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BasicMelee(
energy_cost: 10,
buildup_duration: 0.4,
swing_duration: 0.1,
hit_timing: 0.5,
recover_duration: 0.2,
melee_constructor: (
kind: Bash(
damage: 15,
poise: 20,
knockback: 0,
energy_regen: 0,
),
range: 3.5,
angle: 15.0,
attack_effect: Some((Poise(40), TargetBlocking)),
precision_flank_multipliers: (back: 1.0, side: 1.0, front: 1.5),
precision_flank_invert: true,
),
ori_modifier: (
buildup: Some(0.6),
swing: Some(0.6),
recover: Some(0.6),
),
)