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FinisherMelee(
energy_cost: 0,
buildup_duration: 0.5,
swing_duration: 0.3,
recover_duration: 0.4,
melee_constructor: (
kind: Bash(
damage: 45,
poise: 100,
knockback: 0,
energy_regen: 0,
),
range: 3.0,
angle: 360.0,
multi_target: Some(Normal),
),
minimum_combo: 50,
)