#![enable(implicit_some)] ( name: Name("Hunter"), body: RandomWith("humanoid"), alignment: Alignment(Npc), loot: LootTable("common.loot_tables.nothing"), inventory: ( loadout: Inline(( inherit: Asset("common.loadout.village.hunter"), active_hands: InHands((Choice([ (8, ModularWeapon(tool: Bow, material: Wood, hands: None)), (4, ModularWeapon(tool: Bow, material: Bamboo, hands: None)), (2, ModularWeapon(tool: Bow, material: Hardwood, hands: None)), (2, ModularWeapon(tool: Bow, material: Ironwood, hands: None)), (1, ModularWeapon(tool: Bow, material: Eldwood, hands: None)), ]), None)), )), items: [ (10, "common.items.consumable.potion_big"), ], ), meta: [], )