ComboMelee2( strikes: [ ( melee_constructor: ( kind: Slash( damage: 12, poise: 5, knockback: 0, energy_regen: 0, ), range: 4.0, angle: 45.0, damage_effect: Some(Buff(( kind: Crippled, dur_secs: 10.0, strength: Value(0.25), chance: 1.0, ))), ), buildup_duration: 0.2, swing_duration: 0.1, hit_timing: 0.6, recover_duration: 0.3, ori_modifier: 0.6, ), ], energy_cost_per_strike: 10, meta: ( init_event: Some(EnterStance(Sword(Crippling))), ), )