trade_bot/assets/common/trading/unsellable_materials.ron

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// Loot table that exists purely for price rationalisation
//
// This loot table should be marked as un-sellable.
// If you want to add something that merchants can buy and sell,
// add another loot table
//
// Please keep it sorted by rarity so it's easier to reason about things
[
// High tier Ores
(0.025, Item("common.items.mineral.ore.gold")),
(0.03, Item("common.items.mineral.ore.silver")),
(0.1, Item("common.items.mineral.ore.bloodstone")),
(0.2, Item("common.items.mineral.ore.cobalt")),
(0.5, Item("common.items.mineral.ore.coal")),
(1.0, Item("common.items.mineral.ore.iron")),
// High tier Gems
(0.1, Item("common.items.mineral.gem.diamond")),
(0.3, Item("common.items.mineral.gem.ruby")),
(0.35, Item("common.items.mineral.gem.emerald")),
(0.4, Item("common.items.mineral.gem.sapphire")),
// High tier woods
(0.05, Item("common.items.log.eldwood")),
(0.1, Item("common.items.log.frostwood")),
(0.2, Item("common.items.log.ironwood")),
(0.5, Item("common.items.log.hardwood")),
(1.0, Item("common.items.log.bamboo")),
// High tier Animal Hide
(0.025, Item("common.items.crafting_ing.hide.dragon_scale")),
(0.15, Item("common.items.crafting_ing.hide.plate")),
(0.22, Item("common.items.crafting_ing.hide.leather_troll")),
(0.15, Item("common.items.crafting_ing.hide.rugged_hide")),
(0.38, Item("common.items.crafting_ing.hide.carapace")),
(0.6, Item("common.items.crafting_ing.hide.scales")),
(1.1, Item("common.items.crafting_ing.hide.tough_hide")),
// High tier Mob drops
(0.005, Item("common.items.crafting_ing.animal_misc.phoenix_feather")),
(0.025, Item("common.items.crafting_ing.golem_core")),
(0.025, Item("common.items.crafting_ing.cursed_bead")),
(0.025, Item("common.items.mineral.ore.ancient_gold")),
(0.05, Item("common.items.crafting_ing.alkahest")),
(0.05, Item("common.items.crafting_ing.dwarven_battery")),
(0.25, Item("common.items.crafting_ing.animal_misc.large_horn")),
(0.3, Item("common.items.crafting_ing.animal_misc.lively_vine")),
(0.5, Item("common.items.crafting_ing.sticky_thread")),
(1.0, Item("common.items.crafting_ing.earthern_shard")),
// High tier Flowers
(1.0, Item("common.items.flowers.pyrebloom")),
(2.0, Item("common.items.flowers.moonbell")),
// Sea Materials
(0.05, Item("common.items.crafting_ing.abyssal_heart")),
(0.085, Item("common.items.crafting_ing.pearl")),
(0.25, Item("common.items.crafting_ing.brinestone")),
(1.0, Item("common.items.crafting_ing.coral_branch")),
// Ultra Rare drops
(0.001, Item("common.items.crafting_ing.mindflayer_bag_damaged")),
(0.001, Item("common.items.crafting_ing.glacial_crystal")),
]