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12 lines
252 B
GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(location = 0) in vec3 pos;
layout(location = 1) in vec4 color;
layout(location = 0) out vec4 frag_color;
void main() {
frag_color = color;
gl_Position = vec4(pos, 1.0);
}