43 lines
1.0 KiB
Plaintext
43 lines
1.0 KiB
Plaintext
RepeaterRanged(
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energy_cost: 0.0,
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buildup_duration: 0.2,
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shoot_duration: 0.3,
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recover_duration: 0.5,
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max_speed: 8.0,
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half_speed_at: 5,
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projectile: (
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kind: Explosive(
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radius: 12,
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min_falloff: 0.5,
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reagent: Some(Phoenix),
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terrain: Some((2, Black))
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),
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attack: Some((
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damage: 27,
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energy: 20,
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buff: Some((
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kind: Burning,
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dur_secs: 4,
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strength: DamageFraction(0.7),
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chance: 1.0,
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)),
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)),
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),
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projectile_body: Object(FireRainDrop),
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projectile_light: Some(LightEmitter(
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col: Rgb(
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r: 1.0,
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g: 0.8,
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b: 0.3,
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),
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strength: 10.0,
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flicker: 5.0,
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animated: true,
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)),
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projectile_speed: 0.0,
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properties_of_aoe: Some(ProjectileOffset(
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radius: 30,
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height: 20,
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)),
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specifier: Some(FireRain),
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) |