#![enable(implicit_some)] ( name: Name("Yan Hus"), body: RandomWith("humanoid"), alignment: Alignment(Enemy), loot: LootTable("common.loot_tables.fallback"), inventory: ( loadout: Inline(( active_hands: InHands((Choice([ (1, Item("common.items.weapons.tool.broom")), (1, Item("common.items.weapons.tool.hoe")), (1, Item("common.items.weapons.tool.pickaxe")), (1, Item("common.items.weapons.tool.rake")), (1, Item("common.items.weapons.tool.shovel-0")), (1, Item("common.items.weapons.tool.shovel-1")), (1, Item("common.items.weapons.bow.starter")), ]), None)), )), ), meta: [], )