2024-07-03 23:04:49 +00:00
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BasicRanged(
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energy_cost: 0,
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buildup_duration: 0.5,
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recover_duration: 0.9,
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projectile: (
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kind: Explosive(
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radius: 3,
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min_falloff: 0.1,
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reagent: Some(White),
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terrain: Some((30, IceBomb)),
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),
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attack: Some((
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damage: 30,
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knockback: Some(12),
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energy: 0,
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buff: Some((
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kind: Frozen,
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dur_secs: 5,
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// TODO: Change from DamageFraction to Value (probably?)
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strength: DamageFraction(0.05),
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chance: 1.0,
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)),
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)),
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),
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projectile_body: Object(IceBomb),
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projectile_speed: 40.0,
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2024-09-19 08:18:42 +00:00
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num_projectiles: Value(5),
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2024-07-03 23:04:49 +00:00
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projectile_spread: 0.05,
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move_efficiency: 0.3,
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2024-09-19 08:18:42 +00:00
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)
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