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BasicRanged(
energy_cost: 0,
buildup_duration: 0.6,
recover_duration: 1.8,
projectile: (
kind: Explosive(
radius: 5,
min_falloff: 0.5,
reagent: Some(White),
),
attack: Some((
damage: 24,
energy: 0,
)),
),
projectile_body: Object(BoltIcicle),
projectile_speed: 60.0,
num_projectiles: Value(1),
projectile_spread: 0.0,
move_efficiency: 0.3,
)