#![enable(implicit_some)] ( name: Name("Goblin Chucker"), body: RandomWith("goblin_chucker"), alignment: Alignment(Enemy), loot: LootTable("common.loot_tables.creature.biped_small.goblin"), inventory: ( loadout: Inline(( inherit: Asset("common.loadout.world.goblin.goblin_chucker"), )), ), meta: [], )