Some(( damage: 25, energy: 20, )), ), projectile_body: Object(FireworkPurple), projectile_speed: 0.0, num_projectiles: Value(1), projectile_spread: 0.0, move_efficiency: 0.3, )