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ChargedMelee(
energy_cost: 0,
energy_drain: 0,
melee_constructor: (
kind: Bash(
damage: 8.0,
poise: 5.0,
knockback: 10.0,
energy_regen: 0.0,
),
scaled: Some((
kind: Bash(
damage: 35.0,
poise: 35.0,
knockback: 35.0,
energy_regen: 0.0,
))),
range: 4.5,
angle: 90.0,
multi_target: Some(Normal),
),
charge_duration: 1.7,
swing_duration: 0.7,
hit_timing: 0.85,
recover_duration: 1.1,
)