[ (0.5, LootTable("common.loot_tables.weapons.components.tier-0")), (0.25, LootTable("common.loot_tables.weapons.tier-0")), (0.25, LootTable("common.loot_tables.armor.tier-0")), (0.25, Item("common.items.armor.misc.head.bamboo_twig")), // Currency (3.0, MultiDrop(Item("common.items.utility.coins"), 25, 50)), // Materials (0.5, MultiDrop(Item("common.items.mineral.ore.veloritefrag"), 5, 10)), // Consumables (2.0, MultiDrop(Item("common.items.consumable.potion_minor"), 2, 5)), // Food (1.0, MultiDrop(LootTable("common.loot_tables.food.prepared"), 1, 2)), (0.2, Item("common.items.recipes.explosives")), (0.5, Item("common.items.recipes.instruments")), (0.2, Item("common.items.recipes.charms")), (1.0, Item("common.items.recipes.food")), (0.3, Item("common.items.recipes.gliders")), (0.5, Item("common.items.recipes.potions")), (1.0, Item("common.items.recipes.utility")), (0.5, Item("common.items.recipes.equipment.basic")), ]