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2024-11-05 23:30:32 -05:00
BasicRanged(
energy_cost: 0,
buildup_duration: 0.75,
recover_duration: 0.75,
projectile: (
kind: Blunt,
attack: Some((
damage: 4,
energy: 0,
)),
),
projectile_body: Object(Pebble),
projectile_light: None,
projectile_speed: 18.0,
num_projectiles: Value(2),
projectile_spread: 0.2,
move_efficiency: 0.3,
)