455 lines
20 KiB
Plaintext
455 lines
20 KiB
Plaintext
## 內部術語,目前僅在簡體中文使用
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## 如果在此處移除,它們也會在簡體中文中自動移除,
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## 因此即使英文檔案中未使用,仍請保留它們
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## 參見 https://github.com/WeblateOrg/weblate/issues/9895
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-heavy_stance = ""
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-agile_stance = ""
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-defensive_stance = ""
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-crippling_stance = ""
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-cleaving_stance = ""
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-basic_state = ""
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-heavy_state = ""
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-agile_state = ""
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-defensive_state = ""
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-crippling_state = ""
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-cleaving_state = ""
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-double_slash = ""
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-modified_depending_stance = ""
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-crescent_slash = ""
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-fell_strike = ""
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-skewer = ""
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-cascade = ""
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-cross_cut = ""
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-requires_moderate_combo = ""
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-enter_stance = ""
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-require_stance = ""
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## 除錯能力
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common-abilities-debug-possess = 控制箭
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.desc = 射出一支毒箭,讓你可以控制目標
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common-abilities-debug-evolve = 進化
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.desc = 你將成為更好的自己
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common-abilities-debug-glide_boost = 嗡嗡加速
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.desc = 賦予你力量直衝天際
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common-abilities-debug-glide_speeder = 嗡嗡飛行
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.desc = 賦予你力量飛向目光所及之處
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## 快捷欄能力
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# 尚未重製的武器能力
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common-abilities-hammer-leap = 末日重擊
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.desc = 一個範圍攻擊,伴隨擊退效果跳躍至游標位置
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common-abilities-bow-shotgun = 爆發
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.desc = 發射一連串箭矢
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common-abilities-staff-fireshockwave = 火焰震波
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.desc = 用火焰震波點燃地面
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common-abilities-sceptre-wardingaura = 防護光環
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.desc = 保護你的盟友免受敵方攻擊
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## 劍的能力
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veloren-core-pseudo_abilities-sword-heavy_stance = 重型姿態
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.desc = 此姿態下的攻擊可以使敵人踉蹌,對已踉蹌的敵人造成更多傷害,但攻擊速度較慢
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veloren-core-pseudo_abilities-sword-agile_stance = 敏捷姿態
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.desc = 此姿態下攻擊速度較快但威力較弱
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veloren-core-pseudo_abilities-sword-defensive_stance = 防禦姿態
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.desc = 此姿態下的攻擊可以作為弱格擋或反擊
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veloren-core-pseudo_abilities-sword-crippling_stance = 殘廢姿態
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.desc = 此姿態下的攻擊會創造或加重持續性傷害
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veloren-core-pseudo_abilities-sword-cleaving_stance = 劈砍姿態
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.desc = 此姿態下的攻擊可以擊中多個敵人
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veloren-core-pseudo_abilities-sword-double_slash = 雙重斬擊
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.desc = 兩次連續攻擊
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common-abilities-sword-basic_double_slash = 基本雙重斬擊
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.desc = 基本的兩次連續攻擊
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common-abilities-sword-heavy_double_slash = 重型雙重斬擊
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.desc = 可以使敵人踉蹌的較慢雙重斬擊
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common-abilities-sword-agile_double_slash = 敏捷雙重斬擊
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.desc = 較快的輕型雙重斬擊
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common-abilities-sword-defensive_double_slash = 防禦雙重斬擊
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.desc = 減少敵人攻擊影響的雙重斬擊
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common-abilities-sword-crippling_double_slash = 殘廢雙重斬擊
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.desc = 可以延長敵人流血狀態的雙重斬擊
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common-abilities-sword-cleaving_double_slash = 劈砍雙重斬擊
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.desc = 可以劈砍多個敵人的雙重斬擊
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veloren-core-pseudo_abilities-sword-secondary_ability = 劍的次要能力
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.desc = 綁定次要攻擊鍵的能力
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common-abilities-sword-basic_thrust = 基本刺擊
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.desc = 蓄力後刺擊威力更強
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common-abilities-sword-heavy_slam = 重擊
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.desc = 可以蓄力並對敵人造成踉蹌的強力斬擊
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common-abilities-sword-agile_perforate = 穿刺
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.desc = 輕快的連續攻擊
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common-abilities-sword-agile_dual_perforate = 雙持穿刺
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.desc = 使用雙劍進行快速輕擊連擊
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common-abilities-sword-defensive_vital_jab = 防禦要害刺擊
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.desc = 對已被格擋的敵人造成更多傷害的快速蓄力攻擊
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common-abilities-sword-crippling_deep_rend = 深度撕裂
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.desc = 專門攻擊已受傷部位,對流血敵人造成更多傷害
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common-abilities-sword-cleaving_spiral_slash = 螺旋斬擊
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.desc = 旋轉劍刃攻擊周圍所有敵人
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common-abilities-sword-cleaving_dual_spiral_slash = 雙持螺旋斬擊
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.desc = 使用雙劍旋轉攻擊周圍所有敵人
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veloren-core-pseudo_abilities-sword-crescent_slash = 新月斬擊
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.desc =
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一個向上對角線的斬擊
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根據你採用的姿態改變技能效果
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common-abilities-sword-basic_crescent_slash = 基本新月斬擊
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.desc = 基本的向上對角線斬擊
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common-abilities-sword-heavy_crescent_slash = 重型新月斬擊
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.desc = 可以使敵人踉蹌的向上對角線斬擊
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common-abilities-sword-agile_crescent_slash = 敏捷新月斬擊
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.desc = 輕型的向上對角線斬擊
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common-abilities-sword-defensive_crescent_slash = 防禦新月斬擊
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.desc = 帶有格擋效果的向上對角線斬擊
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common-abilities-sword-crippling_crescent_slash = 殘廢新月斬擊
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.desc = 可以造成流血的向上對角線斬擊
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common-abilities-sword-cleaving_crescent_slash = 劈砍新月斬擊
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.desc = 可以劈砍多個敵人的向上對角線斬擊
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veloren-core-pseudo_abilities-sword-fell_strike = 致命打擊
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.desc =
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一個快速強力的斬擊
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根據你採用的姿態改變技能效果
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common-abilities-sword-basic_fell_strike = 基本致命打擊
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.desc = 基本的快速強力斬擊
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common-abilities-sword-heavy_fell_strike = 重型致命打擊
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.desc = 可以使敵人踉蹌的強力斬擊
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common-abilities-sword-agile_fell_strike = 敏捷致命打擊
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.desc = 非常快速的強力斬擊
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common-abilities-sword-defensive_fell_strike = 防禦致命打擊
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.desc = 帶有格擋效果的快速強力斬擊
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common-abilities-sword-crippling_fell_strike = 殘廢致命打擊
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.desc = 可以造成流血的強力斬擊
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common-abilities-sword-cleaving_fell_strike = 劈砍致命打擊
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.desc = 可以劈砍多個敵人的強力斬擊
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veloren-core-pseudo_abilities-sword-skewer = 串刺
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.desc =
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一個突刺衝鋒攻擊
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根據你採用的姿態改變技能效果
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common-abilities-sword-basic_skewer = 基本串刺
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.desc = 基本的突刺衝鋒攻擊
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common-abilities-sword-heavy_skewer = 重型串刺
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.desc = 可以使敵人踉蹌的突刺攻擊
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common-abilities-sword-agile_skewer = 敏捷串刺
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.desc = 快速的突刺衝鋒攻擊
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common-abilities-sword-defensive_skewer = 防禦串刺
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.desc = 帶有格擋效果的突刺攻擊
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common-abilities-sword-crippling_skewer = 殘廢串刺
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.desc = 可以造成流血的突刺攻擊
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common-abilities-sword-cleaving_skewer = 劈砍串刺
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.desc = 可以劈砍多個敵人的突刺攻擊
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veloren-core-pseudo_abilities-sword-cascade = 瀑布斬擊
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.desc =
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一個自上而下的斬擊
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根據你採用的姿態改變技能效果
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common-abilities-sword-basic_cascade = 基本瀑布斬擊
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.desc = 基本的自上而下斬擊
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common-abilities-sword-heavy_cascade = 重型瀑布斬擊
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.desc = 可以使敵人踉蹌的自上而下斬擊
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common-abilities-sword-agile_cascade = 敏捷瀑布斬擊
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.desc = 快速的自上而下斬擊
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common-abilities-sword-defensive_cascade = 防禦瀑布斬擊
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.desc = 帶有格擋效果的自上而下斬擊
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common-abilities-sword-crippling_cascade = 殘廢瀑布斬擊
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.desc = 可以造成流血的自上而下斬擊
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common-abilities-sword-cleaving_cascade = 劈砍瀑布斬擊
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.desc = 可以劈砍多個敵人的自上而下斬擊
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veloren-core-pseudo_abilities-sword-cross_cut = 十字斬擊
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.desc =
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右斬與左斬的連續攻擊
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根據你採用的姿態改變技能效果
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common-abilities-sword-basic_cross_cut = 基本十字斬擊
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.desc = 基本的右斬與左斬
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common-abilities-sword-heavy_cross_cut = 重型十字斬擊
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.desc = 可以使敵人踉蹌的右斬與左斬
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common-abilities-sword-agile_cross_cut = 敏捷十字斬擊
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.desc = 快速的右斬與左斬
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common-abilities-sword-defensive_cross_cut = 防禦十字斬擊
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.desc = 帶有格擋效果的右斬與左斬
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common-abilities-sword-crippling_cross_cut = 殘廢十字斬擊
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.desc = 可以造成流血的右斬與左斬
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common-abilities-sword-cleaving_cross_cut = 劈砍十字斬擊
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.desc = 可以劈砍多個敵人的右斬與左斬
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common-abilities-sword-basic_dual_cross_cut = 基本雙持十字斬擊
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.desc = 同時進行的右斬與左斬
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common-abilities-sword-heavy_dual_cross_cut = 重型雙持十字斬擊
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.desc = 可以使敵人踉蹌的雙持右斬與左斬
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common-abilities-sword-agile_dual_cross_cut = 敏捷雙持十字斬擊
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.desc = 快速的雙持右斬與左斬
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common-abilities-sword-defensive_dual_cross_cut = 防禦雙持十字斬擊
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.desc = 帶有格擋效果的雙持右斬與左斬
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common-abilities-sword-crippling_dual_cross_cut = 殘廢雙持十字斬擊
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.desc = 可以造成流血的雙持右斬與左斬
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common-abilities-sword-cleaving_dual_cross_cut = 劈砍雙持十字斬擊
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.desc = 可以劈砍多個敵人的雙持右斬與左斬
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veloren-core-pseudo_abilities-sword-finisher = 終結技
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.desc =
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使用連擊終結戰鬥的技能
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根據你採用的姿態改變技能效果
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common-abilities-sword-basic_mighty_strike = 強力一擊
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.desc =
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簡單但強力的斬擊
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需要適量連擊才能使用
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common-abilities-sword-heavy_guillotine = 斷頭斬
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.desc =
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一個強力的劈砍,能使未被擊殺的敵人踉蹌
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需要適量連擊才能使用
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common-abilities-sword-agile_hundred_cuts = 百斬
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.desc =
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對目標進行快速連續斬擊
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需要適量連擊才能使用
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common-abilities-sword-defensive_counter = 反擊
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.desc =
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一個快速的攻擊,對被格擋的敵人造成更大傷害
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需要適量連擊才能使用
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common-abilities-sword-crippling_mutilate = 殘殺
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.desc =
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通過撕裂敵人的傷口來造成更大的傷害,對流血的敵人效果更佳
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需要適量連擊才能使用
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common-abilities-sword-cleaving_bladestorm = 劍刃風暴
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.desc =
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用連續的旋轉攻擊來消滅你的敵人
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需要適量連擊才能使用
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common-abilities-sword-cleaving_dual_bladestorm = 雙持劍刃風暴
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.desc =
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用雙劍的連續旋轉攻擊來消滅你的敵人
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需要適量連擊才能使用
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common-abilities-sword-heavy_sweep = 重型橫掃
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.desc =
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一個寬範圍的橫掃攻擊,對已踉蹌的敵人造成更多傷害
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進入重型姿態
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common-abilities-sword-heavy_pommel_strike = 劍柄重擊
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.desc =
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用劍柄擊打敵人的頭部,使其震暈
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進入重型姿態
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common-abilities-sword-agile_quick_draw = 快速拔刀
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.desc =
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在拔刀時向前衝刺,進行快速攻擊
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進入敏捷姿態
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common-abilities-sword-agile_feint = 假動作
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.desc =
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先向一側然後再迅速回擊進行攻擊
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進入敏捷姿態
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common-abilities-sword-defensive_riposte = 反擊
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.desc =
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格擋敵人的攻擊後迅速反擊
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進入防禦姿態
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common-abilities-sword-defensive_disengage = 後撤
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.desc =
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攻擊後迅速後撤一步
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進入防禦姿態
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common-abilities-sword-crippling_gouge = 刺眼
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.desc =
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在敵人身上造成持續的流血傷口
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進入殘廢姿態
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common-abilities-sword-crippling_hamstring = 割斷腿筋
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.desc =
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使敵人的行動能力減弱
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進入殘廢姿態
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common-abilities-sword-cleaving_whirlwind_slice = 旋風斬
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.desc =
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用旋轉攻擊擊中周圍的所有敵人
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進入劈砍姿態
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common-abilities-sword-cleaving_dual_whirlwind_slice = 雙持旋風斬
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.desc =
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用雙劍進行旋轉攻擊,擊中周圍所有敵人
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進入劈砍姿態
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common-abilities-sword-cleaving_earth_splitter = 大地裂斬
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.desc =
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劈開大地,若在下落時使用,效果會更強
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進入劈砍姿態
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common-abilities-sword-heavy_fortitude = 堅韌
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.desc =
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提高踉蹌抗性,隨著受到的傷害增加,攻擊也會更加具踉蹌效果
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需要重型姿態
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common-abilities-sword-heavy_pillar_thrust = 圓柱刺擊
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.desc =
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將劍刺穿敵人並深入地面,若在下落時使用,威力更大
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需要重型姿態
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common-abilities-sword-agile_dancing_edge = 舞動的刀鋒
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.desc =
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提高移動速度並加快攻擊速度
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需要敏捷姿態
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common-abilities-sword-agile_flurry = 疾風連擊
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.desc =
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多次快速的刺擊
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需要敏捷姿態
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common-abilities-sword-agile_dual_flurry = 雙持疾風連擊
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.desc =
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使用雙劍進行多次快速刺擊
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需要敏捷姿態
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common-abilities-sword-defensive_stalwart_sword = 堅毅之劍
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.desc =
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減少受到的傷害
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需要防禦姿態
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common-abilities-sword-defensive_deflect = 格擋
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.desc =
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一個足夠迅速的動作,甚至可以阻擋射彈
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需要防禦姿態
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common-abilities-sword-crippling_eviscerate = 開膛
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.desc =
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加重敵人的傷口,對已殘廢的敵人造成更多傷害
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需要殘廢姿態
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common-abilities-sword-crippling_bloody_gash = 血腥的創口
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.desc =
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對已流血的敵人再次進行致命攻擊,造成更大傷害
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需要殘廢姿態
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common-abilities-sword-cleaving_blade_fever = 劍刃狂熱
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.desc =
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攻擊時更加魯莽,提升攻擊威力但使自己更容易受到攻擊
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需要劈砍姿態
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common-abilities-sword-cleaving_sky_splitter = 天空裂斬
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.desc =
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一個強力的斬擊,據說能夠劈開天空,當然也能劈開敵人
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需要劈砍姿態
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## 斧頭能力
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common-abilities-axe-triple_chop = 三重劈砍
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.desc = 三次快速的斬擊
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common-abilities-axe-cleave = 劈砍
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.desc = 可以累積多次連擊的下斬攻擊
|
||
common-abilities-axe-brutal_swing = 野蠻擺動
|
||
.desc = 一個旋轉斬擊,攻擊周圍所有敵人
|
||
common-abilities-axe-berserk = 狂暴
|
||
.desc = 提升你的力量,但使你更容易受到攻擊
|
||
common-abilities-axe-rising_tide = 上升浪潮
|
||
.desc = 一個向上攻擊,能極大地提升連擊
|
||
common-abilities-axe-savage_sense = 野蠻直覺
|
||
.desc = 識別目標的要害,確保下一次攻擊必定會造成致命傷害
|
||
common-abilities-axe-adrenaline_rush = 腎上腺素激增
|
||
.desc =
|
||
消耗所有連擊來恢復能量
|
||
啟動時根據連擊數量進行增強,消耗所有連擊
|
||
common-abilities-axe-execute = 處決
|
||
.desc =
|
||
一個毀滅性的攻擊,通常會致命
|
||
需要30點連擊才能使用
|
||
若達到50點連擊並解鎖,會自動升級為海嘯
|
||
common-abilities-axe-maelstrom = 海嘯
|
||
.desc =
|
||
用毀滅性的旋轉斬擊攻擊周圍的所有敵人
|
||
在達到50點連擊時自動從處決升級
|
||
common-abilities-axe-rake = 撕裂
|
||
.desc = 用斧頭劃過敵人,使其流血
|
||
common-abilities-axe-bloodfeast = 血祭
|
||
.desc = 每次對流血敵人進行攻擊時,你的斧頭會吸取敵人的血液,並恢復你的生命
|
||
common-abilities-axe-fierce_raze = 猛烈攻擊
|
||
.desc = 對敵人進行快速連擊
|
||
common-abilities-axe-dual_fierce_raze = 雙持猛烈攻擊
|
||
.desc = 用雙斧對敵人進行快速連擊
|
||
common-abilities-axe-furor = 狂怒
|
||
.desc = 隨著狂怒的上升,你的攻擊會產生更多連擊
|
||
common-abilities-axe-fracture = 骨折
|
||
.desc =
|
||
使敵人行動受限的致命一擊
|
||
啟動時根據連擊數量進行增強,消耗一半連擊
|
||
common-abilities-axe-lacerate = 割裂
|
||
.desc =
|
||
對目標進行割裂攻擊,讓他們的血液流失
|
||
需要30點連擊才能使用
|
||
若達到50點連擊並解鎖,會自動升級為裂潮
|
||
common-abilities-axe-riptide = 裂潮
|
||
.desc =
|
||
對周圍所有敵人進行割裂攻擊,讓他們的血液流失
|
||
在達到50點連擊時自動從割裂升級
|
||
common-abilities-axe-skull_bash = 顱骨重擊
|
||
.desc = 用斧頭的平面擊打敵人,可以使其踉蹌
|
||
common-abilities-axe-sunder = 撕裂
|
||
.desc = 通過改變握法,你可以更有效地擊穿敵人的護甲並更快地恢復能量
|
||
common-abilities-axe-plunder = 掠奪
|
||
.desc = 快速向敵人前進,打擊他們的平衡
|
||
common-abilities-axe-defiance = 蔑視
|
||
.desc = 面對死亡時你能堅持更久,使你對踉蹌和死亡有更高的抗性
|
||
common-abilities-axe-keelhaul = 拖曳
|
||
.desc =
|
||
用你的斧頭鉤住敵人,將他們拉近
|
||
啟動時根據連擊數量進行增強,消耗一半連擊
|
||
common-abilities-axe-bulkhead = 隔艙
|
||
.desc =
|
||
一個重擊,有人說甚至可以使泰坦踉蹌
|
||
需要30點連擊才能使用
|
||
若達到50點連擊並解鎖,會自動升級為翻覆
|
||
common-abilities-axe-capsize = 翻覆
|
||
.desc =
|
||
用重型旋轉斬擊使周圍所有敵人踉蹌
|
||
在達到50點連擊時自動從隔艙升級
|
||
|
||
# 鎚子能力
|
||
common-abilities-hammer-solid_smash = 強力重擊
|
||
.desc =
|
||
一個沉重的打擊,會造成疼痛
|
||
common-abilities-hammer-wide_wallop = 寬幅打擊
|
||
.desc =
|
||
拉開距離並將敵人擊飛
|
||
common-abilities-hammer-scornful_swipe = 輕蔑一擊
|
||
.desc =
|
||
嘲諷敵人後進行攻擊,提升你的堅韌和耐力如果你被敵人擊敗,他們會變得更強大
|
||
common-abilities-hammer-tremor = 震動
|
||
.desc =
|
||
用力擊打地面,使你的敵人腳下的地面顫抖
|
||
common-abilities-hammer-vigorous_bash = 猛烈重擊
|
||
.desc =
|
||
用鎚子的頭快速擊打敵人,若敵人失去平衡,會激發腎上腺素
|
||
common-abilities-hammer-heavy_whorl = 重型旋風
|
||
.desc =
|
||
用你的鎚子攻擊周圍所有敵人
|
||
common-abilities-hammer-dual_heavy_whorl = 雙持重型旋風
|
||
.desc =
|
||
用雙鎚攻擊周圍所有敵人
|
||
common-abilities-hammer-intercept = 攔截
|
||
.desc =
|
||
揮動你的鎚子向前衝鋒,將全身力量集中在攻擊上
|
||
common-abilities-hammer-dual_intercept = 雙持攔截
|
||
.desc =
|
||
揮動雙鎚向前衝鋒,將全身力量集中在攻擊上
|
||
common-abilities-hammer-retaliate = 反擊
|
||
.desc =
|
||
在格擋敵人攻擊後,反擊以重擊回應
|
||
common-abilities-hammer-spine_cracker = 脊椎重擊
|
||
.desc =
|
||
當敵人背對你時,重擊他們的背部,瞄準他們脆弱的脊椎部位
|
||
common-abilities-hammer-breach = 衝破
|
||
.desc =
|
||
用重擊衝破敵人的防禦
|
||
common-abilities-hammer-pile_driver = 樁打擊
|
||
.desc =
|
||
將敵人擊入地面,阻止他們的移動,直到他們能擺脫困境
|
||
common-abilities-hammer-lung_pummel = 肺部重擊
|
||
.desc =
|
||
用鎚子擊打敵人的側腹,使其氣喘吁吁
|
||
common-abilities-hammer-helm_crusher = 頭盔破碎者
|
||
.desc =
|
||
用鎚子重擊敵人的頭部,使其震暈
|
||
common-abilities-hammer-iron_tempest = 鋼鐵風暴
|
||
.desc =
|
||
快速揮動鎚子,使它像風暴般掃蕩敵人
|
||
common-abilities-hammer-dual_iron_tempest = 雙持鋼鐵風暴
|
||
.desc =
|
||
快速揮動雙鎚,使它們像風暴般掃蕩敵人
|
||
common-abilities-hammer-upheaval = 動盪
|
||
.desc =
|
||
用鎚子猛擊敵人,將其擊飛,使其更容易受到踉蹌攻擊
|
||
common-abilities-hammer-dual_upheaval = 雙持動盪
|
||
.desc =
|
||
用雙鎚猛擊敵人,將其擊飛,使其更容易受到踉蹌攻擊
|
||
common-abilities-hammer-rampart = 堡壘
|
||
.desc =
|
||
擊打地面,造成輕微的地殼上升,保護你的盟友免受攻擊
|
||
common-abilities-hammer-tenacity = 韌性
|
||
.desc =
|
||
在承受一次又一次攻擊的同時,依然能堅持進行攻擊
|
||
common-abilities-hammer-thunderclap = 雷霆一擊
|
||
.desc =
|
||
對敵人進行毀滅性的腎上腺素激發的上擊攻擊
|
||
common-abilities-hammer-seismic_shock = 地震衝擊
|
||
.desc =
|
||
在積累了足夠的動能後,用鎚子擊打地面,產生足以將敵人拋向空中的震波
|
||
common-abilities-hammer-earthshaker = 撼地者
|
||
.desc =
|
||
將血染的鎚子猛擊地面,釋放震波,使周圍的敵人失去戰鬥力
|
||
common-abilities-hammer-judgement = 裁決
|
||
.desc =
|
||
用鎚子全力猛擊敵人,如果敵人處於踉蹌狀態,這一擊可能會直接擊殺他們
|