Add price checking based on item name
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assets/voxygen/i18n/en/_manifest.ron
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/// WARNING: Localization files shall be saved in UTF-8 format without BOM
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/// Localization for "global" English
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(
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metadata: (
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language_name: "English",
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language_identifier: "en",
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),
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convert_utf8_to_ascii: false,
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fonts: {
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"opensans": Font (
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asset_key: "voxygen.font.OpenSans-Regular",
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scale_ratio: 1.0,
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),
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"metamorph": Font (
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asset_key: "voxygen.font.Metamorphous-Regular",
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scale_ratio: 1.0,
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),
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"alkhemi": Font (
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asset_key: "voxygen.font.Alkhemikal",
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scale_ratio: 1.0,
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),
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"wizard": Font (
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asset_key: "voxygen.font.wizard",
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scale_ratio: 1.0,
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),
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"cyri": Font (
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asset_key: "voxygen.font.haxrcorp_4089_cyrillic_altgr_extended",
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),
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}
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)
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assets/voxygen/i18n/en/body.ftl
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assets/voxygen/i18n/en/body.ftl
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## Monster descriptions, used ONLY in npc-speech-tell_monster
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body-npc-speech-generic = some creature
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body-npc-speech-biped_large-ogre-male = an ogre
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body-npc-speech-biped_large-ogre-female = an ogre
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body-npc-speech-biped_large-cyclops = a cyclops
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body-npc-speech-biped_large-wendigo = a wendigo
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body-npc-speech-biped_large-werewolf = a werewolf
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body-npc-speech-biped_large-cave_troll = a cave troll
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body-npc-speech-biped_large-mountain_troll = a mountain troll
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body-npc-speech-biped_large-swamp_troll = a swamp troll
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body-npc-speech-biped_large-blue_oni = a blue oni
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body-npc-speech-biped_large-red_oni = a red oni
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body-npc-speech-biped_large-tursus = a tursus
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body-npc-speech-biped_large-dullahan = a dullahan
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body-npc-speech-biped_large-occult_saurok = an occult saurok
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body-npc-speech-biped_large-mighty_saurok = a mighty saurok
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body-npc-speech-biped_large-sly_saurok = a sly saurok
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body-npc-speech-biped_large-mindflayer = a mindflayer
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body-npc-speech-biped_large-minotaur = a minotaur
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body-npc-speech-biped_large-tidal_warrior = a tidal warrior
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body-npc-speech-biped_large-yeti = a yeti
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body-npc-speech-biped_large-harvester = a harvester
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body-npc-speech-biped_large-cultist_warlord = a cultist warlord
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body-npc-speech-biped_large-cultist_warlock = a cultist warlock
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body-npc-speech-biped_large-husk_brute = a husk brute
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body-npc-speech-biped_large-gigas_frost = a gigas frost
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body-npc-speech-biped_large-adlet_elder = an adlet elder
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body-npc-speech-biped_large-sea_bishop = a sea bishop
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body-npc-speech-biped_large-haniwa_general = a haniwa general
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body-npc-speech-biped_large-terracotta_besieger = a terracotta besieger
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body-npc-speech-biped_large-terracotta_demolisher = a terracotta demolisher
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body-npc-speech-biped_large-terracotta_punisher = a terracotta punisher
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body-npc-speech-biped_large-terracotta_pursuer = a terracotta pursuer
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body-npc-speech-biped_large-cursekeeper = a terracotta pursuer
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assets/voxygen/i18n/en/buff.ftl
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assets/voxygen/i18n/en/buff.ftl
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## Regeneration
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buff-heal = Heal
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.desc = Gain health over time.
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.stat = Restores { $str_total } health points.
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## Potion
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buff-potion = Potion
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.desc = Drinking...
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## Agility
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buff-agility = Agility
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.desc = Your movement is faster, but you deal less damage, and take more damage.
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.stat =
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Increases movement speed by { $strength } %.
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In return, your attack power and defense decrease drastically.
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## Saturation
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buff-saturation = Saturation
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.desc = Gain health over time from consumables.
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## Campfire
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buff-campfire_heal = Campfire Heal
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.desc = Resting at a campfire heals { $rate } % HP per second.
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## Energy Regen
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buff-energy_regen = Energy Regeneration
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.desc = Faster energy regeneration.
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.stat = Restores { $str_total } energy.
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## Health Increase
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buff-increase_max_health = Increase Max Health
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.desc = Your maximum HP is increased.
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.stat =
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Raises maximum health
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by { $strength }.
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## Energy Increase
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buff-increase_max_energy = Increase Max Energy
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.desc = Your maximum energy is increased.
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.stat =
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Raises maximum energy
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by { $strength }.
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## Invulnerability
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buff-invulnerability = Invulnerability
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.desc = You cannot be damaged by any attack.
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.stat = Grants invulnerability.
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## Protection Ward
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buff-protectingward = Protecting Ward
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.desc = You are protected, somewhat, from attacks.
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## Frenzied
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buff-frenzied = Frenzied
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.desc = You are imbued with unnatural speed and can ignore minor injuries.
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## Haste
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buff-hastened = Hastened
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.desc = Your movements and attacks are faster.
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## Bleeding
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buff-bleed = Bleeding
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.desc = Inflicts regular damage.
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## Curse
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buff-cursed = Cursed
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.desc = You are cursed.
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## Burning
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buff-burn = On Fire
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.desc = You are burning alive.
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## Crippled
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buff-crippled = Crippled
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.desc = Your movement is crippled as your legs are heavily injured.
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## Freeze
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buff-frozen = Frozen
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.desc = Your movements and attacks are slowed.
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## Wet
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buff-wet = Wet
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.desc = The ground rejects your feet, making it hard to stop.
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## Poisoned
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buff-poisoned = Poisoned
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.desc = You feel your life withering away...
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## Ensnared
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buff-ensnared = Ensnared
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.desc = Vines grasp at your legs, impeding your movement.
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## Fortitude
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buff-fortitude = Fortitude
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.desc = You can withstand staggers, and as you take more damage you stagger others more easily.
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## Parried
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buff-parried = Parried
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.desc = You were parried and now are slow to recover.
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## Potion sickness
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buff-potionsickness = Potion sickness
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.desc = Potions have less positive effect on you after recently consuming a potion.
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.stat =
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Decreases the positive effects of
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subsequent potions by { $strength } %.
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## Reckless
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buff-reckless = Reckless
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.desc = Your attacks are more powerful. However, you are leaving your defenses open.
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## Polymorped
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buff-polymorphed = Polymorphed
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.desc = Your body changes form.
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## Flame
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buff-flame = Flame
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.desc = Flame is your ally.
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## Frigid
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buff-frigid = Frigid
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.desc = Freeze your foes.
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## Lifesteal
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buff-lifesteal = Lifesteal
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.desc = Siphon your enemies' life away.
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## Salamander's Aspect
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buff-salamanderaspect = Salamander's Aspect
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.desc = You cannot burn and you move fast through lava.
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## Imminent Critical
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buff-imminentcritical = Imminent Critical
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.desc = Your next attack will critically hit the enemy.
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## Fury
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buff-fury = Fury
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.desc = With your fury, your strikes generate more combo.
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## Sunderer
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buff-sunderer = Sunderer
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.desc = Your attacks can break through your foes' defences and refresh you with more energy.
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## Defiance
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buff-defiance = Defiance
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.desc = You can withstand mightier and more staggering blows and generate combo by being hit, however you are slower.
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## Bloodfeast
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buff-bloodfeast = Bloodfeast
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.desc = You restore life on attacks against bleeding enemies.
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## Berserk
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buff-berserk = Berserk
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.desc = You are in a berserking rage, causing your attacks to be more powerful and swift, and increasing your speed. However, as a result your defensive capability is less.
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## Heatstroke
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buff-heatstroke = Heatstroke
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.desc = You were exposed to heat and now suffer from heatstroke. Your energy reward and movement speed are cut down. Chill.
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## Scornful Taunt
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buff-scornfultaunt = Scornful Taunt
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.desc = You scornfully taunt your enemies, granting you bolstered fortitude and stamina. However, your death will bolster your killer.
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## Rooted
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buff-rooted = Rooted
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.desc = You are stuck in place and cannot move.
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## Winded
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buff-winded = Winded
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.desc = You can barely breathe hampering how much energy you can recover and how quickly you can move.
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## Concussion
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buff-concussion = Concussion
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.desc = You have been hit hard on the head and have trouble focusing, preventing you from using some of your more complex attacks.
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## Staggered
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buff-staggered = Staggered
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.desc = You are off balance and more susceptible to heavy attacks.
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## Tenacity
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buff-tenacity = Tenacity
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.desc = You are not only able to shrug off heavier attacks, they energize you as well. However you are also slower.
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## Resilience
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buff-resilience = Resilience
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.desc = After having just taken a debilitating attack, you become more resilient to future incapaciting effects.
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## Util
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buff-text-over_seconds = over { $dur_secs } seconds
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buff-text-for_seconds = for { $dur_secs } seconds
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buff-mysterious = Mysterious effect
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buff-remove = Click to remove
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29
assets/voxygen/i18n/en/char_selection.ftl
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char_selection-loading_characters = Loading characters...
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char_selection-delete_permanently = Permanently delete this character?
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char_selection-change_server = Change Server
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char_selection-enter_world = Enter World
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char_selection-spectate = Spectate World
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char_selection-joining_character = Joining world...
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char_selection-logout = Logout
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char_selection-create_new_character = Create new character
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char_selection-creating_character = Creating character...
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char_selection-character_creation = Character creation
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char_selection-human_default = Human default
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char_selection-level_fmt = Level { $level_nb }
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char_selection-uncanny_valley = Wilderness
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char_selection-plains_of_uncertainty = Plains of Uncertainty
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char_selection-beard = Beard
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char_selection-hair_style = Hair Style
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char_selection-hair_color = Hair Color
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char_selection-eye_color = Eye Color
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char_selection-skin = Skin
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char_selection-eyeshape = Eye Details
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char_selection-accessories = Accessories
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char_selection-starting_site = Select Starting Area
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char_selection-starting_site_next = Next
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char_selection-starting_site_prev = Previous
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char_selection-starting_site_name = { $name }
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char_selection-starting_site_kind = Kind: { $kind }
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char_selection-create_info_name = Your character needs a name!
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char_selection-version_mismatch = WARNING! This server is running a different, possibly incompatible game version. Please update your game.
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char_selection-rules = Rules
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106
assets/voxygen/i18n/en/command.ftl
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assets/voxygen/i18n/en/command.ftl
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command-no-permission = You don't have permission to use '/{ $command_name }'
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command-position-unavailable = Cannot get position for { $target }
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command-player-role-unavailable = Cannot get administrator roles for { $target }
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command-uid-unavailable = Cannot get UID for { $target }
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command-area-not-found = Could not find area named '{ $area }'
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command-player-not-found = Player '{ $player }' not found!
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command-player-uuid-not-found = Player with UUID '{ $uuid }' not found!
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command-username-uuid-unavailable = Unable to determine UUID for username { $username }
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command-uuid-username-unavailable = Unable to determine username for UUID { $uuid }
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command-no-sudo = It's rude to impersonate people
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command-entity-dead = Entity '{ $entity }' is dead!
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command-error-while-evaluating-request = Encountered an error while validating the request: { $error }
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command-give-inventory-full = Player inventory full. Gave { $given ->
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[1] only one
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*[other] { $given }
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} of { $total } items.
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command-invalid-item = Invalid item: { $item }
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command-invalid-block-kind = Invalid block kind: { $kind }
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command-nof-entities-at-least = Number of entities should be at least 1
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command-nof-entities-less-than = Number of entities should be less than 50
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command-entity-load-failed = Failed to load entity config: { $config }
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command-spawned-entities-config = Spawned { $n } entities from config: { $config }
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command-invalid-sprite = Invalid sprite kind: { $kind }
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command-time-parse-too-large = { $n } is invalid, cannot be larger than 16 digits.
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command-time-parse-negative = { $n } is invalid, cannot be negative.
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command-time-backwards = { $t } is before the current time, time cannot go backwards.
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command-time-invalid = { $t } is not a valid time.
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command-rtsim-purge-perms = You must be a real admin (not just a temporary admin) to purge rtsim data.
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command-chunk-not-loaded = Chunk { $x }, { $y } not loaded
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command-chunk-out-of-bounds = Chunk { $x }, { $y } not within map bounds
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command-spawned-entity = Spawned entity with ID: { $id }
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command-spawned-dummy = Spawned a training dummy
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command-spawned-airship = Spawned an airship
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command-spawned-campfire = Spawned a campfire
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command-spawned-safezone = Spawned a safe zone
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command-volume-size-incorrect = Size has to be between 1 and 127.
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command-volume-created = Created a volume
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command-permit-build-given = You are now permitted to build in '{ $area }'
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command-permit-build-granted = Permission to build in '{ $area }' granted
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command-revoke-build-recv = Your permission to build in '{ $area }' has been revoked
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command-revoke-build = Permission to build in '{ $area }' revoked
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command-revoke-build-all = Your build permissions have been revoked.
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command-revoked-all-build = All build permissions revoked.
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command-no-buid-perms = You do not have permission to build.
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command-set-build-mode-off = Toggled build mode off.
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command-set-build-mode-on-persistent = Toggled build mode on. Experimental terrain persistence is enabled. The server will attempt to persist changes, but this is not guaranteed.
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command-set-build-mode-on-unpersistent = Toggled build mode on. Changes will not be persisted when a chunk unloads.
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command-invalid-alignment = Invalid alignment: { $alignment }
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command-kit-not-enough-slots = Inventory doesn't have enough slots
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command-lantern-unequiped = Please equip a lantern first
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command-lantern-adjusted-strength = You adjusted flame strength.
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command-lantern-adjusted-strength-color = You adjusted flame strength and color.
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command-explosion-power-too-high = Explosion power mustn't be more than { $power }
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command-explosion-power-too-low = Explosion power must be more than { $power }
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# Note: Do not translate "confirm" here
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command-disconnectall-confirm = Please run the command again with the second argument of "confirm" to confirm that
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you really want to disconnect all players from the server
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command-invalid-skill-group = { $group } is not a skill group!
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command-unknown = Unknown command
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command-disabled-by-settings = Command disabled in server settings
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command-battlemode-intown = You need to be in town to change battle mode!
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command-battlemode-cooldown = Cooldown period active. Try again in { $cooldown } seconds
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command-battlemode-available-modes = Available modes: pvp, pve
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||||||
|
command-battlemode-same = Attempted to set the same battle mode
|
||||||
|
command-battlemode-updated = New battle mode: { $battlemode }
|
||||||
|
command-buff-unknown = Unknown buff: { $buff }
|
||||||
|
command-buff-data = Buff argument '{ $buff }' requires additional data
|
||||||
|
command-buff-body-unknown = Unknown body spec: { $spec }
|
||||||
|
command-skillpreset-load-error = Error while loading presets
|
||||||
|
command-skillpreset-broken = Skill preset is broken
|
||||||
|
command-skillpreset-missing = Preset does not exist: { $preset }
|
||||||
|
command-location-invalid = Location name '{ $location }' is invalid. Names may only contain lowercase ASCII and
|
||||||
|
underscores
|
||||||
|
command-location-duplicate = Location '{ $location }' already exists, consider deleting it first
|
||||||
|
command-location-not-found = Location '{ $location }' does not exist
|
||||||
|
command-location-created = Created location '{ $location }'
|
||||||
|
command-location-deleted = Deleted location '{ $location }'
|
||||||
|
command-locations-empty = No locations currently exist
|
||||||
|
command-locations-list = Available locations: { $locations }
|
||||||
|
# Note: Do not translate these weather names
|
||||||
|
command-weather-valid-values = Valid values are 'clear', 'rain', 'wind' and 'storm'.
|
||||||
|
command-scale-set = Set scale to { $scale }
|
||||||
|
command-repaired-items = Repaired all equipped items
|
||||||
|
command-message-group-missing = You are using group chat but do not belong to a group. Use /world or
|
||||||
|
/region to change chat.
|
||||||
|
command-tell-request = { $sender } wants to talk to you.
|
||||||
|
command-transform-invalid-presence = Cannot transform in the current presence
|
||||||
|
command-aura-invalid-buff-parameters = Invalid buff parameters for aura
|
||||||
|
command-aura-spawn = Spawned new aura attached to entity
|
||||||
|
command-aura-spawn-new-entity = Spawned new aura
|
||||||
|
command-reloaded-chunks = Reloaded { $reloaded } chunks
|
||||||
|
command-server-no-experimental-terrain-persistence = Server was compiled without terrain persistence enabled
|
||||||
|
command-experimental-terrain-persistence-disabled = Experimental terrain persistence is disabled
|
||||||
|
|
||||||
|
# Unreachable/untestable but added for consistency
|
||||||
|
|
||||||
|
command-player-info-unavailable = Cannot get player information for { $target }
|
||||||
|
command-unimplemented-spawn-special = Spawning special entities is not implemented
|
||||||
|
command-kit-inventory-unavailable = Could not get inventory
|
||||||
|
command-inventory-cant-fit-item = Can't fit item to inventory
|
||||||
|
# Emitted by /disconnect_all when you don't exist (?)
|
||||||
|
command-you-dont-exist = You do not exist, so you cannot use this command
|
||||||
|
command-destroyed-tethers = All tethers destroyed! You are now free
|
||||||
|
command-destroyed-no-tethers = You're not connected to any tethers
|
||||||
|
command-dismounted = Dismounted
|
||||||
|
command-no-dismount = You're not riding or being ridden
|
124
assets/voxygen/i18n/en/common.ftl
Normal file
124
assets/voxygen/i18n/en/common.ftl
Normal file
@ -0,0 +1,124 @@
|
|||||||
|
common-username = username
|
||||||
|
common-singleplayer = Singleplayer
|
||||||
|
common-multiplayer = Multiplayer
|
||||||
|
common-servers = Servers
|
||||||
|
common-quit = Quit
|
||||||
|
common-settings = Settings
|
||||||
|
common-languages = Languages
|
||||||
|
common-interface = Interface
|
||||||
|
common-gameplay = Gameplay
|
||||||
|
common-controls = Controls
|
||||||
|
common-video = Graphics
|
||||||
|
common-sound = Sound
|
||||||
|
common-chat = Chat
|
||||||
|
common-networking = Networking
|
||||||
|
common-accessibility = Accessibility
|
||||||
|
common-resume = Resume
|
||||||
|
common-characters = Characters
|
||||||
|
common-close = Close
|
||||||
|
common-yes = Yes
|
||||||
|
common-no = No
|
||||||
|
common-back = Back
|
||||||
|
common-create = Create
|
||||||
|
common-okay = Okay
|
||||||
|
common-add = Add
|
||||||
|
common-accept = Accept
|
||||||
|
common-decline = Decline
|
||||||
|
common-disclaimer = Disclaimer
|
||||||
|
common-cancel = Cancel
|
||||||
|
common-none = None
|
||||||
|
common-error = Error
|
||||||
|
common-fatal_error = Fatal Error
|
||||||
|
common-you = You
|
||||||
|
common-automatic = Auto
|
||||||
|
common-random = Random
|
||||||
|
common-empty = Empty
|
||||||
|
common-confirm = Confirm
|
||||||
|
common-delete_server = Delete Server
|
||||||
|
common-interface_settings = Interface Settings
|
||||||
|
common-gameplay_settings = Gameplay Settings
|
||||||
|
common-controls_settings = Controls Settings
|
||||||
|
common-video_settings = Graphics Settings
|
||||||
|
common-sound_settings = Sound Settings
|
||||||
|
common-language_settings = Language Settings
|
||||||
|
common-chat_settings = Chat Settings
|
||||||
|
common-networking_settings = Networking Settings
|
||||||
|
common-accessibility_settings = Accessibility Settings
|
||||||
|
common-connection_lost =
|
||||||
|
Connection lost!
|
||||||
|
Did the server restart?
|
||||||
|
Is the client up to date?
|
||||||
|
common-species-orc = Orc
|
||||||
|
common-species-human = Human
|
||||||
|
common-species-dwarf = Dwarf
|
||||||
|
common-species-elf = Elf
|
||||||
|
common-species-draugr = Draugr
|
||||||
|
common-species-danari = Danari
|
||||||
|
common-weapons-axe = Axe
|
||||||
|
common-weapons-dagger = Dagger
|
||||||
|
common-weapons-greatsword = Greatsword
|
||||||
|
common-weapons-shortswords = Shortswords
|
||||||
|
common-weapons-sword = Sword
|
||||||
|
common-weapons-staff = Firestaff
|
||||||
|
common-weapons-bow = Bow
|
||||||
|
common-weapons-hammer = Hammer
|
||||||
|
common-weapons-general = General Combat
|
||||||
|
common-weapons-sceptre = Healing Sceptre
|
||||||
|
common-weapons-shield = Shield
|
||||||
|
common-weapons-spear = Spear
|
||||||
|
common-weapons-hammer_simple = Simple Hammer
|
||||||
|
common-weapons-sword_simple = Simple Sword
|
||||||
|
common-weapons-staff_simple = Simple Staff
|
||||||
|
common-weapons-axe_simple = Simple Axe
|
||||||
|
common-weapons-bow_simple = Simple Bow
|
||||||
|
common-weapons-unique = Unique
|
||||||
|
common-tool-debug = Debug
|
||||||
|
common-tool-farming = Farming Tool
|
||||||
|
common-tool-pick = Pickaxe
|
||||||
|
common-tool-shovel = Shovel
|
||||||
|
common-tool-mining = Mining
|
||||||
|
common-tool-instrument = Instrument
|
||||||
|
common-kind-modular_component = Modular Component
|
||||||
|
common-kind-modular_component_partial = Component
|
||||||
|
common-kind-glider = Glider
|
||||||
|
common-kind-consumable = Consumable
|
||||||
|
common-kind-throwable = Can be thrown
|
||||||
|
common-kind-utility = Utility
|
||||||
|
common-kind-ingredient = Ingredient
|
||||||
|
common-kind-lantern = Lantern
|
||||||
|
common-kind-recipegroup = Recipes
|
||||||
|
common-hands-one = One-Handed
|
||||||
|
common-hands-two = Two-Handed
|
||||||
|
common-rand_appearance = Random appearance
|
||||||
|
common-rand_name = Random name
|
||||||
|
common-stats-combat_rating = CR
|
||||||
|
common-stats-power = Power
|
||||||
|
common-stats-speed = Speed
|
||||||
|
common-stats-effect-power = Effect Power
|
||||||
|
common-stats-range = Range
|
||||||
|
common-stats-energy_efficiency = Energy Efficiency
|
||||||
|
common-stats-buff_strength = Buff/Debuff Strength
|
||||||
|
common-stats-precision_mult = Crit Mult
|
||||||
|
common-stats-armor = Armor
|
||||||
|
common-stats-poise_res = Stun Res
|
||||||
|
common-stats-energy_max = Max Energy
|
||||||
|
common-stats-energy_reward = Energy Reward
|
||||||
|
common-stats-precision_power = Crit Power
|
||||||
|
common-stats-stealth = Stealth
|
||||||
|
common-stats-slots = Slots
|
||||||
|
common-stats-durability = Durability
|
||||||
|
common-material-metal = Metal
|
||||||
|
common-material-wood = Wood
|
||||||
|
common-material-stone = Stone
|
||||||
|
common-material-cloth = Cloth
|
||||||
|
common-material-hide = Hide
|
||||||
|
common-sprite-chest = Chest
|
||||||
|
common-sprite-chair = Chair
|
||||||
|
common-sprite-mud = Mud
|
||||||
|
common-sprite-grave = Grave
|
||||||
|
common-sprite-crate = Crate
|
||||||
|
common-sprite-signboard = Signboard
|
||||||
|
common-sprite-street_lamp = Street Lamp
|
||||||
|
common-sprite-lantern = Lantern
|
||||||
|
common-sprite-seashell_lantern = Seashell Lantern
|
||||||
|
common-sprite-firebowl_ground = Firebowl
|
2
assets/voxygen/i18n/en/esc_menu.ftl
Normal file
2
assets/voxygen/i18n/en/esc_menu.ftl
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
esc_menu-logout = Logout
|
||||||
|
esc_menu-quit_game = Quit Game
|
78
assets/voxygen/i18n/en/gameinput.ftl
Normal file
78
assets/voxygen/i18n/en/gameinput.ftl
Normal file
@ -0,0 +1,78 @@
|
|||||||
|
gameinput-primary = Basic Attack
|
||||||
|
gameinput-secondary = Secondary Attack
|
||||||
|
gameinput-block = Block
|
||||||
|
gameinput-slot1 = Hotbar Slot 1
|
||||||
|
gameinput-slot2 = Hotbar Slot 2
|
||||||
|
gameinput-slot3 = Hotbar Slot 3
|
||||||
|
gameinput-slot4 = Hotbar Slot 4
|
||||||
|
gameinput-slot5 = Hotbar Slot 5
|
||||||
|
gameinput-slot6 = Hotbar Slot 6
|
||||||
|
gameinput-slot7 = Hotbar Slot 7
|
||||||
|
gameinput-slot8 = Hotbar Slot 8
|
||||||
|
gameinput-slot9 = Hotbar Slot 9
|
||||||
|
gameinput-slot10 = Hotbar Slot 10
|
||||||
|
gameinput-swaploadout = Swap Loadout
|
||||||
|
gameinput-togglecursor = Toggle Cursor
|
||||||
|
gameinput-help = Toggle Help Window
|
||||||
|
gameinput-toggleinterface = Toggle Interface
|
||||||
|
gameinput-toggledebug = Toggle FPS and Debug Info
|
||||||
|
gameinput-toggle_egui_debug = Toggle EGUI Debug Info
|
||||||
|
gameinput-togglechat = Toggle Chat
|
||||||
|
gameinput-screenshot = Take Screenshot
|
||||||
|
gameinput-toggleingameui = Toggle Nametags
|
||||||
|
gameinput-fullscreen = Toggle Fullscreen
|
||||||
|
gameinput-moveforward = Move Forward
|
||||||
|
gameinput-moveleft = Move Left
|
||||||
|
gameinput-moveright = Move Right
|
||||||
|
gameinput-moveback = Move Backwards
|
||||||
|
gameinput-jump = Jump
|
||||||
|
gameinput-glide = Glider
|
||||||
|
gameinput-roll = Roll
|
||||||
|
gameinput-climb = Climb
|
||||||
|
gameinput-climbdown = Climb Down
|
||||||
|
gameinput-wallleap = Wall Leap
|
||||||
|
gameinput-togglelantern = Toggle Lantern
|
||||||
|
gameinput-mount = Mount
|
||||||
|
gameinput-stayfollow = Stay/Follow
|
||||||
|
gameinput-chat = Chat
|
||||||
|
gameinput-command = Command
|
||||||
|
gameinput-escape = Escape
|
||||||
|
gameinput-map = Map
|
||||||
|
gameinput-bag = Bag
|
||||||
|
gameinput-trade = Trade
|
||||||
|
gameinput-social = Social
|
||||||
|
gameinput-sit = Sit
|
||||||
|
gameinput-spellbook = Spells
|
||||||
|
gameinput-settings = Settings
|
||||||
|
gameinput-respawn = Respawn
|
||||||
|
gameinput-charge = Charge
|
||||||
|
gameinput-togglewield = Toggle Wield
|
||||||
|
gameinput-interact = Interact
|
||||||
|
gameinput-freelook = Free Look
|
||||||
|
gameinput-autowalk = Auto Walk/Swim
|
||||||
|
gameinput-zoomin = Camera zoom in
|
||||||
|
gameinput-zoomout = Camera zoom out
|
||||||
|
gameinput-zoomlock = Camera zoom lock
|
||||||
|
gameinput-cameraclamp = Camera Clamp
|
||||||
|
gameinput-dance = Dance
|
||||||
|
gameinput-select = Select Entity
|
||||||
|
gameinput-acceptgroupinvite = Accept Group Invite
|
||||||
|
gameinput-declinegroupinvite = Decline Group Invite
|
||||||
|
gameinput-cyclecamera = Cycle camera
|
||||||
|
gameinput-crafting = Crafting
|
||||||
|
gameinput-fly = Fly
|
||||||
|
gameinput-sneak = Sneak
|
||||||
|
gameinput-swimdown = Swim downwards
|
||||||
|
gameinput-swimup = Swim upwards
|
||||||
|
gameinput-mapzoomin = Increase map zoom
|
||||||
|
gameinput-mapzoomout = Decrease map zoom
|
||||||
|
gameinput-greet = Greet
|
||||||
|
gameinput-map-locationmarkerbutton = Set a waypoint in the Map
|
||||||
|
gameinput-spectatespeedboost = Spectate speed boost
|
||||||
|
gameinput-spectateviewpoint = Spectate viewpoint
|
||||||
|
gameinput-mutemaster = Mute master volume
|
||||||
|
gameinput-muteinactivemaster = Mute master volume (inactive window)
|
||||||
|
gameinput-mutemusic = Mute music volume
|
||||||
|
gameinput-mutesfx = Mute SFX volume
|
||||||
|
gameinput-muteambience = Mute ambience volume
|
||||||
|
gameinput-togglewalk = Toggle Walking
|
454
assets/voxygen/i18n/en/hud/ability.ftl
Normal file
454
assets/voxygen/i18n/en/hud/ability.ftl
Normal file
@ -0,0 +1,454 @@
|
|||||||
|
## Internal terms, currently only used in zh-Hans.
|
||||||
|
## If we remove them here, they also get auto-removed in zh-Hans,
|
||||||
|
## so please keep them, even when not used in English file.
|
||||||
|
## See https://github.com/WeblateOrg/weblate/issues/9895
|
||||||
|
|
||||||
|
-heavy_stance = ""
|
||||||
|
-agile_stance = ""
|
||||||
|
-defensive_stance = ""
|
||||||
|
-crippling_stance = ""
|
||||||
|
-cleaving_stance = ""
|
||||||
|
|
||||||
|
-basic_state = ""
|
||||||
|
-heavy_state = ""
|
||||||
|
-agile_state = ""
|
||||||
|
-defensive_state = ""
|
||||||
|
-crippling_state = ""
|
||||||
|
-cleaving_state = ""
|
||||||
|
-double_slash = ""
|
||||||
|
-modified_depending_stance = ""
|
||||||
|
-crescent_slash = ""
|
||||||
|
-fell_strike = ""
|
||||||
|
-skewer = ""
|
||||||
|
-cascade = ""
|
||||||
|
-cross_cut = ""
|
||||||
|
-requires_moderate_combo = ""
|
||||||
|
-enter_stance = ""
|
||||||
|
-require_stance = ""
|
||||||
|
|
||||||
|
## Debug abilities
|
||||||
|
common-abilities-debug-possess = Possessing Arrow
|
||||||
|
.desc = Shoots a poisonous arrow. Lets you control your target.
|
||||||
|
common-abilities-debug-evolve = Evolve
|
||||||
|
.desc = You become your better self.
|
||||||
|
common-abilities-debug-glide_boost = Vroom
|
||||||
|
.desc = Gives you the force to reach the sky
|
||||||
|
common-abilities-debug-glide_speeder = Vroom
|
||||||
|
.desc = Gives you the force to reach wherever your eyes look
|
||||||
|
|
||||||
|
## Hotbar abilities
|
||||||
|
|
||||||
|
# Not-yet reworked weapon abilities
|
||||||
|
|
||||||
|
common-abilities-hammer-leap = Smash of Doom
|
||||||
|
.desc = An AOE attack with knockback. Leaps to position of cursor.
|
||||||
|
common-abilities-bow-shotgun = Burst
|
||||||
|
.desc = Launches a burst of arrows
|
||||||
|
common-abilities-staff-fireshockwave = Ring of Fire
|
||||||
|
.desc = Ignites the ground with fiery shockwave.
|
||||||
|
common-abilities-sceptre-wardingaura = Warding Aura
|
||||||
|
.desc = Wards your allies against enemy attacks.
|
||||||
|
|
||||||
|
## Sword abilities
|
||||||
|
veloren-core-pseudo_abilities-sword-heavy_stance = Heavy Stance
|
||||||
|
.desc = Attacks in this stance can stagger enemies and deal more damage to staggered enemies but are slower.
|
||||||
|
veloren-core-pseudo_abilities-sword-agile_stance = Agile Stance
|
||||||
|
.desc = Attacks are faster but weaker in this stance.
|
||||||
|
veloren-core-pseudo_abilities-sword-defensive_stance = Defensive Stance
|
||||||
|
.desc = Attacks in this stance can act as either a weak block or a parry.
|
||||||
|
veloren-core-pseudo_abilities-sword-crippling_stance = Crippling Stance
|
||||||
|
.desc = Attacks in this stance create or worsen lasting injuries.
|
||||||
|
veloren-core-pseudo_abilities-sword-cleaving_stance = Cleaving Stance
|
||||||
|
.desc = Attacks in this stance can hit multiple enemies.
|
||||||
|
veloren-core-pseudo_abilities-sword-double_slash = Double Slash
|
||||||
|
.desc = A two-hit combo.
|
||||||
|
common-abilities-sword-basic_double_slash = Basic Double Slash
|
||||||
|
.desc = A basic two-hit combo.
|
||||||
|
common-abilities-sword-heavy_double_slash = Heavy Double Slash
|
||||||
|
.desc = A slower two-hit combo that can stagger.
|
||||||
|
common-abilities-sword-agile_double_slash = Agile Double Slash
|
||||||
|
.desc = A fast two-hit combo with lighter strikes.
|
||||||
|
common-abilities-sword-defensive_double_slash = Defensive Double Slash
|
||||||
|
.desc = A two-hit combo that reduces the impact of enemy strikes.
|
||||||
|
common-abilities-sword-crippling_double_slash = Crippling Double Slash
|
||||||
|
.desc = A two-hit combo that can prolong an enemy's bleeding.
|
||||||
|
common-abilities-sword-cleaving_double_slash = Cleaving Double Slash
|
||||||
|
.desc = A two-hit combo that can cleave through multiple enemies.
|
||||||
|
veloren-core-pseudo_abilities-sword-secondary_ability = Secondary Sword Ability
|
||||||
|
.desc = The ability bound to secondary attack key.
|
||||||
|
common-abilities-sword-basic_thrust = Basic Thrust
|
||||||
|
.desc = Charging the thrust will make it more powerful.
|
||||||
|
common-abilities-sword-heavy_slam = Heavy Slam
|
||||||
|
.desc = A strong overhead slash that can be charged to be more staggering.
|
||||||
|
common-abilities-sword-agile_perforate = Perforate
|
||||||
|
.desc = A rapid flurry of light attacks.
|
||||||
|
common-abilities-sword-agile_dual_perforate = Perforate
|
||||||
|
.desc = A rapid flurry of light attacks with both swords.
|
||||||
|
common-abilities-sword-defensive_vital_jab = Defensive Vital Jab
|
||||||
|
.desc = A quickly charged jab that does more damage against parried foes.
|
||||||
|
common-abilities-sword-crippling_deep_rend = Deep Rend
|
||||||
|
.desc = A strike aimed at an already open wound, deals more damage to bleeding enemies.
|
||||||
|
common-abilities-sword-cleaving_spiral_slash = Spiral Slash
|
||||||
|
.desc = Sweep your blade fully around you to hit anyone nearby.
|
||||||
|
common-abilities-sword-cleaving_dual_spiral_slash = Spiral Slash
|
||||||
|
.desc = Sweep both of your blades fully around you to hit anyone nearby.
|
||||||
|
veloren-core-pseudo_abilities-sword-crescent_slash = Crescent Slash
|
||||||
|
.desc =
|
||||||
|
An upwards diagonal slash.
|
||||||
|
This skill changes depending on your adopted stance.
|
||||||
|
common-abilities-sword-basic_crescent_slash = Basic Crescent Slash
|
||||||
|
.desc = A basic, upwards diagonal slash.
|
||||||
|
common-abilities-sword-heavy_crescent_slash = Heavy Crescent Slash
|
||||||
|
.desc = An upwards diagonal slash that can stagger.
|
||||||
|
common-abilities-sword-agile_crescent_slash = Agile Crescent Slash
|
||||||
|
.desc = A light, upwards diagonal slash.
|
||||||
|
common-abilities-sword-defensive_crescent_slash = Defensive Crescent Slash
|
||||||
|
.desc = A parrying, upwards diagonal slash.
|
||||||
|
common-abilities-sword-crippling_crescent_slash = Crippling Crescent Slash
|
||||||
|
.desc = An upwards diagonal slash that can bleed.
|
||||||
|
common-abilities-sword-cleaving_crescent_slash = Cleaving Crescent Slash
|
||||||
|
.desc = An upwards diagonal slash that can cleave through enemies.
|
||||||
|
veloren-core-pseudo_abilities-sword-fell_strike = Fell Strike
|
||||||
|
.desc =
|
||||||
|
A quick strong slash.
|
||||||
|
This skill changes depending on your adopted stance.
|
||||||
|
common-abilities-sword-basic_fell_strike = Basic Fell Strike
|
||||||
|
.desc = A basic, quick strong slash.
|
||||||
|
common-abilities-sword-heavy_fell_strike = Heavy Fell Strike
|
||||||
|
.desc = A strong slash that can stagger.
|
||||||
|
common-abilities-sword-agile_fell_strike = Agile Fell Strike
|
||||||
|
.desc = A very quick strong slash.
|
||||||
|
common-abilities-sword-defensive_fell_strike = Defensive Fell Strike
|
||||||
|
.desc = A parrying, quick strong slash.
|
||||||
|
common-abilities-sword-crippling_fell_strike = Crippling Fell Strike
|
||||||
|
.desc = A quick strong slash that can bleed.
|
||||||
|
common-abilities-sword-cleaving_fell_strike = Cleaving Fell Strike
|
||||||
|
.desc = A quick strong slash that can cleave through enemies.
|
||||||
|
veloren-core-pseudo_abilities-sword-skewer = Skewer
|
||||||
|
.desc =
|
||||||
|
A stabbing lunge.
|
||||||
|
This skill changes depending on your adopted stance.
|
||||||
|
common-abilities-sword-basic_skewer = Basic Skewer
|
||||||
|
.desc = A basic, stabbing lunge.
|
||||||
|
common-abilities-sword-heavy_skewer = Heavy Skewer
|
||||||
|
.desc = A stabbing lunge that can stagger.
|
||||||
|
common-abilities-sword-agile_skewer = Agile Skewer
|
||||||
|
.desc = A quick, stabbing lunge.
|
||||||
|
common-abilities-sword-defensive_skewer = Defensive Skewer
|
||||||
|
.desc = A parrying, stabbing lunge.
|
||||||
|
common-abilities-sword-crippling_skewer = Crippling Skewer
|
||||||
|
.desc = A stabbing lunge that can bleed.
|
||||||
|
common-abilities-sword-cleaving_skewer = Cleaving Skewer
|
||||||
|
.desc = A stabbing lunge that can cleave through enemies.
|
||||||
|
veloren-core-pseudo_abilities-sword-cascade = Cascade
|
||||||
|
.desc =
|
||||||
|
An overhead slash.
|
||||||
|
This skill changes depending on your adopted stance.
|
||||||
|
common-abilities-sword-basic_cascade = Basic Cascade
|
||||||
|
.desc = A basic, overhead slash.
|
||||||
|
common-abilities-sword-heavy_cascade = Heavy Cascade
|
||||||
|
.desc = An overhead slash that can stagger.
|
||||||
|
common-abilities-sword-agile_cascade = Agile Cascade
|
||||||
|
.desc = A quick, overhead slash.
|
||||||
|
common-abilities-sword-defensive_cascade = Defensive Cascade
|
||||||
|
.desc = A parrying, overhead slash.
|
||||||
|
common-abilities-sword-crippling_cascade = Crippling Cascade
|
||||||
|
.desc = An overhead slash that can bleed.
|
||||||
|
common-abilities-sword-cleaving_cascade = Cleaving Cascade
|
||||||
|
.desc = An overhead slash that can cleave through enemies.
|
||||||
|
veloren-core-pseudo_abilities-sword-cross_cut = Cross Cut
|
||||||
|
.desc =
|
||||||
|
A right and left slash.
|
||||||
|
This skill changes depending on your adopted stance.
|
||||||
|
common-abilities-sword-basic_cross_cut = Basic Cross Cut
|
||||||
|
.desc = A basic right and left slash.
|
||||||
|
common-abilities-sword-heavy_cross_cut = Heavy Cross Cut
|
||||||
|
.desc = A right and left slash that can each stagger.
|
||||||
|
common-abilities-sword-agile_cross_cut = Agile Cross Cut
|
||||||
|
.desc = A quick right and left slash.
|
||||||
|
common-abilities-sword-defensive_cross_cut = Defensive Cross Cut
|
||||||
|
.desc = A parrying right and left slash.
|
||||||
|
common-abilities-sword-crippling_cross_cut = Crippling Cross Cut
|
||||||
|
.desc = A right and left slash that can bleed.
|
||||||
|
common-abilities-sword-cleaving_cross_cut = Cleaving Cross Cut
|
||||||
|
.desc = A right and left slash which cleave through enemies.
|
||||||
|
common-abilities-sword-basic_dual_cross_cut = Basic Cross Cut
|
||||||
|
.desc = A simultaneous basic right and left slash.
|
||||||
|
common-abilities-sword-heavy_dual_cross_cut = Heavy Cross Cut
|
||||||
|
.desc = A simultaneous right and left slash that can each stagger.
|
||||||
|
common-abilities-sword-agile_dual_cross_cut = Agile Cross Cut
|
||||||
|
.desc = A simultaneous quick right and left slash.
|
||||||
|
common-abilities-sword-defensive_dual_cross_cut = Defensive Cross Cut
|
||||||
|
.desc = A simultaneous parrying right and left slash.
|
||||||
|
common-abilities-sword-crippling_dual_cross_cut = Crippling Cross Cut
|
||||||
|
.desc = A simultaneous right and left slash that can bleed.
|
||||||
|
common-abilities-sword-cleaving_dual_cross_cut = Cleaving Cross Cut
|
||||||
|
.desc = A simultaneous right and left slash which cleave through enemies.
|
||||||
|
veloren-core-pseudo_abilities-sword-finisher = Finisher
|
||||||
|
.desc =
|
||||||
|
An ability that consumes combo and is meant to end a fight.
|
||||||
|
This skill changes depending on your adopted stance.
|
||||||
|
common-abilities-sword-basic_mighty_strike = Mighty Strike
|
||||||
|
.desc =
|
||||||
|
A simple, powerful slash.
|
||||||
|
Requires a moderate amount of combo to use.
|
||||||
|
common-abilities-sword-heavy_guillotine = Guillotine
|
||||||
|
.desc =
|
||||||
|
A strong cleave that will likely stagger what it doesn't kill.
|
||||||
|
Requires a moderate amount of combo to use.
|
||||||
|
common-abilities-sword-agile_hundred_cuts = Hundred Cuts
|
||||||
|
.desc =
|
||||||
|
Many very rapid slashes on a target.
|
||||||
|
Requires a moderate amount of combo to use.
|
||||||
|
common-abilities-sword-defensive_counter = Counter
|
||||||
|
.desc =
|
||||||
|
A rapidly launched attack that deals substantially more damage to a parried foe.
|
||||||
|
Requires a moderate amount of combo to use.
|
||||||
|
common-abilities-sword-crippling_mutilate = Mutilate
|
||||||
|
.desc =
|
||||||
|
Mutilate your foe by sawing through their injuries, deals more damage to bleeding foes.
|
||||||
|
Requires a moderate amount of combo to use.
|
||||||
|
common-abilities-sword-cleaving_bladestorm = Bladestorm
|
||||||
|
.desc =
|
||||||
|
Decimate your enemies with multiple cyclic swings of your sword.
|
||||||
|
Requires a moderate amount of combo to use.
|
||||||
|
common-abilities-sword-cleaving_dual_bladestorm = Bladestorm
|
||||||
|
.desc =
|
||||||
|
Decimate your enemies with multiple cyclic swings of both of your swords.
|
||||||
|
Requires a moderate amount of combo to use.
|
||||||
|
common-abilities-sword-heavy_sweep = Heavy Sweep
|
||||||
|
.desc =
|
||||||
|
A heavy, wide, sweeping strike that deals more damage to a staggered enemy.
|
||||||
|
Enters heavy stance.
|
||||||
|
common-abilities-sword-heavy_pommel_strike = Pommel Strike
|
||||||
|
.desc =
|
||||||
|
Concuss your foe with a blunt strike to the head.
|
||||||
|
Enters heavy stance.
|
||||||
|
common-abilities-sword-agile_quick_draw = Quick Draw
|
||||||
|
.desc =
|
||||||
|
Dash forward as you draw your blade for a quick attack.
|
||||||
|
Enters agile stance.
|
||||||
|
common-abilities-sword-agile_feint = Feint
|
||||||
|
.desc =
|
||||||
|
Step to the side then back before striking.
|
||||||
|
Enters agile stance.
|
||||||
|
common-abilities-sword-defensive_riposte = Riposte
|
||||||
|
.desc =
|
||||||
|
Parry a strike before instantly counter-attacking.
|
||||||
|
Enters defensive stance.
|
||||||
|
common-abilities-sword-defensive_disengage = Disengage
|
||||||
|
.desc =
|
||||||
|
Retreat backwards a step after striking.
|
||||||
|
Enters defensive stance.
|
||||||
|
common-abilities-sword-crippling_gouge = Gouge
|
||||||
|
.desc =
|
||||||
|
Inflict a lasting wound on your enemy that will continue to bleed.
|
||||||
|
Enters crippling stance.
|
||||||
|
common-abilities-sword-crippling_hamstring = Hamstring
|
||||||
|
.desc =
|
||||||
|
Injure the tendons of your foe, leaving them less maneuverable.
|
||||||
|
Enters crippling stance.
|
||||||
|
common-abilities-sword-cleaving_whirlwind_slice = Whirlwind Slice
|
||||||
|
.desc =
|
||||||
|
Strike all surrounding enemies with circular attacks.
|
||||||
|
Enters cleaving stance.
|
||||||
|
common-abilities-sword-cleaving_dual_whirlwind_slice = Whirlwind Slice
|
||||||
|
.desc =
|
||||||
|
Strike all surrounding enemies with circular attacks using both of your swords.
|
||||||
|
Enters cleaving stance.
|
||||||
|
common-abilities-sword-cleaving_earth_splitter = Earth Splitter
|
||||||
|
.desc =
|
||||||
|
Split the earth, if used while falling will have a much stronger impact.
|
||||||
|
Enters cleaving stance.
|
||||||
|
common-abilities-sword-heavy_fortitude = Fortitude
|
||||||
|
.desc =
|
||||||
|
Increases stagger resistance and as you take more damage your attacks will be more staggering.
|
||||||
|
Requires heavy stance.
|
||||||
|
common-abilities-sword-heavy_pillar_thrust = Pillar Thrust
|
||||||
|
.desc =
|
||||||
|
Stab your sword down through the enemy, all the way into the ground, is more powerful if used while falling.
|
||||||
|
Requires heavy stance.
|
||||||
|
common-abilities-sword-agile_dancing_edge = Dancing Edge
|
||||||
|
.desc =
|
||||||
|
Move and attack more swiftly.
|
||||||
|
Requires agile stance.
|
||||||
|
common-abilities-sword-agile_flurry = Flurry
|
||||||
|
.desc =
|
||||||
|
Multiple rapid stabs.
|
||||||
|
Requires agile stance.
|
||||||
|
common-abilities-sword-agile_dual_flurry = Flurry
|
||||||
|
.desc =
|
||||||
|
Multiple rapid stabs with both swords.
|
||||||
|
Requires agile stance.
|
||||||
|
common-abilities-sword-defensive_stalwart_sword = Stalwart Sword
|
||||||
|
.desc =
|
||||||
|
Shrug off the brunt of attacks, incoming damage is reduced.
|
||||||
|
Requires defensive stance.
|
||||||
|
common-abilities-sword-defensive_deflect = Deflect
|
||||||
|
.desc =
|
||||||
|
A swift enough maneuver to even block projectiles.
|
||||||
|
Requires defensive stance.
|
||||||
|
common-abilities-sword-crippling_eviscerate = Eviscerate
|
||||||
|
.desc =
|
||||||
|
Shreds wounds further, deals more damage to crippled enemies.
|
||||||
|
Requires crippling stance.
|
||||||
|
common-abilities-sword-crippling_bloody_gash = Bloody Gash
|
||||||
|
.desc =
|
||||||
|
Cruelly strike an already bleeding wound, does more damage to bleeding enemies.
|
||||||
|
Requires crippling stance.
|
||||||
|
common-abilities-sword-cleaving_blade_fever = Blade Fever
|
||||||
|
.desc =
|
||||||
|
Attack more recklessly, increasing the power of your strikes while leaving yourself open to incoming attacks.
|
||||||
|
Requires cleaving stance.
|
||||||
|
common-abilities-sword-cleaving_sky_splitter = Sky Splitter
|
||||||
|
.desc =
|
||||||
|
A powerful strike that purportedly can even split the sky, but will split through enemies.
|
||||||
|
Requires cleaving stance.
|
||||||
|
|
||||||
|
## Axe abilities
|
||||||
|
common-abilities-axe-triple_chop = Triple Chop
|
||||||
|
.desc = Three quick strikes.
|
||||||
|
common-abilities-axe-cleave = Cleave
|
||||||
|
.desc = A downwards chop that can build multiple combo.
|
||||||
|
common-abilities-axe-brutal_swing = Brutal Swing
|
||||||
|
.desc = A spinning cleave around you.
|
||||||
|
common-abilities-axe-berserk = Berserk
|
||||||
|
.desc = Increases your strength at the cost of leaving you vulnerable.
|
||||||
|
common-abilities-axe-rising_tide = Rising Tide
|
||||||
|
.desc = An upwards strike that greatly increases combo.
|
||||||
|
common-abilities-axe-savage_sense = Savage Sense
|
||||||
|
.desc = Identify a vital point on your target, ensuring your next strike critically damages them.
|
||||||
|
common-abilities-axe-adrenaline_rush = Adrenaline Rush
|
||||||
|
.desc =
|
||||||
|
Consume all your combo to replenish your energy.
|
||||||
|
Scales with combo on activation, consumes all combo.
|
||||||
|
common-abilities-axe-execute = Execute
|
||||||
|
.desc =
|
||||||
|
A devastating strike often known to be fatal.
|
||||||
|
Requires 30 combo to use.
|
||||||
|
Automatically upgrades to maelstrom at 50 combo if unlocked.
|
||||||
|
common-abilities-axe-maelstrom = Maelstrom
|
||||||
|
.desc =
|
||||||
|
Strike everything in your vicinity with a devastating, spinning strike.
|
||||||
|
Automatically upgrades from execute at 50 combo.
|
||||||
|
common-abilities-axe-rake = Rake
|
||||||
|
.desc = Drag your axe across your foe, inducing bleeding.
|
||||||
|
common-abilities-axe-bloodfeast = Bloodfeast
|
||||||
|
.desc = Your axe thirsts for the blood of your enemies, replenishing you with each strike against a bleeding enemy.
|
||||||
|
common-abilities-axe-fierce_raze = Fierce Raze
|
||||||
|
.desc = A rapid flurry of strikes on your foe.
|
||||||
|
common-abilities-axe-dual_fierce_raze = Fierce Raze
|
||||||
|
.desc = A rapid flurry of strikes on your foe using both of your axes.
|
||||||
|
common-abilities-axe-furor = Furor
|
||||||
|
.desc = As your fury rises, your strikes generate more combo.
|
||||||
|
common-abilities-axe-fracture = Fracture
|
||||||
|
.desc =
|
||||||
|
A crippling blow that hampers your foe's movement.
|
||||||
|
Scales with combo on activation, consumes half of combo.
|
||||||
|
common-abilities-axe-lacerate = Lacerate
|
||||||
|
.desc =
|
||||||
|
Flay your target, causing their lifeblood to flow out.
|
||||||
|
Requires 30 combo to use.
|
||||||
|
Automatically upgrades to riptide at 50 combo if unlocked.
|
||||||
|
common-abilities-axe-riptide = Riptide
|
||||||
|
.desc =
|
||||||
|
Flay everything nearby, parting them from their blood.
|
||||||
|
Automatically upgrades from lacerate at 50 combo.
|
||||||
|
common-abilities-axe-skull_bash = Skullbash
|
||||||
|
.desc = A strike with the flat of your axe that can stagger.
|
||||||
|
common-abilities-axe-sunder = Sunder
|
||||||
|
.desc = By changing your grip, you become able to bypass your enemy's armor while restoring your energy more effectively.
|
||||||
|
common-abilities-axe-plunder = Plunder
|
||||||
|
.desc = Quickly step towards your foe, robbing them of their balance with a strike.
|
||||||
|
common-abilities-axe-defiance = Defiance
|
||||||
|
.desc = Stare death in the eye longer as you make yourself resistant to both staggers and death.
|
||||||
|
common-abilities-axe-keelhaul = Keelhaul
|
||||||
|
.desc =
|
||||||
|
Hook your opponent to pull them closer towards you.
|
||||||
|
Scales with combo on activation, consumes half of combo.
|
||||||
|
common-abilities-axe-bulkhead = Bulkhead
|
||||||
|
.desc =
|
||||||
|
A heavy swing that some say can even stagger titans.
|
||||||
|
Requires 30 combo to use.
|
||||||
|
Automatically upgrades to capsize at 50 combo if unlocked.
|
||||||
|
common-abilities-axe-capsize = Capsize
|
||||||
|
.desc =
|
||||||
|
Stagger everything nearby with a heavy spinning strike.
|
||||||
|
Automatically upgrades from bulkhead at 50 combo.
|
||||||
|
|
||||||
|
# Hammer abilities
|
||||||
|
common-abilities-hammer-solid_smash = Solid Smash
|
||||||
|
.desc =
|
||||||
|
A solid smash, that'll hurt
|
||||||
|
common-abilities-hammer-wide_wallop = Wide Wallop
|
||||||
|
.desc =
|
||||||
|
Pull back and send them flying
|
||||||
|
common-abilities-hammer-scornful_swipe = Scornful Swipe
|
||||||
|
.desc =
|
||||||
|
Bolster your fortitude and stamina by taunting your enemies before striking at them. If you fall to an enemy they become empowered.
|
||||||
|
common-abilities-hammer-tremor = Tremor
|
||||||
|
.desc =
|
||||||
|
Strike the earth with enough force that the ground beneath your foes trembles.
|
||||||
|
common-abilities-hammer-vigorous_bash = Vigorous Bash
|
||||||
|
.desc =
|
||||||
|
Use the head of your hammer to quickly strike your foes, giving a surge of adrenaline if the target is off balance.
|
||||||
|
common-abilities-hammer-heavy_whorl = Heavy Whorl
|
||||||
|
.desc =
|
||||||
|
You strike all foes surrounding you with your hammer.
|
||||||
|
common-abilities-hammer-dual_heavy_whorl = Heavy Whorl
|
||||||
|
.desc =
|
||||||
|
You strike all foes surrounding you with your hammers.
|
||||||
|
common-abilities-hammer-intercept = Intercept
|
||||||
|
.desc =
|
||||||
|
Charge forward with your hammer throwing your weight behind your strike.
|
||||||
|
common-abilities-hammer-dual_intercept = Intercept
|
||||||
|
.desc =
|
||||||
|
Charge forward with your hammers throwing your weight behind your strike.
|
||||||
|
common-abilities-hammer-retaliate = Retaliate
|
||||||
|
.desc =
|
||||||
|
After blocking an attack, retaliate with a heavy strike back.
|
||||||
|
common-abilities-hammer-spine_cracker = Spine Cracker
|
||||||
|
.desc =
|
||||||
|
When you foe turns their back to you, strike them hard in the back, targeting the weak part of their spine.
|
||||||
|
common-abilities-hammer-breach = Breach
|
||||||
|
.desc =
|
||||||
|
Breach through your enemy's attempt at defense with a heavy strike from your hammer.
|
||||||
|
common-abilities-hammer-pile_driver = Pile Driver
|
||||||
|
.desc =
|
||||||
|
Strike your enemy into the ground, stopping their movement until they free their legs.
|
||||||
|
common-abilities-hammer-lung_pummel = Lung Pummel
|
||||||
|
.desc =
|
||||||
|
Swipe your hammer into your foe's side, winding them.
|
||||||
|
common-abilities-hammer-helm_crusher = Helm Crusher
|
||||||
|
.desc =
|
||||||
|
Bash your enemy's head with your hammer, concussing them.
|
||||||
|
common-abilities-hammer-iron_tempest = Iron Tempest
|
||||||
|
.desc =
|
||||||
|
Swing swiftly enough that your hammer becomes like a storm, scattering your enemies.
|
||||||
|
common-abilities-hammer-dual_iron_tempest = Iron Tempest
|
||||||
|
.desc =
|
||||||
|
Swing swiftly enough that your hammers becomes like a storm, scattering your enemies.
|
||||||
|
common-abilities-hammer-upheaval = Upheaval
|
||||||
|
.desc =
|
||||||
|
Slam your hammer into your foe, knocking them into the air and leaving them vulnerable to staggers.
|
||||||
|
common-abilities-hammer-dual_upheaval = Upheaval
|
||||||
|
.desc =
|
||||||
|
Slam your hammers into your foes, knocking them into the air and leaving them vulnerable to staggers.
|
||||||
|
common-abilities-hammer-rampart = Rampart
|
||||||
|
.desc =
|
||||||
|
Strike the ground, causing very mild tectonic uplift which protects your allies from attacks.
|
||||||
|
common-abilities-hammer-tenacity = Tenacity
|
||||||
|
.desc =
|
||||||
|
Hold yourself strong as you withstand attack after attack, managing to keep attacking all the while.
|
||||||
|
common-abilities-hammer-thunderclap = Thunderclap
|
||||||
|
.desc =
|
||||||
|
Unleash a devastating, adrenaline-fueled overhead strike against your foe.
|
||||||
|
common-abilities-hammer-seismic_shock = Seismic Shock
|
||||||
|
.desc =
|
||||||
|
After buildup up enough momentum in your hammer, strike the ground with enough force that it erupts outward, throwing your foes into the air.
|
||||||
|
common-abilities-hammer-earthshaker = Earthshaker
|
||||||
|
.desc =
|
||||||
|
Slam the head of your blood-soaked hammer into the ground, unleashing a shockwave that knocks the wind out of everyone around you.
|
||||||
|
common-abilities-hammer-judgement = Judgement
|
||||||
|
.desc =
|
||||||
|
Bring your hammer down on your foe with all your weight, potentially killing them outright if they are staggered.
|
59
assets/voxygen/i18n/en/hud/bag.ftl
Normal file
59
assets/voxygen/i18n/en/hud/bag.ftl
Normal file
@ -0,0 +1,59 @@
|
|||||||
|
hud-bag-inventory = { $playername }'s Inventory
|
||||||
|
hud-bag-stats_title = { $playername }'s Stats
|
||||||
|
hud-bag-armor = Armor
|
||||||
|
hud-bag-stats = Stats
|
||||||
|
hud-bag-head = Head
|
||||||
|
hud-bag-neck = Neck
|
||||||
|
hud-bag-tabard = Tabard
|
||||||
|
hud-bag-shoulders = Shoulders
|
||||||
|
hud-bag-chest = Chest
|
||||||
|
hud-bag-hands = Hands
|
||||||
|
hud-bag-lantern = Lantern
|
||||||
|
hud-bag-glider = Glider
|
||||||
|
hud-bag-belt = Belt
|
||||||
|
hud-bag-ring = Ring
|
||||||
|
hud-bag-back = Back
|
||||||
|
hud-bag-backpack = Backpack
|
||||||
|
hud-bag-legs = Legs
|
||||||
|
hud-bag-feet = Feet
|
||||||
|
hud-bag-mainhand = Mainhand
|
||||||
|
hud-bag-offhand = Offhand
|
||||||
|
hud-bag-inactive_mainhand = Inactive Mainhand
|
||||||
|
hud-bag-inactive_offhand = Inactive Offhand
|
||||||
|
hud-bag-swap_equipped_weapons_title = Swap equipped weapons
|
||||||
|
hud-bag-swap_equipped_weapons_desc = Press { $key }
|
||||||
|
hud-bag-bag = Bag
|
||||||
|
hud-bag-health = Health
|
||||||
|
hud-bag-energy = Energy
|
||||||
|
hud-bag-combat_rating = Combat Rating
|
||||||
|
hud-bag-protection = Protection
|
||||||
|
hud-bag-stun_res = Stun Resilience
|
||||||
|
hud-bag-stealth = Stealth
|
||||||
|
hud-bag-combat_rating_desc =
|
||||||
|
Calculated from your
|
||||||
|
equipment and health.
|
||||||
|
hud-bag-protection_desc = Damage reduction through armor.
|
||||||
|
hud-bag-stun_res_desc =
|
||||||
|
Resilience against being stunned by consecutive hits.
|
||||||
|
Regenerates like energy.
|
||||||
|
hud-bag-sort_by_name = Sort by Name
|
||||||
|
hud-bag-sort_by_quality = Sort by Quality
|
||||||
|
hud-bag-sort_by_category = Sort by Category
|
||||||
|
hud-bag-sort_by_tag = Sort by Tag
|
||||||
|
hud-bag-sort_by_quantity = Sort by Quantity
|
||||||
|
hud-bag-use_slot_equip_drop_items = { $slot_deficit ->
|
||||||
|
[1] Equipping this item will result in insufficient inventory space to hold the items in your inventory and 1 item will drop on the floor. Do you wish to continue?
|
||||||
|
*[other] Equipping this item will result in insufficient inventory space to hold the items in your inventory and { $slot_deficit } items will drop on the floor. Do you wish to continue?
|
||||||
|
}
|
||||||
|
hud-bag-use_slot_unequip_drop_items = { $slot_deficit ->
|
||||||
|
[1] Unequipping this item will result in insufficient inventory space to hold the items in your inventory and 1 item will drop on the floor. Do you wish to continue?
|
||||||
|
*[other] Unequipping this item will result in insufficient inventory space to hold the items in your inventory and { $slot_deficit } items will drop on the floor. Do you wish to continue?
|
||||||
|
}
|
||||||
|
hud-bag-swap_slots_drop_items = { $slot_deficit ->
|
||||||
|
[1] This will result in dropping 1 item on the ground. Are you sure?
|
||||||
|
*[other] This will result in dropping { $slot_deficit } items on the ground. Are you sure?
|
||||||
|
}
|
||||||
|
hud-bag-split_swap_slots_drop_items = { $slot_deficit ->
|
||||||
|
[1] This will result in dropping 1 item on the ground. Are you sure?
|
||||||
|
*[other] This will result in dropping { $slot_deficit } items on the ground. Are you sure?
|
||||||
|
}
|
9
assets/voxygen/i18n/en/hud/char_window.ftl
Normal file
9
assets/voxygen/i18n/en/hud/char_window.ftl
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
character_window-character_name = Character name
|
||||||
|
character_window-character_stats =
|
||||||
|
Endurance
|
||||||
|
|
||||||
|
Fitness
|
||||||
|
|
||||||
|
Willpower
|
||||||
|
|
||||||
|
Protection
|
91
assets/voxygen/i18n/en/hud/chat.ftl
Normal file
91
assets/voxygen/i18n/en/hud/chat.ftl
Normal file
@ -0,0 +1,91 @@
|
|||||||
|
## Player events, $user_gender should be available
|
||||||
|
|
||||||
|
hud-chat-online_msg = [{ $name }] is online now.
|
||||||
|
hud-chat-offline_msg = [{ $name }] went offline.
|
||||||
|
hud-chat-goodbye = Goodbye!
|
||||||
|
hud-chat-connection_lost = Connection lost. Kicking in { $time } seconds.
|
||||||
|
|
||||||
|
## Player /tell messages, $user_gender should be available
|
||||||
|
|
||||||
|
hud-chat-tell-to = To [{ $alias }]: { $msg }
|
||||||
|
hud-chat-tell-from = From [{ $alias }]: { $msg }
|
||||||
|
|
||||||
|
## Npc /tell messages, no gender info, sadly
|
||||||
|
|
||||||
|
hud-chat-tell-to-npc = To [{ $alias }]: { $msg }
|
||||||
|
hud-chat-tell-from-npc = From [{ $alias }]: { $msg }
|
||||||
|
|
||||||
|
## Generic messages
|
||||||
|
|
||||||
|
hud-chat-message = [{ $alias }]: { $msg }
|
||||||
|
hud-chat-message-with-name = [{ $alias }] { $name }: { $msg }
|
||||||
|
hud-chat-message-in-group = ({ $group }) [{ $alias }]: { $msg }
|
||||||
|
hud-chat-message-in-group-with-name = ({ $group }) [{ $alias }] { $name }: { $msg }
|
||||||
|
|
||||||
|
## PvP Buff deaths, both $attacker_gender and $victim_gender are available
|
||||||
|
|
||||||
|
hud-chat-died_of_pvp_buff_msg =
|
||||||
|
.burning = [{ $victim }] died of: burning caused by [{ $attacker }]
|
||||||
|
.bleeding = [{ $victim }] died of: bleeding caused by [{ $attacker }]
|
||||||
|
.curse = [{ $victim }] died of: curse caused by [{ $attacker }]
|
||||||
|
.crippled = [{ $victim }] died of: crippled caused by [{ $attacker }]
|
||||||
|
.frozen = [{ $victim }] died of: frozen caused by [{ $attacker }]
|
||||||
|
.mysterious = [{ $victim }] died of: secret caused by [{ $attacker }]
|
||||||
|
|
||||||
|
## PvE Buff deaths, only $victim_gender is available
|
||||||
|
|
||||||
|
hud-chat-died_of_npc_buff_msg =
|
||||||
|
.burning = [{ $victim }] died of: burning caused by { $attacker }
|
||||||
|
.bleeding = [{ $victim }] died of: bleeding caused by { $attacker }
|
||||||
|
.curse = [{ $victim }] died of: curse caused by { $attacker }
|
||||||
|
.crippled = [{ $victim }] died of: crippled caused by { $attacker }
|
||||||
|
.frozen = [{ $victim }] died of: frozen caused by { $attacker }
|
||||||
|
.mysterious = [{ $victim }] died of: secret caused by { $attacker }
|
||||||
|
|
||||||
|
## Random Buff deaths, only $victim_gender is available
|
||||||
|
|
||||||
|
hud-chat-died_of_buff_nonexistent_msg =
|
||||||
|
.burning = [{ $victim }] died of: burning
|
||||||
|
.bleeding = [{ $victim }] died of: bleeding
|
||||||
|
.curse = [{ $victim }] died of: curse
|
||||||
|
.crippled = [{ $victim }] died of: crippled
|
||||||
|
.frozen = [{ $victim }] died of: frozen
|
||||||
|
.mysterious = [{ $victim }] died of: secret
|
||||||
|
|
||||||
|
## Other PvP deaths, both $attacker_gender and $victim_gender are available
|
||||||
|
|
||||||
|
hud-chat-pvp_melee_kill_msg = [{ $attacker }] defeated [{ $victim }]
|
||||||
|
hud-chat-pvp_ranged_kill_msg = [{ $attacker }] shot [{ $victim }]
|
||||||
|
hud-chat-pvp_explosion_kill_msg = [{ $attacker }] blew up [{ $victim }]
|
||||||
|
hud-chat-pvp_energy_kill_msg = [{ $attacker }] killed [{ $victim }] with magic
|
||||||
|
hud-chat-pvp_other_kill_msg = [{ $attacker }] killed [{ $victim }]
|
||||||
|
|
||||||
|
## Other PvE deaths, only $victim_gender is available
|
||||||
|
|
||||||
|
hud-chat-npc_melee_kill_msg = { $attacker } killed [{ $victim }]
|
||||||
|
hud-chat-npc_ranged_kill_msg = { $attacker } shot [{ $victim }]
|
||||||
|
hud-chat-npc_explosion_kill_msg = { $attacker } blew up [{ $victim }]
|
||||||
|
hud-chat-npc_energy_kill_msg = { $attacker } killed [{ $victim }] with magic
|
||||||
|
hud-chat-npc_other_kill_msg = { $attacker } killed [{ $victim }]
|
||||||
|
|
||||||
|
## Other deaths, only $victim_gender is available
|
||||||
|
|
||||||
|
hud-chat-fall_kill_msg = [{ $name }] died from fall damage
|
||||||
|
hud-chat-suicide_msg = [{ $name }] died from self-inflicted wounds
|
||||||
|
hud-chat-default_death_msg = [{ $name }] died
|
||||||
|
|
||||||
|
## Chat utils
|
||||||
|
|
||||||
|
hud-chat-all = All
|
||||||
|
hud-chat-chat_tab_hover_tooltip = Right click for settings
|
||||||
|
|
||||||
|
## HUD Pickup message
|
||||||
|
|
||||||
|
hud-loot-pickup-msg-you = { $amount ->
|
||||||
|
[1] You picked up { $item }
|
||||||
|
*[other] You picked up {$amount}x {$item}
|
||||||
|
}
|
||||||
|
hud-loot-pickup-msg = { $amount ->
|
||||||
|
[1] { $actor } picked up { $item }
|
||||||
|
*[other] { $actor } picked up { $amount }x { $item }
|
||||||
|
}
|
53
assets/voxygen/i18n/en/hud/crafting.ftl
Normal file
53
assets/voxygen/i18n/en/hud/crafting.ftl
Normal file
@ -0,0 +1,53 @@
|
|||||||
|
hud-crafting = Crafting
|
||||||
|
hud-crafting-recipes = Recipes
|
||||||
|
hud-crafting-ingredients = Ingredients:
|
||||||
|
hud-crafting-craft = Craft
|
||||||
|
hud-crafting-craft_all = Craft All
|
||||||
|
hud-crafting-repair = Repair
|
||||||
|
hud-crafting-repair_equipped = Repair Equipped
|
||||||
|
hud-crafting-repair_all = Repair All
|
||||||
|
hud-crafting-tool_cata = Requires:
|
||||||
|
hud-crafting-req_crafting_station = Requires:
|
||||||
|
hud-crafting-anvil = Anvil
|
||||||
|
hud-crafting-cauldron = Cauldron
|
||||||
|
hud-crafting-cooking_pot = Cooking Pot
|
||||||
|
hud-crafting-crafting_bench = Crafting Bench
|
||||||
|
hud-crafting-forge = Forge
|
||||||
|
hud-crafting-loom = Loom
|
||||||
|
hud-crafting-spinning_wheel = Spinning Wheel
|
||||||
|
hud-crafting-tanning_rack = Tanning Rack
|
||||||
|
hud-crafting-salvaging_station = Salvaging Bench
|
||||||
|
hud-crafting-repair_bench = Repair Bench
|
||||||
|
hud-crafting-campfire = Campfire
|
||||||
|
hud-crafting-tabs-all = All
|
||||||
|
hud-crafting-tabs-armor = Armor
|
||||||
|
hud-crafting-tabs-dismantle = Dismantle
|
||||||
|
hud-crafting-tabs-food = Food
|
||||||
|
hud-crafting-tabs-glider = Gliders
|
||||||
|
hud-crafting-tabs-potion = Potions
|
||||||
|
hud-crafting-tabs-tool = Tools
|
||||||
|
hud-crafting-tabs-utility = Utility
|
||||||
|
hud-crafting-tabs-weapon = Weapons
|
||||||
|
hud-crafting-tabs-bag = Bags
|
||||||
|
hud-crafting-tabs-processed_material = Materials
|
||||||
|
hud-crafting-dismantle_title = Dismantling
|
||||||
|
hud-crafting-dismantle_explanation =
|
||||||
|
Hover items in your bag to see what
|
||||||
|
you can salvage.
|
||||||
|
|
||||||
|
Double-Click them to start dismantling.
|
||||||
|
hud-crafting-modular_desc = Drag Item-Parts here to craft a weapon
|
||||||
|
hud-crafting-mod_weap_prim_slot_title = Primary Weapon Component
|
||||||
|
hud-crafting-mod_weap_prim_slot_desc = Place a primary weapon component here (e.g. a sword blade, axe head, or bow limbs).
|
||||||
|
hud-crafting-mod_weap_sec_slot_title = Secondary Weapon Component
|
||||||
|
hud-crafting-mod_weap_sec_slot_desc = Place a secondary weapon component here (e.g. a sword hilt, bow grip, or staff core).
|
||||||
|
hud-crafting-mod_comp_metal_prim_slot_title = Metal Ingot
|
||||||
|
hud-crafting-mod_comp_metal_prim_slot_desc = Place a metal ingot here, only certain metals can be used to make weapons.
|
||||||
|
hud-crafting-mod_comp_wood_prim_slot_title = Wood
|
||||||
|
hud-crafting-mod_comp_wood_prim_slot_desc = Place a kind of wood here, only certain woods can be used to make weapons.
|
||||||
|
hud-crafting-mod_comp_sec_slot_title = Animal Material
|
||||||
|
hud-crafting-mod_comp_sec_slot_desc = Optionally place an animal crafting ingredient, only certain ingredients can be used to augment weapons.
|
||||||
|
hud-crafting-repair_slot_title = Damaged Item
|
||||||
|
hud-crafting-repair_slot_desc = Place an item here to see the cost of repairing it at its current durability level.
|
||||||
|
hud-crafting-recipe-uncraftable = Recipe Cannot be Crafted
|
||||||
|
hud-crafting-recipe-unlearned = You must first learn how to craft this recipe.
|
13
assets/voxygen/i18n/en/hud/group.ftl
Normal file
13
assets/voxygen/i18n/en/hud/group.ftl
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
hud-group = Group
|
||||||
|
hud-group-invite_to_join = [{ $name }] invited you to their group!
|
||||||
|
hud-group-invite_to_trade = [{ $name }] would like to trade with you.
|
||||||
|
hud-group-invite = Invite
|
||||||
|
hud-group-kick = Kick
|
||||||
|
hud-group-assign_leader = Assign Leader
|
||||||
|
hud-group-leave = Leave Group
|
||||||
|
hud-group-dead = Dead
|
||||||
|
hud-group-out_of_range = Out of range
|
||||||
|
hud-group-add_friend = Add to Friends
|
||||||
|
hud-group-link_group = Link Groups
|
||||||
|
hud-group-in_menu = In Menu
|
||||||
|
hud-group-members = Group Members
|
42
assets/voxygen/i18n/en/hud/map.ftl
Normal file
42
assets/voxygen/i18n/en/hud/map.ftl
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
hud-map-map_title = Map
|
||||||
|
hud-map-qlog_title = Quests
|
||||||
|
hud-map-topo_map = Topographic
|
||||||
|
hud-map-difficulty = Difficulty
|
||||||
|
hud-map-towns = Towns
|
||||||
|
hud-map-castles = Castles
|
||||||
|
hud-map-dungeons = Dungeons
|
||||||
|
hud-map-caves = Caves
|
||||||
|
hud-map-cave = Cave
|
||||||
|
hud-map-peaks = Mountains
|
||||||
|
hud-map-biomes = Biomes
|
||||||
|
hud-map-voxel_map = Voxel map
|
||||||
|
hud-map-trees = Giant Trees
|
||||||
|
hud-map-tree = Giant Tree
|
||||||
|
hud-map-town = Town
|
||||||
|
hud-map-castle = Castle
|
||||||
|
hud-map-bridge = Bridge
|
||||||
|
hud-map-dungeon = Dungeon
|
||||||
|
hud-map-df_mine = Mine
|
||||||
|
hud-map-difficulty_dungeon =
|
||||||
|
Dungeon
|
||||||
|
|
||||||
|
Difficulty: { $difficulty }
|
||||||
|
hud-map-drag = Drag
|
||||||
|
hud-map-zoom = Zoom
|
||||||
|
hud-map-mid_click = Set Waypoint
|
||||||
|
hud-map-recenter = Recenter
|
||||||
|
hud-map-marked_location = Marked Location
|
||||||
|
hud-map-marked_location_remove = Click to remove
|
||||||
|
hud-map-change_map_mode = Change Map Mode
|
||||||
|
hud-map-toggle_minimap_voxel = Toggle Minimap Voxel View
|
||||||
|
hud-map-zoom_minimap_explanation =
|
||||||
|
Zoom in the Minimap to see
|
||||||
|
the area around you in higher detail
|
||||||
|
hud-map-gnarling = Gnarling Fortification
|
||||||
|
hud-map-chapel_site = Sea Chapel
|
||||||
|
hud-map-adlet = Adlet Stronghold
|
||||||
|
hud-map-haniwa = Haniwa Catacomb
|
||||||
|
hud-map-cultist = Cultist Dungeon
|
||||||
|
hud-map-sahagin = Sahagin Island
|
||||||
|
hud-map-terracotta = Terracotta Ruins
|
||||||
|
hud-map-placed_by = Placed by { $name }
|
84
assets/voxygen/i18n/en/hud/misc.ftl
Normal file
84
assets/voxygen/i18n/en/hud/misc.ftl
Normal file
@ -0,0 +1,84 @@
|
|||||||
|
hud-do_not_show_on_startup = Don't show this on startup
|
||||||
|
hud-show_tips = Show Tips
|
||||||
|
hud-quests = Quests
|
||||||
|
hud-you_died = You Died
|
||||||
|
hud-waypoint_saved = Waypoint Saved
|
||||||
|
hud-sp_arrow_txt = SP
|
||||||
|
hud-inventory_full = Inventory Full
|
||||||
|
hud-someone_else = someone else
|
||||||
|
hud-another_group = another group
|
||||||
|
hud-owned_by_for_secs = Owned by { $name } for { $secs } secs
|
||||||
|
hud-press_key_to_show_keybindings_fmt = [{ $key }] Key bindings
|
||||||
|
hud-press_key_to_toggle_lantern_fmt = [{ $key }] Lantern
|
||||||
|
hud-press_key_to_show_debug_info_fmt = Press { $key } to show debug info
|
||||||
|
hud-press_key_to_toggle_keybindings_fmt = Press { $key } to toggle key bindings
|
||||||
|
hud-press_key_to_toggle_debug_info_fmt = Press { $key } to toggle debug info
|
||||||
|
hud_items_lost_dur = Your equipped items have lost Durability.
|
||||||
|
hud-press_key_to_respawn = Press { $key } to respawn at the last campfire you visited.
|
||||||
|
hud-tutorial_btn = Tutorial
|
||||||
|
hud-tutorial_click_here = Press [ { $key } ] to free your cursor and click this button!
|
||||||
|
hud-tutorial_elements = Crafting
|
||||||
|
hud-temp_quest_headline = Greetings traveller!
|
||||||
|
hud-temp_quest_text =
|
||||||
|
To begin your journey you could start looking through this village and gather some supplies.
|
||||||
|
|
||||||
|
You are welcome to take whatever you need on your journey!
|
||||||
|
|
||||||
|
Look at the bottom right of the screen to find various things like your bag, the crafting menu and the map.
|
||||||
|
|
||||||
|
The crafting stations allow you to create armor, weapons, food and much more!
|
||||||
|
|
||||||
|
The wild animals all around town are a great source of Animal Hide to create some protection against the dangers of the world.
|
||||||
|
|
||||||
|
Whenever you feel ready, try to get even better equipment from the many challenges marked on your map!
|
||||||
|
hud-spell = Spells
|
||||||
|
hud-diary = Diary
|
||||||
|
hud-free_look_indicator = Free look active. Press { $key } to disable.
|
||||||
|
hud-camera_clamp_indicator = Camera vertical clamp active. Press { $key } to disable.
|
||||||
|
hud-auto_walk_indicator = Auto walk/swim active
|
||||||
|
hud-zoom_lock_indicator-remind = Zoom locked
|
||||||
|
hud-zoom_lock_indicator-enable = Camera zoom locked
|
||||||
|
hud-zoom_lock_indicator-disable = Camera zoom unlocked
|
||||||
|
hud-activate = Activate
|
||||||
|
hud-deactivate = Deactivate
|
||||||
|
hud-collect = Collect
|
||||||
|
hud-pick_up = Pick up
|
||||||
|
hud-open = Open
|
||||||
|
hud-use = Use
|
||||||
|
hud-read = Read
|
||||||
|
hud-unlock-requires = Open with { $item }
|
||||||
|
hud-unlock-consumes = Use { $item } to open
|
||||||
|
hud-mine = Mine
|
||||||
|
hud-dig = Dig
|
||||||
|
hud-mine-needs_pickaxe = Needs Pickaxe
|
||||||
|
hud-mine-needs_shovel = Needs Shovel
|
||||||
|
hud-mine-needs_unhandled_case = Needs ???
|
||||||
|
hud-talk = Talk
|
||||||
|
hud-pet = Pet
|
||||||
|
hud-trade = Trade
|
||||||
|
hud-mount = Mount
|
||||||
|
hud-follow = Follow
|
||||||
|
hud-stay = Stay
|
||||||
|
hud-sit = Sit
|
||||||
|
hud-steer = Steer
|
||||||
|
hud-lay = Lay
|
||||||
|
hud-portal = Portal
|
||||||
|
|
||||||
|
-server = Server
|
||||||
|
-client = Client
|
||||||
|
hud-init-stage-singleplayer = Starting singleplayer server...
|
||||||
|
hud-init-stage-server-db-migrations = [{ -server }]: Applying database migrations...
|
||||||
|
hud-init-stage-server-db-vacuum = [{ -server }]: Cleaning up database...
|
||||||
|
hud-init-stage-server-worldsim-erosion = [{ -server }]: Erosion { $percentage } %
|
||||||
|
hud-init-stage-server-worldciv-civcreate = [{ -server }]: Generated { $generated } out of { $total } civilizations
|
||||||
|
hud-init-stage-server-worldciv-site = [{ -server }]: Generating sites...
|
||||||
|
hud-init-stage-server-economysim = [{ -server }]: Simulating economy...
|
||||||
|
hud-init-stage-server-spotgen = [{ -server }]: Generating spots...
|
||||||
|
hud-init-stage-server-starting = [{ -server }]: Starting server...
|
||||||
|
hud-init-stage-multiplayer = Starting multiplayer
|
||||||
|
hud-init-stage-client-connection-establish = [{ -client }]: Establishing connection to server...
|
||||||
|
hud-init-stage-client-request-server-version = [{ -client }]: Waiting for server version...
|
||||||
|
hud-init-stage-client-authentication = [{ -client }]: Authenticating...
|
||||||
|
hud-init-stage-client-load-init-data = [{ -client }]: Loading initialization data from server...
|
||||||
|
hud-init-stage-client-starting-client = [{ -client }]: Preparing Client...
|
||||||
|
hud-init-stage-render-pipeline = Creating render pipeline ({ $done }/{ $total })
|
7
assets/voxygen/i18n/en/hud/quest.ftl
Normal file
7
assets/voxygen/i18n/en/hud/quest.ftl
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
hud-quest = Quest
|
||||||
|
hud-quest-intro = Greetings, { $playername }!
|
||||||
|
hud-quest-desc-fetch = Please help me find:
|
||||||
|
hud-quest-desc-kill = Could you help me kill
|
||||||
|
hud-quest-reward = I will reward you with:
|
||||||
|
hud-quest-accept = Accept
|
||||||
|
hud-quest-decline = Decline
|
2
assets/voxygen/i18n/en/hud/sct.ftl
Normal file
2
assets/voxygen/i18n/en/hud/sct.ftl
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
hud-sct-experience = { $amount } XP
|
||||||
|
hud-sct-block = BLOCKED
|
167
assets/voxygen/i18n/en/hud/settings.ftl
Normal file
167
assets/voxygen/i18n/en/hud/settings.ftl
Normal file
@ -0,0 +1,167 @@
|
|||||||
|
hud-settings-general = General
|
||||||
|
hud-settings-none = None
|
||||||
|
hud-settings-press_behavior-toggle = Toggle
|
||||||
|
hud-settings-press_behavior-hold = Hold
|
||||||
|
hud-settings-autopress_behavior-toggle = Toggle
|
||||||
|
hud-settings-autopress_behavior-auto = Auto
|
||||||
|
hud-settings-help_window = Help Window
|
||||||
|
hud-settings-debug_info = Debug Info
|
||||||
|
hud-settings-show_hitboxes = Show hitboxes
|
||||||
|
hud-settings-show_chat = Show chat
|
||||||
|
hud-settings-show_hotkey_hints = Show hotkey hints
|
||||||
|
hud-settings-tips_on_startup = Tips-On-Startup
|
||||||
|
hud-settings-ui_scale = UI-Scale
|
||||||
|
hud-settings-relative_scaling = Relative Scaling
|
||||||
|
hud-settings-custom_scaling = Custom Scaling
|
||||||
|
hud-settings-crosshair = Crosshair
|
||||||
|
hud-settings-opacity = Opacity
|
||||||
|
hud-settings-hotbar = Hotbar
|
||||||
|
hud-settings-slots = Slots
|
||||||
|
hud-settings-toggle_shortcuts = Toggle Shortcuts
|
||||||
|
hud-settings-buffs_skillbar = Buffs at skill bar
|
||||||
|
hud-settings-buffs_mmap = Buffs at Minimap
|
||||||
|
hud-settings-use_prefixes = Use SI prefixes for quantities
|
||||||
|
hud-settings-prefix_switch_point = Digit limit for SI prefix switch
|
||||||
|
hud-settings-toggle_bar_experience = Toggle Experience Bar
|
||||||
|
hud-settings-scrolling_combat_text = Scrolling Combat Text
|
||||||
|
hud-settings-damage_accumulation_duration = Damage Accumulation Duration
|
||||||
|
hud-settings-incoming_damage = Incoming Damage
|
||||||
|
hud-settings-incoming_damage_accumulation_duration = Incoming Damage Accumulation Duration
|
||||||
|
hud-settings-round_damage = Round Damage
|
||||||
|
hud-settings-speech_bubble = Speech Bubble
|
||||||
|
hud-settings-speech_bubble_self = Show Own Speech Bubbles
|
||||||
|
hud-settings-speech_bubble_dark_mode = Speech Bubble Dark Mode
|
||||||
|
hud-settings-speech_bubble_icon = Speech Bubble Icon
|
||||||
|
hud-settings-energybar_numbers = Energy bar numbers
|
||||||
|
hud-settings-always_show_bars = Always show the energy bar
|
||||||
|
hud-settings-enable_poise_bar = Enable Poise bar
|
||||||
|
hud-settings-experience_numbers = Experience points
|
||||||
|
hud-settings-accumulate_experience = Show experience points as aggregate
|
||||||
|
hud-settings-values = Values
|
||||||
|
hud-settings-percentages = Percentages
|
||||||
|
hud-settings-chat = Chat
|
||||||
|
hud-settings-background_opacity = Background Opacity
|
||||||
|
hud-settings-chat_character_name = Character Names in Chat
|
||||||
|
hud-settings-loading_tips = Loading Screen Tips
|
||||||
|
hud-settings-reset_interface = Reset to Defaults
|
||||||
|
hud-settings-pan_sensitivity = Pan Sensitivity
|
||||||
|
hud-settings-zoom_sensitivity = Zoom Sensitivity
|
||||||
|
hud-settings-camera_clamp_angle = Angle for vertical camera clamp mode
|
||||||
|
hud-settings-invert_scroll_zoom = Invert Scroll Zoom
|
||||||
|
hud-settings-invert_mouse_y_axis = Invert Mouse Y Axis
|
||||||
|
hud-settings-invert_controller_y_axis = Invert Controller Y Axis
|
||||||
|
hud-settings-enable_mouse_smoothing = Camera Smoothing
|
||||||
|
hud-settings-free_look_behavior = Free look behavior
|
||||||
|
hud-settings-auto_walk_behavior = Auto walk behavior
|
||||||
|
hud-settings-walking_speed_behavior = Walking speed behavior
|
||||||
|
hud-settings-walking_speed = Walking speed
|
||||||
|
hud-settings-camera_clamp_behavior = Camera clamp behavior
|
||||||
|
hud-settings-zoom_lock_behavior = Camera zoom lock behavior
|
||||||
|
hud-settings-aim_offset_x = Horizontal Aim Offset
|
||||||
|
hud-settings-aim_offset_y = Vertical Aim Offset
|
||||||
|
hud-settings-player_physics_behavior = Player physics (experimental)
|
||||||
|
hud-settings-stop_auto_walk_on_input = Stop auto walk on movement
|
||||||
|
hud-settings-auto_camera = Auto camera
|
||||||
|
hud-settings-bow_zoom = Zoom in when charging bow
|
||||||
|
hud-settings-zoom_lock = Camera zoom lock
|
||||||
|
hud-settings-reset_gameplay = Reset to Defaults
|
||||||
|
hud-settings-view_distance = View Distance
|
||||||
|
hud-settings-entity_view_distance = Entities View Distance
|
||||||
|
hud-settings-lod_distance = LoD Distance
|
||||||
|
hud-settings-sprites_view_distance = Sprites View Distance
|
||||||
|
hud-settings-entities_detail_distance = Entities Detail Distance
|
||||||
|
hud-settings-maximum_fps = Maximum FPS
|
||||||
|
hud-settings-background_fps = Background FPS
|
||||||
|
hud-settings-present_mode = Present Mode
|
||||||
|
hud-settings-present_mode-vsync_capped = Vsync capped
|
||||||
|
hud-settings-present_mode-vsync_adaptive = Adaptive vsync
|
||||||
|
hud-settings-present_mode-vsync_uncapped = Vsync uncapped
|
||||||
|
hud-settings-present_mode-vsync_off = Vsync off
|
||||||
|
hud-settings-fov = Field of View (deg)
|
||||||
|
hud-settings-gamma = Gamma
|
||||||
|
hud-settings-exposure = Exposure
|
||||||
|
hud-settings-ambiance = Ambiance Brightness
|
||||||
|
hud-settings-antialiasing_mode = AntiAliasing Mode
|
||||||
|
hud-settings-upscale_factor = Internal Resolution
|
||||||
|
hud-settings-cloud_rendering_mode = Cloud Rendering Mode
|
||||||
|
hud-settings-fluid_rendering_mode = Fluid Rendering Mode
|
||||||
|
hud-settings-fluid_rendering_mode-low = Low
|
||||||
|
hud-settings-fluid_rendering_mode-medium = Medium
|
||||||
|
hud-settings-fluid_rendering_mode-high = High
|
||||||
|
hud-settings-reflection_rendering_mode = Reflection Rendering Mode
|
||||||
|
hud-settings-reflection_rendering_mode-low = Low
|
||||||
|
hud-settings-reflection_rendering_mode-medium = Medium
|
||||||
|
hud-settings-reflection_rendering_mode-high = High
|
||||||
|
hud-settings-cloud_rendering_mode-minimal = Minimal
|
||||||
|
hud-settings-cloud_rendering_mode-low = Low
|
||||||
|
hud-settings-cloud_rendering_mode-medium = Medium
|
||||||
|
hud-settings-cloud_rendering_mode-high = High
|
||||||
|
hud-settings-cloud_rendering_mode-ultra = Ultra
|
||||||
|
hud-settings-fullscreen = Fullscreen
|
||||||
|
hud-settings-fullscreen_mode = Fullscreen Mode
|
||||||
|
hud-settings-fullscreen_mode-exclusive = Exclusive
|
||||||
|
hud-settings-fullscreen_mode-borderless = Borderless
|
||||||
|
hud-settings-gpu_profiler = Enable GPU timing (not supported everywhere)
|
||||||
|
hud-settings-particles = Particles
|
||||||
|
hud-settings-lossy_terrain_compression = Lossy terrain compression
|
||||||
|
hud-settings-weapon_trails = Weapon trails
|
||||||
|
hud-settings-flashing_lights = Flashing lights
|
||||||
|
hud-settings-flashing_lights_info = Enables all kinds of flashing, e.g. flickering or lightning strikes
|
||||||
|
hud-settings-resolution = Resolution
|
||||||
|
hud-settings-bit_depth = Bit Depth
|
||||||
|
hud-settings-refresh_rate = Refresh Rate
|
||||||
|
hud-settings-lighting_rendering_mode = Lighting Rendering Mode
|
||||||
|
hud-settings-lighting_rendering_mode-ashikhmin = Type A - High
|
||||||
|
hud-settings-lighting_rendering_mode-blinnphong = Type B - Medium
|
||||||
|
hud-settings-lighting_rendering_mode-lambertian = Type L - Cheap
|
||||||
|
hud-settings-shadow_rendering_mode = Shadow Rendering Mode
|
||||||
|
hud-settings-shadow_rendering_mode-none = None
|
||||||
|
hud-settings-shadow_rendering_mode-cheap = Cheap
|
||||||
|
hud-settings-shadow_rendering_mode-map = Map
|
||||||
|
hud-settings-shadow_rendering_mode-map-resolution = Resolution
|
||||||
|
hud-settings-rain_occlusion-resolution = Rain Occlusion Resolution
|
||||||
|
hud-settings-lod_detail = LoD Detail
|
||||||
|
hud-settings-save_window_size = Save window size
|
||||||
|
hud-settings-reset_graphics = Reset to Defaults
|
||||||
|
hud-settings-minimal_graphics = Minimal
|
||||||
|
hud-settings-low_graphics = Low
|
||||||
|
hud-settings-medium_graphics = Medium
|
||||||
|
hud-settings-high_graphics = High
|
||||||
|
hud-settings-ultra_graphics = Ultra
|
||||||
|
hud-settings-bloom = Bloom
|
||||||
|
hud-settings-point_glow = Point Glow
|
||||||
|
hud-settings-master_volume = Master Volume
|
||||||
|
hud-settings-inactive_master_volume_perc = Inactive Window Volume
|
||||||
|
hud-settings-music_volume = Music Volume
|
||||||
|
hud-settings-sound_effect_volume = Sound Effects Volume
|
||||||
|
hud-settings-ambience_volume = Ambience Volume
|
||||||
|
hud-settings-combat_music = Combat Music
|
||||||
|
hud-settings-music_spacing = Music Spacing
|
||||||
|
hud-settings-audio_device = Audio Device
|
||||||
|
hud-settings-reset_sound = Reset to Defaults
|
||||||
|
hud-settings-english_fallback = Display English for missing translations
|
||||||
|
hud-settings-language_send_to_server = Send the configured language to servers (for localizing rules and motd messages)
|
||||||
|
hud-settings-awaitingkey = Press a key...
|
||||||
|
hud-settings-unbound = None
|
||||||
|
hud-settings-reset_keybinds = Reset to defaults
|
||||||
|
hud-settings-keybind-helper =
|
||||||
|
M1 to set
|
||||||
|
M2 to unset
|
||||||
|
hud-settings-chat_tabs = Chat Tabs
|
||||||
|
hud-settings-label = Label:
|
||||||
|
hud-settings-delete = Delete
|
||||||
|
hud-settings-show_all = Show all
|
||||||
|
hud-settings-messages = Messages
|
||||||
|
hud-settings-activity = Activity
|
||||||
|
hud-settings-death = Death
|
||||||
|
hud-settings-group = Group
|
||||||
|
hud-settings-faction = Faction
|
||||||
|
hud-settings-world = World
|
||||||
|
hud-settings-region = Region
|
||||||
|
hud-settings-say = Say
|
||||||
|
hud-settings-all = All
|
||||||
|
hud-settings-group_only = Group only
|
||||||
|
hud-settings-reset_chat = Reset to Defaults
|
||||||
|
hud-settings-third_party_integrations = Third-party Integrations
|
||||||
|
hud-settings-enable_discord_integration = Enable Discord Integration
|
||||||
|
hud-settings-subtitles = Subtitles
|
1
assets/voxygen/i18n/en/hud/signs.ftl
Normal file
1
assets/voxygen/i18n/en/hud/signs.ftl
Normal file
@ -0,0 +1 @@
|
|||||||
|
common-signs-keep_out = Keep Out!
|
148
assets/voxygen/i18n/en/hud/skills.ftl
Normal file
148
assets/voxygen/i18n/en/hud/skills.ftl
Normal file
@ -0,0 +1,148 @@
|
|||||||
|
## Internal terms, currently only used in es
|
||||||
|
## If we remove them here, they also get auto-removed in es,
|
||||||
|
## so please keep them, even when not used in English file.
|
||||||
|
## See https://github.com/WeblateOrg/weblate/issues/9895
|
||||||
|
-hud-skill-sc_wardaura_title = ""
|
||||||
|
-hud-skill-bow_shotgun_title = ""
|
||||||
|
-hud-skill-st_shockwave_title = ""
|
||||||
|
|
||||||
|
## Skill tree UI
|
||||||
|
hud-rank_up = New skill point
|
||||||
|
hud-skill-sp_available =
|
||||||
|
{ $number ->
|
||||||
|
[0] No skill points available
|
||||||
|
[1] { $number } skill point available
|
||||||
|
*[other] { $number } skill points available
|
||||||
|
}
|
||||||
|
hud-skill-not_unlocked = Not yet unlocked
|
||||||
|
hud-skill-req_sp = {"\u000A"}Requires { $number } SP
|
||||||
|
hud-skill-set_as_exp_bar = Track progress on experience bar
|
||||||
|
|
||||||
|
hud-skill-unlck_sword_title = Sword proficiency
|
||||||
|
hud-skill-unlck_sword = Unlocks the sword skill tree.{ $SP }
|
||||||
|
hud-skill-unlck_axe_title = Axe proficiency
|
||||||
|
hud-skill-unlck_axe = Unlocks the axe skill tree.{ $SP }
|
||||||
|
hud-skill-unlck_hammer_title = Hammer proficiency
|
||||||
|
hud-skill-unlck_hammer = Unlocks the hammer skill tree.{ $SP }
|
||||||
|
hud-skill-unlck_bow_title = Bow proficiency
|
||||||
|
hud-skill-unlck_bow = Unlocks the bow skill tree.{ $SP }
|
||||||
|
hud-skill-unlck_staff_title = Staff proficiency
|
||||||
|
hud-skill-unlck_staff = Unlocks the staff skill tree.{ $SP }
|
||||||
|
hud-skill-unlck_sceptre_title = Sceptre proficiency
|
||||||
|
hud-skill-unlck_sceptre = Unlocks the sceptre skill tree.{ $SP }
|
||||||
|
hud-skill-climbing_title = Climbing
|
||||||
|
hud-skill-climbing = Ability to climb surfaces.
|
||||||
|
hud-skill-climbing_cost_title = Climbing Cost
|
||||||
|
hud-skill-climbing_cost = Climbing uses { $boost } % less energy.{ $SP }
|
||||||
|
hud-skill-climbing_speed_title = Climbing Speed
|
||||||
|
hud-skill-climbing_speed = Climb { $boost } % faster.{ $SP }
|
||||||
|
hud-skill-swim_title = Swimming
|
||||||
|
hud-skill-swim = Moving through water.
|
||||||
|
hud-skill-swim_speed_title = Swimming Speed
|
||||||
|
hud-skill-swim_speed = Swim { $boost } % faster.{ $SP }
|
||||||
|
hud-skill-sc_lifesteal_title = Lifesteal Beam
|
||||||
|
hud-skill-sc_lifesteal = Drain the life from your enemies.
|
||||||
|
hud-skill-sc_lifesteal_damage_title = Damage
|
||||||
|
hud-skill-sc_lifesteal_damage = Deal { $boost } % more damage.{ $SP }
|
||||||
|
hud-skill-sc_lifesteal_range_title = Range
|
||||||
|
hud-skill-sc_lifesteal_range = Your beam reaches { $boost } % further.{ $SP }
|
||||||
|
hud-skill-sc_lifesteal_lifesteal_title = Lifesteal
|
||||||
|
hud-skill-sc_lifesteal_lifesteal = Convert an additional { $boost } % of damage into health.{ $SP }
|
||||||
|
hud-skill-sc_lifesteal_regen_title = Energy Regen
|
||||||
|
hud-skill-sc_lifesteal_regen = Replenish your energy by an additional { $boost } %.{ $SP }
|
||||||
|
hud-skill-sc_heal_title = Healing Aura
|
||||||
|
hud-skill-sc_heal = Heal your allies using the blood of your enemies, requires combo to activate.
|
||||||
|
hud-skill-sc_heal_heal_title = Heal
|
||||||
|
hud-skill-sc_heal_heal = Increases the amount you heal by { $boost } %.{ $SP }
|
||||||
|
hud-skill-sc_heal_cost_title = Energy Cost
|
||||||
|
hud-skill-sc_heal_cost = Healing requires { $boost } % less energy.{ $SP }
|
||||||
|
hud-skill-sc_heal_duration_title = Duration
|
||||||
|
hud-skill-sc_heal_duration = The effects of your healing aura last { $boost } % longer.{ $SP }
|
||||||
|
hud-skill-sc_heal_range_title = Radius
|
||||||
|
hud-skill-sc_heal_range = Your healing aura reaches { $boost } % further.{ $SP }
|
||||||
|
hud-skill-sc_wardaura_unlock_title = Warding Aura Unlock
|
||||||
|
hud-skill-sc_wardaura_unlock = Allows you to ward your allies against enemy attacks.{ $SP }
|
||||||
|
hud-skill-sc_wardaura_strength_title = Strength
|
||||||
|
hud-skill-sc_wardaura_strength = The strength of your protection increases by { $boost } %.{ $SP }
|
||||||
|
hud-skill-sc_wardaura_duration_title = Duration
|
||||||
|
hud-skill-sc_wardaura_duration = The effects of your ward last { $boost } % longer.{ $SP }
|
||||||
|
hud-skill-sc_wardaura_range_title = Radius
|
||||||
|
hud-skill-sc_wardaura_range = Your ward reaches { $boost } % further.{ $SP }
|
||||||
|
hud-skill-sc_wardaura_cost_title = Energy Cost
|
||||||
|
hud-skill-sc_wardaura_cost = Creating the ward requires { $boost } % less energy.{ $SP }
|
||||||
|
hud-skill-st_shockwave_range_title = Shockwave Range
|
||||||
|
hud-skill-st_shockwave_range = Throw things that used to be out of reach, range increased { $boost } %.{ $SP }
|
||||||
|
hud-skill-st_shockwave_cost_title = Shockwave Cost
|
||||||
|
hud-skill-st_shockwave_cost = Decreases the energy cost to throw helpless villagers by { $boost } %.{ $SP }
|
||||||
|
hud-skill-st_shockwave_knockback_title = Shockwave Knockback
|
||||||
|
hud-skill-st_shockwave_knockback = Increases throw potential by { $boost } %.{ $SP }
|
||||||
|
hud-skill-st_shockwave_damage_title = Shockwave Damage
|
||||||
|
hud-skill-st_shockwave_damage = Increases the damage done by { $boost } %.{ $SP }
|
||||||
|
hud-skill-st_shockwave_unlock_title = Shockwave Unlock
|
||||||
|
hud-skill-st_shockwave_unlock = Unlocks the ability to throw enemies away using fire.{ $SP }
|
||||||
|
hud-skill-st_flamethrower_title = Flamethrower
|
||||||
|
hud-skill-st_flamethrower = Throws fire, cook'em all.
|
||||||
|
hud-skill-st_flame_velocity_title = Flame Velocity
|
||||||
|
hud-skill-st_flame_velocity = Gets the fire there faster, { $boost } % faster.{ $SP }
|
||||||
|
hud-skill-st_flamethrower_range_title = Flamethrower Range
|
||||||
|
hud-skill-st_flamethrower_range = For when the flames just won't reach, they go { $boost } % further.{ $SP }
|
||||||
|
hud-skill-st_energy_drain_title = Energy Drain
|
||||||
|
hud-skill-st_energy_drain = Decreases the rate energy is drained by { $boost } %.{ $SP }
|
||||||
|
hud-skill-st_flamethrower_damage_title = Flamethrower Damage
|
||||||
|
hud-skill-st_flamethrower_damage = Increases damage by { $boost } %.{ $SP }
|
||||||
|
hud-skill-st_explosion_radius_title = Explosion Radius
|
||||||
|
hud-skill-st_explosion_radius = Bigger is better, increases explosion radius by { $boost } %.{ $SP }
|
||||||
|
hud-skill-st_energy_regen_title = Energy Regen
|
||||||
|
hud-skill-st_energy_regen = Increases energy gain by { $boost } %.{ $SP }
|
||||||
|
hud-skill-st_fireball_title = Fireball
|
||||||
|
hud-skill-st_fireball = Shoots a fireball that explodes on impact.
|
||||||
|
hud-skill-st_damage_title = Damage
|
||||||
|
hud-skill-st_damage = Increases damage by { $boost } %.{ $SP }
|
||||||
|
hud-skill-bow_projectile_speed_title = Projectile Speed
|
||||||
|
hud-skill-bow_projectile_speed = Allows you to shoot arrows further, faster, by { $boost } %.{ $SP }
|
||||||
|
hud-skill-bow_charged_title = Charged Shoot
|
||||||
|
hud-skill-bow_charged = Because you waited longer.
|
||||||
|
hud-skill-bow_charged_damage_title = Charged Damage
|
||||||
|
hud-skill-bow_charged_damage = Increases damage by { $boost } %.{ $SP }
|
||||||
|
hud-skill-bow_charged_energy_regen_title = Charged Regen
|
||||||
|
hud-skill-bow_charged_energy_regen = Increases energy recovery by { $boost } %.{ $SP }
|
||||||
|
hud-skill-bow_charged_knockback_title = Charged Knockback
|
||||||
|
hud-skill-bow_charged_knockback = Knock enemies further back by { $boost } %.{ $SP }
|
||||||
|
hud-skill-bow_charged_speed_title = Charged Speed
|
||||||
|
hud-skill-bow_charged_speed = Increases the rate that you charge the attack by { $boost } %.{ $SP }
|
||||||
|
hud-skill-bow_charged_move_title = Charged Move Speed
|
||||||
|
hud-skill-bow_charged_move = Increases how fast you can shuffle while charging the attack by { $boost } %.{ $SP }
|
||||||
|
hud-skill-bow_repeater_title = Repeater
|
||||||
|
hud-skill-bow_repeater = Shoots faster the longer you fire for.
|
||||||
|
hud-skill-bow_repeater_damage_title = Repeater Damage
|
||||||
|
hud-skill-bow_repeater_damage = Increases the damage done by { $boost } %.{ $SP }
|
||||||
|
hud-skill-bow_repeater_cost_title = Repeater Cost
|
||||||
|
hud-skill-bow_repeater_cost = Decreases the energy cost to become a repeater by { $boost } %.{ $SP }
|
||||||
|
hud-skill-bow_repeater_speed_title = Repeater Speed
|
||||||
|
hud-skill-bow_repeater_speed = Increases the rate at which you fire arrows by { $boost } %.{ $SP }
|
||||||
|
hud-skill-bow_shotgun_unlock_title = Unlocks Shotgun
|
||||||
|
hud-skill-bow_shotgun_unlock = Unlocks ability to fire multiple arrows at once.{ $SP }
|
||||||
|
hud-skill-bow_shotgun_damage_title = Shotgun Damage
|
||||||
|
hud-skill-bow_shotgun_damage = Increases the damage done by { $boost } %.{ $SP }
|
||||||
|
hud-skill-bow_shotgun_cost_title = Shotgun Cost
|
||||||
|
hud-skill-bow_shotgun_cost = Decreases the cost of shotgun by { $boost } %.{ $SP }
|
||||||
|
hud-skill-bow_shotgun_arrow_count_title = Shotgun Arrows
|
||||||
|
hud-skill-bow_shotgun_arrow_count = Increases the number of arrows in the burst by { $boost }.{ $SP }
|
||||||
|
hud-skill-bow_shotgun_spread_title = Shotgun Spread
|
||||||
|
hud-skill-bow_shotgun_spread = Decreases the spread of the arrows by { $boost } %.{ $SP }
|
||||||
|
hud-skill-mining_title = Mining
|
||||||
|
hud-skill-pick_strike_title = Pickaxe Strike
|
||||||
|
hud-skill-pick_strike = Hit rocks with the pickaxe to gain ore, gems and experience.
|
||||||
|
hud-skill-pick_strike_speed_title = Pickaxe Strike Speed
|
||||||
|
hud-skill-pick_strike_speed = Mine rocks faster.{ $SP }
|
||||||
|
hud-skill-pick_strike_oregain_title = Pickaxe Strike Ore Yield
|
||||||
|
hud-skill-pick_strike_oregain = Chance to gain extra ore ({ $boost } % per level).{ $SP }
|
||||||
|
hud-skill-pick_strike_gemgain_title = Pickaxe Strike Gem Yield
|
||||||
|
hud-skill-pick_strike_gemgain = Chance to gain extra gems ({ $boost } % per level).{ $SP }
|
||||||
|
|
||||||
|
## Skill tree error dialog
|
||||||
|
hud-skill-persistence-hash_mismatch = There was a difference detected in one of your skill groups since you last played.
|
||||||
|
hud-skill-persistence-deserialization_failure = There was a error in loading some of your skills from the database.
|
||||||
|
hud-skill-persistence-spent_experience_missing = The amount of free experience you had in one of your skill groups differed from when you last played.
|
||||||
|
hud-skill-persistence-skills_unlock_failed = Your skills were not able to be obtained in the same order you acquired them. Prerequisites or costs may have changed.
|
||||||
|
hud-skill-persistence-common_message = Some of your skill points have been reset. You will need to reassign them.
|
15
assets/voxygen/i18n/en/hud/social.ftl
Normal file
15
assets/voxygen/i18n/en/hud/social.ftl
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
hud-social = Players
|
||||||
|
hud-social-online = Online:
|
||||||
|
hud-social-friends = Friends
|
||||||
|
hud-social-not_yet_available = Not yet available
|
||||||
|
hud-social-faction = Faction
|
||||||
|
hud-social-play_online_fmt =
|
||||||
|
{ $nb_player ->
|
||||||
|
[1] { $nb_player } player online
|
||||||
|
*[other] { $nb_player } players online
|
||||||
|
}
|
||||||
|
|
||||||
|
hud-social-name = Name
|
||||||
|
hud-social-level = Level
|
||||||
|
hud-social-zone = Zone
|
||||||
|
hud-social-account = Account
|
165
assets/voxygen/i18n/en/hud/subtitles.ftl
Normal file
165
assets/voxygen/i18n/en/hud/subtitles.ftl
Normal file
@ -0,0 +1,165 @@
|
|||||||
|
subtitle-campfire = Campfire crackling
|
||||||
|
subtitle-bird_call = Birds singing
|
||||||
|
subtitle-bees = Bees buzzing
|
||||||
|
subtitle-owl = Owl hooting
|
||||||
|
subtitle-running_water = Water bubbling
|
||||||
|
subtitle-lavapool = Lava pool
|
||||||
|
subtitle-lightning = Thunder
|
||||||
|
subtitle-portal-activated = Portal Activated
|
||||||
|
subtitle-portal-teleported = Teleported via portal
|
||||||
|
|
||||||
|
subtitle-footsteps_grass = Walking on grass
|
||||||
|
subtitle-footsteps_earth = Walking on dirt
|
||||||
|
subtitle-footsteps_rock = Walking on rock
|
||||||
|
subtitle-footsteps_snow = Walking on snow
|
||||||
|
subtitle-pickup_item = Item picked up
|
||||||
|
subtitle-pickup_failed = Pickup failed
|
||||||
|
|
||||||
|
subtitle-glider_open = Glider equipped
|
||||||
|
subtitle-glider_close = Glider unequipped
|
||||||
|
subtitle-glide = Gliding
|
||||||
|
subtitle-roll = Rolling
|
||||||
|
subtitle-swim = Swimming
|
||||||
|
subtitle-climb = Climbing
|
||||||
|
subtitle-damage = Damage
|
||||||
|
subtitle-death = Death
|
||||||
|
|
||||||
|
subtitle-wield_bow = Bow equipped
|
||||||
|
subtitle-unwield_bow = Bow unequipped
|
||||||
|
subtitle-pickup_bow = Bow picked up
|
||||||
|
|
||||||
|
subtitle-wield_sword = Sword equipped
|
||||||
|
subtitle-unwield_sword = Sword unequipped
|
||||||
|
subtitle-sword_attack = Sword swung
|
||||||
|
subtitle-pickup_sword = Sword picked up
|
||||||
|
|
||||||
|
subtitle-wield_axe = Axe equipped
|
||||||
|
subtitle-unwield_axe = Axe unequipped
|
||||||
|
subtitle-axe_attack = Axe swung
|
||||||
|
subtitle-pickup_axe = Axe picked up
|
||||||
|
|
||||||
|
subtitle-wield_hammer = Hammer equipped
|
||||||
|
subtitle-unwield_hammer = Hammer unequipped
|
||||||
|
subtitle-hammer_attack = Hammer swung
|
||||||
|
subtitle-pickup_hammer = Hammer picked up
|
||||||
|
|
||||||
|
subtitle-wield_staff = Staff equipped
|
||||||
|
subtitle-unwield_staff = Staff unequipped
|
||||||
|
subtitle-fire_shot = Staff fired
|
||||||
|
subtitle-staff_attack = Staff fired
|
||||||
|
subtitle-pickup_staff = Staff picked up
|
||||||
|
|
||||||
|
subtitle-wield_sceptre = Sceptre equipped
|
||||||
|
subtitle-unwield_sceptre = Sceptre unequipped
|
||||||
|
subtitle-sceptre_heal = Sceptre heal aura
|
||||||
|
subtitle-pickup_sceptre = Sceptre picked up
|
||||||
|
|
||||||
|
subtitle-wield_dagger = Dagger equipped
|
||||||
|
subtitle-uwield_dagger = Dagger unequipped
|
||||||
|
subtitle-dagger_attack = Dagger swung
|
||||||
|
subtitle-pickup_dagger = Dagger picked up
|
||||||
|
|
||||||
|
subtitle-wield_shield = Shield equipped
|
||||||
|
subtitle-unwield_shield = Shield unequipped
|
||||||
|
subtitle-shield_attack = Shield pushed
|
||||||
|
subtitle-pickup_shield = Shield picked up
|
||||||
|
|
||||||
|
subtitle-pickup_pick = Pickaxe picked up
|
||||||
|
subtitle-pickup_gemstone = Gemstone picked up
|
||||||
|
|
||||||
|
subtitle-instrument_organ = Organ playing
|
||||||
|
|
||||||
|
subtitle-wield_instrument = Instrument equipped
|
||||||
|
subtitle-unwield_instrument = Instrument unequipped
|
||||||
|
subtitle-instrument_double_bass = Double Bass playing
|
||||||
|
subtitle-instrument_flute = Flute playing
|
||||||
|
subtitle-instrument_glass_flute = Glass Flute playing
|
||||||
|
subtitle-instrument_lyre = Lyre playing
|
||||||
|
subtitle-instrument_icy_talharpa = Icy Talharpa playing
|
||||||
|
subtitle-instrument_kalimba = Kalimba playing
|
||||||
|
subtitle-instrument_melodica = Melodica playing
|
||||||
|
subtitle-instrument_lute = Lute playing
|
||||||
|
subtitle-instrument_steeldrum = Steeldrum playing
|
||||||
|
subtitle-instrument_shamisen = Shamisen playing
|
||||||
|
subtitle-instrument_sitar = Sitar playing
|
||||||
|
subtitle-instrument_guitar = Guitar playing
|
||||||
|
subtitle-instrument_dark_guitar = Dark Guitar playing
|
||||||
|
subtitle-instrument_washboard = Washboard playing
|
||||||
|
subtitle-instrument_wildskin_drum = Wildskin Drum playing
|
||||||
|
subtitle-pickup_instrument = Pickup instrument
|
||||||
|
|
||||||
|
subtitle-explosion = Explosion
|
||||||
|
subtitle-surprise_egg = Divine Sound
|
||||||
|
|
||||||
|
subtitle-arrow_shot = Arrow released
|
||||||
|
subtitle-arrow_miss = Arrow miss
|
||||||
|
subtitle-arrow_hit = Arrow hit
|
||||||
|
subtitle-skill_point = Skill Point gained
|
||||||
|
subtitle-sceptre_beam = Sceptre beam
|
||||||
|
subtitle-flame_thrower = Flame thrower
|
||||||
|
subtitle-break_block = Block destroyed
|
||||||
|
subtitle-attack_blocked = Attack blocked
|
||||||
|
subtitle-parry = Parried
|
||||||
|
subtitle-interrupted = Interrupted
|
||||||
|
subtitle-stunned = Stunned
|
||||||
|
subtitle-dazed = Dazed
|
||||||
|
subtitle-knocked_down = Knocked down
|
||||||
|
|
||||||
|
subtitle-attack-ground_slam = Ground slam
|
||||||
|
subtitle-attack-laser_beam = Laser beam
|
||||||
|
subtitle-attack-cyclops_charge = Cyclops charge
|
||||||
|
subtitle-attack-fuse_charge = Fuse sizzling
|
||||||
|
subtitle-giga_roar = Frost gigas roar
|
||||||
|
subtitle-deep_laugh = Deep Laugh
|
||||||
|
subtitle-bleep = Beep Bleep
|
||||||
|
subtitle-attack-flash_freeze = Flash freeze
|
||||||
|
subtitle-attack-icy_spikes = Icy spikes
|
||||||
|
subtitle-attack-ice_crack = Ice crack
|
||||||
|
subtitle-attack-steam = Steam
|
||||||
|
subtitle-attack-shovel = Shovel digging
|
||||||
|
subtitle-attack-from-the-ashes = Heal Sound
|
||||||
|
|
||||||
|
subtitle-consume_potion = Drinking potion
|
||||||
|
subtitle-consume_apple = Eating apple
|
||||||
|
subtitle-consume_cheese = Eating cheese
|
||||||
|
subtitle-consume_food = Eating
|
||||||
|
subtitle-consume_liquid = Drinking
|
||||||
|
|
||||||
|
subtitle-utterance-alligator-angry = Alligator hissing
|
||||||
|
subtitle-utterance-antelope-angry = Antelope snorting
|
||||||
|
subtitle-utterance-biped_large-angry = Heavy grunting
|
||||||
|
subtitle-utterance-bird-angry = Bird screeching
|
||||||
|
subtitle-utterance-adlet-angry = Adlet barking
|
||||||
|
subtitle-utterance-pig-angry = Pig grunting
|
||||||
|
subtitle-utterance-reptile-angry = Reptile hissing
|
||||||
|
subtitle-utterance-sea_crocodile-angry = Sea Crocodile hissing
|
||||||
|
subtitle-utterance-saurok-angry = Saurok hissing
|
||||||
|
subtitle-utterance-cat-calm = Cat meowing
|
||||||
|
subtitle-utterance-cow-calm = Cow mooing
|
||||||
|
subtitle-utterance-fungome-calm = Fungome squeaking
|
||||||
|
subtitle-utterance-goat-calm = Goat bleating
|
||||||
|
subtitle-utterance-pig-calm = Pig oinking
|
||||||
|
subtitle-utterance-sheep-calm = Sheep bleating
|
||||||
|
subtitle-utterance-truffler-calm = Truffler oinking
|
||||||
|
subtitle-utterance-human-greeting = Greeting
|
||||||
|
subtitle-utterance-adlet-hurt = Adlet whining
|
||||||
|
subtitle-utterance-antelope-hurt = Antelope crying
|
||||||
|
subtitle-utterance-biped_large-hurt = Heavy hurting
|
||||||
|
subtitle-utterance-human-hurt = Human hurting
|
||||||
|
subtitle-utterance-lion-hurt = Lion growling
|
||||||
|
subtitle-utterance-mandroga-hurt = Mandroga screaming
|
||||||
|
subtitle-utterance-maneater-hurt = Maneater burping
|
||||||
|
subtitle-utterance-marlin-hurt = Marlin hurting
|
||||||
|
subtitle-utterance-mindflayer-hurt = Mindflayer hurting
|
||||||
|
subtitle-utterance-dagon-hurt = Dagon hurting
|
||||||
|
subtitle-utterance-asp-angry = Asp hissing
|
||||||
|
subtitle-utterance-asp-calm = Asp croaking
|
||||||
|
subtitle-utterance-asp-hurt = Asp hurting
|
||||||
|
subtitle-utterance-wendigo-angry = Wendigo screaming
|
||||||
|
subtitle-utterance-wendigo-calm = Wendigo mumbling
|
||||||
|
subtitle-utterance-wolf-angry = Wolf growling
|
||||||
|
subtitle-utterance-wolf-hurt = Wolf whining
|
||||||
|
subtitle-utterance-wyvern-angry = Wyvern roaring
|
||||||
|
subtitle-utterance-wyvern-hurt = Wyvern hurting
|
||||||
|
subtitle-utterance-phoenix-angry = Phoenix screaming
|
||||||
|
subtitle-utterance-phoenix-hurt = Phoenix hurting
|
32
assets/voxygen/i18n/en/hud/trade.ftl
Normal file
32
assets/voxygen/i18n/en/hud/trade.ftl
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
hud-trade-trade_window = Trade
|
||||||
|
hud-trade-phase1_description =
|
||||||
|
Drag the items you want to trade
|
||||||
|
into the corresponding area.
|
||||||
|
hud-trade-phase2_description =
|
||||||
|
The trade is now locked to give you
|
||||||
|
time to review it.
|
||||||
|
hud-trade-phase3_description = Trade is being processed.
|
||||||
|
hud-trade-persons_offer = Offer from { $playername }
|
||||||
|
hud-trade-has_accepted =
|
||||||
|
{ $playername }
|
||||||
|
has accepted
|
||||||
|
hud-trade-accept = Accept
|
||||||
|
hud-trade-decline = Decline
|
||||||
|
hud-trade-invite_sent = Trade request sent to { $playername }.
|
||||||
|
hud-trade-result-completed = Trade completed successfully.
|
||||||
|
hud-trade-result-declined = Trade declined.
|
||||||
|
hud-trade-result-nospace = Not enough space to complete the trade.
|
||||||
|
hud-trade-buy = Buy Price: { $coin_num ->
|
||||||
|
[1] one coin
|
||||||
|
*[other] { $coin_formatted } coins
|
||||||
|
}
|
||||||
|
hud-trade-sell = Sell Price: { $coin_num ->
|
||||||
|
[1] one coin
|
||||||
|
*[other] { $coin_formatted } coins
|
||||||
|
}
|
||||||
|
hud-trade-tooltip_hint_1 = <Shift-Click to Add/Remove from trade.>
|
||||||
|
hud-trade-tooltip_hint_2 = <Ctrl-Click to Auto-Balance with this.>
|
||||||
|
hud-trade-your_offer = Your offer
|
||||||
|
hud-trade-their_offer = Their offer
|
||||||
|
hud-trade-amount_input = Select an item
|
||||||
|
hud-confirm-trade-for-nothing = Really give away these items in exchange for nothing?
|
56
assets/voxygen/i18n/en/item/admin.ftl
Normal file
56
assets/voxygen/i18n/en/item/admin.ftl
Normal file
@ -0,0 +1,56 @@
|
|||||||
|
armor-tabard_admin = Admin's Tabard
|
||||||
|
.desc = With great power comes great responsibility.
|
||||||
|
|
||||||
|
armor-misc-back-admin = Admin's Cape
|
||||||
|
.desc =
|
||||||
|
With great power comes
|
||||||
|
great responsibility.
|
||||||
|
|
||||||
|
armor-tabard-admin_tabard = Admin's Tabard
|
||||||
|
.desc =
|
||||||
|
With great power comes
|
||||||
|
great responsibility.
|
||||||
|
|
||||||
|
armor-misc-back-admin_back = Admin's Cape
|
||||||
|
.desc =
|
||||||
|
With great power comes
|
||||||
|
great responsibility.
|
||||||
|
|
||||||
|
armor-misc-bag-admin_black_hole = Admin's Black Hole
|
||||||
|
.desc = They say it will fit anything.
|
||||||
|
|
||||||
|
armor-velorite-back = Velorite Admin Cape
|
||||||
|
.desc = Where did I put my banhammer again?
|
||||||
|
|
||||||
|
armor-velorite-belt = Velorite Belt
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
armor-velorite-boots = Velorite Boots
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
armor-velorite-chest = Velorite Chest
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
armor-velorite-hands = Velorite Gloves
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
armor-velorite-legs = Velorite Skirt
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
armor-velorite-shoulder = Velorite Mantle
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
object-item_cheese = Golden Cheese
|
||||||
|
.desc = They say gods eat it to get eternal youth.
|
||||||
|
|
||||||
|
weapon-tool-broom_belzeshrub_purple = Belzeshrub the Broom-God
|
||||||
|
.desc = You can hear him giggle whenever you hit the ground a bit too hard...
|
||||||
|
|
||||||
|
weapon-sword-frost-admin_sword = Admin Greatsword
|
||||||
|
.desc = Shouldn't this be a hammer?
|
||||||
|
|
||||||
|
weapon-bow-velorite-debug = Admin Velorite Bow
|
||||||
|
.desc = Infused with Velorite power.
|
||||||
|
|
||||||
|
other-glider-vroom-debug = Vroom Glider
|
||||||
|
.desc = goes brrr
|
854
assets/voxygen/i18n/en/item/armor/armor.ftl
Normal file
854
assets/voxygen/i18n/en/item/armor/armor.ftl
Normal file
@ -0,0 +1,854 @@
|
|||||||
|
armor-hide-carapace-back = Carapace Cape
|
||||||
|
.desc = Made from the shell that once shielded a beast.
|
||||||
|
|
||||||
|
armor-hide-carapace-belt = Carapace Belt
|
||||||
|
.desc = Made from the shell that once shielded a beast.
|
||||||
|
|
||||||
|
armor-hide-carapace-chest = Carapace Cuirass
|
||||||
|
.desc = Made from the shell that once shielded a beast.
|
||||||
|
|
||||||
|
armor-hide-carapace-foot = Carapace Treads
|
||||||
|
.desc = Made from the shell that once shielded a beast.
|
||||||
|
|
||||||
|
armor-hide-carapace-hand = Carapace Grips
|
||||||
|
.desc = Made from the shell that once shielded a beast.
|
||||||
|
|
||||||
|
armor-hide-carapace-pants = Carapace Leggings
|
||||||
|
.desc = Made from the shell that once shielded a beast.
|
||||||
|
|
||||||
|
armor-hide-carapace-shoulder = Carapace Shoulderpads
|
||||||
|
.desc = Made from the shell that once shielded a beast.
|
||||||
|
|
||||||
|
armor-hide-primal-back = Primal Cape
|
||||||
|
.desc = Smithed from hide tougher than steel.
|
||||||
|
|
||||||
|
armor-hide-primal-belt = Primal Sash
|
||||||
|
.desc = Smithed from hide tougher than steel.
|
||||||
|
|
||||||
|
armor-hide-primal-chest = Primal Cuirass
|
||||||
|
.desc = Smithed from hide tougher than steel.
|
||||||
|
|
||||||
|
armor-hide-primal-foot = Primal Boots
|
||||||
|
.desc = Smithed from hide tougher than steel.
|
||||||
|
|
||||||
|
armor-hide-primal-hand = Primal Gauntlets
|
||||||
|
.desc = Smithed from hide tougher than steel.
|
||||||
|
|
||||||
|
armor-hide-primal-pants = Primal Legs
|
||||||
|
.desc = Smithed from hide tougher than steel.
|
||||||
|
|
||||||
|
armor-hide-primal-shoulder = Primal Shoulders
|
||||||
|
.desc = Smithed from hide tougher than steel.
|
||||||
|
|
||||||
|
armor-hide-leather-back = Leather Cloak
|
||||||
|
.desc = Swift like the wind.
|
||||||
|
|
||||||
|
armor-hide-leather-belt = Leather Belt
|
||||||
|
.desc = Swift like the wind.
|
||||||
|
|
||||||
|
armor-hide-leather-chest = Leather Chestpiece
|
||||||
|
.desc = Swift like the wind.
|
||||||
|
|
||||||
|
armor-hide-leather-foot = Leather Boots
|
||||||
|
.desc = Swift like the wind.
|
||||||
|
|
||||||
|
armor-hide-leather-hand = Leather Gloves
|
||||||
|
.desc = Swift like the wind.
|
||||||
|
|
||||||
|
armor-misc-head-leather-0 = Leather Cap
|
||||||
|
.desc = Swift like the wind.
|
||||||
|
|
||||||
|
armor-hide-leather-pants = Leather Pants
|
||||||
|
.desc = Swift like the wind.
|
||||||
|
|
||||||
|
armor-hide-leather-shoulder = Leather Shoulderpads
|
||||||
|
.desc = Swift like the wind.
|
||||||
|
|
||||||
|
armor-hide-rawhide-back = Rawhide Cloak
|
||||||
|
.desc = Tightly packed pieces of leather. Light-weight and sturdy!
|
||||||
|
|
||||||
|
armor-hide-rawhide-belt = Rawhide Belt
|
||||||
|
.desc = Tightly packed pieces of leather. Light-weight and sturdy!
|
||||||
|
|
||||||
|
armor-hide-rawhide-chest = Rawhide Chestpiece
|
||||||
|
.desc = Tightly packed pieces of leather. Light-weight and sturdy!
|
||||||
|
|
||||||
|
armor-hide-rawhide-foot = Rawhide Shoes
|
||||||
|
.desc = Tightly packed pieces of leather. Light-weight and sturdy!
|
||||||
|
|
||||||
|
armor-hide-rawhide-hand = Rawhide Bracers
|
||||||
|
.desc = Tightly packed pieces of leather. Light-weight and sturdy!
|
||||||
|
|
||||||
|
armor-hide-rawhide-pants = Rawhide Pants
|
||||||
|
.desc = Tightly packed pieces of leather. Light-weight and sturdy!
|
||||||
|
|
||||||
|
armor-hide-rawhide-shoulder = Rawhide Shoulderpads
|
||||||
|
.desc = Tightly packed pieces of leather. Light-weight and sturdy!
|
||||||
|
|
||||||
|
armor-hide-scale-back = Scale Cape
|
||||||
|
.desc = Each embedded scale provides additional protection.
|
||||||
|
|
||||||
|
armor-hide-scale-belt = Scale Girdle
|
||||||
|
.desc = Each embedded scale provides additional protection.
|
||||||
|
|
||||||
|
armor-hide-scale-chest = Scale Chestpiece
|
||||||
|
.desc = Each embedded scale provides additional protection.
|
||||||
|
|
||||||
|
armor-hide-scale-foot = Scale Sabatons
|
||||||
|
.desc = Each embedded scale provides additional protection.
|
||||||
|
|
||||||
|
armor-hide-scale-hand = Scale Fists
|
||||||
|
.desc = Each embedded scale provides additional protection.
|
||||||
|
|
||||||
|
armor-hide-scale-pants = Scale Leggings
|
||||||
|
.desc = Each embedded scale provides additional protection.
|
||||||
|
|
||||||
|
armor-hide-scale-shoulder = Scale Shoulderguards
|
||||||
|
.desc = Each embedded scale provides additional protection.
|
||||||
|
|
||||||
|
armor-hide-dragonscale-back = Dragonscale Cape
|
||||||
|
.desc = Crafted from the scales of a legendary creature, power can be felt pulsing through it.
|
||||||
|
|
||||||
|
armor-hide-dragonscale-belt = Dragonscale Sash
|
||||||
|
.desc = Crafted from the scales of a legendary creature, power can be felt pulsing through it.
|
||||||
|
|
||||||
|
armor-hide-dragonscale-chest = Dragonscale Chestplate
|
||||||
|
.desc = Crafted from the scales of a legendary creature, power can be felt pulsing through it.
|
||||||
|
|
||||||
|
armor-hide-dragonscale-foot = Dragonscale Spurs
|
||||||
|
.desc = Crafted from the scales of a legendary creature, power can be felt pulsing through it.
|
||||||
|
|
||||||
|
armor-hide-dragonscale-hand = Dragonscale Gloves
|
||||||
|
.desc = Crafted from the scales of a legendary creature, power can be felt pulsing through it.
|
||||||
|
|
||||||
|
armor-hide-dragonscale-pants = Dragonscale Leggings
|
||||||
|
.desc = Crafted from the scales of a legendary creature, power can be felt pulsing through it.
|
||||||
|
|
||||||
|
armor-hide-dragonscale-shoulder = Dragonscale Mantle
|
||||||
|
.desc = Crafted from the scales of a legendary creature, power can be felt pulsing through it.
|
||||||
|
|
||||||
|
armor-cloth_blue-belt = Blue Linen Belt
|
||||||
|
.desc = A stylish rough fabric belt, dyed blue.
|
||||||
|
|
||||||
|
armor-cloth_blue-chest = Blue Linen Chest
|
||||||
|
.desc = A stylish rough fabric surcoat, dyed blue.
|
||||||
|
|
||||||
|
armor-cloth_blue-foot = Blue Linen Boots
|
||||||
|
.desc = Cobbled rough fabric boots, dyed blue.
|
||||||
|
|
||||||
|
armor-cloth_blue-hand = Blue Linen Wrists
|
||||||
|
.desc = Rough cloth bracelets provide a stylish fashion statement, dyed blue.
|
||||||
|
|
||||||
|
armor-cloth_blue-pants = Blue Linen Skirt
|
||||||
|
.desc = A stylish, rough fabric skirt, dyed blue.
|
||||||
|
|
||||||
|
armor-cloth_blue-shoulder_0 = Blue Linen Coat
|
||||||
|
.desc = A rough fabric coat, dyed blue.
|
||||||
|
|
||||||
|
armor-cloth_blue-shoulder_1 = Blue Cloth Pads
|
||||||
|
.desc = Simple shoulderpads made from blue cloth.
|
||||||
|
|
||||||
|
armor-boreal-back = Boreal Cloak
|
||||||
|
.desc = Thick yet surprisingly cold.
|
||||||
|
|
||||||
|
armor-boreal-belt = Boreal Belt
|
||||||
|
.desc = It's cold.
|
||||||
|
|
||||||
|
armor-boreal-chest = Boreal Chestplate
|
||||||
|
.desc = So frigid that you can feel it in your heart.
|
||||||
|
|
||||||
|
armor-boreal-foot = Boreal Wrappings
|
||||||
|
.desc = The blistering cold makes it hard to move.
|
||||||
|
|
||||||
|
armor-boreal-hand = Boreal Gauntlets
|
||||||
|
.desc = Colder than the touch of death.
|
||||||
|
|
||||||
|
armor-boreal-pants = Boreal Tunic
|
||||||
|
.desc = Colder than the climate it protects you from.
|
||||||
|
|
||||||
|
armor-boreal-shoulder = Boreal Spaulders
|
||||||
|
.desc = As though the icy grip of death touches your shoulder.
|
||||||
|
|
||||||
|
armor-brinestone-back = Brinestone Cloak
|
||||||
|
.desc = It's not weak.
|
||||||
|
|
||||||
|
armor-brinestone-belt = Brinestone Belt
|
||||||
|
.desc = Ties it together.
|
||||||
|
|
||||||
|
armor-brinestone-chest = Brinestone Chestplate
|
||||||
|
.desc = Hard to pierce.
|
||||||
|
|
||||||
|
armor-brinestone-crown = Brinestone Crown
|
||||||
|
.desc = Makes you look taller.
|
||||||
|
|
||||||
|
armor-brinestone-foot = Brinestone Boots
|
||||||
|
.desc = Not very comfortable.
|
||||||
|
|
||||||
|
armor-brinestone-hand = Brinestone Gauntlets
|
||||||
|
.desc = Hits like a rock.
|
||||||
|
|
||||||
|
armor-brinestone-pants = Brinestone Pants
|
||||||
|
.desc = Do not tumble.
|
||||||
|
|
||||||
|
armor-brinestone-shoulder = Brinestone Pads
|
||||||
|
.desc = Almost too heavy.
|
||||||
|
|
||||||
|
armor-misc-foot-cloth_sandal = Worn out Sandals
|
||||||
|
.desc = Loyal companions, though they don't look like they can go much further.
|
||||||
|
|
||||||
|
armor-misc-neck-abyssal_gorget = Abyssal Gorget
|
||||||
|
.desc = Harnessed vigour of the tides.
|
||||||
|
|
||||||
|
armor-misc-neck-amethyst = Amethyst Necklace
|
||||||
|
.desc = A tin necklace lined with amethyst gems.
|
||||||
|
|
||||||
|
armor-misc-neck-ankh_of_life = Ankh of Life
|
||||||
|
.desc = A unique necklace of unkown origin... You can feel the power flowing through it.
|
||||||
|
|
||||||
|
armor-misc-neck-carcanet_of_wrath = Carcanet of Wrath
|
||||||
|
.desc = A necklace that gives even the most feeble beings immense amounts of power.
|
||||||
|
|
||||||
|
armor-misc-neck-diamond = Diamond Necklace
|
||||||
|
.desc = An expensive gold necklace, ornate with exquisite diamonds.
|
||||||
|
|
||||||
|
armor-misc-neck-emerald = Emerald Necklace
|
||||||
|
.desc = A cobalt necklace, bearing beautiful emerald gems.
|
||||||
|
|
||||||
|
armor-misc-neck-fang = Fang Necklace
|
||||||
|
.desc = Only the most savage beings can handle the power of this necklace...
|
||||||
|
|
||||||
|
armor-misc-neck-resilience_gem = Gem of Resilience
|
||||||
|
.desc = Surrounded by a discrete magical glow.
|
||||||
|
|
||||||
|
armor-misc-neck-gold = Gold Necklace
|
||||||
|
.desc = An expensive gold necklace... looks stolen.
|
||||||
|
|
||||||
|
armor-misc-neck-haniwa_talisman = Haniwa Talisman
|
||||||
|
.desc = A talisman depicting a figure of unknown origin.
|
||||||
|
|
||||||
|
armor-misc-neck-honeycomb_pendant = Honeycomb Pendant
|
||||||
|
.desc = This necklace is always spewing out honey...
|
||||||
|
|
||||||
|
armor-misc-neck-pendant_of_protection = Pendant of Protection
|
||||||
|
.desc = You feel some sort of presence keeping you safe...
|
||||||
|
|
||||||
|
armor-misc-neck-ruby = Ruby Necklace
|
||||||
|
.desc = An ornate silver necklace, embedded with beautiful rubies.
|
||||||
|
|
||||||
|
armor-misc-neck-sapphire = Sapphire Necklace
|
||||||
|
.desc = A sturdy iron necklace, with polished sapphire gems embedded into it.
|
||||||
|
|
||||||
|
armor-misc-neck-scratched = Scratched Necklace
|
||||||
|
.desc = A shoddy necklace with a string about to snap...
|
||||||
|
|
||||||
|
armor-misc-neck-shell = Seashell Necklace
|
||||||
|
.desc = Contains the guardian aura of the ocean.
|
||||||
|
|
||||||
|
armor-misc-neck-topaz = Topaz Necklace
|
||||||
|
.desc = A copper necklace, with topaz embedded in the center.
|
||||||
|
|
||||||
|
armor-misc-head-bamboo_twig = Bamboo Twig
|
||||||
|
.desc = A tiny stray shoot from a larger bamboo shaft.
|
||||||
|
|
||||||
|
armor-misc-head-bear_bonnet = Bear Bonnet
|
||||||
|
.desc = Wearing the guise of a ferocious bear, its fury becomes your own.
|
||||||
|
|
||||||
|
armor-misc-head-boreal_warhelm = Boreal Warhelmet
|
||||||
|
.desc = I wonder where it's pointing...
|
||||||
|
|
||||||
|
armor-misc-head-crown = Crown
|
||||||
|
.desc = A crown fit for royal stature.
|
||||||
|
|
||||||
|
armor-misc-head-facegourd = Facegourd
|
||||||
|
.desc = Pumpkin Head.
|
||||||
|
|
||||||
|
armor-misc-head-gnarling_mask = Chieftain Mask
|
||||||
|
.desc = It smells like burned wood.
|
||||||
|
|
||||||
|
armor-misc-head-helmet = Helmet
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
armor-misc-head-hog_hood = Hog Hood
|
||||||
|
.desc = Wear the guise of a great swine now felled, so that you may honor its sacrifice.
|
||||||
|
|
||||||
|
armor-misc-head-hood = Hood
|
||||||
|
.desc = Become one with the treetops.
|
||||||
|
|
||||||
|
armor-misc-head-hood_dark = Dark Hood
|
||||||
|
.desc = Tis a bit thicker.
|
||||||
|
|
||||||
|
armor-misc-head-howl_cowl = Howl Cowl
|
||||||
|
.desc = Wearing the guise of a fearsome wolf befits a fearsome hunter.
|
||||||
|
|
||||||
|
armor-misc-head-mitre = Mitre
|
||||||
|
.desc = Calls strength down from above.
|
||||||
|
|
||||||
|
armor-misc-head-spikeguard = Spiked Crown
|
||||||
|
.desc = Resembling some sort of thorny crown.
|
||||||
|
|
||||||
|
armor-misc-head-straw = Straw Hat
|
||||||
|
.desc = Often times worn by villagers. It's simple and stylish!
|
||||||
|
|
||||||
|
armor-misc-head-wanderers_hat = Wanderer's Hat
|
||||||
|
.desc = The perfect headwear for those who feel at home on the highways and byways of Veloren.
|
||||||
|
|
||||||
|
armor-misc-head-winged_coronet = Winged Coronet
|
||||||
|
.desc = You feel more connected with nature.
|
||||||
|
|
||||||
|
armor-misc-head-bandana-red = Red Bandana
|
||||||
|
.desc = Very sneaky, but also, bright red.
|
||||||
|
|
||||||
|
armor-misc-head-bandana-thief = Thief Bandana
|
||||||
|
.desc = Common bandit's mask.
|
||||||
|
|
||||||
|
armor-misc-head-hare_hat = Hare Hat
|
||||||
|
.desc = Easter Special
|
||||||
|
|
||||||
|
armor-misc-head-cat_capuche = Cat Capuche
|
||||||
|
.desc = April Fools Special
|
||||||
|
|
||||||
|
armor-misc-pants-grayscale = Hunting Pants
|
||||||
|
.desc = Crafted from soft, supple leather.
|
||||||
|
|
||||||
|
armor-misc-pants-worker_blue = Blue Worker Pants
|
||||||
|
.desc = Resilient and reliable.
|
||||||
|
|
||||||
|
armor-misc-pants-worker_brown = Comfortable Worker Pants
|
||||||
|
.desc = Resilient and reliable.
|
||||||
|
|
||||||
|
armor-misc-shoulder-iron_spikes = Iron Spiked Pauldrons
|
||||||
|
.desc = The heavy, rough iron plate has an interlocking spikes shoved through several slots in the center to dissuade attackers.
|
||||||
|
|
||||||
|
armor-misc-shoulder-leather_iron_0 = Iron and Leather Spaulders
|
||||||
|
.desc = Leather shoulders decorated with heavy iron hooks provide protection to the wearer.
|
||||||
|
|
||||||
|
armor-misc-shoulder-leather_iron_1 = Iron and Leather Spaulders
|
||||||
|
.desc = Leather inset with heavy iron spikes provide solid protection to the wearer.
|
||||||
|
|
||||||
|
armor-misc-shoulder-leather_iron_2 = Iron and Leather Spaulders
|
||||||
|
.desc = Leather inset with heavy iron bands provide protection to the wearer.
|
||||||
|
|
||||||
|
armor-misc-shoulder-leather_iron_3 = Iron and Leather Spaulders
|
||||||
|
.desc = Leather inset with iron fragments provide protection to the wearer.
|
||||||
|
|
||||||
|
armor-misc-shoulder-leather_strip = Leather Strips
|
||||||
|
.desc = Tanned animal hide strips formed into loose shoulder pads.
|
||||||
|
|
||||||
|
armor-misc-chest-worker_green = Green Worker Shirt
|
||||||
|
.desc = Was used by a farmer, until recently.
|
||||||
|
|
||||||
|
armor-misc-chest-shirt_white = Green Worker Shirt
|
||||||
|
.desc = Was used by a farmer, until recently.
|
||||||
|
|
||||||
|
armor-misc-chest-worker_orange_0 = Orange Worker Shirt
|
||||||
|
.desc = Was used by a farmer, until recently.
|
||||||
|
|
||||||
|
armor-misc-chest-worker_orange_1 = Orange Worker Shirt
|
||||||
|
.desc = Was used by a farmer, until recently.
|
||||||
|
|
||||||
|
armor-misc-chest-worker_purple_0 = Purple Worker Shirt
|
||||||
|
.desc = Resilient and reliable.
|
||||||
|
|
||||||
|
armor-misc-chest-worker_purple_1 = Purple Worker Shirt
|
||||||
|
.desc = Was used by a farmer, until recently.
|
||||||
|
|
||||||
|
armor-misc-chest-worker_purp_brown = Purple Worker Shirt
|
||||||
|
.desc = Resilient and reliable.
|
||||||
|
|
||||||
|
armor-misc-chest-worker_red_0 = Red Worker Shirt
|
||||||
|
.desc = Was used by a farmer, until recently.
|
||||||
|
|
||||||
|
armor-misc-chest-worker_red_1 = Red Worker Shirt
|
||||||
|
.desc = Was used by a farmer, until recently.
|
||||||
|
|
||||||
|
armor-misc-chest-worker_yellow_0 = Yellow Worker Shirt
|
||||||
|
.desc = Was used by a farmer, until recently.
|
||||||
|
|
||||||
|
armor-misc-chest-worker_yellow_1 = Yellow Worker Shirt
|
||||||
|
.desc = Was used by a farmer, until recently.
|
||||||
|
|
||||||
|
armor-misc-ring-amethyst = Amethyst Ring
|
||||||
|
.desc = A tin ring with an amethyst gem.
|
||||||
|
|
||||||
|
armor-misc-ring-diamond = Diamond Ring
|
||||||
|
.desc = A gold ring with an expensive diamond.
|
||||||
|
|
||||||
|
armor-misc-ring-emerald = Emerald Ring
|
||||||
|
.desc = A cobalt ring with an emerald gem.
|
||||||
|
|
||||||
|
armor-misc-ring-gold = Gold Ring
|
||||||
|
.desc = A plain gold ring... almost as if it is missing a gem.
|
||||||
|
|
||||||
|
armor-misc-ring-ruby = Ruby Ring
|
||||||
|
.desc = A silver ring with a ruby gem.
|
||||||
|
|
||||||
|
armor-misc-ring-sapphire = Sapphire Ring
|
||||||
|
.desc = An iron ring with a sapphire gem.
|
||||||
|
|
||||||
|
armor-misc-ring-scratched = Scratched Ring
|
||||||
|
.desc = Barely fits your finger.
|
||||||
|
|
||||||
|
armor-misc-ring-topaz = Topaz Ring
|
||||||
|
.desc = A copper ring with a topaz gem.
|
||||||
|
|
||||||
|
armor-misc-ring-abyssal_ring = Abyssal Ring
|
||||||
|
.desc = A pearl ring crudely held together with gold and coral.
|
||||||
|
|
||||||
|
armor-misc-back-backpack-traveler = Traveler's Backpack
|
||||||
|
.desc = Comfortable and with enough capacity, its a hoarder's best friend.
|
||||||
|
|
||||||
|
armor-misc-back-dungeon_purple = Purple Cultist Cape
|
||||||
|
.desc = Smells like dark magic and candles.
|
||||||
|
|
||||||
|
armor-misc-back-short-0 = Short leather Cape
|
||||||
|
.desc = Probably made of the finest leather.
|
||||||
|
|
||||||
|
armor-misc-back-short-1 = Green Blanket
|
||||||
|
.desc = Keeps your shoulders warm.
|
||||||
|
|
||||||
|
armor-savage-back = Savage Cape
|
||||||
|
.desc = Brings the fury of the barbarians.
|
||||||
|
|
||||||
|
armor-savage-belt = Savage Belt
|
||||||
|
.desc = Brings the fury of the barbarians.
|
||||||
|
|
||||||
|
armor-savage-chest = Savage Cuirass
|
||||||
|
.desc = Brings the fury of the barbarians.
|
||||||
|
|
||||||
|
armor-savage-foot = Savage Boots
|
||||||
|
.desc = Brings the fury of the barbarians.
|
||||||
|
|
||||||
|
armor-savage-hand = Savage Gauntlets
|
||||||
|
.desc = Brings the fury of the barbarians.
|
||||||
|
|
||||||
|
armor-savage-pants = Savage Chausses
|
||||||
|
.desc = Brings the fury of the barbarians.
|
||||||
|
|
||||||
|
armor-savage-shoulder = Savage Shoulder Pad
|
||||||
|
.desc = Brings the fury of the barbarians.
|
||||||
|
|
||||||
|
armor-witch-hat = Witch Hat
|
||||||
|
.desc = Draws strength from dark arts.
|
||||||
|
|
||||||
|
armor-pirate-hat = Pirate Hat
|
||||||
|
.desc = It seems like a parrot was perched up here.
|
||||||
|
|
||||||
|
armor-twigsleaves-belt = Leafy Belt
|
||||||
|
.desc = Dried leaves cover over the standard twig belt, providing a slightly different texture.
|
||||||
|
|
||||||
|
armor-twigsleaves-chest = Leafy Shirt
|
||||||
|
.desc = Leaves cover the magically imbued twig shirt, providing a more natural appearance.
|
||||||
|
|
||||||
|
armor-twigsleaves-foot = Leafy Boots
|
||||||
|
.desc = Leaves cover the magically entwined twigs to provide simple protection from the elements.
|
||||||
|
|
||||||
|
armor-twigsleaves-hand = Leafy Wraps
|
||||||
|
.desc = Leaves help hide the magic-interlocking twigs, and provide mild protection from the elements.
|
||||||
|
|
||||||
|
armor-twigsleaves-pants = Leafy Pants
|
||||||
|
.desc = Leaves cover the magically imbued chainmail twigs, providing protection from the elements.
|
||||||
|
|
||||||
|
armor-twigsleaves-shoulder = Leafy Shoulders
|
||||||
|
.desc = Leaves cover over the twigs to provide better protection from the elements.
|
||||||
|
|
||||||
|
armor-twigsflowers-belt = Flowery Belt
|
||||||
|
.desc = Magically imbued twigs, held together with a flower intertwining its stem to hold the belt together.
|
||||||
|
|
||||||
|
armor-twigsflowers-chest = Flowery Shirt
|
||||||
|
.desc = Magically imbued twigs decorated with flowers and their stems, letting others know your intentions of peace and love.
|
||||||
|
|
||||||
|
armor-twigsflowers-foot = Flowery Boots
|
||||||
|
.desc = Woven and magically imbued, these boots of twigs and flowers provide simple protection and peace to the wearer.
|
||||||
|
|
||||||
|
armor-twigsflowers-hand = Flowery Wraps
|
||||||
|
.desc = Wrapped and intertwined twigs held together with magic and flowers with their stems, providing peace and protection for the wearer.
|
||||||
|
|
||||||
|
armor-twigsflowers-pants = Flowery Pants
|
||||||
|
.desc = Chainmail woven twigs enhanced with flower stems to provide protection and peace.
|
||||||
|
|
||||||
|
armor-twigsflowers-shoulder = Flowery Shoulders
|
||||||
|
.desc = Flowers join the tied twigs to provide protection and peace to the wearer.
|
||||||
|
|
||||||
|
armor-leather_plate-belt = Leather Plate Belt
|
||||||
|
.desc = Leather adorned with steel for better protection.
|
||||||
|
|
||||||
|
armor-leather_plate-chest = Leather Plate Chest
|
||||||
|
.desc = Leather adorned with steel for better protection.
|
||||||
|
|
||||||
|
armor-leather_plate-foot = Leather Plate Boots
|
||||||
|
.desc = Leather adorned with steel for better protection.
|
||||||
|
|
||||||
|
armor-leather_plate-hand = Leather Plate Gloves
|
||||||
|
.desc = Leather adorned with steel for better protection.
|
||||||
|
|
||||||
|
armor-leather_plate-pants = Leather Plate Chausses
|
||||||
|
.desc = Leather adorned with steel for better protection.
|
||||||
|
|
||||||
|
armor-leather_plate-shoulder = Leather Plate Shoulder Pad
|
||||||
|
.desc = Leather adorned with steel for better protection.
|
||||||
|
|
||||||
|
armor-mail-bloodsteel-back = Bloodsteel Cape
|
||||||
|
.desc = Forged to preserve life, at the cost of another.
|
||||||
|
|
||||||
|
armor-mail-bloodsteel-belt = Bloodsteel Girdle
|
||||||
|
.desc = Forged to preserve life, at the cost of another.
|
||||||
|
|
||||||
|
armor-mail-bloodsteel-chest = Bloodsteel Chest
|
||||||
|
.desc = Forged to preserve life, at the cost of another.
|
||||||
|
|
||||||
|
armor-mail-bloodsteel-foot = Bloodsteel Sabatons
|
||||||
|
.desc = Forged to preserve life, at the cost of another.
|
||||||
|
|
||||||
|
armor-mail-bloodsteel-hand = Bloodsteel Gauntlets
|
||||||
|
.desc = Forged to preserve life, at the cost of another.
|
||||||
|
|
||||||
|
armor-mail-bloodsteel-pants = Bloodsteel Legs
|
||||||
|
.desc = Forged to preserve life, at the cost of another.
|
||||||
|
|
||||||
|
armor-mail-bloodsteel-shoulder = Bloodsteel Pauldrons
|
||||||
|
.desc = Forged to preserve life, at the cost of another.
|
||||||
|
|
||||||
|
armor-mail-cobalt-back = Cobalt Cape
|
||||||
|
.desc = Ornamental and impenetrable, the metal will never dull.
|
||||||
|
|
||||||
|
armor-mail-cobalt-belt = Cobalt Girdle
|
||||||
|
.desc = Ornamental and impenetrable, the metal will never dull.
|
||||||
|
|
||||||
|
armor-mail-cobalt-chest = Cobalt Chestpiece
|
||||||
|
.desc = Ornamental and impenetrable, the metal will never dull.
|
||||||
|
|
||||||
|
armor-mail-cobalt-foot = Cobalt Footguards
|
||||||
|
.desc = Ornamental and impenetrable, the metal will never dull.
|
||||||
|
|
||||||
|
armor-mail-cobalt-hand = Cobalt Gauntlets
|
||||||
|
.desc = Ornamental and impenetrable, the metal will never dull.
|
||||||
|
|
||||||
|
armor-mail-cobalt-pants = Cobalt Leggings
|
||||||
|
.desc = Ornamental and impenetrable, the metal will never dull.
|
||||||
|
|
||||||
|
armor-mail-cobalt-shoulder = Cobalt Shoulderguards
|
||||||
|
.desc = Ornamental and impenetrable, the metal will never dull.
|
||||||
|
|
||||||
|
armor-mail-bronze-back = Bronze Cloak
|
||||||
|
.desc = Heavy and dull, but it can take a punch.
|
||||||
|
|
||||||
|
armor-mail-bronze-belt = Bronze Girdle
|
||||||
|
.desc = Heavy and dull, but it can take a punch.
|
||||||
|
|
||||||
|
armor-mail-bronze-chest = Bronze Chestguard
|
||||||
|
.desc = Heavy and dull, but it can take a punch.
|
||||||
|
|
||||||
|
armor-mail-bronze-foot = Bronze Shoes
|
||||||
|
.desc = Heavy and dull, but it can take a punch.
|
||||||
|
|
||||||
|
armor-mail-bronze-hand = Bronze Gauntlets
|
||||||
|
.desc = Heavy and dull, but it can take a punch.
|
||||||
|
|
||||||
|
armor-mail-bronze-pants = Bronze Pantalons
|
||||||
|
.desc = Heavy and dull, but it can take a punch.
|
||||||
|
|
||||||
|
armor-mail-bronze-shoulder = Bronze Guards
|
||||||
|
.desc = Heavy and dull, but it can take a punch.
|
||||||
|
|
||||||
|
armor-mail-orichalcum-6 = Orichalcum Cape
|
||||||
|
.desc = An ancient alloy. Myths remain of heroes who once wore this metal.
|
||||||
|
|
||||||
|
armor-mail-orichalcum-2 = Orichalcum Belt
|
||||||
|
.desc = An ancient alloy. Myths remain of heroes who once wore this metal.
|
||||||
|
|
||||||
|
armor-mail-orichalcum = Orichalcum Chestguard
|
||||||
|
.desc = An ancient alloy. Myths remain of heroes who once wore this metal.
|
||||||
|
|
||||||
|
armor-mail-orichalcum-3 = Orichalcum Warboots
|
||||||
|
.desc = An ancient alloy. Myths remain of heroes who once wore this metal.
|
||||||
|
|
||||||
|
armor-mail-orichalcum-4 = Orichalcum Gloves
|
||||||
|
.desc = An ancient alloy. Myths remain of heroes who once wore this metal.
|
||||||
|
|
||||||
|
armor-mail-orichalcum-1 = Orichalcum Legplates
|
||||||
|
.desc = An ancient alloy. Myths remain of heroes who once wore this metal.
|
||||||
|
|
||||||
|
armor-mail-orichalcum-5 = Orichalcum Mantle
|
||||||
|
.desc = An ancient alloy. Myths remain of heroes who once wore this armor.
|
||||||
|
|
||||||
|
armor-mail-orichalcum-7 = Orichalcum Helmet
|
||||||
|
.desc = The plume glows as you charge into battle.
|
||||||
|
|
||||||
|
armor-mail-steel-back = Steel Cape
|
||||||
|
.desc = Metal alloy interlocking plates to improve protection.
|
||||||
|
|
||||||
|
armor-mail-steel-belt = Steel Belt
|
||||||
|
.desc = Metal alloy interlocking plates to improve protection.
|
||||||
|
|
||||||
|
armor-mail-steel-chest = Steel Cuirass
|
||||||
|
.desc = The metal alloy provides a somewhat lighter and stronger cuirass.
|
||||||
|
|
||||||
|
armor-mail-steel-foot = Steel Boots
|
||||||
|
.desc = Metal alloy boots providing a more comfortable and durable protection.
|
||||||
|
|
||||||
|
armor-mail-steel-hand = Steel Gauntlets
|
||||||
|
.desc = The metal alloy provides better protection and lighter weight, a quite comfortable gauntlet.
|
||||||
|
|
||||||
|
armor-mail-steel-pants = Steel Chausses
|
||||||
|
.desc = The metal alloy provides improvements to fit, durability, and lightness.
|
||||||
|
|
||||||
|
armor-mail-steel-shoulder = Steel Shoulders
|
||||||
|
.desc = The metal alloy plates provide better protection and comfort.
|
||||||
|
|
||||||
|
armor-mail-iron-back = Iron Cloak
|
||||||
|
.desc = Sturdy and unyielding, across ages of war.
|
||||||
|
|
||||||
|
armor-mail-iron-belt = Iron Belt
|
||||||
|
.desc = Sturdy and unyielding, across ages of war.
|
||||||
|
|
||||||
|
armor-mail-iron-chest = Iron Chestguard
|
||||||
|
.desc = Sturdy and unyielding, across ages of war.
|
||||||
|
|
||||||
|
armor-mail-iron-foot = Iron Footguards
|
||||||
|
.desc = Sturdy and unyielding, across ages of war.
|
||||||
|
|
||||||
|
armor-mail-iron-hand = Iron Fists
|
||||||
|
.desc = Sturdy and unyielding, across ages of war.
|
||||||
|
|
||||||
|
armor-mail-iron-pants = Iron Pants
|
||||||
|
.desc = Sturdy and unyielding, across ages of war.
|
||||||
|
|
||||||
|
armor-mail-iron-shoulder = Iron Shoulderpads
|
||||||
|
.desc = Sturdy and unyielding, across ages of war.
|
||||||
|
|
||||||
|
armor-cloth_purple-belt = Purple Linen Belt
|
||||||
|
.desc = A stylish rough fabric belt, dyed purple.
|
||||||
|
|
||||||
|
armor-cloth_purple-chest = Purple Linen Chest
|
||||||
|
.desc = A stylish rough fabric surcoat, dyed purple.
|
||||||
|
|
||||||
|
armor-cloth_purple-foot = Purple Linen Boots
|
||||||
|
.desc = Cobbled rough fabric boots, dyed purple.
|
||||||
|
|
||||||
|
armor-cloth_purple-hand = Purple Linen Wrists
|
||||||
|
.desc = Rough cloth bracelets provide a stylish fashion statement, dyed purple.
|
||||||
|
|
||||||
|
armor-cloth_purple-pants = Purple Linen Skirt
|
||||||
|
.desc = A stylish, rough fabric skirt, dyed purple.
|
||||||
|
|
||||||
|
armor-cloth_purple-shoulder = Purple Linen Coat
|
||||||
|
.desc = A rough fabric coat, dyed purple.
|
||||||
|
|
||||||
|
armor-rugged-chest = Rugged Shirt
|
||||||
|
.desc = Smells like Adventure.
|
||||||
|
|
||||||
|
armor-rugged-pants = Rugged Commoner's Pants
|
||||||
|
.desc = They remind you of the old days.
|
||||||
|
|
||||||
|
armor-cloth_green-belt = Green Linen Belt
|
||||||
|
.desc = A stylish rough fabric belt, dyed green.
|
||||||
|
|
||||||
|
armor-cloth_green-chest = Green Linen Chest
|
||||||
|
.desc = A stylish rough fabric surcoat, dyed green.
|
||||||
|
|
||||||
|
armor-cloth_green-foot = Green Linen Boots
|
||||||
|
.desc = Cobbled rough fabric boots, dyed green.
|
||||||
|
|
||||||
|
armor-cloth_green-hand = Green Linen Wrists
|
||||||
|
.desc = Rough cloth bracelets provide a stylish fashion statement, dyed green.
|
||||||
|
|
||||||
|
armor-cloth_green-pants = Green Linen Skirt
|
||||||
|
.desc = A stylish, rough fabric skirt, dyed green.
|
||||||
|
|
||||||
|
armor-cloth_green-shoulder = Green Linen Coat
|
||||||
|
.desc = A rough fabric coat, dyed green.
|
||||||
|
|
||||||
|
armor-merchant-turban = Impressive Turban
|
||||||
|
.desc = An incredibly fancy and light-weight turban, quite expensive too.
|
||||||
|
|
||||||
|
armor-tarasque-belt = Tarasque Belt
|
||||||
|
.desc = Shattered band of a tarasque shell, making for a strong belt.
|
||||||
|
|
||||||
|
armor-tarasque-chest = Tarasque Cuirass
|
||||||
|
.desc = The rough protective underbelly and back of a tarasque's shell, formed to fit humanoid proportions.
|
||||||
|
|
||||||
|
armor-tarasque-foot = Tarasque Boots
|
||||||
|
.desc = Tarasque claws form the outside of these boots, protecting the wearer's feet.
|
||||||
|
|
||||||
|
armor-tarasque-hand = Tarasque Gauntlets
|
||||||
|
.desc = Shattered fragments from a tarasque shell shaped into a protective gauntlets.
|
||||||
|
|
||||||
|
armor-tarasque-pants = Tarasque Chausses
|
||||||
|
.desc = Fragmented tarasque shell tied together to form protective leg armor.
|
||||||
|
|
||||||
|
armor-tarasque-shoulder = Tarasque Shoulder Pad
|
||||||
|
.desc = Spiky tarasque shell fragments formed to fit as shoulder guards.
|
||||||
|
|
||||||
|
armor-twigs-belt = Twig Belt
|
||||||
|
.desc = Small bits of nature magically held together into the shape of a belt.
|
||||||
|
|
||||||
|
armor-twigs-chest = Twig Shirt
|
||||||
|
.desc = Small sticks magically imbued to hold together to form a shirt.
|
||||||
|
|
||||||
|
armor-twigs-foot = Twig Boots
|
||||||
|
.desc = Small twigs intertwined and imbued with magic to provide simple protection.
|
||||||
|
|
||||||
|
armor-twigs-hand = Twig Wraps
|
||||||
|
.desc = Magically imbued twigs interlocked into simple hand wraps.
|
||||||
|
|
||||||
|
armor-twigs-pants = Twig Pants
|
||||||
|
.desc = Magically imbued twigs formed into links similar to chainmail.
|
||||||
|
|
||||||
|
armor-twigs-shoulder = Twig Shoulders
|
||||||
|
.desc = Spaulders made from tightly tied twigs.
|
||||||
|
|
||||||
|
armor-cultist-bandana = Cultist Bandana
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
armor-cultist-belt = Cultist Belt
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
armor-cultist-chest = Cultist Chest
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
armor-cultist-foot = Cultist Boots
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
armor-cultist-hand = Cultist Gloves
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
armor-cultist-necklace = Cultist Amulet
|
||||||
|
.desc = You can still feel a mindflayer's presence within this amulet...
|
||||||
|
|
||||||
|
armor-cultist-pants = Cultist Skirt
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
armor-cultist-ring = Cultist Signet Ring
|
||||||
|
.desc = Once belonged to a cultist.
|
||||||
|
|
||||||
|
armor-cultist-shoulder = Cultist Mantle
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
armor-cloth-moonweave-back = Moonweave Cape
|
||||||
|
.desc = The fabric dances silently, like moonlight.
|
||||||
|
|
||||||
|
armor-cloth-moonweave-belt = Moonweave Belt
|
||||||
|
.desc = The fabric dances silently, like moonlight.
|
||||||
|
|
||||||
|
armor-cloth-moonweave-chest = Moonweave Vest
|
||||||
|
.desc = The fabric dances silently, like moonlight.
|
||||||
|
|
||||||
|
armor-cloth-moonweave-foot = Moonweave Boots
|
||||||
|
.desc = The fabric dances silently, like moonlight.
|
||||||
|
|
||||||
|
armor-cloth-moonweave-hand = Moonweave Gloves
|
||||||
|
.desc = The fabric dances silently, like moonlight.
|
||||||
|
|
||||||
|
armor-cloth-moonweave-pants = Moonweave Legs
|
||||||
|
.desc = The fabric dances silently, like moonlight.
|
||||||
|
|
||||||
|
armor-cloth-moonweave-shoulder = Moonweave Shoulders
|
||||||
|
.desc = The fabric dances silently, like moonlight.
|
||||||
|
|
||||||
|
armor-cloth-linen-back = Linen Shawl
|
||||||
|
.desc = Roughly stitched, but it seems to hold.
|
||||||
|
|
||||||
|
armor-cloth-linen-belt = Linen Sash
|
||||||
|
.desc = Roughly stitched, but it seems to hold.
|
||||||
|
|
||||||
|
armor-cloth-linen-chest = Linen Vest
|
||||||
|
.desc = Roughly stitched, but it seems to hold.
|
||||||
|
|
||||||
|
armor-cloth-linen-foot = Linen Feet
|
||||||
|
.desc = Roughly stitched, but it seems to hold.
|
||||||
|
|
||||||
|
armor-cloth-linen-hand = Linen Handwraps
|
||||||
|
.desc = Roughly stitched, but it seems to hold.
|
||||||
|
|
||||||
|
armor-cloth-linen-pants = Linen Pants
|
||||||
|
.desc = Roughly stitched, but it seems to hold.
|
||||||
|
|
||||||
|
armor-cloth-linen-shoulder = Linen Shoulders
|
||||||
|
.desc = Roughly stitched, but it seems to hold.
|
||||||
|
|
||||||
|
armor-cloth-sunsilk-back = Sunsilk Cape
|
||||||
|
.desc = It radiates with the sun's power, and the grace to harness it.
|
||||||
|
|
||||||
|
armor-cloth-sunsilk-belt = Sunsilk Sash
|
||||||
|
.desc = It radiates with the sun's power, and the grace to harness it.
|
||||||
|
|
||||||
|
armor-cloth-sunsilk-chest = Sunsilk Tunic
|
||||||
|
.desc = It radiates with the sun's power, and the grace to harness it.
|
||||||
|
|
||||||
|
armor-cloth-sunsilk-foot = Sunsilk Footwraps
|
||||||
|
.desc = It radiates with the sun's power, and the grace to harness it.
|
||||||
|
|
||||||
|
armor-cloth-sunsilk-hand = Sunsilk Handwraps
|
||||||
|
.desc = It radiates with the sun's power, and the grace to harness it.
|
||||||
|
|
||||||
|
armor-cloth-sunsilk-pants = Sunsilk Kilt
|
||||||
|
.desc = It radiates with the sun's power, and the grace to harness it.
|
||||||
|
|
||||||
|
armor-cloth-sunsilk-shoulder = Sunsilk Shoulderwraps
|
||||||
|
.desc = It radiates with the sun's power, and the grace to harness it.
|
||||||
|
|
||||||
|
armor-cloth-woolen-back = Woolen Cloak
|
||||||
|
.desc = Thick and ready for the snow.
|
||||||
|
|
||||||
|
armor-cloth-woolen-belt = Woolen Belt
|
||||||
|
.desc = Thick and ready for the snow.
|
||||||
|
|
||||||
|
armor-cloth-woolen-chest = Woolen Parka
|
||||||
|
.desc = Thick and ready for the snow.
|
||||||
|
|
||||||
|
armor-cloth-woolen-foot = Woolen Boots
|
||||||
|
.desc = Thick and ready for the snow.
|
||||||
|
|
||||||
|
armor-cloth-woolen-hand = Woolen Mittens
|
||||||
|
.desc = Thick and ready for the snow.
|
||||||
|
|
||||||
|
armor-cloth-woolen-pants = Woolen Pants
|
||||||
|
.desc = Thick and ready for the snow.
|
||||||
|
|
||||||
|
armor-cloth-woolen-shoulder = Woolen Shoulders
|
||||||
|
.desc = Thick and ready for the snow.
|
||||||
|
|
||||||
|
armor-cloth-silken-back = Silken Cape
|
||||||
|
.desc = Weaved with care by a skilled tailor.
|
||||||
|
|
||||||
|
armor-cloth-silken-belt = Silken Sash
|
||||||
|
.desc = Weaved with care by a skilled tailor.
|
||||||
|
|
||||||
|
armor-cloth-silken-chest = Silken Robe
|
||||||
|
.desc = Weaved with care by a skilled tailor.
|
||||||
|
|
||||||
|
armor-cloth-silken-foot = Silken Feet
|
||||||
|
.desc = Weaved with care by a skilled tailor.
|
||||||
|
|
||||||
|
armor-cloth-silken-hand = Silken Wraps
|
||||||
|
.desc = Weaved with care by a skilled tailor.
|
||||||
|
|
||||||
|
armor-cloth-silken-pants = Silken Skirt
|
||||||
|
.desc = Weaved with care by a skilled tailor.
|
||||||
|
|
||||||
|
armor-cloth-silken-shoulder = Silken Shoulders
|
||||||
|
.desc = Weaved with care by a skilled tailor.
|
||||||
|
|
||||||
|
armor-cloth-druid-back = Druid Cape
|
||||||
|
.desc = Incredibly light, with the essence of nature.
|
||||||
|
|
||||||
|
armor-cloth-druid-belt = Druid Sash
|
||||||
|
.desc = Incredibly light, with the essence of nature.
|
||||||
|
|
||||||
|
armor-cloth-druid-chest = Druid Chestguard
|
||||||
|
.desc = Incredibly light, with the essence of nature.
|
||||||
|
|
||||||
|
armor-cloth-druid-foot = Druid Kickers
|
||||||
|
.desc = Incredibly light, with the essence of nature.
|
||||||
|
|
||||||
|
armor-cloth-druid-hand = Druid Handwraps
|
||||||
|
.desc = Incredibly light, with the essence of nature.
|
||||||
|
|
||||||
|
armor-cloth-druid-pants = Druid Leggings
|
||||||
|
.desc = Incredibly light, with the essence of nature.
|
||||||
|
|
||||||
|
armor-cloth-druid-shoulder = Druid Shoulderpads
|
||||||
|
.desc = Incredibly light, with the essence of nature.
|
||||||
|
|
||||||
|
armor-misc-head-woolly_wintercap = Woolly Wintercap
|
||||||
|
.desc = Simple, stylish, and festive.
|
869
assets/voxygen/i18n/en/item/armor/npc.ftl
Normal file
869
assets/voxygen/i18n/en/item/armor/npc.ftl
Normal file
@ -0,0 +1,869 @@
|
|||||||
|
### This file contains non-player-facing items.
|
||||||
|
### Feel free to ignore them.
|
||||||
|
|
||||||
|
common-items-npc_armor-pants-leather_blue = Blue Leather Guards
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-npc_armor-pants-plate_red = Iron Legguards
|
||||||
|
.desc = Greaves forged from iron.
|
||||||
|
|
||||||
|
common-items-npc_armor-bird_large-phoenix = Phoenix Armor
|
||||||
|
.desc = The thickest feather you have ever seen!
|
||||||
|
|
||||||
|
common-items-npc_armor-bird_large-wyvern = Wyvern Armor
|
||||||
|
.desc = Generic Protection.
|
||||||
|
|
||||||
|
common-items-npc_armor-golem-claygolem = Clay Golem Armor
|
||||||
|
.desc = Worn by clay golem.
|
||||||
|
|
||||||
|
common-items-npc_armor-golem-woodgolem = Wood Golem Armor
|
||||||
|
.desc = Yeet.
|
||||||
|
|
||||||
|
common-items-npc_armor-golem-irongolem = Iron Golem Armor
|
||||||
|
.desc = Worn by iron golem.
|
||||||
|
|
||||||
|
common-items-npc_armor-golem-ancienteffigy = Ancient Effigy Armor
|
||||||
|
.desc = Worn by ancient effigy.
|
||||||
|
|
||||||
|
common-items-npc_armor-golem-gravewarden = Grave Warden Armor
|
||||||
|
.desc = Worn by grave warden.
|
||||||
|
|
||||||
|
common-items-npc_armor-golem-mogwai = Mogwai Armor
|
||||||
|
.desc = Worn by mogwai.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-myrmidon-foot-hoplite = Myrmidon Hoplite
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-myrmidon-foot-marksman = Myrmidon Marksman
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-myrmidon-foot-strategian = Myrmidon Strategian
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-myrmidon-head-hoplite = Myrmidon Hoplite
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-myrmidon-head-marksman = Myrmidon Marksman
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-myrmidon-head-strategian = Myrmidon Strategian
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-myrmidon-pants-hoplite = Myrmidon Hoplite
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-myrmidon-pants-marksman = Myrmidon Marksman
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-myrmidon-pants-strategian = Myrmidon Strategian
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-myrmidon-chest-hoplite = Myrmidon Hoplite
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-myrmidon-chest-marksman = Myrmidon Marksman
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-myrmidon-chest-strategian = Myrmidon Strategian
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-myrmidon-hand-hoplite = Myrmidon Hoplite
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-myrmidon-hand-marksman = Myrmidon Marksman
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-myrmidon-hand-strategian = Myrmidon Strategian
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-myrmidon-tail-hoplite = Myrmidon Hoplite
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-myrmidon-tail-marksman = Myrmidon Marksman
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-myrmidon-tail-strategian = Myrmidon Strategian
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-sahagin-foot-sniper = Sahagin Sniper
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-sahagin-foot-sorcerer = Sahagin Sorcerer
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-sahagin-foot-spearman = Sahagin Spearman
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-sahagin-head-sniper = Sahagin Sniper
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-sahagin-head-sorcerer = Sahagin Sorcerer
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-sahagin-head-spearman = Sahagin Spearman
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-sahagin-pants-sniper = Sahagin Sniper
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-sahagin-pants-sorcerer = Sahagin Sorcerer
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-sahagin-pants-spearman = Sahagin Spearman
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-sahagin-chest-sniper = Sahagin Sniper
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-sahagin-chest-sorcerer = Sahagin Sorcerer
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-sahagin-chest-spearman = Sahagin Spearman
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-sahagin-hand-sniper = Sahagin Sniper
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-sahagin-hand-sorcerer = Sahagin Sorcerer
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-sahagin-hand-spearman = Sahagin Spearman
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-sahagin-tail-sniper = Sahagin Sniper
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-sahagin-tail-sorcerer = Sahagin Sorcerer
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-sahagin-tail-spearman = Sahagin Spearman
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-adlet-foot-hunter = Adlet Hunter
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-adlet-foot-icepicker = Adlet Icepicker
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-adlet-foot-tracker = Adlet Tracker
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-adlet-head-hunter = Adlet Hunter
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-adlet-head-icepicker = Adlet Icepicker
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-adlet-head-tracker = Adlet Tracker
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-adlet-pants-hunter = Adlet Hunter
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-adlet-pants-icepicker = Adlet Icepicker
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-adlet-pants-tracker = Adlet Tracker
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-adlet-chest-hunter = Adlet Hunter
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-adlet-chest-icepicker = Adlet Icepicker
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-adlet-chest-tracker = Adlet Tracker
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-adlet-hand-hunter = Adlet Hunter
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-adlet-hand-icepicker = Adlet Icepicker
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-adlet-hand-tracker = Adlet Tracker
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-adlet-tail-hunter = Adlet Hunter
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-adlet-tail-icepicker = Adlet Icepicker
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-adlet-tail-tracker = Adlet Tracker
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnarling-foot-chieftain = Gnarling Chieftain
|
||||||
|
.desc = Only worn by the most spiritual of Gnarlings.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnarling-foot-logger = Gnarling
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnarling-foot-mugger = Gnarling
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnarling-foot-stalker = Gnarling
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnarling-head-chieftain = Gnarling Chieftain
|
||||||
|
.desc = Only worn by the most spiritual of Gnarlings.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnarling-head-logger = Gnarling
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnarling-head-mugger = Gnarling
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnarling-head-stalker = Gnarling
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnarling-pants-chieftain = Gnarling Chieftain
|
||||||
|
.desc = Only worn by the most spiritual of Gnarlings.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnarling-pants-logger = Gnarling
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnarling-pants-mugger = Gnarling
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnarling-pants-stalker = Gnarling
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnarling-chest-chieftain = Gnarling Chieftain
|
||||||
|
.desc = Only worn by the most spiritual of Gnarlings.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnarling-chest-logger = Gnarling
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnarling-chest-mugger = Gnarling
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnarling-chest-stalker = Gnarling
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnarling-hand-chieftain = Gnarling Chieftain
|
||||||
|
.desc = Only worn by the most spiritual of Gnarlings.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnarling-hand-logger = Gnarling
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnarling-hand-mugger = Gnarling
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnarling-hand-stalker = Gnarling
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnarling-tail-chieftain = Gnarling Chieftain
|
||||||
|
.desc = Only worn by the most spiritual of Gnarlings.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnarling-tail-logger = Gnarling
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnarling-tail-mugger = Gnarling
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnarling-tail-stalker = Gnarling
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-kappa-foot-kappa = Kappa
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-kappa-head-kappa = Kappa
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-kappa-pants-kappa = Kappa
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-kappa-chest-kappa = Kappa
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-kappa-hand-kappa = Kappa
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-kappa-tail-kappa = Kappa
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-boreal-foot-warrior = Boreal Wrappings
|
||||||
|
.desc = The blistering cold makes it hard to move.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-boreal-head-warrior = Boreal Helmet
|
||||||
|
.desc = Did somebody say...BRAINFREEZE?!
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-boreal-pants-warrior = Boreal Tunic
|
||||||
|
.desc = Colder than the climate it protects you from.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-boreal-chest-warrior = Boreal Chestplate
|
||||||
|
.desc = So frigid that you can feel it in your heart.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-boreal-hand-warrior = Boreal Gauntlets
|
||||||
|
.desc = Colder than the touch of death.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-bushly-foot-bushly = Bushly
|
||||||
|
.desc = Plant Creature.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-bushly-pants-bushly = Bushly
|
||||||
|
.desc = Plant Creature.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-bushly-chest-bushly = Bushly
|
||||||
|
.desc = Plant Creature.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-bushly-hand-bushly = Mandragora
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-treasure_egg-chest-treasure_egg = Treasure Egg Chest
|
||||||
|
.desc = Treasure Egg Chest
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-treasure_egg-foot-treasure_egg = Treasure Egg Foot
|
||||||
|
.desc = Treasure Egg Foot
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-iron_dwarf-foot-iron_dwarf = Iron Dwarf Foot
|
||||||
|
.desc = Iron Dwarf Foot.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-iron_dwarf-head-iron_dwarf = Iron Dwarf Head
|
||||||
|
.desc = Iron Dwarf Head.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-iron_dwarf-pants-iron_dwarf = Iron Dwarf Pants
|
||||||
|
.desc = Iron Dwarf Pants.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-iron_dwarf-chest-iron_dwarf = Iron Dwarf Chest
|
||||||
|
.desc = Iron Dwarf Chest.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-iron_dwarf-hand-iron_dwarf = Iron Dwarf Hand
|
||||||
|
.desc = Iron Dwarf Hand.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-haniwa-foot-archer = Haniwa Archer
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-haniwa-foot-guard = Haniwa Guard
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-haniwa-foot-soldier = Haniwa Soldier
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-haniwa-head-archer = Haniwa Archer
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-haniwa-head-guard = Haniwa Guard
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-haniwa-head-soldier = Haniwa Soldier
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-haniwa-pants-archer = Haniwa Archer
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-haniwa-pants-guard = Haniwa Guard
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-haniwa-pants-soldier = Haniwa Soldier
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-haniwa-chest-archer = Haniwa Archer
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-haniwa-chest-guard = Haniwa Guard
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-haniwa-chest-soldier = Haniwa Soldier
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-haniwa-hand-archer = Haniwa Archer
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-haniwa-hand-guard = Haniwa Guard
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-haniwa-hand-soldier = Haniwa Soldier
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-husk-foot-husk = Husk
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-husk-head-husk = Husk
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-husk-pants-husk = Husk
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-husk-chest-husk = Husk
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-husk-hand-husk = Husk
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-husk-tail-husk = Husk
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-flamekeeper-foot-flamekeeper = Flamekeeper Foot
|
||||||
|
.desc = Flamekeeper Foot.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-flamekeeper-head-flamekeeper = Flamekeeper Head
|
||||||
|
.desc = Flamekeeper Head.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-flamekeeper-pants-flamekeeper = Flamekeeper Pants
|
||||||
|
.desc = Flamekeeper Pants.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-flamekeeper-chest-flamekeeper = Flamekeeper Chest
|
||||||
|
.desc = Flamekeeper Chest.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-flamekeeper-hand-flamekeeper = Flamekeeper Hand
|
||||||
|
.desc = Flamekeeper Hand.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnome-foot-gnome = Gnome
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnome-head-gnome = Gnome
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnome-pants-gnome = Gnome
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnome-chest-gnome = Gnome
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnome-hand-gnome = Gnome
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-mandragora-foot-mandragora = Mandragora
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-mandragora-pants-mandragora = Mandragora
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-mandragora-chest-mandragora = Mandragora
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-mandragora-hand-mandragora = Mandragora
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-mandragora-tail-mandragora = Mandragora
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-irrwurz-foot-irrwurz = Irrwurz
|
||||||
|
.desc = Plant Creature.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-irrwurz-pants-irrwurz = Irrwurz
|
||||||
|
.desc = Plant Creature.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-irrwurz-chest-irrwurz = Irrwurz
|
||||||
|
.desc = Plant Creature.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-irrwurz-hand-irrwurz = Irrwurz
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnoll-foot-rogue = Gnoll Rogue
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnoll-foot-shaman = Gnoll Shaman
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnoll-foot-trapper = Gnoll Trapper
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnoll-head-rogue = Gnoll Rogue
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnoll-head-shaman = Gnoll Shaman
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnoll-head-trapper = Gnoll Trapper
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnoll-pants-rogue = Gnoll Rogue
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnoll-pants-shaman = Gnoll Shaman
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnoll-pants-trapper = Gnoll Trapper
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnoll-chest-rogue = Gnoll Rogue
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnoll-chest-shaman = Gnoll Shaman
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnoll-chest-trapper = Gnoll Trapper
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnoll-hand-rogue = Gnoll Rogue
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnoll-hand-shaman = Gnoll Shaman
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnoll-hand-trapper = Gnoll Trapper
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnoll-tail-rogue = Gnoll Rogue
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnoll-tail-shaman = Gnoll Shaman
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-gnoll-tail-trapper = Gnoll Trapper
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-jiangshi-head-jiangshi = Jiangshi
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-jiangshi-chest-jiangshi = Jiangshi
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-jiangshi-pants-jiangshi = Jiangshi
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-jiangshi-hand-jiangshi = Jiangshi
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-jiangshi-foot-jiangshi = Jiangshi
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-shamanic_spirit-head-shamanic_spirit = Shamanic Spirit
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-shamanic_spirit-chest-shamanic_spirit = Shamanic Spirit
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-shamanic_spirit-pants-shamanic_spirit = Shamanic Spirit
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_small-shamanic_spirit-hand-shamanic_spirit = Shamanic Spirit
|
||||||
|
.desc = Ceremonial attire used by members.
|
||||||
|
|
||||||
|
common-items-npc_armor-chest-plate_red = Iron Chestplate
|
||||||
|
.desc = A chestplate forged from iron.
|
||||||
|
|
||||||
|
common-items-npc_armor-quadruped_low-basilisk = Basilisk Armor
|
||||||
|
.desc = Made up of heavy and thick plates.
|
||||||
|
|
||||||
|
common-items-npc_armor-quadruped_low-dagon = Dagon's Scales
|
||||||
|
.desc = Rigid enough to withstand the pressure of the deep ocean.
|
||||||
|
|
||||||
|
common-items-npc_armor-quadruped_low-drake = Drake Armor
|
||||||
|
.desc = Adaptive to temperature.
|
||||||
|
|
||||||
|
common-items-npc_armor-quadruped_low-shell = Quad Low Shell
|
||||||
|
.desc = Shell.
|
||||||
|
|
||||||
|
common-items-npc_armor-quadruped_low-snapper = Snapper Shell
|
||||||
|
.desc = 'Tis but a shell.
|
||||||
|
|
||||||
|
common-items-npc_armor-quadruped_medium-tarasque = Tarasque Armor
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_armor-quadruped_medium-claysteed = Clay Steed's Thick Fur
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_armor-generic = NPC Generic
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_armor-generic_high = NPC Generic High
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_armor-theropod-rugged = Theropod Rugged
|
||||||
|
.desc = For big scary dinos.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_large-cyclops = Cyclops Armor
|
||||||
|
.desc = Made of mysteries.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_large-dullahan = Dullahan Itself Armor
|
||||||
|
.desc = Made of It ownself.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_large-generic = Generic Biped Large
|
||||||
|
.desc = Worn by bipeds.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_large-gigas_frost = Frost Gigas Armor
|
||||||
|
.desc = The best defense is a good offense.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_large-harvester = Harvester Shirt
|
||||||
|
.desc = Made of sunflowers.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_large-mindflayer = Mindflayer Armor
|
||||||
|
.desc = Worn by mindflayers.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_large-minotaur = Minotaur Armor
|
||||||
|
.desc = The best defense is a good offense.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_large-tidal_warrior = Tidal Warrior Armor
|
||||||
|
.desc = Made of fish scales.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_large-tursus = Tursus Skin
|
||||||
|
.desc = Born with it.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_large-warlock = Giant Warlock Chest
|
||||||
|
.desc = Made of darkest silk.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_large-warlord = Giant Warlord Chest
|
||||||
|
.desc = Made of darkest steel.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_large-yeti = Yeti Hide
|
||||||
|
.desc = Strong as Yeti itself.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_large-forgemaster = Forge Master Armor
|
||||||
|
.desc = Worn by forgemaster.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_large-haniwageneral = Haniwa General Uniform
|
||||||
|
.desc = Has seen combat.
|
||||||
|
|
||||||
|
common-items-npc_armor-biped_large-terracotta = Terracotta Armor
|
||||||
|
.desc = A little dusty, that's all.
|
||||||
|
|
||||||
|
armor-leather_blue-pants = Blue Leather Cuirass
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
armor-leather_blue-back = Blue Traveler Coat
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
armor-velorite_battlemage-back = Velorite Battlemage Cloak
|
||||||
|
.desc = Keeps your shoulders warm.
|
||||||
|
|
||||||
|
armor-velorite_battlemage-belt = Velorite Battlemage Belt
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
armor-velorite_battlemage-chest = Velorite Battlemage Vest
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
armor-velorite_battlemage-foot = Velorite Battlemage Boots
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
armor-velorite_battlemage-hand = Velorite Battlemage Gauntlets
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
armor-velorite_battlemage-pants = Velorite Battlemage Kilt
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
armor-velorite_battlemage-shoulder = Velorite Battlemage Guards
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
armor-cardinal-belt = Cardinal's Belt
|
||||||
|
.desc = Seemlessly transitions...
|
||||||
|
|
||||||
|
armor-cardinal-chest = Cardinal's Cloak
|
||||||
|
.desc = A part of the cardinal's exquisite cloak.
|
||||||
|
|
||||||
|
armor-cardinal-foot = Cardinal's Boots
|
||||||
|
.desc = The boots with millions of steps.
|
||||||
|
|
||||||
|
armor-cardinal-hand = Cardinal's Gloves
|
||||||
|
.desc = Bloodstained and rugged.
|
||||||
|
|
||||||
|
armor-cardinal-mitre = Cardinal Mitre
|
||||||
|
.desc = Induces respect.
|
||||||
|
|
||||||
|
armor-cardinal-pants = Cardinal's Jeans
|
||||||
|
.desc = Pants with many experiences.
|
||||||
|
|
||||||
|
armor-cardinal-shoulder = Cardinal's Shoulderguard
|
||||||
|
.desc = The other was lost in a vicious fight.
|
||||||
|
|
||||||
|
armor-merchant-back = Merchant Backpack
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
armor-merchant-belt = Merchant Belt
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
armor-merchant-chest = Merchant Jacket
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
armor-merchant-foot = Merchant Boots
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
armor-merchant-hand = Merchant Gloves
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
armor-merchant-pants = Merchant Pants
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
armor-merchant-shoulder_l = Merchant Mantle
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-armor-alchemist-belt = Alchemist Belt
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-armor-alchemist-chest = Alchemist Jacket
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-armor-alchemist-hat = Alchemist Hat
|
||||||
|
.desc = It seems like a parrot was perched up here.
|
||||||
|
|
||||||
|
common-items-armor-alchemist-pants = Alchemist Pants
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-armor-misc-head-headband = Headband
|
||||||
|
.desc = A simple headband, it's nothing special.
|
||||||
|
|
||||||
|
common-items-armor-witch-back = Witch Cape
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-armor-witch-belt = Witch Belt
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-armor-witch-chest = Witch Robe
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-armor-witch-foot = Witch Boots
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-armor-witch-hand = Witch Handwarmers
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-armor-witch-pants = Witch Skirt
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-armor-witch-shoulder = Witch Mantle
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-armor-pirate-belt = Pirate Belt
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-armor-pirate-chest = Pirate Jacket
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-armor-pirate-foot = Pirate Boots
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-armor-pirate-hand = Pirate Gloves
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-armor-pirate-pants = Pirate Pants
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-armor-pirate-shoulder = Pirate Mantle
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
armor-miner-helmet = Miner Helmet
|
||||||
|
.desc = Someone carved 'Mine!' into the inside.
|
||||||
|
|
||||||
|
common-items-armor-miner-back = Miner's Backpack
|
||||||
|
.desc = Battered from heavy rocks being carried inside.
|
||||||
|
|
||||||
|
common-items-armor-miner-belt = Miner's Belt
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-armor-miner-chest = Miner's Vestment
|
||||||
|
.desc = Rock dust is covering most of the leather parts.
|
||||||
|
|
||||||
|
common-items-armor-miner-foot = Miner's Footwear
|
||||||
|
.desc = Someone carved 'Mine!' into the inside.
|
||||||
|
|
||||||
|
common-items-armor-miner-hand = Miner's Gloves
|
||||||
|
.desc = Someone carved 'Mine!' into the inside.
|
||||||
|
|
||||||
|
common-items-armor-miner-pants = Miner's pantaloons
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-armor-miner-shoulder = Miner's Pauldrons
|
||||||
|
.desc = Protects Cave-in and out.
|
||||||
|
|
||||||
|
common-items-armor-miner-shoulder_captain = Captain's Pauldrons
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-armor-miner-shoulder_flame = Flamekeeper's Pauldrons
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-armor-miner-shoulder_overseer = Overseer's Pauldrons
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-armor-chef-belt = Chef Belt
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-armor-chef-chest = Chef Jacket
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-armor-chef-hat = Chef Hat
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-armor-chef-pants = Chef Pants
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-armor-blacksmith-belt = Blacksmith Belt
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-armor-blacksmith-chest = Blacksmith Jacket
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-armor-blacksmith-hand = Blacksmith Gloves
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-armor-blacksmith-hat = Blacksmith Hat
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-armor-blacksmith-pants = Blacksmith Pants
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-armor-leather_plate-helmet = Leather Plate Helmet
|
||||||
|
.desc = Leather adorned with steel for better protection.
|
||||||
|
|
||||||
|
armor-assassin-belt = Assassin Belt
|
||||||
|
.desc = Only the best for a member of the creed.
|
||||||
|
|
||||||
|
armor-assassin-chest = Assassin Chest
|
||||||
|
.desc = Only the best for a member of the creed.
|
||||||
|
|
||||||
|
armor-assassin-foot = Assassin Boots
|
||||||
|
.desc = Only the best for a member of the creed.
|
||||||
|
|
||||||
|
armor-assassin-hand = Assassin Gloves
|
||||||
|
.desc = Only the best for a member of the creed.
|
||||||
|
|
||||||
|
armor-misc-head-assa_mask-0 = Dark Assassin Mask
|
||||||
|
.desc = A general assassination mask preventing the wearer from being identified.
|
||||||
|
|
||||||
|
armor-assassin-pants = Assassin Pants
|
||||||
|
.desc = Only the best for a member of the creed.
|
||||||
|
|
||||||
|
armor-assassin-shoulder = Assassin Shoulder Guard
|
||||||
|
.desc = Only the best for a member of the creed.
|
||||||
|
|
||||||
|
armor-ferocious-back = Ferocious Mantle
|
||||||
|
.desc = The dark side of nature.
|
||||||
|
|
||||||
|
armor-ferocious-belt = Ferocious Sash
|
||||||
|
.desc = The dark side of nature.
|
||||||
|
|
||||||
|
armor-ferocious-chest = Ferocious Shirt
|
||||||
|
.desc = The dark side of nature.
|
||||||
|
|
||||||
|
armor-ferocious-foot = Ferocious Waraji
|
||||||
|
.desc = The dark side of nature.
|
||||||
|
|
||||||
|
armor-ferocious-hand = Ferocious Wraps
|
||||||
|
.desc = The dark side of nature.
|
||||||
|
|
||||||
|
armor-ferocious-pants = Ferocious Shorts
|
||||||
|
.desc = The dark side of nature.
|
||||||
|
|
||||||
|
armor-ferocious-shoulder = Ferocious Guards
|
||||||
|
.desc = The dark side of nature.
|
||||||
|
|
||||||
|
armor-bonerattler-belt = Bonerattler Belt
|
||||||
|
.desc = Sections of vertebrae fastened together with hide and a bonerattler eye for the buckle.
|
||||||
|
|
||||||
|
armor-bonerattler-chest = Bonerattler Cuirass
|
||||||
|
.desc = The spiny back and hide of a bonerattler fastened together into a protective cuirass.
|
||||||
|
|
||||||
|
armor-bonerattler-foot = Bonerattler Boots
|
||||||
|
.desc = Boots made from the claws and hide of a bonerattler.
|
||||||
|
|
||||||
|
armor-bonerattler-hand = Bonerattler Gauntlets
|
||||||
|
.desc = The hide and bone from a bonerattler provide strong protection for the wearer.
|
||||||
|
|
||||||
|
armor-bonerattler-pants = Bonerattler Chausses
|
||||||
|
.desc = Assorted bones and hide from a bonerattler provide protection around the wearer's legs.
|
||||||
|
|
||||||
|
armor-bonerattler-shoulder = Bonerattler Shoulder Pad
|
||||||
|
.desc = Roughly formed bonerattler hide provide some strong protection.
|
||||||
|
|
||||||
|
armor-misc-head-exclamation = Exclamation hat
|
||||||
|
.desc = You feel like bestowing quests.
|
||||||
|
|
||||||
|
armor-misc-foot-iceskate = Ice Skates
|
||||||
|
.desc = Best used on a frozen lake.
|
||||||
|
|
||||||
|
armor-misc-foot-jackalope = Fluffy Jackalope Slippers
|
||||||
|
.desc = So warm and cozy!
|
||||||
|
|
||||||
|
armor-misc-foot-ski = Wooden skis
|
||||||
|
.desc = Best used downhill on snow.
|
118
assets/voxygen/i18n/en/item/armor/other.ftl
Normal file
118
assets/voxygen/i18n/en/item/armor/other.ftl
Normal file
@ -0,0 +1,118 @@
|
|||||||
|
lantern-magic_lantern = Magic Lantern
|
||||||
|
.desc = Illuminates even the darkest dungeon. A great monster was slain for this item.
|
||||||
|
|
||||||
|
lantern-black = Black Lantern
|
||||||
|
.desc = Quite common due to popular use of budding adventurers!
|
||||||
|
|
||||||
|
lantern-blue = Cool Blue Lantern
|
||||||
|
.desc = This lantern is surprisingly cold when lit.
|
||||||
|
|
||||||
|
lantern-geode_purp = Purple Geode
|
||||||
|
.desc = Emits a calming glow, helps to calm your nerves.
|
||||||
|
|
||||||
|
lantern-green = Lime Zest Lantern
|
||||||
|
.desc = It has an opening that could fit a ring...
|
||||||
|
|
||||||
|
lantern-polaris = Polaris
|
||||||
|
.desc = Christmas Lantern.
|
||||||
|
|
||||||
|
lantern-pumpkin = Eerie Pumpkin
|
||||||
|
.desc = Did it just blink?!
|
||||||
|
|
||||||
|
lantern-red = Red Lantern
|
||||||
|
.desc = Caution: contents hot.
|
||||||
|
|
||||||
|
lantern-delvers_lamp = Delver's Lamp
|
||||||
|
.desc = Perfect for mining.
|
||||||
|
|
||||||
|
glider-basic_red = Red Cloth Glider
|
||||||
|
.desc = A simple glider, but with a striking red color.
|
||||||
|
|
||||||
|
glider-basic_white = Plain Cloth Glider
|
||||||
|
.desc = Simple, but classy.
|
||||||
|
|
||||||
|
glider-blue = Blue Falcon
|
||||||
|
.desc = Sky colored.
|
||||||
|
|
||||||
|
glider-butterfly-moonlit_love = Moonlit Love
|
||||||
|
.desc = Love is in the air.
|
||||||
|
|
||||||
|
glider-cloverleaf = Cloverleaf
|
||||||
|
.desc = Brings luck to its owner. Light-weight and cheap to make, and also very cute!
|
||||||
|
|
||||||
|
glider-leaves = Leaves Glider
|
||||||
|
.desc = Soar among the trees.
|
||||||
|
|
||||||
|
glider-butterfly-orange_monarch = Orange Monarch
|
||||||
|
.desc = The delicate wings flutter faintly.
|
||||||
|
|
||||||
|
glider-moonrise = Aquatic Night
|
||||||
|
.desc = The stars are beautiful tonight.
|
||||||
|
|
||||||
|
glider-butterfly-blue_morpho = Blue Morpho
|
||||||
|
.desc = The delicate wings flutter faintly.
|
||||||
|
|
||||||
|
glider-moth = Green Luna
|
||||||
|
.desc = The delicate wings flutter faintly.
|
||||||
|
|
||||||
|
glider-sandraptor = Sand Raptor Wings
|
||||||
|
.desc = Take flight with the wings of a thirsty predator.
|
||||||
|
|
||||||
|
glider-cultists = Skullgrin
|
||||||
|
.desc = Death from above.
|
||||||
|
|
||||||
|
glider-snowraptor = Snow Raptor Wings
|
||||||
|
.desc = Take flight with the wings of a cold-blooded predator.
|
||||||
|
|
||||||
|
glider-sunset = Horizon
|
||||||
|
.desc = It isn't high noon.
|
||||||
|
|
||||||
|
glider-winter_wings = Wings of Winter
|
||||||
|
.desc = Sparkles brilliantly and cooly even under the warm sun.
|
||||||
|
|
||||||
|
glider-woodraptor = Wood Raptor Wings
|
||||||
|
.desc = Take flight with the wings of a stealthy predator.
|
||||||
|
|
||||||
|
armor-misc-back-backpack = Rugged Backpack
|
||||||
|
.desc = Keeps all your stuff together.
|
||||||
|
|
||||||
|
armor-misc-bag-heavy_seabag = Heavy Seabag
|
||||||
|
.desc = Commonly used by sailors.
|
||||||
|
|
||||||
|
armor-misc-bag-knitted_red_pouch = Knitted Red Pouch
|
||||||
|
.desc = A sizeable red bag with two pouches, made of wool and dye.
|
||||||
|
|
||||||
|
armor-misc-bag-liana_kit = Liana Kit
|
||||||
|
.desc = Woven from dried lianas.
|
||||||
|
|
||||||
|
armor-misc-bag-mindflayer_spellbag = Mindflayer Spellbag
|
||||||
|
.desc =
|
||||||
|
You can almost feel a mindflayer's
|
||||||
|
evil presence flowing through the fabric.
|
||||||
|
|
||||||
|
armor-misc-bag-reliable_backpack = Reliable Backpack
|
||||||
|
.desc = It will never give you up.
|
||||||
|
|
||||||
|
armor-misc-bag-reliable_leather_pack = Reliable Leather Pack
|
||||||
|
.desc = It will never give you up.
|
||||||
|
|
||||||
|
armor-misc-bag-soulkeeper_cursed = Cursed Soulkeeper
|
||||||
|
.desc = WIP.
|
||||||
|
|
||||||
|
armor-misc-bag-soulkeeper_pure = Purified Soulkeeper
|
||||||
|
.desc = WIP.
|
||||||
|
|
||||||
|
armor-misc-bag-sturdy_red_backpack = Sturdy Red Saddlebag
|
||||||
|
.desc = A truly reliable and sizeable bag, embroidered with amethyst and thick leather.
|
||||||
|
|
||||||
|
armor-misc-bag-tiny_leather_pouch = Small Leather Pouch
|
||||||
|
.desc = A small reliable leather pouch.
|
||||||
|
|
||||||
|
armor-misc-bag-tiny_red_pouch = Tiny Red Pouch
|
||||||
|
.desc = Made from multiple patches of dyed cloth.
|
||||||
|
|
||||||
|
armor-misc-bag-troll_hide_pack = Trollhide Pack
|
||||||
|
.desc = Trolls were definitely hurt in the making of this.
|
||||||
|
|
||||||
|
armor-misc-bag-woven_red_bag = Woven Red Bag
|
||||||
|
.desc = A moderately sized red bag. Although it still feels pretty cramped.
|
345
assets/voxygen/i18n/en/item/items/crafting.ftl
Normal file
345
assets/voxygen/i18n/en/item/items/crafting.ftl
Normal file
@ -0,0 +1,345 @@
|
|||||||
|
sprite-grass-grass_long_5 = Long Grass
|
||||||
|
.desc = Greener than an orc's snout.
|
||||||
|
|
||||||
|
sprite-wood-item-bamboo = Bamboo
|
||||||
|
.desc = A giant woody grass. This can be used when crafting wooden weapons.
|
||||||
|
|
||||||
|
sprite-wood-item-eldwood = Eldwood Logs
|
||||||
|
.desc = Old logs that emanate magic. This can be used when crafting wooden weapons.
|
||||||
|
|
||||||
|
sprite-wood-item-frostwood = Frostwood Logs
|
||||||
|
.desc = Chilly wood that comes from cold biomes. Cold to the touch. This can be used when crafting wooden weapons.
|
||||||
|
|
||||||
|
sprite-wood-item-hardwood = Hardwood Logs
|
||||||
|
.desc = Extra thick and sturdy logs. This can be used when crafting wooden weapons.
|
||||||
|
|
||||||
|
sprite-wood-item-ironwood = Ironwood Logs
|
||||||
|
.desc = A particularly sturdy wood. This can be used when crafting wooden weapons.
|
||||||
|
|
||||||
|
sprite-wood-item-wood = Wood Logs
|
||||||
|
.desc = Regular, sturdy wooden logs. This can be used when crafting wooden weapons.
|
||||||
|
|
||||||
|
sprite-crafting_ing-abyssal_heart = Abyssal Heart
|
||||||
|
.desc = Source of Dagons Power.
|
||||||
|
|
||||||
|
sprite-crafting_ing-bowl = Bowl
|
||||||
|
.desc = A simple bowl for preparing meals.
|
||||||
|
|
||||||
|
sprite-crafting_ing-brinestone = Brinestone
|
||||||
|
.desc = Used for armor crafting.
|
||||||
|
|
||||||
|
sprite-cacti-flat_cactus_med = Cactus
|
||||||
|
.desc = Grows in warm and dry places. Very prickly!
|
||||||
|
|
||||||
|
sprite-crafting_ing-coral_branch = Coral Branch
|
||||||
|
.desc = Treasure from the bottom of the sea.
|
||||||
|
|
||||||
|
sprite-crafting_ing-cotton_boll = Cotton Boll
|
||||||
|
.desc = Plucked from a common cotton plant.
|
||||||
|
|
||||||
|
sprite-crafting_ing-living_embers = Living Embers
|
||||||
|
.desc = The smouldering remains of a fiery creature.
|
||||||
|
|
||||||
|
sprite-crafting_ing-oil = Oil
|
||||||
|
.desc = A measure of thick, sludgy oil.
|
||||||
|
|
||||||
|
sprite-crafting_ing-pearl = Pearl
|
||||||
|
.desc = Would make a nice lamp.
|
||||||
|
|
||||||
|
sprite-crafting_ing-resin = Resin
|
||||||
|
.desc = Used for woodworking.
|
||||||
|
|
||||||
|
sprite-seashells-shell-0 = Seashells
|
||||||
|
.desc = Shells from a sea creature.
|
||||||
|
|
||||||
|
sprite-crafting_ing-sentient_seed = Sentient Seed
|
||||||
|
.desc = The undeveloped spawn of a sentient plant.
|
||||||
|
|
||||||
|
sprite-crafting_ing-sticky_thread = Sticky Thread
|
||||||
|
.desc = A messy spider extract, but a tailor may have use for it.
|
||||||
|
|
||||||
|
sprite-crafting_ing-alkahest = Alkahest
|
||||||
|
.desc = Alchemical solvent.
|
||||||
|
|
||||||
|
sprite-crafting_ing-dwarven_battery = Dwarven Battery
|
||||||
|
.desc = Container of magical energy.
|
||||||
|
|
||||||
|
sprite-rocks-rock-0 = Stones
|
||||||
|
.desc = Pebbles from the ground, nothing out of the ordinary.
|
||||||
|
|
||||||
|
sprite-twigs-twigs-0 = Twigs
|
||||||
|
.desc = Found near trees, a squirrel must've knocked it down.
|
||||||
|
|
||||||
|
sprite-crafting_ing-hide-animal_hide = Animal Hide
|
||||||
|
.desc = A common pelt from most animals. Becomes leather.
|
||||||
|
|
||||||
|
sprite-crafting_ing-hide-carapace = Hard Carapace
|
||||||
|
.desc = Tough, hard carapace, a shield to many creatures.
|
||||||
|
|
||||||
|
sprite-crafting_ing-hide-dragon_scale = Dragon Scale
|
||||||
|
.desc = Tough scale from a legendary beast, hot to the touch.
|
||||||
|
|
||||||
|
sprite-crafting_ing-hide-troll_hide = Troll Hide
|
||||||
|
.desc = Looted from cave trolls.
|
||||||
|
|
||||||
|
sprite-crafting_ing-hide-plate = Plate
|
||||||
|
.desc = Durable plate from an armored animal.
|
||||||
|
|
||||||
|
sprite-crafting_ing-hide-rugged_hide = Rugged Hide
|
||||||
|
.desc = A durable pelt from fierce creatures, favored by leatherworkers.
|
||||||
|
|
||||||
|
sprite-crafting_ing-hide-scale = Scale
|
||||||
|
.desc = Shiny scales found off of an animal.
|
||||||
|
|
||||||
|
sprite-crafting_ing-hide-tough_hide = Tough Hide
|
||||||
|
.desc = A relatively tough, rough hide. Becomes leather.
|
||||||
|
|
||||||
|
sprite-crafting_ing-animal_misc-claw = Predator Claw
|
||||||
|
.desc =
|
||||||
|
The nimble claw of a fierce predator.
|
||||||
|
|
||||||
|
Can be used to craft fast and agile weapons.
|
||||||
|
|
||||||
|
sprite-crafting_ing-animal_misc-fur = Soft Fur
|
||||||
|
.desc = Soft fur from an animal.
|
||||||
|
|
||||||
|
sprite-crafting_ing-animal_misc-grim_eyeball = Grim Eyeball
|
||||||
|
.desc = Casts a petrifying gaze.
|
||||||
|
|
||||||
|
sprite-crafting_ing-animal_misc-large_horn = Large Horn
|
||||||
|
.desc =
|
||||||
|
A large horn from a fearsome beast.
|
||||||
|
|
||||||
|
Weapons made with it have strengthened ability effects.
|
||||||
|
|
||||||
|
sprite-crafting_ing-animal_misc-lively_vine = Lively Vine
|
||||||
|
.desc = I think it just moved...
|
||||||
|
|
||||||
|
sprite-crafting_ing-animal_misc-phoenix_feather = Phoenix Feather
|
||||||
|
.desc = Said to have magical properties.
|
||||||
|
|
||||||
|
sprite-crafting_ing-animal_misc-sharp_fang = Sharp Fang
|
||||||
|
.desc =
|
||||||
|
Razor-sharp tooth from a ferocious animal.
|
||||||
|
|
||||||
|
Weapons made with it have more potent lasting effects.
|
||||||
|
|
||||||
|
sprite-crafting_ing-animal_misc-venom_sac = Venom Sac
|
||||||
|
.desc = A venomous sac from a poisonous creature.
|
||||||
|
|
||||||
|
sprite-crafting_ing-animal_misc-viscous_ooze = Viscous Ooze
|
||||||
|
.desc = A measure of viscous ooze from a slimy creature.
|
||||||
|
|
||||||
|
sprite-crafting_ing-leather-leather_strips = Leather Strips
|
||||||
|
.desc = Simple and versatile.
|
||||||
|
|
||||||
|
sprite-crafting_ing-leather-rigid_leather = Rigid Leather
|
||||||
|
.desc = Light but layered, perfect for protection.
|
||||||
|
|
||||||
|
sprite-crafting_ing-leather-simple_leather = Simple Leather
|
||||||
|
.desc = Light and flexible.
|
||||||
|
|
||||||
|
sprite-crafting_ing-leather-thick_leather = Thick Leather
|
||||||
|
.desc = Strong and durable.
|
||||||
|
|
||||||
|
sprite-crafting_ing-cloth-cloth_strips = Cloth Strips
|
||||||
|
.desc = Small and soft, yet useful.
|
||||||
|
|
||||||
|
sprite-crafting_ing-cloth-cotton = Cotton
|
||||||
|
.desc = Easy to work with and multi-functional.
|
||||||
|
|
||||||
|
sprite-crafting_ing-cloth-lifecloth = Lifecloth
|
||||||
|
.desc = A fabric imbued with the gentleness that nature has to offer.
|
||||||
|
|
||||||
|
sprite-crafting_ing-cloth-linen = Linen
|
||||||
|
.desc = A textile made from flax fibers.
|
||||||
|
|
||||||
|
sprite-crafting_ing-cloth-linen_red = Red Linen
|
||||||
|
.desc = A flax fiber textile, dyed to stand out.
|
||||||
|
|
||||||
|
sprite-crafting_ing-cloth-moonweave = Moonweave
|
||||||
|
.desc = A light yet very sturdy textile.
|
||||||
|
|
||||||
|
sprite-crafting_ing-cloth-silk = Silk
|
||||||
|
.desc = A fine and strong fibre produced by spiders.
|
||||||
|
|
||||||
|
sprite-crafting_ing-cloth-sunsilk = Sunsilk
|
||||||
|
.desc = A supernaturally strong textile.
|
||||||
|
|
||||||
|
sprite-crafting_ing-cloth-wool = Soft Wool
|
||||||
|
.desc = Soft wool from an animal.
|
||||||
|
|
||||||
|
sprite-flowers-moonbell = Moonbell
|
||||||
|
.desc = It glistens brilliantly under the moonlight.
|
||||||
|
|
||||||
|
sprite-crafting_ing-plant_fiber = Plant Fiber
|
||||||
|
.desc = A length of raw plant material.
|
||||||
|
|
||||||
|
sprite-flowers-pyrebloom = Pyrebloom
|
||||||
|
.desc = Warm to the touch, long after picking.
|
||||||
|
|
||||||
|
sprite-flowers-flower_red-4 = Red Flower
|
||||||
|
.desc = Can be used as a dying ingredient.
|
||||||
|
|
||||||
|
sprite-flowers-sunflower_1 = Sunflower
|
||||||
|
.desc = Smells like summer.
|
||||||
|
|
||||||
|
sprite-flowers-flax = Wild Flax
|
||||||
|
.desc = Could be used to spin some simple cloth.
|
||||||
|
|
||||||
|
sprite-flowers-yellow = Yellow Flower
|
||||||
|
.desc = Glows like the sun.
|
||||||
|
|
||||||
|
object-v-coin = Coins
|
||||||
|
.desc = Precious coins, can be exchanged for goods and services.
|
||||||
|
|
||||||
|
object-collar = Collar
|
||||||
|
.desc = Tames neutral wild animals within 5 blocks.
|
||||||
|
|
||||||
|
object-training_dummy = Training Dummy
|
||||||
|
.desc = His name is William. Fire at will.
|
||||||
|
|
||||||
|
object-mortar_pestle = Mortar and Pestle
|
||||||
|
.desc = Crushes and grinds things into a fine powder or paste. Needed to craft various items.
|
||||||
|
|
||||||
|
object-sewing_set = Sewing Set
|
||||||
|
.desc = Used to craft various items.
|
||||||
|
|
||||||
|
object-potion_empty = Empty Vial
|
||||||
|
.desc = A simple glass vial used for holding various fluids.
|
||||||
|
|
||||||
|
object-glacial_crystal = Glacial Crystal
|
||||||
|
.desc = The purest form of ice, cold enough to cool lava.
|
||||||
|
|
||||||
|
object-honey = Honey
|
||||||
|
.desc = Stolen from a beehive. Surely the bees won't be happy with this!
|
||||||
|
|
||||||
|
object-glowing_remains = Glowing Remains
|
||||||
|
.desc =
|
||||||
|
Looted from an evil being.
|
||||||
|
|
||||||
|
With some additional work it can surely be
|
||||||
|
brought back to its former glory...
|
||||||
|
|
||||||
|
object-elegant_crest = Elegant Crest
|
||||||
|
.desc =
|
||||||
|
Bright plumage formerly part of a colorful creature.
|
||||||
|
|
||||||
|
Can be used to craft quick and energy-efficient weapons.
|
||||||
|
|
||||||
|
object-ice_shard = Icy Shard
|
||||||
|
.desc = Looted from a frosty creature.
|
||||||
|
|
||||||
|
object-long_tusk = Long Tusk
|
||||||
|
.desc =
|
||||||
|
An impressively long tusk from a proud beast.
|
||||||
|
|
||||||
|
Can be used to craft efficient, long-range weapons.
|
||||||
|
|
||||||
|
object-raptor_feather = Raptor Feather
|
||||||
|
.desc = A large colorful feather from a raptor.
|
||||||
|
|
||||||
|
object-strong_pincer = Strong Pincer
|
||||||
|
.desc =
|
||||||
|
A powerful pincer from a hard-shelled creature.
|
||||||
|
|
||||||
|
Has power-enhancing effects when crafting weapons.
|
||||||
|
|
||||||
|
sprite-mineral-ore-bloodstone = Bloodstone Ore
|
||||||
|
.desc = A deep red ore, it reminds you of blood.
|
||||||
|
|
||||||
|
sprite-mineral-ore-coal = Coal
|
||||||
|
.desc = A dark, combustible energy source.
|
||||||
|
|
||||||
|
sprite-mineral-ore-cobalt = Cobalt Ore
|
||||||
|
.desc = A blue, shiny ore.
|
||||||
|
|
||||||
|
sprite-mineral-ore-copper = Copper Ore
|
||||||
|
.desc = A brown metal. Key part of bronze.
|
||||||
|
|
||||||
|
sprite-mineral-ore-gold = Gold Ore
|
||||||
|
.desc = A precious yellow metal.
|
||||||
|
|
||||||
|
sprite-mineral-ore-iron = Iron Ore
|
||||||
|
.desc = An incredibly common but incredibly versatile metal.
|
||||||
|
|
||||||
|
sprite-mineral-ore-silver = Silver Ore
|
||||||
|
.desc = A precious shiny greyish-white metal.
|
||||||
|
|
||||||
|
sprite-mineral-ore-tin = Tin Ore
|
||||||
|
.desc = A silvery metal. One of the components of bronze.
|
||||||
|
|
||||||
|
sprite-mineral-ore-ancient_gold = Ancient Gold
|
||||||
|
.desc = Ancient ingot of gold, soaked in magical energies.
|
||||||
|
|
||||||
|
sprite-velorite-velorite_ore = Velorite
|
||||||
|
.desc = A bizarre, oddly shimmering ore, its origin seems to be shrouded in mystery.
|
||||||
|
|
||||||
|
sprite-velorite-velorite = Velorite Fragment
|
||||||
|
.desc = Small runes sparkle on its surface, though you don't know what it means.
|
||||||
|
|
||||||
|
sprite-mineral-ingot-bloodsteel = Bloodsteel Ingot
|
||||||
|
.desc =
|
||||||
|
An alloy of bloodstone and iron, with a dark red color.
|
||||||
|
|
||||||
|
This can be used when crafting metal weapons.
|
||||||
|
|
||||||
|
sprite-mineral-ingot-bronze = Bronze Ingot
|
||||||
|
.desc =
|
||||||
|
A sturdy alloy made from combining copper and tin.
|
||||||
|
|
||||||
|
This can be used when crafting metal weapons.
|
||||||
|
|
||||||
|
sprite-mineral-ingot-cobalt = Cobalt Ingot
|
||||||
|
.desc =
|
||||||
|
A strikingly blue ingot.
|
||||||
|
|
||||||
|
This can be used when crafting metal weapons.
|
||||||
|
|
||||||
|
sprite-mineral-ingot-copper = Copper Ingot
|
||||||
|
.desc = An ingot with a unique brown color.
|
||||||
|
|
||||||
|
sprite-mineral-ingot-gold = Gold Ingot
|
||||||
|
.desc = An ingot made of refined metallic gold.
|
||||||
|
|
||||||
|
sprite-mineral-ingot-iron = Iron Ingot
|
||||||
|
.desc =
|
||||||
|
An incredibly commonplace metal.
|
||||||
|
|
||||||
|
This can be used when crafting metal weapons.
|
||||||
|
|
||||||
|
sprite-mineral-ingot-orichalcum = Orichalcum Ingot
|
||||||
|
.desc =
|
||||||
|
An ingot made of refined orichalcum.
|
||||||
|
|
||||||
|
This can be used when crafting metal weapons.
|
||||||
|
|
||||||
|
sprite-mineral-ingot-silver = Silver Ingot
|
||||||
|
.desc = An ingot made of refined metallic silver.
|
||||||
|
|
||||||
|
sprite-mineral-ingot-steel = Steel Ingot
|
||||||
|
.desc =
|
||||||
|
An alloy of iron and coal that is much tougher than its components.
|
||||||
|
|
||||||
|
This can be used when crafting metal weapons.
|
||||||
|
|
||||||
|
sprite-mineral-ingot-tin = Tin Ingot
|
||||||
|
.desc = An ingot primarily used to make bronze.
|
||||||
|
|
||||||
|
sprite-mineral-gem-amethystgem = Amethyst
|
||||||
|
.desc = A precious purple gem.
|
||||||
|
|
||||||
|
sprite-mineral-gem-diamondgem = Diamond
|
||||||
|
.desc = A sparkling silver gem.
|
||||||
|
|
||||||
|
sprite-mineral-gem-emeraldgem = Emerald
|
||||||
|
.desc = A vibrant viridian gem.
|
||||||
|
|
||||||
|
sprite-mineral-gem-rubygem = Ruby
|
||||||
|
.desc = A superbly scarlet gem.
|
||||||
|
|
||||||
|
sprite-mineral-gem-sapphiregem = Sapphire
|
||||||
|
.desc = A colorful cobalt gem.
|
||||||
|
|
||||||
|
sprite-mineral-gem-topazgem = Topaz
|
||||||
|
.desc = An outstanding orange gem.
|
92
assets/voxygen/i18n/en/item/items/food.ftl
Normal file
92
assets/voxygen/i18n/en/item/items/food.ftl
Normal file
@ -0,0 +1,92 @@
|
|||||||
|
sprite-carrot-carrot = Carrot
|
||||||
|
.desc = An orange root vegetable. They say it'll improve your vision!
|
||||||
|
|
||||||
|
sprite-cabbage-cabbage = Lettuce
|
||||||
|
.desc = A vibrant green leafy vegetable. Lettuce make some salads!
|
||||||
|
|
||||||
|
sprite-mushrooms-mushroom-10 = Mushroom
|
||||||
|
.desc = Hopefully this one is not poisonous.
|
||||||
|
|
||||||
|
sprite-food-salad_plain = Plain Salad
|
||||||
|
.desc = Literally just chopped lettuce. Does this even count as a salad?
|
||||||
|
|
||||||
|
sprite-tomato-tomato = Tomato
|
||||||
|
.desc = A red fruit. It's not actually a vegetable!
|
||||||
|
|
||||||
|
sprite-food-salad_tomato = Tomato Salad
|
||||||
|
.desc = Leafy salad with some chopped, juicy tomatoes mixed in.
|
||||||
|
|
||||||
|
sprite-food-meat-beast_large_cooked = Cooked Meat Slab
|
||||||
|
.desc = Medium Rare.
|
||||||
|
|
||||||
|
sprite-food-meat-beast_large_raw = Raw Meat Slab
|
||||||
|
.desc = Chunk of beastly animal meat, best after cooking.
|
||||||
|
|
||||||
|
sprite-food-meat-beast_small_cooked = Cooked Meat Sliver
|
||||||
|
.desc = Medium Rare.
|
||||||
|
|
||||||
|
sprite-food-meat-beast_small_raw = Raw Meat Sliver
|
||||||
|
.desc = Small hunk of beastly animal meat, best after cooking.
|
||||||
|
|
||||||
|
sprite-food-meat-bird_cooked = Cooked Bird Meat
|
||||||
|
.desc = Best enjoyed with one in each hand.
|
||||||
|
|
||||||
|
sprite-food-meat-bird_large_cooked = Huge Cooked Drumstick
|
||||||
|
.desc = Makes for a legendary meal.
|
||||||
|
|
||||||
|
sprite-food-meat-bird_large_raw = Huge Raw Drumstick
|
||||||
|
.desc = It's magnificent.
|
||||||
|
|
||||||
|
sprite-food-meat-bird_raw = Raw Bird Meat
|
||||||
|
.desc = A hefty drumstick.
|
||||||
|
|
||||||
|
sprite-food-meat-fish_cooked = Cooked Fish
|
||||||
|
.desc = A fresh cooked seafood steak.
|
||||||
|
|
||||||
|
sprite-food-meat-fish_raw = Raw Fish
|
||||||
|
.desc = A steak chopped from a fish, best after cooking.
|
||||||
|
|
||||||
|
sprite-food-meat-tough_cooked = Cooked Tough Meat
|
||||||
|
.desc = Tastes exotic.
|
||||||
|
|
||||||
|
sprite-food-meat-tough_raw = Raw Tough Meat
|
||||||
|
.desc = Peculiar bit of meat, best after cooking.
|
||||||
|
|
||||||
|
object-apple_half = Apple
|
||||||
|
.desc = Red and juicy.
|
||||||
|
|
||||||
|
object-mushroom_curry = Mushroom Curry
|
||||||
|
.desc = Who could say no to that?
|
||||||
|
|
||||||
|
object-apple_stick = Apple Stick
|
||||||
|
.desc = The stick makes it easier to carry!
|
||||||
|
|
||||||
|
object-blue_cheese = Blue Cheese
|
||||||
|
.desc = Pungent and filling.
|
||||||
|
|
||||||
|
object-cactus_drink = Cactus Colada
|
||||||
|
.desc = Giving you that special prickle.
|
||||||
|
|
||||||
|
object-cheese = Dwarven Cheese
|
||||||
|
.desc = Made from goat milk from the finest dwarven produce. Aromatic and nutritious!
|
||||||
|
|
||||||
|
object-coconut_half = Coconut
|
||||||
|
.desc = Reliable source of water and fat. Can often be found growing on palm trees.
|
||||||
|
|
||||||
|
object-honeycorn = Honeycorn
|
||||||
|
.desc = Sweeet.
|
||||||
|
|
||||||
|
object-mushroom_stick = Mushroom Stick
|
||||||
|
.desc = Roasted mushrooms on a stick for easy carrying.
|
||||||
|
|
||||||
|
object-pumpkin_spice_brew = Pumpkin Spice Brew
|
||||||
|
.desc = Brewed from moldy pumpkins.
|
||||||
|
|
||||||
|
object-sunflower_ice_tea = Sunflower Ice Tea
|
||||||
|
.desc = Brewed from freshly shelled sunflower seeds.
|
||||||
|
|
||||||
|
sprite-spore-corruption_spore = Spore of Corruption
|
||||||
|
.desc =
|
||||||
|
You feel an evil force pulsating within.
|
||||||
|
|
||||||
|
It may be unwise to hold on to it for too long...
|
215
assets/voxygen/i18n/en/item/items/internal.ftl
Normal file
215
assets/voxygen/i18n/en/item/items/internal.ftl
Normal file
@ -0,0 +1,215 @@
|
|||||||
|
### This file contains non-player-facing items.
|
||||||
|
### Feel free to ignore them.
|
||||||
|
|
||||||
|
common-items-food-coltsfoot = Coltsfoot
|
||||||
|
.desc = A daisy-like flower often used in herbal teas.
|
||||||
|
|
||||||
|
common-items-food-dandelion = Dandelion
|
||||||
|
.desc = A small, yellow flower. Uses the wind to spread its seeds.
|
||||||
|
|
||||||
|
common-items-food-garlic = Garlic
|
||||||
|
.desc = Make sure to brush your teeth after eating.
|
||||||
|
|
||||||
|
common-items-food-meat = Meat
|
||||||
|
.desc = Meat. The lifeblood of mankind.
|
||||||
|
|
||||||
|
common-items-food-onion = Onion
|
||||||
|
.desc = A vegetable that's made the toughest men cry.
|
||||||
|
|
||||||
|
common-items-food-sage = Sage
|
||||||
|
.desc = A herb commonly used in tea.
|
||||||
|
|
||||||
|
common-items-tag_examples-cultist = Anything related to cultists
|
||||||
|
.desc = These items are a little creepy.
|
||||||
|
|
||||||
|
common-items-grasses-medium = Medium Grass
|
||||||
|
.desc = Greener than an orc's snout.
|
||||||
|
|
||||||
|
common-items-grasses-short = Short Grass
|
||||||
|
.desc = Greener than an orc's snout.
|
||||||
|
|
||||||
|
common-items-boss_drops-exp_flask = Flask of Velorite Dust
|
||||||
|
.desc = Take with plenty of water.
|
||||||
|
|
||||||
|
common-items-boss_drops-xp_potion = Potion of Skill
|
||||||
|
.desc = It doesn't seem to be doing anything...
|
||||||
|
|
||||||
|
common-items-crafting_ing-rock = Rock
|
||||||
|
.desc = Made up of a bunch of different minerals, looks like it would hurt to get hit with.
|
||||||
|
|
||||||
|
common-items-crafting_ing-animal_misc-bone = Thick Bone
|
||||||
|
.desc = A thick bone, it seems sturdy enough to craft with.
|
||||||
|
|
||||||
|
common-items-crafting_ing-animal_misc-ember = Ember
|
||||||
|
.desc = A flicking ember left by a fiery creature.
|
||||||
|
|
||||||
|
common-items-crafting_ing-animal_misc-feather = Feather
|
||||||
|
.desc = Feather from a bird.
|
||||||
|
|
||||||
|
common-items-tag_examples-gnarling = Attire of the Gnarling tribes
|
||||||
|
.desc = Worn by Gnarlings and their Chieftains.
|
||||||
|
|
||||||
|
common-items-flowers-blue = Blue Flower
|
||||||
|
.desc = Matches the color of the sky.
|
||||||
|
|
||||||
|
common-items-flowers-pink = Pink Flower
|
||||||
|
.desc = Looks like a lollipop.
|
||||||
|
|
||||||
|
common-items-flowers-white = White flower
|
||||||
|
.desc = Pure and precious.
|
||||||
|
|
||||||
|
common-items-mineral-stone-basalt = Basalt
|
||||||
|
.desc = A dark volcanic rock, most volcanic rock tends to be basalt..
|
||||||
|
|
||||||
|
common-items-mineral-stone-granite = Granite
|
||||||
|
.desc = A light-colored igneous rock, coarse-grained and formed by intrusion.
|
||||||
|
|
||||||
|
common-items-mineral-stone-obsidian = Obsidian
|
||||||
|
.desc = An igneous rock that comes from felsic lava, it never seems to dwindle.
|
||||||
|
|
||||||
|
common-items-mineral-stone-coal = Coal
|
||||||
|
.desc = A combustible black rock that happens to be really good at burning.
|
||||||
|
|
||||||
|
common-items-weapons-sceptre-belzeshrub = Belzeshrub the Broom God
|
||||||
|
.desc = 'Is it... alive?'
|
||||||
|
|
||||||
|
common-items-tool-pickaxe_velorite = Velorite Pickaxe
|
||||||
|
.desc = Allows for swift excavation of any ore in sight.
|
||||||
|
|
||||||
|
common-items-testing-test_bag_18_slot = Test 18 slot bag
|
||||||
|
.desc = Used for unit tests do not delete.
|
||||||
|
|
||||||
|
common-items-testing-test_bag_9_slot = Test 9 slot bag
|
||||||
|
.desc = Used for unit tests do not delete.
|
||||||
|
|
||||||
|
common-items-testing-test_boots = Testing Boots
|
||||||
|
.desc = Hopefully this test doesn't break!
|
||||||
|
|
||||||
|
common-items-weapons-empty-empty = Empty Item
|
||||||
|
.desc = This item may grant abilities, but is invisible.
|
||||||
|
|
||||||
|
common-items-modular-weapon-primary-bow-bow = Bow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-modular-weapon-primary-bow-composite = Composite Bow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-modular-weapon-primary-bow-greatbow = Greatbow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-modular-weapon-primary-bow-longbow = Longbow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-modular-weapon-primary-bow-ornate = Ornate Bow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-modular-weapon-primary-bow-shortbow = Shortbow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-modular-weapon-primary-bow-warbow = Warbow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-modular-weapon-primary-axe-axe = Axe Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-modular-weapon-primary-axe-battleaxe = Battleaxe Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-modular-weapon-primary-axe-greataxe = Greataxe Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-modular-weapon-primary-axe-jagged = Jagged Axe Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-modular-weapon-primary-axe-labrys = Labrys Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-modular-weapon-primary-axe-ornate = Ornate Axe Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-modular-weapon-primary-axe-poleaxe = Poleaxe Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-modular-weapon-primary-staff-brand = Brand Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-modular-weapon-primary-staff-grandstaff = Grandstaff Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-modular-weapon-primary-staff-longpole = Long Pole Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-modular-weapon-primary-staff-ornate = Ornate Staff Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-modular-weapon-primary-staff-pole = Pole Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-modular-weapon-primary-staff-rod = Rod Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-modular-weapon-primary-staff-staff = Staff Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-modular-weapon-primary-sword-greatsword = Greatsword Blade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-modular-weapon-primary-sword-katana = Katana Blade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-modular-weapon-primary-sword-longsword = Longsword Blade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-modular-weapon-primary-sword-ornate = Ornate Sword Blade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-modular-weapon-primary-sword-sabre = Sabre Blade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-modular-weapon-primary-sword-sawblade = Sawblade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-modular-weapon-primary-sword-zweihander = Zweihander Blade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-modular-weapon-primary-sceptre-arbor = Arbor Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-modular-weapon-primary-sceptre-cane = Cane Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-modular-weapon-primary-sceptre-crook = Crook Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-modular-weapon-primary-sceptre-crozier = Crozier Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-modular-weapon-primary-sceptre-grandsceptre = Grandsceptre Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-modular-weapon-primary-sceptre-ornate = Ornate Sceptre Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-modular-weapon-primary-sceptre-sceptre = Sceptre Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-modular-weapon-primary-hammer-greathammer = Greathammer Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-modular-weapon-primary-hammer-greatmace = Greatmace Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-modular-weapon-primary-hammer-hammer = Hammer Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-modular-weapon-primary-hammer-maul = Maul Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-modular-weapon-primary-hammer-ornate = Ornate Hammer Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-modular-weapon-primary-hammer-spikedmace = Spiked Mace Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-modular-weapon-primary-hammer-warhammer = Warhammer Head
|
||||||
|
.desc = {""}
|
29
assets/voxygen/i18n/en/item/items/key.ftl
Normal file
29
assets/voxygen/i18n/en/item/items/key.ftl
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
object-lockpick = Common Lockpick
|
||||||
|
.desc = Used to open common locks. Will break after use.
|
||||||
|
|
||||||
|
object-key-bone = Bone Key
|
||||||
|
.desc = Used to open bone locks. Will break after use.
|
||||||
|
|
||||||
|
object-key-glass = Glass Key
|
||||||
|
.desc = Used to open Glass Barriers. Will break after use.
|
||||||
|
|
||||||
|
object-key-rusty = Rusty Tower Key
|
||||||
|
.desc = Smells like magic with a bit of... cheese?
|
||||||
|
|
||||||
|
object-key-miner = Miner Key
|
||||||
|
.desc = Used to open doors. Will break after use.
|
||||||
|
|
||||||
|
object-key-forge = Forge Key
|
||||||
|
.desc = Used to open doors. Will break after use.
|
||||||
|
|
||||||
|
object-key-haniwa = Haniwa Keystone
|
||||||
|
.desc = Used to open doors. Will break after use.
|
||||||
|
|
||||||
|
object-key-terracotta_chest = Terracotta Chest Key
|
||||||
|
.desc = Used to open chests. Will break after use.
|
||||||
|
|
||||||
|
object-key-terracotta_door = Terracotta Door Key
|
||||||
|
.desc = Used to open doors. Will break after use.
|
||||||
|
|
||||||
|
object-key-sahagin = Sahagin Key
|
||||||
|
.desc = Used to open doors. Will break after use.
|
29
assets/voxygen/i18n/en/item/items/potion.ftl
Normal file
29
assets/voxygen/i18n/en/item/items/potion.ftl
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
object-potion_red = Potent Potion
|
||||||
|
.desc = A potent healing potion.
|
||||||
|
|
||||||
|
object-potion_curious = Curious Potion
|
||||||
|
.desc = Wonder what this does...
|
||||||
|
|
||||||
|
object-potion_agility = Potion of Agility
|
||||||
|
.desc = Fly, you fools!
|
||||||
|
|
||||||
|
object-potion_big = Large Potion
|
||||||
|
.desc = Precious medicine, it makes for the largest rejuvenative flask yet.
|
||||||
|
|
||||||
|
object-potion_combustion = Potion of Combustion
|
||||||
|
.desc = Sets the user ablaze.
|
||||||
|
|
||||||
|
object-potion_med = Medium Potion
|
||||||
|
.desc = An innovative invention from an apothecary, better than its smaller precursors.
|
||||||
|
|
||||||
|
object-potion_minor = Minor Potion
|
||||||
|
.desc = A small potion concocted from apples and honey.
|
||||||
|
|
||||||
|
object-burning_charm = Blazing Charm
|
||||||
|
.desc = Flame is your ally, harness its power to burn your foes.
|
||||||
|
|
||||||
|
object-frozen_charm = Freezing Charm
|
||||||
|
.desc = Let your enemies feel the sting of cold as you freeze them in their tracks.
|
||||||
|
|
||||||
|
object-lifesteal_charm = Siphon Charm
|
||||||
|
.desc = Siphon your target life and use it for your own.
|
90
assets/voxygen/i18n/en/item/recipe.ftl
Normal file
90
assets/voxygen/i18n/en/item/recipe.ftl
Normal file
@ -0,0 +1,90 @@
|
|||||||
|
recipe-armor-bloodsteel = Bloodsteel Armor Recipes
|
||||||
|
.desc = Bloodsteel Armor Recipes
|
||||||
|
recipe-armor-brinestone = Brinestone Armor Recipes
|
||||||
|
.desc = Brinestone Armor Recipes
|
||||||
|
recipe-armor-carapace = Carapace Armor Recipes
|
||||||
|
.desc = Carapace Armor Recipes
|
||||||
|
recipe-armor-cobalt = Cobalt Armor Recipes
|
||||||
|
.desc = Cobalt Armor Recipes
|
||||||
|
recipe-armor-dragonscale = Dragonscale Armor Recipes
|
||||||
|
.desc = Dragonscale Armor Recipes
|
||||||
|
recipe-armor-druid = Druid Armor Recipes
|
||||||
|
.desc = Druid Armor Recipes
|
||||||
|
recipe-armor-iron = Iron Armor Recipes
|
||||||
|
.desc = Iron Armor Recipes
|
||||||
|
recipe-armor-leather = Leather Armor Recipes
|
||||||
|
.desc = Leather Armor Recipes
|
||||||
|
recipe-armor-moonweave = Moonweave Armor Recipes
|
||||||
|
.desc = Moonweave Armor Recipes
|
||||||
|
recipe-armor-orichalcum = Orichalcum Armor Recipes
|
||||||
|
.desc = Orichalcum Armor Recipes
|
||||||
|
recipe-armor-primal = Primal Armor Recipes
|
||||||
|
.desc = Primal Armor Recipes
|
||||||
|
recipe-armor-scale = Scale Armor Recipes
|
||||||
|
.desc = Scale Armor Recipes
|
||||||
|
recipe-armor-silken = Silken Armor Recipes
|
||||||
|
.desc = Silken Armor Recipes
|
||||||
|
recipe-armor-steel = Steel Armor Recipes
|
||||||
|
.desc = Steel Armor Recipes
|
||||||
|
recipe-armor-sunsilk = Sunsilk Armor Recipes
|
||||||
|
.desc = Sunsilk Armor Recipes
|
||||||
|
recipe-armor-woolen = Woolen Armor Recipes
|
||||||
|
.desc = Woolen Armor Recipes
|
||||||
|
recipe-equipment-basic = Basic Equipment Recipes
|
||||||
|
.desc = Basic Equipment Recipes
|
||||||
|
recipe-equipment-moderate = Moderate Equipment Recipes
|
||||||
|
.desc = Moderate Equipment Recipes
|
||||||
|
recipe-equipment-advanced = Advanced Equipment Recipes
|
||||||
|
.desc = Advanced Equipment Recipes
|
||||||
|
recipe-unique-abyssal_gorget = Abyssal Gorget Recipe
|
||||||
|
.desc = Abyssal Gorget Recipe
|
||||||
|
recipe-unique-abyssal_ring = Abyssal Ring Recipe
|
||||||
|
.desc = Abyssal Ring Recipe
|
||||||
|
recipe-unique-mindflayer_spellbag = Mindflayer Spellbag Recipe
|
||||||
|
.desc = Mindflayer Spellbag Recipe
|
||||||
|
recipe-unique-polaris = Polaris Recipe
|
||||||
|
.desc = Polaris Recipe
|
||||||
|
recipe-unique-seashell_necklace = Seashell Necklace Recipe
|
||||||
|
.desc = Seashell Necklace Recipe
|
||||||
|
recipe-unique-troll_hide_pack = Troll Hide Pack Recipe
|
||||||
|
.desc = Troll Hide Pack Recipe
|
||||||
|
recipe-unique-winged_coronet = Winged Coronet Recipe
|
||||||
|
.desc = Winged Coronet Recipe
|
||||||
|
recipe-unique-delvers_lamp = Delver's Lamp Recipe
|
||||||
|
.desc = Delver's Lamp Recipe
|
||||||
|
recipe-charms = Charms Recipes
|
||||||
|
.desc = Charms Recipes
|
||||||
|
recipe-explosives = Explosives Recipes
|
||||||
|
.desc = Explosives Recipes
|
||||||
|
recipe-food = Food Recipes
|
||||||
|
.desc = Food Recipes
|
||||||
|
recipe-gliders = Gliders Recipes
|
||||||
|
.desc = Gliders Recipes
|
||||||
|
recipe-instruments = Instruments Recipes
|
||||||
|
.desc = Instruments Recipes
|
||||||
|
recipe-potions = Potions Recipes
|
||||||
|
.desc = Potions Recipes
|
||||||
|
recipe-utility = Utility Recipes
|
||||||
|
.desc = Utility Recipes
|
||||||
|
recipe-weapons-iron = Iron Weapon Recipes
|
||||||
|
.desc = Iron Weapon Recipes
|
||||||
|
recipe-weapons-steel = Steel Weapon Recipes
|
||||||
|
.desc = Steel Weapon Recipes
|
||||||
|
recipe-weapons-cobalt = Cobalt Weapon Recipes
|
||||||
|
.desc = Cobalt Weapon Recipes
|
||||||
|
recipe-weapons-bloodsteel = Bloodsteel Weapon Recipes
|
||||||
|
.desc = Bloodsteel Weapon Recipes
|
||||||
|
recipe-weapons-orichalcum = Orichalcum Weapon Recipes
|
||||||
|
.desc = Orichalcum Weapon Recipes
|
||||||
|
recipe-weapons-bamboo = Bamboo Weapon Recipes
|
||||||
|
.desc = Bamboo Weapon Recipes
|
||||||
|
recipe-weapons-hardwood = Hardwood Weapon Recipes
|
||||||
|
.desc = Hardwood Weapon Recipes
|
||||||
|
recipe-weapons-ironwood = Ironwood Weapon Recipes
|
||||||
|
.desc = Ironwood Weapon Recipes
|
||||||
|
recipe-weapons-frostwood = Frostwood Weapon Recipes
|
||||||
|
.desc = Frostwood Weapon Recipes
|
||||||
|
recipe-weapons-eldwood = Eldwood Weapon Recipes
|
||||||
|
.desc = Eldwood Weapon Recipes
|
||||||
|
recipe-default = Default Recipes
|
||||||
|
.desc = Default Recipes
|
989
assets/voxygen/i18n/en/item/weapon/modular.ftl
Normal file
989
assets/voxygen/i18n/en/item/weapon/modular.ftl
Normal file
@ -0,0 +1,989 @@
|
|||||||
|
weapon-sword-greatsword-iron-2h = Iron Greatsword
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-katana-iron-2h = Iron Katana
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-katana-iron-1h = Iron Swiftblade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-sawblade-iron-2h = Iron Sawblade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-sawblade-iron-1h = Iron Sawback
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-sabre-iron-2h = Iron Sabre
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-sabre-iron-1h = Iron Scimitar
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-ornate-iron-2h = Iron Ornate Sword
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-ornate-iron-1h = Iron Rapier
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-longsword-iron-2h = Iron Longsword
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-longsword-iron-1h = Iron Shortsword
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-zweihander-iron-2h = Iron Zweihander
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-bow-shortbow-wood = Wooden Shortbow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-bow-longbow-wood = Wooden Longbow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-bow-ornate-wood = Wooden Ornate Bow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-bow-greatbow-wood = Wooden Greatbow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-bow-composite-wood = Wooden Composite Bow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-bow-bow-wood = Wooden Bow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-bow-warbow-wood = Wooden Warbow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-maul-bronze-2h = Bronze Maul
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-hammer-bronze-2h = Bronze Hammer
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-hammer-bronze-1h = Bronze Club
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-greatmace-bronze-2h = Bronze Greatmace
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-spikedmace-bronze-2h = Bronze Spiked Mace
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-spikedmace-bronze-1h = Bronze Mace
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-greathammer-bronze-2h = Bronze Greathammer
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-warhammer-bronze-2h = Bronze Warhammer
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-warhammer-bronze-1h = Bronze Mallet
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-ornate-bronze-2h = Bronze Ornate Hammer
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-ornate-bronze-1h = Bronze Cudgel
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-maul-bloodsteel-2h = Bloodsteel Maul
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-greathammer-bloodsteel-2h = Bloodsteel Greathammer
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-ornate-bloodsteel-2h = Bloodsteel Ornate Hammer
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-ornate-bloodsteel-1h = Bloodsteel Cudgel
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-hammer-bloodsteel-2h = Bloodsteel Hammer
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-hammer-bloodsteel-1h = Bloodsteel Club
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-spikedmace-bloodsteel-2h = Bloodsteel Spiked Mace
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-spikedmace-bloodsteel-1h = Bloodsteel Mace
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-greatmace-bloodsteel-2h = Bloodsteel Greatmace
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-warhammer-bloodsteel-2h = Bloodsteel Warhammer
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-warhammer-bloodsteel-1h = Bloodsteel Mallet
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sceptre-ornate-frostwood = Frostwood Ornate Sceptre
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sceptre-sceptre-frostwood = Frostwood Sceptre
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sceptre-crook-frostwood = Frostwood Crook
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sceptre-grandsceptre-frostwood = Frostwood Grandsceptre
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sceptre-cane-frostwood = Frostwood Cane
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sceptre-crozier-frostwood = Frostwood Crozier
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sceptre-arbor-frostwood = Frostwood Arbor
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-bow-bow-eldwood = Eldwood Bow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-bow-warbow-eldwood = Eldwood Warbow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-bow-greatbow-eldwood = Eldwood Greatbow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-bow-ornate-eldwood = Eldwood Ornate Bow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-bow-longbow-eldwood = Eldwood Longbow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-bow-composite-eldwood = Eldwood Composite Bow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-bow-shortbow-eldwood = Eldwood Shortbow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-axe-bloodsteel-2h = Bloodsteel Axe
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-axe-bloodsteel-1h = Bloodsteel Hatchet
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-ornate-bloodsteel-2h = Bloodsteel Ornate Axe
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-ornate-bloodsteel-1h = Bloodsteel Kilonda
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-jagged-bloodsteel-2h = Bloodsteel Jagged Axe
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-jagged-bloodsteel-1h = Bloodsteel Tomahawk
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-battleaxe-bloodsteel-2h = Bloodsteel Battleaxe
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-battleaxe-bloodsteel-1h = Bloodsteel Cleaver
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-greataxe-bloodsteel-2h = Bloodsteel Greataxe
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-labrys-bloodsteel-2h = Bloodsteel Labrys
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-poleaxe-bloodsteel-2h = Bloodsteel Poleaxe
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-poleaxe-cobalt-2h = Cobalt Poleaxe
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-jagged-cobalt-2h = Cobalt Jagged Axe
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-jagged-cobalt-1h = Cobalt Tomahawk
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-labrys-cobalt-2h = Cobalt Labrys
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-axe-cobalt-2h = Cobalt Axe
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-axe-cobalt-1h = Cobalt Hatchet
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-ornate-cobalt-2h = Cobalt Ornate Axe
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-ornate-cobalt-1h = Cobalt Kilonda
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-greataxe-cobalt-2h = Cobalt Greataxe
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-battleaxe-cobalt-2h = Cobalt Battleaxe
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-battleaxe-cobalt-1h = Cobalt Cleaver
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-maul-iron-2h = Iron Maul
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-ornate-iron-2h = Iron Ornate Hammer
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-ornate-iron-1h = Iron Cudgel
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-spikedmace-iron-2h = Iron Spiked Mace
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-spikedmace-iron-1h = Iron Mace
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-hammer-iron-2h = Iron Hammer
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-hammer-iron-1h = Iron Club
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-warhammer-iron-2h = Iron Warhammer
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-warhammer-iron-1h = Iron Mallet
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-greathammer-iron-2h = Iron Greathammer
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-greatmace-iron-2h = Iron Greatmace
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-zweihander-steel-2h = Steel Zweihander
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-longsword-steel-2h = Steel Longsword
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-longsword-steel-1h = Steel Shortsword
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-katana-steel-2h = Steel Katana
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-katana-steel-1h = Steel Swiftblade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-greatsword-steel-2h = Steel Greatsword
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-ornate-steel-2h = Steel Ornate Sword
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-ornate-steel-1h = Steel Rapier
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-sawblade-steel-2h = Steel Sawblade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-sawblade-steel-1h = Steel Sawback
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-sabre-steel-2h = Steel Sabre
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-sabre-steel-1h = Steel Scimitar
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-staff-grandstaff-hardwood = Hardwood Grandstaff
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-staff-rod-hardwood = Hardwood Rod
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-staff-brand-hardwood = Hardwood Brand
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-staff-longpole-hardwood = Hardwood Longpole
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-staff-staff-hardwood = Hardwood Staff
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-staff-ornate-hardwood = Hardwood Ornate Staff
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-staff-pole-hardwood = Hardwood Pole
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-ornate-orichalcum-2h = Orichalcum Ornate Axe
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-ornate-orichalcum-1h = Orichalcum Kilonda
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-jagged-orichalcum-2h = Orichalcum Jagged Axe
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-jagged-orichalcum-1h = Orichalcum Tomahawk
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-axe-orichalcum-2h = Orichalcum Axe
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-axe-orichalcum-1h = Orichalcum Hatchet
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-battleaxe-orichalcum-2h = Orichalcum Battleaxe
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-battleaxe-orichalcum-1h = Orichalcum Cleaver
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-greataxe-orichalcum-2h = Orichalcum Greataxe
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-poleaxe-orichalcum-2h = Orichalcum Poleaxe
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-labrys-orichalcum-2h = Orichalcum Labrys
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-bow-greatbow-bamboo = Bamboo Greatbow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-bow-longbow-bamboo = Bamboo Longbow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-bow-composite-bamboo = Bamboo Composite Bow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-bow-ornate-bamboo = Bamboo Ornate Bow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-bow-shortbow-bamboo = Bamboo Shortbow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-bow-bow-bamboo = Bamboo Bow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-bow-warbow-bamboo = Bamboo Warbow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-bow-ornate-frostwood = Frostwood Ornate Bow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-bow-composite-frostwood = Frostwood Composite Bow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-bow-warbow-frostwood = Frostwood Warbow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-bow-shortbow-frostwood = Frostwood Shortbow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-bow-longbow-frostwood = Frostwood Longbow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-bow-bow-frostwood = Frostwood Bow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-bow-greatbow-frostwood = Frostwood Greatbow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-staff-ornate-frostwood = Frostwood Ornate Staff
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-staff-pole-frostwood = Frostwood Pole
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-staff-longpole-frostwood = Frostwood Longpole
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-staff-grandstaff-frostwood = Frostwood Grandstaff
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-staff-rod-frostwood = Frostwood Rod
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-staff-staff-frostwood = Frostwood Staff
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-staff-brand-frostwood = Frostwood Brand
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-bow-greatbow-hardwood = Hardwood Greatbow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-bow-warbow-hardwood = Hardwood Warbow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-bow-shortbow-hardwood = Hardwood Shortbow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-bow-bow-hardwood = Hardwood Bow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-bow-composite-hardwood = Hardwood Composite Bow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-bow-ornate-hardwood = Hardwood Ornate Bow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-bow-longbow-hardwood = Hardwood Longbow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sceptre-cane-ironwood = Ironwood Cane
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sceptre-ornate-ironwood = Ironwood Ornate Sceptre
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sceptre-grandsceptre-ironwood = Ironwood Grandsceptre
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sceptre-arbor-ironwood = Ironwood Arbor
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sceptre-crozier-ironwood = Ironwood Crozier
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sceptre-crook-ironwood = Ironwood Crook
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sceptre-sceptre-ironwood = Ironwood Sceptre
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-greataxe-iron-2h = Iron Greataxe
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-jagged-iron-2h = Iron Jagged Axe
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-jagged-iron-1h = Iron Tomahawk
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-battleaxe-iron-2h = Iron Battleaxe
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-battleaxe-iron-1h = Iron Cleaver
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-labrys-iron-2h = Iron Labrys
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-axe-iron-2h = Iron Axe
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-axe-iron-1h = Iron Hatchet
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-ornate-iron-2h = Iron Ornate Axe
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-ornate-iron-1h = Iron Kilonda
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-poleaxe-iron-2h = Iron Poleaxe
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-greataxe-steel-2h = Steel Greataxe
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-ornate-steel-2h = Steel Ornate Axe
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-ornate-steel-1h = Steel Kilonda
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-jagged-steel-2h = Steel Jagged Axe
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-jagged-steel-1h = Steel Tomahawk
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-battleaxe-steel-2h = Steel Battleaxe
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-battleaxe-steel-1h = Steel Cleaver
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-poleaxe-steel-2h = Steel Poleaxe
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-labrys-steel-2h = Steel Labrys
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-axe-steel-2h = Steel Axe
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-axe-steel-1h = Steel Hatchet
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-longsword-bronze-2h = Bronze Longsword
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-longsword-bronze-1h = Bronze Shortsword
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-zweihander-bronze-2h = Bronze Zweihander
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-greatsword-bronze-2h = Bronze Greatsword
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-katana-bronze-2h = Bronze Katana
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-katana-bronze-1h = Bronze Swiftblade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-sabre-bronze-2h = Bronze Sabre
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-sabre-bronze-1h = Bronze Scimitar
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-ornate-bronze-2h = Bronze Ornate Sword
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-ornate-bronze-1h = Bronze Rapier
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-sawblade-bronze-2h = Bronze Sawblade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-sawblade-bronze-1h = Bronze Sawback
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sceptre-crozier-wood = Wooden Crozier
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sceptre-sceptre-wood = Wooden Sceptre
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sceptre-cane-wood = Wooden Cane
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sceptre-ornate-wood = Wooden Ornate Sceptre
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sceptre-arbor-wood = Wooden Arbor
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sceptre-crook-wood = Wooden Crook
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sceptre-grandsceptre-wood = Wooden Grandsceptre
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-staff-brand-bamboo = Bamboo Brand
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-staff-grandstaff-bamboo = Bamboo Grandstaff
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-staff-pole-bamboo = Bamboo Pole
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-staff-staff-bamboo = Bamboo Staff
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-staff-rod-bamboo = Bamboo Rod
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-staff-longpole-bamboo = Bamboo Longpole
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-staff-ornate-bamboo = Bamboo Ornate Staff
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-warhammer-orichalcum-2h = Orichalcum Warhammer
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-warhammer-orichalcum-1h = Orichalcum Mallet
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-greathammer-orichalcum-2h = Orichalcum Greathammer
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-greatmace-orichalcum-2h = Orichalcum Greatmace
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-hammer-orichalcum-2h = Orichalcum Hammer
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-hammer-orichalcum-1h = Orichalcum Club
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-spikedmace-orichalcum-2h = Orichalcum Spiked Mace
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-spikedmace-orichalcum-1h = Orichalcum Mace
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-ornate-orichalcum-2h = Orichalcum Ornate Hammer
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-ornate-orichalcum-1h = Orichalcum Cudgel
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-maul-orichalcum-2h = Orichalcum Maul
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-bow-shortbow-ironwood = Ironwood Shortbow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-bow-greatbow-ironwood = Ironwood Greatbow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-bow-ornate-ironwood = Ironwood Ornate Bow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-bow-longbow-ironwood = Ironwood Longbow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-bow-warbow-ironwood = Ironwood Warbow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-bow-composite-ironwood = Ironwood Composite Bow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-bow-bow-ironwood = Ironwood Bow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-ornate-cobalt-2h = Cobalt Ornate Hammer
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-ornate-cobalt-1h = Cobalt Cudgel
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-hammer-cobalt-2h = Cobalt Hammer
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-hammer-cobalt-1h = Cobalt Club
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-greatmace-cobalt-2h = Cobalt Greatmace
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-spikedmace-cobalt-2h = Cobalt Spiked Mace
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-spikedmace-cobalt-1h = Cobalt Mace
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-greathammer-cobalt-2h = Cobalt Greathammer
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-maul-cobalt-2h = Cobalt Maul
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-warhammer-cobalt-2h = Cobalt Warhammer
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-warhammer-cobalt-1h = Cobalt Mallet
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-staff-ornate-wood = Wooden Ornate Staff
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-staff-pole-wood = Wooden Pole
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-staff-rod-wood = Wooden Rod
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-staff-brand-wood = Wooden Brand
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-staff-grandstaff-wood = Wooden Grandstaff
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-staff-staff-wood = Wooden Staff
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-staff-longpole-wood = Wooden Longpole
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-ornate-steel-2h = Steel Ornate Hammer
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-ornate-steel-1h = Steel Cudgel
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-hammer-steel-2h = Steel Hammer
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-hammer-steel-1h = Steel Club
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-greathammer-steel-2h = Steel Greathammer
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-spikedmace-steel-2h = Steel Spiked Mace
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-spikedmace-steel-1h = Steel Mace
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-greatmace-steel-2h = Steel Greatmace
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-maul-steel-2h = Steel Maul
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-warhammer-steel-2h = Steel Warhammer
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-hammer-warhammer-steel-1h = Steel Mallet
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sceptre-grandsceptre-bamboo = Bamboo Grandsceptre
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sceptre-cane-bamboo = Bamboo Cane
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sceptre-crozier-bamboo = Bamboo Crozier
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sceptre-crook-bamboo = Bamboo Crook
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sceptre-sceptre-bamboo = Bamboo Sceptre
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sceptre-arbor-bamboo = Bamboo Arbor
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sceptre-ornate-bamboo = Bamboo Ornate Sceptre
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-staff-grandstaff-ironwood = Ironwood Grandstaff
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-staff-rod-ironwood = Ironwood Rod
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-staff-brand-ironwood = Ironwood Brand
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-staff-longpole-ironwood = Ironwood Longpole
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-staff-staff-ironwood = Ironwood Staff
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-staff-pole-ironwood = Ironwood Pole
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-staff-ornate-ironwood = Ironwood Ornate Staff
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-staff-ornate-eldwood = Eldwood Ornate Staff
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-staff-longpole-eldwood = Eldwood Longpole
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-staff-rod-eldwood = Eldwood Rod
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-staff-pole-eldwood = Eldwood Pole
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-staff-staff-eldwood = Eldwood Staff
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-staff-brand-eldwood = Eldwood Brand
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-staff-grandstaff-eldwood = Eldwood Grandstaff
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sceptre-arbor-eldwood = Eldwood Arbor
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sceptre-crook-eldwood = Eldwood Crook
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sceptre-crozier-eldwood = Eldwood Crozier
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sceptre-cane-eldwood = Eldwood Cane
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sceptre-grandsceptre-eldwood = Eldwood Grandsceptre
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sceptre-ornate-eldwood = Eldwood Ornate Sceptre
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sceptre-sceptre-eldwood = Eldwood Sceptre
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-sabre-bloodsteel-2h = Bloodsteel Sabre
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-sabre-bloodsteel-1h = Bloodsteel Scimitar
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-zweihander-bloodsteel-2h = Bloodsteel Zweihander
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-greatsword-bloodsteel-2h = Bloodsteel Greatsword
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-katana-bloodsteel-2h = Bloodsteel Katana
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-katana-bloodsteel-1h = Bloodsteel Swiftblade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-longsword-bloodsteel-2h = Bloodsteel Longsword
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-longsword-bloodsteel-1h = Bloodsteel Shortsword
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-ornate-bloodsteel-2h = Bloodsteel Ornate Sword
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-ornate-bloodsteel-1h = Bloodsteel Rapier
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-sawblade-bloodsteel-2h = Bloodsteel Sawblade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-sawblade-bloodsteel-1h = Bloodsteel Sawback
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-sabre-orichalcum-2h = Orichalcum Sabre
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-sabre-orichalcum-1h = Orichalcum Scimitar
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-greatsword-orichalcum-2h = Orichalcum Greatsword
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-sawblade-orichalcum-2h = Orichalcum Sawblade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-sawblade-orichalcum-1h = Orichalcum Sawback
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-longsword-orichalcum-2h = Orichalcum Longsword
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-longsword-orichalcum-1h = Orichalcum Shortsword
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-katana-orichalcum-2h = Orichalcum Katana
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-katana-orichalcum-1h = Orichalcum Swiftblade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-zweihander-orichalcum-2h = Orichalcum Zweihander
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-ornate-orichalcum-2h = Orichalcum Ornate Sword
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-ornate-orichalcum-1h = Orichalcum Rapier
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-poleaxe-bronze-2h = Bronze Poleaxe
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-ornate-bronze-2h = Bronze Ornate Axe
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-ornate-bronze-1h = Bronze Kilonda
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-labrys-bronze-2h = Bronze Labrys
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-battleaxe-bronze-2h = Bronze Battleaxe
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-battleaxe-bronze-1h = Bronze Cleaver
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-axe-bronze-2h = Bronze Axe
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-axe-bronze-1h = Bronze Hatchet
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-jagged-bronze-2h = Bronze Jagged Axe
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-jagged-bronze-1h = Bronze Tomahawk
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-axe-greataxe-bronze-2h = Bronze Greataxe
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sceptre-sceptre-hardwood = Hardwood Sceptre
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sceptre-cane-hardwood = Hardwood Cane
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sceptre-arbor-hardwood = Hardwood Arbor
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sceptre-crozier-hardwood = Hardwood Crozier
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sceptre-ornate-hardwood = Hardwood Ornate Sceptre
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sceptre-crook-hardwood = Hardwood Crook
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sceptre-grandsceptre-hardwood = Hardwood Grandsceptre
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-longsword-cobalt-2h = Cobalt Longsword
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-longsword-cobalt-1h = Cobalt Shortsword
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-sawblade-cobalt-2h = Cobalt Sawblade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-sawblade-cobalt-1h = Cobalt Sawback
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-greatsword-cobalt-2h = Cobalt Greatsword
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-katana-cobalt-2h = Cobalt Katana
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-katana-cobalt-1h = Cobalt Swiftblade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-zweihander-cobalt-2h = Cobalt Zweihander
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-ornate-cobalt-2h = Cobalt Ornate Sword
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-ornate-cobalt-1h = Cobalt Rapier
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-sabre-cobalt-2h = Cobalt Sabre
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-sword-sabre-cobalt-1h = Cobalt Scimitar
|
||||||
|
.desc = {""}
|
44
assets/voxygen/i18n/en/item/weapon/musical_instrument.ftl
Normal file
44
assets/voxygen/i18n/en/item/weapon/musical_instrument.ftl
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
weapon-tool-wooden_bass = Double Bass
|
||||||
|
.desc = Wooden Bass.
|
||||||
|
|
||||||
|
weapon-tool-wooden_flute = Flute
|
||||||
|
.desc = Wooden Flute.
|
||||||
|
|
||||||
|
weapon-tool-glass_flute = Glass Flute
|
||||||
|
.desc = What's the Cardinal doing with it?
|
||||||
|
|
||||||
|
weapon-tool-wooden_guitar = Guitar
|
||||||
|
.desc = Wooden Guitar.
|
||||||
|
|
||||||
|
weapon-tool-black_velvet_guitar = Dark Guitar
|
||||||
|
.desc = Sounds edgy.
|
||||||
|
|
||||||
|
weapon-tool-icy_talharpa = Icy Talharpa
|
||||||
|
.desc = Icy Talharpa.
|
||||||
|
|
||||||
|
weapon-tool-wooden_kalimba = Kalimba
|
||||||
|
.desc = Wooden Kalimba.
|
||||||
|
|
||||||
|
weapon-tool-wooden_lute = Lute
|
||||||
|
.desc = Wooden Lute.
|
||||||
|
|
||||||
|
weapon-tool-wooden_lyre = Lyre
|
||||||
|
.desc = Wooden Lyre.
|
||||||
|
|
||||||
|
weapon-tool-melodica = Melodica
|
||||||
|
.desc = Wooden Melodica.
|
||||||
|
|
||||||
|
weapon-tool-wooden_sitar = Sitar
|
||||||
|
.desc = Wooden Sitar.
|
||||||
|
|
||||||
|
weapon-tool-washboard = Washboard
|
||||||
|
.desc = Washboard.
|
||||||
|
|
||||||
|
weapon-tool-wildskin_drum = Wildskin Drum
|
||||||
|
.desc = one, two, you know what to do!
|
||||||
|
|
||||||
|
weapon-tool-steeltonguedrum = Steeltongue Drum
|
||||||
|
.desc = Steeltongue Drum.
|
||||||
|
|
||||||
|
weapon-tool-shamisen = Shamisen
|
||||||
|
.desc = Shamisen.
|
470
assets/voxygen/i18n/en/item/weapon/npc.ftl
Normal file
470
assets/voxygen/i18n/en/item/weapon/npc.ftl
Normal file
@ -0,0 +1,470 @@
|
|||||||
|
### This file contains non-player-facing items.
|
||||||
|
### Feel free to ignore them.
|
||||||
|
|
||||||
|
common-items-npc_weapons-biped_small-mandragora = Mandragora
|
||||||
|
.desc = Testing
|
||||||
|
|
||||||
|
common-items-npc_weapons-biped_small-myrmidon-hoplite = Hoplite Spear
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-npc_weapons-biped_small-myrmidon-marksman = Marksman Bow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-npc_weapons-biped_small-myrmidon-strategian = Strategian Axe
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-npc_weapons-biped_small-sahagin-sniper = Sniper Bow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-npc_weapons-biped_small-sahagin-sorcerer = Sorcerer Staff
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-npc_weapons-biped_small-sahagin-spearman = Spearman Spear
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-npc_weapons-biped_small-adlet-hunter = Hunter Spear
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-npc_weapons-biped_small-adlet-icepicker = Icepicker Pick
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-npc_weapons-biped_small-adlet-tracker = Tracker Bow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-npc_weapons-biped_small-gnarling-chieftain = Chieftain Staff
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-npc_weapons-biped_small-gnarling-greentotem = Gnarling Green Totem
|
||||||
|
.desc = Yeet
|
||||||
|
|
||||||
|
common-items-npc_weapons-biped_small-gnarling-logger = Logger Axe
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-npc_weapons-biped_small-gnarling-mugger = Mugger Dagger
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-npc_weapons-biped_small-gnarling-redtotem = Gnarling Red Totem
|
||||||
|
.desc = Yeet
|
||||||
|
|
||||||
|
common-items-npc_weapons-biped_small-gnarling-stalker = Stalker Blowgun
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-npc_weapons-biped_small-gnarling-whitetotem = Gnarling White Totem
|
||||||
|
.desc = Yeet
|
||||||
|
|
||||||
|
common-items-npc_weapons-biped_small-boreal-bow = Boreal Bow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-npc_weapons-biped_small-boreal-hammer = Boreal Hammer
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-npc_weapons-biped_small-haniwa-archer = Archer Bow
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-npc_weapons-biped_small-haniwa-guard = Guard Spear
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-npc_weapons-biped_small-haniwa-soldier = Soldier Sword
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-npc_weapons-bow-bipedlarge-velorite = Giant Velorite Bow
|
||||||
|
.desc = Infused with Velorite power.
|
||||||
|
|
||||||
|
common-items-npc_weapons-bow-saurok_bow = Saurok bow
|
||||||
|
.desc = Placeholder
|
||||||
|
|
||||||
|
common-items-npc_weapons-bow-terracotta_besieger_bow = Terracotta Besieger Bow
|
||||||
|
.desc = Placeholder
|
||||||
|
|
||||||
|
common-items-npc_weapons-axe-gigas_frost_axe = Frost Gigas Axe
|
||||||
|
.desc = Placeholder
|
||||||
|
|
||||||
|
common-items-npc_weapons-axe-minotaur_axe = Minotaur Axe
|
||||||
|
.desc = Placeholder
|
||||||
|
|
||||||
|
common-items-npc_weapons-axe-oni_blue_axe = Blue Oni Axe
|
||||||
|
.desc = Placeholder
|
||||||
|
|
||||||
|
common-items-npc_weapons-staff-bipedlarge-cultist = Giant Cultist Staff
|
||||||
|
.desc = The fire gives off no heat.
|
||||||
|
|
||||||
|
common-items-npc_weapons-staff-mindflayer_staff = Mindflayer Staff
|
||||||
|
.desc = Placeholder
|
||||||
|
|
||||||
|
common-items-npc_weapons-staff-ogre_staff = Ogre Staff
|
||||||
|
.desc = Placeholder
|
||||||
|
|
||||||
|
common-items-npc_weapons-staff-saurok_staff = Saurok Staff
|
||||||
|
.desc = Placeholder
|
||||||
|
|
||||||
|
common-items-npc_weapons-sword-adlet_elder_sword = Adlet Elder Sword
|
||||||
|
.desc = Placeholder
|
||||||
|
|
||||||
|
common-items-npc_weapons-sword-bipedlarge-cultist = Giant Cultist Greatsword
|
||||||
|
.desc = This belonged to an evil Cult Leader.
|
||||||
|
|
||||||
|
common-items-npc_weapons-sword-dullahan_sword = Dullahan Sword
|
||||||
|
.desc = Placeholder
|
||||||
|
|
||||||
|
common-items-npc_weapons-sword-pickaxe_velorite_sword = Velorite Pickaxe
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
common-items-npc_weapons-sword-saurok_sword = Saurok Sword
|
||||||
|
.desc = Placeholder
|
||||||
|
|
||||||
|
common-items-npc_weapons-sword-haniwa_general_sword = Haniwa General Sword
|
||||||
|
.desc = Placeholder
|
||||||
|
|
||||||
|
common-items-npc_weapons-sword-terracotta_pursuer_sword = Terracotta Pursuer Sword
|
||||||
|
.desc = Placeholder
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-akhlut = Quad Med Basic
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-beast_claws = Beast Claws
|
||||||
|
.desc = Was attached to a beast.
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-birdlargebasic = Bird Large Basic
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-birdlargebreathe = Bird Large Breathe
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-birdlargefire = Bird Large Fire
|
||||||
|
.desc = Fiery touch of a mighty aerial beast
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-birdmediumbasic = Bird Medium Basic
|
||||||
|
.desc = BiteBiteBite!!! FightFightFight!!!
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-bushly = Starter Grace
|
||||||
|
.desc = Fret not, newbies shant cry.
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-cardinal = Caduceus
|
||||||
|
.desc = The snakes seem to be alive
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-clay_golem_fist = Clay Golem Fists
|
||||||
|
.desc = Yeet.
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-iron_dwarf = IronDwarf
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-cloudwyvern = Cloud Wyvern
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-coral_golem_fist = Coral Golem Fists
|
||||||
|
.desc = Yeet
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-crab_pincer = Crab Pincer
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-dagon = Dagon Kit
|
||||||
|
.desc = Ocean Power!
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-deadwood = Deadwood
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-driggle = Starter Grace
|
||||||
|
.desc = Fret not, newbies shant cry.
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-emberfly = Starter Grace
|
||||||
|
.desc = Fret not, newbies shant cry.
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-fiery_tornado = FieryTornado
|
||||||
|
.desc = Fiery Tornado weapon
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-flamekeeper_staff = Flamekeeper Staff
|
||||||
|
.desc = Flamekeeper Staff
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-cursekeeper_sceptre = Cursekeeper Sceptre
|
||||||
|
.desc = Cursekeeper Sceptre
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-cursekeeper_sceptre_fake = Cursekeeper Sceptre
|
||||||
|
.desc = Cursekeeper Sceptre
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-jiangshi = Jiangshi Magic
|
||||||
|
.desc = Jiangshi Magic
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-mogwai = Mogwai Magic
|
||||||
|
.desc = Mogwai Magic
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-shamanic_spirit = Shamanic Spirit
|
||||||
|
.desc = Shamanic Spirit
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-terracotta_demolisher_fist = Terracotta Demolisher Fist
|
||||||
|
.desc = Terracotta Demolisher Fist
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-terracotta_statue = Terracotta Statue
|
||||||
|
.desc = Terracotta Statue
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-iron_golem_fist = Iron Golem Fists
|
||||||
|
.desc = Yeet
|
||||||
|
|
||||||
|
common-items-npc_weapons-hammer-forgemaster_hammer = Forgemaster Hammer
|
||||||
|
.desc = Yeet
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-snaretongue = Snaretongue
|
||||||
|
.desc = Yeet
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-flamethrower = Flamethrower
|
||||||
|
.desc = Throwing Flames
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-flamewyvern = Flame Wyvern
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-frostfang = Frostfang
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-frostwyvern = Frost Wyvern
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-haniwa_sentry = Haniwa Sentry
|
||||||
|
.desc = Rotating turret weapon
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-hermit_alligator = Hermit Alligator Teeth
|
||||||
|
.desc = Grrr!
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-husk = Husk
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-husk_brute = Husk Brute
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-icedrake = Ice Drake
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-irrwurz = Starter Grace
|
||||||
|
.desc = Fret not, newbies shant cry.
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-maneater = Maneater
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-mossysnail = Starter Grace
|
||||||
|
.desc = Fret not, newbies shant cry.
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-organ = Organ Aura
|
||||||
|
.desc = Motivational Tune
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-quadlowbasic = Quad Low Basic
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-quadlowbeam = Quad Small Beam
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-quadlowbreathe = Quad Low Breathe
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-quadlowquick = Quad Low Quick
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-quadlowtail = Quad Low Tail
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-quadmedbasic = Quad Med Basic
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-quadmedbasicgentle = Quad Med Basic
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-quadmedcharge = Quad Med Charge
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-quadmedhoof = Quad Med Hoof
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-quadmedjump = Quad Med Jump
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-quadmedquick = Quad Med Quick
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-quadsmallbasic = Quad Small Basic
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-darkhound = Darkhound
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-rocksnapper = Rocksnapper
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-roshwalr = Roshwalr
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-sea_bishop_sceptre = Sea Bishop Sceptre
|
||||||
|
.desc = Hits like a wave.
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-seawyvern = Sea Wyvern
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-simpleflyingbasic = Simple Flying Melee
|
||||||
|
.desc = I believe I can fly!!!!!
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-stone_golems_fist = Stone Golem's Fist
|
||||||
|
.desc = Was attached to a mighty stone golem.
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-theropodbasic = Theropod Basic
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-theropodbird = Theropod Bird
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-theropodcharge = Theropod Charge
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-theropodsmall = Theropod Small
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-tidal_claws = Tidal Claws
|
||||||
|
.desc = Snip snap
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-tidal_totem = Tidal Totem
|
||||||
|
.desc = Yeet
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-tornado = Tornado
|
||||||
|
.desc = Tornado weapon
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-treantsapling = Starter Grace
|
||||||
|
.desc = Fret not, newbies shant cry.
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-turret = Turret
|
||||||
|
.desc = Turret weapon
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-tursus_claws = Tursus Claws
|
||||||
|
.desc = Was attached to a beast.
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-wealdwyvern = Weald Wyvern
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-wendigo_magic = Wendigo Magic
|
||||||
|
.desc = spook.
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-wood_golem_fist = Wood Golem Fists
|
||||||
|
.desc = Yeet
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-ancient_effigy_eyes = Ancient Effigy Eyes
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-claysteed = Claysteed Hoof
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-gravewarden_fist = Gravewarden Fist
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-arthropods-antlion = Antlion
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-arthropods-blackwidow = Black Widow
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-arthropods-cavespider = Cave Spider
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-arthropods-dagonite = Dagonite
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-arthropods-hornbeetle = Horn Beetle
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-arthropods-leafbeetle = Leaf Beetle
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-arthropods-moltencrawler = Molten Crawler
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-arthropods-mosscrawler = Moss Crawler
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-arthropods-tarantula = Tarantula
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-arthropods-weevil = Weevil
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-quadruped_low-asp = Asp
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-quadruped_low-basilisk = Basilisk
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-quadruped_low-deadwood = Deadwood
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-quadruped_low-hakulaq = Hakulaq
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-quadruped_low-icedrake = Ice Drake
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-quadruped_low-lavadrake = Lava Drake
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-quadruped_low-maneater = Maneater
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-quadruped_low-tortoise = Tortoise
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-quadruped_medium-alpaca = Alpaca
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-quadruped_medium-antelope = Antelope
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-quadruped_medium-donkey = Donkey
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-quadruped_medium-grolgar = Grolgar
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-quadruped_medium-highland = Highland
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-quadruped_medium-horse = Horse
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-quadruped_medium-moose = Moose
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-quadruped_medium-mouflon = Mouflon
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-quadruped_medium-wolf = Wolf
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-quadruped_small-boar = Boar
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-quadruped_small-hyena = Hyena
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-quadruped_small-rodent = Rodent
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-unique-theropod-yale = Yale
|
||||||
|
.desc = testing123
|
||||||
|
|
||||||
|
common-items-npc_weapons-hammer-bipedlarge-cultist = Giant Cultist Warhammer
|
||||||
|
.desc = This belonged to an evil Cult Leader.
|
||||||
|
|
||||||
|
common-items-npc_weapons-hammer-cyclops_hammer = Cyclops Hammer
|
||||||
|
.desc = Placeholder
|
||||||
|
|
||||||
|
common-items-npc_weapons-hammer-harvester_scythe = Harvester Sythe
|
||||||
|
.desc = Placeholder
|
||||||
|
|
||||||
|
common-items-npc_weapons-hammer-ogre_hammer = Ogre Hammer
|
||||||
|
.desc = Placeholder
|
||||||
|
|
||||||
|
common-items-npc_weapons-hammer-oni_red_hammer = Red Oni Hammer
|
||||||
|
.desc = Placeholder
|
||||||
|
|
||||||
|
common-items-npc_weapons-hammer-troll_hammer = Troll Hammer
|
||||||
|
.desc = Placeholder
|
||||||
|
|
||||||
|
common-items-npc_weapons-hammer-wendigo_hammer = Wendigo Hammer
|
||||||
|
.desc = Placeholder
|
||||||
|
|
||||||
|
common-items-npc_weapons-hammer-yeti_hammer = Yeti Hammer
|
||||||
|
.desc = Placeholder
|
||||||
|
|
||||||
|
common-items-npc_weapons-hammer-terracotta_punisher_club = Terracotta Punisher Club
|
||||||
|
.desc = Placeholder
|
755
assets/voxygen/i18n/en/item/weapon/primary_component.ftl
Normal file
755
assets/voxygen/i18n/en/item/weapon/primary_component.ftl
Normal file
@ -0,0 +1,755 @@
|
|||||||
|
weapon-component-sword-greatsword-iron = Iron Greatsword Blade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-katana-iron = Iron Katana Blade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-sawblade-iron = Iron Sawblade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-sabre-iron = Iron Sabre Blade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-ornate-iron = Iron Ornate Sword Blade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-longsword-iron = Iron Longsword Blade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-zweihander-iron = Iron Zweihander Blade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-shortbow-wood = Wooden Shortbow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-longbow-wood = Wooden Longbow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-ornate-wood = Wooden Ornate Bow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-greatbow-wood = Wooden Greatbow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-composite-wood = Wooden Composite Bow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-bow-wood = Wooden Bow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-warbow-wood = Wooden Warbow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-maul-bronze = Bronze Maul Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-hammer-bronze = Bronze Hammer Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-greatmace-bronze = Bronze Greatmace Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-spikedmace-bronze = Bronze Spiked Mace Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-greathammer-bronze = Bronze Greathammer Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-warhammer-bronze = Bronze Warhammer Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-ornate-bronze = Bronze Ornate Hammer Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-maul-bloodsteel = Bloodsteel Maul Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-greathammer-bloodsteel = Bloodsteel Greathammer Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-ornate-bloodsteel = Bloodsteel Ornate Hammer Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-hammer-bloodsteel = Bloodsteel Hammer Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-spikedmace-bloodsteel = Bloodsteel Spiked Mace Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-greatmace-bloodsteel = Bloodsteel Greatmace Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-warhammer-bloodsteel = Bloodsteel Warhammer Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-ornate-frostwood = Frostwood Ornate Sceptre Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-sceptre-frostwood = Frostwood Sceptre Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-crook-frostwood = Frostwood Crook Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-grandsceptre-frostwood = Frostwood Grandsceptre Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-cane-frostwood = Frostwood Cane Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-crozier-frostwood = Frostwood Crozier Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-arbor-frostwood = Frostwood Arbor Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-bow-eldwood = Eldwood Bow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-warbow-eldwood = Eldwood Warbow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-greatbow-eldwood = Eldwood Greatbow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-ornate-eldwood = Eldwood Ornate Bow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-longbow-eldwood = Eldwood Longbow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-composite-eldwood = Eldwood Composite Bow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-shortbow-eldwood = Eldwood Shortbow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-axe-bloodsteel = Bloodsteel Axe Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-ornate-bloodsteel = Bloodsteel Ornate Axe Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-jagged-bloodsteel = Bloodsteel Jagged Axe Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-battleaxe-bloodsteel = Bloodsteel Battleaxe Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-greataxe-bloodsteel = Bloodsteel Greataxe Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-labrys-bloodsteel = Bloodsteel Labrys Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-poleaxe-bloodsteel = Bloodsteel Poleaxe Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-poleaxe-cobalt = Cobalt Poleaxe Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-jagged-cobalt = Cobalt Jagged Axe Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-labrys-cobalt = Cobalt Labrys Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-axe-cobalt = Cobalt Axe Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-ornate-cobalt = Cobalt Ornate Axe Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-greataxe-cobalt = Cobalt Greataxe Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-battleaxe-cobalt = Cobalt Battleaxe Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-maul-iron = Iron Maul Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-ornate-iron = Iron Ornate Hammer Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-spikedmace-iron = Iron Spiked Mace Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-hammer-iron = Iron Hammer Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-warhammer-iron = Iron Warhammer Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-greathammer-iron = Iron Greathammer Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-greatmace-iron = Iron Greatmace Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-zweihander-steel = Steel Zweihander Blade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-longsword-steel = Steel Longsword Blade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-katana-steel = Steel Katana Blade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-greatsword-steel = Steel Greatsword Blade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-ornate-steel = Steel Ornate Sword Blade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-sawblade-steel = Steel Sawblade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-sabre-steel = Steel Sabre Blade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-grandstaff-hardwood = Hardwood Grandstaff Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-rod-hardwood = Hardwood Rod Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-brand-hardwood = Hardwood Brand Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-longpole-hardwood = Hardwood Long Pole Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-staff-hardwood = Hardwood Staff Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-ornate-hardwood = Hardwood Ornate Staff Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-pole-hardwood = Hardwood Pole Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-ornate-orichalcum = Orichalcum Ornate Axe Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-jagged-orichalcum = Orichalcum Jagged Axe Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-axe-orichalcum = Orichalcum Axe Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-battleaxe-orichalcum = Orichalcum Battleaxe Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-greataxe-orichalcum = Orichalcum Greataxe Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-poleaxe-orichalcum = Orichalcum Poleaxe Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-labrys-orichalcum = Orichalcum Labrys Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-greatbow-bamboo = Bamboo Greatbow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-longbow-bamboo = Bamboo Longbow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-composite-bamboo = Bamboo Composite Bow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-ornate-bamboo = Bamboo Ornate Bow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-shortbow-bamboo = Bamboo Shortbow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-bow-bamboo = Bamboo Bow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-warbow-bamboo = Bamboo Warbow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-ornate-frostwood = Frostwood Ornate Bow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-composite-frostwood = Frostwood Composite Bow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-warbow-frostwood = Frostwood Warbow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-shortbow-frostwood = Frostwood Shortbow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-longbow-frostwood = Frostwood Longbow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-bow-frostwood = Frostwood Bow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-greatbow-frostwood = Frostwood Greatbow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-ornate-frostwood = Frostwood Ornate Staff Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-pole-frostwood = Frostwood Pole Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-longpole-frostwood = Frostwood Long Pole Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-grandstaff-frostwood = Frostwood Grandstaff Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-rod-frostwood = Frostwood Rod Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-staff-frostwood = Frostwood Staff Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-brand-frostwood = Frostwood Brand Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-greatbow-hardwood = Hardwood Greatbow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-warbow-hardwood = Hardwood Warbow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-shortbow-hardwood = Hardwood Shortbow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-bow-hardwood = Hardwood Bow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-composite-hardwood = Hardwood Composite Bow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-ornate-hardwood = Hardwood Ornate Bow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-longbow-hardwood = Hardwood Longbow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-cane-ironwood = Ironwood Cane Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-ornate-ironwood = Ironwood Ornate Sceptre Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-grandsceptre-ironwood = Ironwood Grandsceptre Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-arbor-ironwood = Ironwood Arbor Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-crozier-ironwood = Ironwood Crozier Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-crook-ironwood = Ironwood Crook Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-sceptre-ironwood = Ironwood Sceptre Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-greataxe-iron = Iron Greataxe Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-jagged-iron = Iron Jagged Axe Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-battleaxe-iron = Iron Battleaxe Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-labrys-iron = Iron Labrys Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-axe-iron = Iron Axe Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-ornate-iron = Iron Ornate Axe Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-poleaxe-iron = Iron Poleaxe Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-greataxe-steel = Steel Greataxe Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-ornate-steel = Steel Ornate Axe Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-jagged-steel = Steel Jagged Axe Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-battleaxe-steel = Steel Battleaxe Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-poleaxe-steel = Steel Poleaxe Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-labrys-steel = Steel Labrys Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-axe-steel = Steel Axe Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-longsword-bronze = Bronze Longsword Blade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-zweihander-bronze = Bronze Zweihander Blade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-greatsword-bronze = Bronze Greatsword Blade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-katana-bronze = Bronze Katana Blade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-sabre-bronze = Bronze Sabre Blade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-ornate-bronze = Bronze Ornate Sword Blade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-sawblade-bronze = Bronze Sawblade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-crozier-wood = Wooden Crozier Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-sceptre-wood = Wooden Sceptre Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-cane-wood = Wooden Cane Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-ornate-wood = Wooden Ornate Sceptre Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-arbor-wood = Wooden Arbor Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-crook-wood = Wooden Crook Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-grandsceptre-wood = Wooden Grandsceptre Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-brand-bamboo = Bamboo Brand Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-grandstaff-bamboo = Bamboo Grandstaff Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-pole-bamboo = Bamboo Pole Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-staff-bamboo = Bamboo Staff Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-rod-bamboo = Bamboo Rod Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-longpole-bamboo = Bamboo Long Pole Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-ornate-bamboo = Bamboo Ornate Staff Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-warhammer-orichalcum = Orichalcum Warhammer Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-greathammer-orichalcum = Orichalcum Greathammer Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-greatmace-orichalcum = Orichalcum Greatmace Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-hammer-orichalcum = Orichalcum Hammer Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-spikedmace-orichalcum = Orichalcum Spiked Mace Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-ornate-orichalcum = Orichalcum Ornate Hammer Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-maul-orichalcum = Orichalcum Maul Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-shortbow-ironwood = Ironwood Shortbow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-greatbow-ironwood = Ironwood Greatbow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-ornate-ironwood = Ironwood Ornate Bow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-longbow-ironwood = Ironwood Longbow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-warbow-ironwood = Ironwood Warbow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-composite-ironwood = Ironwood Composite Bow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-bow-ironwood = Ironwood Bow Limbs
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-ornate-cobalt = Cobalt Ornate Hammer Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-hammer-cobalt = Cobalt Hammer Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-greatmace-cobalt = Cobalt Greatmace Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-spikedmace-cobalt = Cobalt Spiked Mace Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-greathammer-cobalt = Cobalt Greathammer Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-maul-cobalt = Cobalt Maul Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-warhammer-cobalt = Cobalt Warhammer Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-ornate-wood = Wooden Ornate Staff Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-pole-wood = Wooden Pole Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-rod-wood = Wooden Rod Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-brand-wood = Wooden Brand Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-grandstaff-wood = Wooden Grandstaff Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-staff-wood = Wooden Staff Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-longpole-wood = Wooden Long Pole Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-ornate-steel = Steel Ornate Hammer Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-hammer-steel = Steel Hammer Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-greathammer-steel = Steel Greathammer Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-spikedmace-steel = Steel Spiked Mace Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-greatmace-steel = Steel Greatmace Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-maul-steel = Steel Maul Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-warhammer-steel = Steel Warhammer Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-grandsceptre-bamboo = Bamboo Grandsceptre Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-cane-bamboo = Bamboo Cane Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-crozier-bamboo = Bamboo Crozier Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-crook-bamboo = Bamboo Crook Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-sceptre-bamboo = Bamboo Sceptre Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-arbor-bamboo = Bamboo Arbor Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-ornate-bamboo = Bamboo Ornate Sceptre Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-grandstaff-ironwood = Ironwood Grandstaff Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-rod-ironwood = Ironwood Rod Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-brand-ironwood = Ironwood Brand Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-longpole-ironwood = Ironwood Long Pole Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-staff-ironwood = Ironwood Staff Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-pole-ironwood = Ironwood Pole Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-ornate-ironwood = Ironwood Ornate Staff Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-ornate-eldwood = Eldwood Ornate Staff Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-longpole-eldwood = Eldwood Long Pole Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-rod-eldwood = Eldwood Rod Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-pole-eldwood = Eldwood Pole Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-staff-eldwood = Eldwood Staff Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-brand-eldwood = Eldwood Brand Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-grandstaff-eldwood = Eldwood Grandstaff Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-arbor-eldwood = Eldwood Arbor Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-crook-eldwood = Eldwood Crook Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-crozier-eldwood = Eldwood Crozier Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-cane-eldwood = Eldwood Cane Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-grandsceptre-eldwood = Eldwood Grandsceptre Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-ornate-eldwood = Eldwood Ornate Sceptre Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-sceptre-eldwood = Eldwood Sceptre Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-sabre-bloodsteel = Bloodsteel Sabre Blade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-zweihander-bloodsteel = Bloodsteel Zweihander Blade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-greatsword-bloodsteel = Bloodsteel Greatsword Blade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-katana-bloodsteel = Bloodsteel Katana Blade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-longsword-bloodsteel = Bloodsteel Longsword Blade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-ornate-bloodsteel = Bloodsteel Ornate Sword Blade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-sawblade-bloodsteel = Bloodsteel Sawblade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-sabre-orichalcum = Orichalcum Sabre Blade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-greatsword-orichalcum = Orichalcum Greatsword Blade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-sawblade-orichalcum = Orichalcum Sawblade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-longsword-orichalcum = Orichalcum Longsword Blade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-katana-orichalcum = Orichalcum Katana Blade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-zweihander-orichalcum = Orichalcum Zweihander Blade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-ornate-orichalcum = Orichalcum Ornate Sword Blade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-poleaxe-bronze = Bronze Poleaxe Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-ornate-bronze = Bronze Ornate Axe Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-labrys-bronze = Bronze Labrys Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-battleaxe-bronze = Bronze Battleaxe Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-axe-bronze = Bronze Axe Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-jagged-bronze = Bronze Jagged Axe Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-greataxe-bronze = Bronze Greataxe Head
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-sceptre-hardwood = Hardwood Sceptre Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-cane-hardwood = Hardwood Cane Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-arbor-hardwood = Hardwood Arbor Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-crozier-hardwood = Hardwood Crozier Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-ornate-hardwood = Hardwood Ornate Sceptre Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-crook-hardwood = Hardwood Crook Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-grandsceptre-hardwood = Hardwood Grandsceptre Shaft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-longsword-cobalt = Cobalt Longsword Blade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-sawblade-cobalt = Cobalt Sawblade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-greatsword-cobalt = Cobalt Greatsword Blade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-katana-cobalt = Cobalt Katana Blade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-zweihander-cobalt = Cobalt Zweihander Blade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-ornate-cobalt = Cobalt Ornate Sword Blade
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-sabre-cobalt = Cobalt Sabre Blade
|
||||||
|
.desc = {""}
|
23
assets/voxygen/i18n/en/item/weapon/projectile.ftl
Normal file
23
assets/voxygen/i18n/en/item/weapon/projectile.ftl
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
object-bomb = Bomb
|
||||||
|
.desc = A highly explosive device, demolitionists adore them!
|
||||||
|
|
||||||
|
weapon-projectile-fireworks_blue = Firework Blue
|
||||||
|
.desc = Recommended clearance: 42 chonks.
|
||||||
|
|
||||||
|
weapon-projectile-fireworks_green = Firework Green
|
||||||
|
.desc = Watch out for trees.
|
||||||
|
|
||||||
|
weapon-projectile-fireworks_purple = Firework Purple
|
||||||
|
.desc = Cult favourite.
|
||||||
|
|
||||||
|
weapon-projectile-fireworks_red = Firework Red
|
||||||
|
.desc = Humans sometimes use these as a flare in a pinch.
|
||||||
|
|
||||||
|
weapon-projectile-fireworks_white = Firework White
|
||||||
|
.desc = Twinkles like the stars.
|
||||||
|
|
||||||
|
weapon-projectile-fireworks_yellow = Firework Yellow
|
||||||
|
.desc = The Great Doctor passed away after testing this contraption indoors.
|
||||||
|
|
||||||
|
object-surprise_egg = Surprise Egg
|
||||||
|
.desc = Explosive Easter Special.
|
53
assets/voxygen/i18n/en/item/weapon/secondary_component.ftl
Normal file
53
assets/voxygen/i18n/en/item/weapon/secondary_component.ftl
Normal file
@ -0,0 +1,53 @@
|
|||||||
|
weapon-component-bow-grip-long = Long Bow Grip
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-grip-medium = Medium Bow Grip
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-bow-grip-short = Short Bow Grip
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-haft-long = Long Axe Haft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-haft-medium = Medium Axe Haft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-axe-haft-short = Short Axe Haft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-core-heavy = Heavy Pyrocore
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-core-light = Light Pyrocore
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-staff-core-medium = Pyrocore
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-hilt-long = Long Sword Hilt
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-hilt-medium = Medium Sword Hilt
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sword-hilt-short = Short Sword Hilt
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-core-heavy = Heavy Biocore
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-core-light = Light Biocore
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-sceptre-core-medium = Biocore
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-shaft-long = Long Hammer Haft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-shaft-medium = Medium Hammer Haft
|
||||||
|
.desc = {""}
|
||||||
|
|
||||||
|
weapon-component-hammer-shaft-short = Short Hammer Haft
|
||||||
|
.desc = {""}
|
32
assets/voxygen/i18n/en/item/weapon/tool.ftl
Normal file
32
assets/voxygen/i18n/en/item/weapon/tool.ftl
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
weapon-tool-broom = Broom
|
||||||
|
.desc = It's beginning to fall apart.
|
||||||
|
|
||||||
|
weapon-tool-fishing_rod_blue = Fishing Rod
|
||||||
|
.desc = Smells of fish.
|
||||||
|
|
||||||
|
weapon-tool-golf_club = Golf Club
|
||||||
|
.desc = Peasant swatter. Fiercely anti-urbanist. Climate crisis? What climate crisis?
|
||||||
|
|
||||||
|
weapon-tool-hoe_green = Hoe
|
||||||
|
.desc = It's stained with dirt.
|
||||||
|
|
||||||
|
weapon-tool-pitchfork = Pitchfork
|
||||||
|
.desc = One of the prongs is broken.
|
||||||
|
|
||||||
|
weapon-tool-rake = Rake
|
||||||
|
.desc = Held together with twine.
|
||||||
|
|
||||||
|
weapon-tool-shovel_green = Shovel
|
||||||
|
.desc = It's covered in manure.
|
||||||
|
|
||||||
|
weapon-tool-shovel_gold = Shovel
|
||||||
|
.desc = It's been recently cleaned.
|
||||||
|
|
||||||
|
weapon-tool-pickaxe_green = Pickaxe
|
||||||
|
.desc = It has a chipped edge.
|
||||||
|
|
||||||
|
weapon-tool-pickaxe_steel = Steel Pickaxe
|
||||||
|
.desc = Allows for swift excavation of any ore in sight.
|
||||||
|
|
||||||
|
weapon-tool-pickaxe_stone = Stone Pickaxe
|
||||||
|
.desc = Strike the earth!
|
98
assets/voxygen/i18n/en/item/weapon/weapon.ftl
Normal file
98
assets/voxygen/i18n/en/item/weapon/weapon.ftl
Normal file
@ -0,0 +1,98 @@
|
|||||||
|
weapon-shield-wood-0 = A Tattered Targe
|
||||||
|
.desc = Should withstand a few more hits, hopefully...
|
||||||
|
|
||||||
|
weapon-shield-starter = Wooden Shield
|
||||||
|
.desc = May not withstand fire.
|
||||||
|
|
||||||
|
weapon-dagger-dagger_basic-0 = Suspicious Paper Knife
|
||||||
|
.desc = Opens letters quickly.
|
||||||
|
|
||||||
|
weapon-dagger-dagger_cult-0 = Magical Cultist Dagger
|
||||||
|
.desc = This belonged to an evil Cult Leader.
|
||||||
|
|
||||||
|
weapon-dagger-dagger_rusty = Rusty Dagger
|
||||||
|
.desc = Easily concealed.
|
||||||
|
|
||||||
|
weapon-bow-sagitta = Sagitta
|
||||||
|
.desc = Said to have slain a dragon with a single arrow.
|
||||||
|
|
||||||
|
weapon-bow-starter = Uneven Bow
|
||||||
|
.desc = Someone carved their initials into it.
|
||||||
|
|
||||||
|
weapon-bow-velorite = Velorite Bow
|
||||||
|
.desc = Infused with Velorite power.
|
||||||
|
|
||||||
|
weapon-sword-starter_1h = Damaged Gladius
|
||||||
|
.desc = This blade has seen better days, but surely it will last.
|
||||||
|
|
||||||
|
weapon-axe-2haxe_malachite-0 = Malachite Axe
|
||||||
|
.desc = Etched axe head decorated with malachite on the blades to provide magical properties.
|
||||||
|
|
||||||
|
weapon-axe-parashu = Parashu
|
||||||
|
.desc = Said to be able to cleave the heavens.
|
||||||
|
|
||||||
|
weapon-axe-2haxe_rusty = Notched Axe
|
||||||
|
.desc = Every dent tells the story of a chopped tree.
|
||||||
|
|
||||||
|
weapon-staff-firestaff_cultist = Cultist Staff
|
||||||
|
.desc = The fire gives off no heat.
|
||||||
|
|
||||||
|
weapon-staff-laevateinn = Laevateinn
|
||||||
|
.desc = Can shatter the gate of death.
|
||||||
|
|
||||||
|
weapon-staff-firestaff_humble_stick = Humble Stick
|
||||||
|
.desc = Walking stick with a sharpened end.
|
||||||
|
|
||||||
|
weapon-staff-firestaff_starter = Gnarled Rod
|
||||||
|
.desc = Smells like resin and magic.
|
||||||
|
|
||||||
|
weapon-sword-caladbolg = Caladbolg
|
||||||
|
.desc = You sense an eldritch presence watching you.
|
||||||
|
|
||||||
|
weapon-sword-cultist = Magical Cultist Greatsword
|
||||||
|
.desc = This belonged to an evil Cult Leader.
|
||||||
|
|
||||||
|
weapon-sword-frost-0 = Frost Cleaver
|
||||||
|
.desc = Radiates a freezing aura.
|
||||||
|
|
||||||
|
weapon-sword-frost-1 = Frost Saw
|
||||||
|
.desc = Forged from a single piece of eternal ice.
|
||||||
|
|
||||||
|
weapon-sword-starter = Damaged Greatsword
|
||||||
|
.desc = The blade could snap at any moment, but you hope it will endure future fights.
|
||||||
|
|
||||||
|
weapon-sceptre-amethyst = Amethyst Staff
|
||||||
|
.desc = Its stone is the closest thing from perfection.
|
||||||
|
|
||||||
|
weapon-sceptre-caduceus = Caduceus
|
||||||
|
.desc = The snakes seem to be alive.
|
||||||
|
|
||||||
|
weapon-sceptre-root_evil = The Root of Evil
|
||||||
|
.desc = 'Everything comes at a price...'
|
||||||
|
|
||||||
|
weapon-sceptre-ore-nature = Velorite Sceptre
|
||||||
|
.desc = Heals your allies with the mystical Velorite aura.
|
||||||
|
|
||||||
|
weapon-sceptre-wood-simple = Naturalist Walking Stick
|
||||||
|
.desc = Heals your allies with the power of nature.
|
||||||
|
|
||||||
|
weapon-hammer-burnt_drumstick = Burnt Drumstick
|
||||||
|
.desc = Might need more practice...
|
||||||
|
|
||||||
|
weapon-hammer-cult_purp-0 = Magical Cultist Warhammer
|
||||||
|
.desc = This belonged to an evil Cult Leader.
|
||||||
|
|
||||||
|
weapon-hammer-2hhammer_flimsy = Flimsy Hammer
|
||||||
|
.desc = The head is barely secured.
|
||||||
|
|
||||||
|
weapon-hammer-2hhammer_rusty = Crude Mallet
|
||||||
|
.desc = Breaks bones like sticks and stones.
|
||||||
|
|
||||||
|
weapon-hammer-2hhammer_mjolnir = Mjolnir
|
||||||
|
.desc = It's crackling with lightning.
|
||||||
|
|
||||||
|
weapon-hammer-2hhammer_starter = Sturdy Old Hammer
|
||||||
|
.desc = 'Property of...' The rest is missing.
|
||||||
|
|
||||||
|
weapon-hammer-craftsman = Craftsman Hammer
|
||||||
|
.desc = Used to craft various items.
|
112
assets/voxygen/i18n/en/main.ftl
Normal file
112
assets/voxygen/i18n/en/main.ftl
Normal file
@ -0,0 +1,112 @@
|
|||||||
|
main-username = Username
|
||||||
|
main-server = Server
|
||||||
|
main-password = Password
|
||||||
|
main-connecting = Connecting
|
||||||
|
main-creating_world = Creating world
|
||||||
|
main-tip = Tip:
|
||||||
|
main-unbound_key_tip = unbound
|
||||||
|
main-notice =
|
||||||
|
Welcome to the alpha version of Veloren!
|
||||||
|
|
||||||
|
Before you dive into the fun, please keep a few things in mind:
|
||||||
|
|
||||||
|
- This is a very early alpha. Expect bugs, extremely unfinished gameplay, unpolished mechanics, and missing features.
|
||||||
|
|
||||||
|
- If you have constructive feedback or bug reports, you can contact us on our GitLab repository and on our Discord or Matrix server.
|
||||||
|
|
||||||
|
- Veloren is open source. You are free to play, modify, and redistribute the game in accordance to version 3 of the GNU General Public license.
|
||||||
|
|
||||||
|
- Veloren is a non-profit community project, and everybody working on it is a volunteer.
|
||||||
|
If you like what you see, you are welcome to join any of our working groups!
|
||||||
|
|
||||||
|
Thanks for taking the time to read this notice, we hope you enjoy the game!
|
||||||
|
|
||||||
|
~ The development team
|
||||||
|
main-login_process =
|
||||||
|
About multiplayer mode:
|
||||||
|
|
||||||
|
Please note that you need an account to play on servers with authentication enabled.
|
||||||
|
|
||||||
|
You can create an account at:
|
||||||
|
https://veloren.net/account/
|
||||||
|
main-singleplayer-new = New
|
||||||
|
main-singleplayer-delete = Delete
|
||||||
|
main-singleplayer-regenerate = Regenerate
|
||||||
|
main-singleplayer-create_custom = Create Custom
|
||||||
|
main-singleplayer-invalid_name = Error: Invalid name
|
||||||
|
main-singleplayer-seed = Seed
|
||||||
|
main-singleplayer-day_length = Day duration
|
||||||
|
main-singleplayer-random_seed = Random
|
||||||
|
main-singleplayer-size_lg = Logarithmic size
|
||||||
|
main-singleplayer-map_large_warning = Warning: Large worlds will take a long time to start for the first time.
|
||||||
|
main-singleplayer-world_name = World name
|
||||||
|
main-singleplayer-map_scale = Vertical scaling
|
||||||
|
main-singleplayer-map_erosion_quality = Erosion quality
|
||||||
|
main-singleplayer-map_shape = Shape
|
||||||
|
main-singleplayer-play = Play
|
||||||
|
main-singleplayer-generate_and_play = Generate & Play
|
||||||
|
menu-singleplayer-confirm_delete = Are you sure you want to delete "{ $world_name }"?
|
||||||
|
menu-singleplayer-confirm_regenerate = Are you sure you want to regenerate "{ $world_name }"?
|
||||||
|
main-login-server_not_found = Server not found.
|
||||||
|
main-login-authentication_error = Authentication error on server.
|
||||||
|
main-login-internal_error = Internal error on client. Hint: The player character might have been deleted.
|
||||||
|
main-login-failed_auth_server_url_invalid = Failed to connect to authentication server.
|
||||||
|
main-login-insecure_auth_scheme = The HTTP authentication scheme is not supported. It's insecure! For development purposes, HTTP is allowed for 'localhost' or debug builds.
|
||||||
|
main-login-server_full = Server is full.
|
||||||
|
main-login-untrusted_auth_server = Authentication server not trusted.
|
||||||
|
main-login-outdated_client_or_server = ServerWentMad: Probably versions are incompatible, check for updates.
|
||||||
|
main-login-timeout = Timeout: Server did not respond in time. Hint: the server might be currently overloaded or there are issues on the network.
|
||||||
|
main-login-server_shut_down = Server shut down.
|
||||||
|
main-login-network_error = Network error.
|
||||||
|
main-login-network_wrong_version = Mismatched server and client version. Hint: You might need to update your game client.
|
||||||
|
main-login-failed_sending_request = Request to authentication server failed.
|
||||||
|
main-login-invalid_character = The selected character is invalid.
|
||||||
|
main-login-client_crashed = Client crashed.
|
||||||
|
main-login-not_on_whitelist = You are not a member in the whitelist of the server you have attempted to join.
|
||||||
|
main-login-banned = You have been banned with the following reason:
|
||||||
|
main-login-kicked = You have been kicked with the following reason:
|
||||||
|
main-login-select_language = Select a language
|
||||||
|
main-login-client_version = Client version
|
||||||
|
main-login-server_version = Server version
|
||||||
|
main-login-client_init_failed = Client failed to initialize: { $init_fail_reason }
|
||||||
|
main-login-username_bad_characters = Username contains invalid characters! (Only alphanumeric, '_' and '-' are allowed).
|
||||||
|
main-login-username_too_long = Username is too long! Max length is: { $max_len }
|
||||||
|
main-servers-select_server = Select a server
|
||||||
|
main-servers-singleplayer_error = Failed to connect to internal server: { $sp_error }
|
||||||
|
main-servers-network_error = Server network/socket error: { $raw_error }
|
||||||
|
main-servers-participant_error = Participant disconnect/protocol error: { $raw_error }
|
||||||
|
main-servers-stream_error = Client connection/compression/(de)serialization error: { $raw_error }
|
||||||
|
main-servers-database_error = Server database error: { $raw_error }
|
||||||
|
main-servers-persistence_error = Server persistence error (Probably Asset/Character Data related): { $raw_error }
|
||||||
|
main-servers-other_error = Server general error: { $raw_error }
|
||||||
|
main-server-rules = This server has rules that must be accepted.
|
||||||
|
main-server-rules-seen-before = These rules have changed since the last time you accepted them.
|
||||||
|
main-credits = Credits
|
||||||
|
main-credits-created_by = created by
|
||||||
|
main-credits-music = Music
|
||||||
|
main-credits-fonts = Fonts
|
||||||
|
main-credits-other_art = Other Art
|
||||||
|
main-credits-contributors = Contributors
|
||||||
|
loading-tips =
|
||||||
|
.a0 = Press '{ $gameinput-togglelantern }' to light your lantern.
|
||||||
|
.a1 = Press '{ $gameinput-help }' to see all default key bindings.
|
||||||
|
.a2 = You can type /say or /s to only chat with players directly around you.
|
||||||
|
.a3 = You can type /region or /r to only chat with players a couple of hundred blocks around you.
|
||||||
|
.a4 = Admins can use the /build command to enter build mode.
|
||||||
|
.a5 = You can type /group or /g to only chat with players in your current group.
|
||||||
|
.a6 = To send private messages type /tell followed by a player name and your message.
|
||||||
|
.a7 = Keep an eye out for food, chests and other loot spread all around the world!
|
||||||
|
.a8 = Inventory filled with food? Try crafting better food from it!
|
||||||
|
.a9 = Wondering what there is to do? Try out one of the dungeons marked on the map!
|
||||||
|
.a10 = Don't forget to adjust the graphics for your system. Press '{ $gameinput-settings }' to open the settings.
|
||||||
|
.a11 = Playing with others is fun! Press '{ $gameinput-social }' to see who is online.
|
||||||
|
.a12 = Press '{ $gameinput-dance }' to dance. Party!
|
||||||
|
.a13 = Press '{ $gameinput-glide }' to open your Glider and conquer the skies.
|
||||||
|
.a14 = Veloren is still in Pre-Alpha. We do our best to improve it every day!
|
||||||
|
.a15 = If you want to join the dev team or just have a chat with us, join our Discord server.
|
||||||
|
.a16 = You can toggle showing your amount of health on the health bar in the settings.
|
||||||
|
.a17 = Sit near a campfire (with the '{ $gameinput-sit }' key) to slowly recover from your injuries.
|
||||||
|
.a18 = Need more bags or better armor to continue your journey? Press '{ $gameinput-crafting }' to open the crafting menu!
|
||||||
|
.a19 = Press '{ $gameinput-roll }' to roll. Rolling can be used to move faster and dodge enemy attacks.
|
||||||
|
.a20 = Wondering what an item is used for? Search 'input:<item name>' in crafting to see what recipes it's used in.
|
||||||
|
.a21 = You can take screenshots with '{ $gameinput-screenshot }'.
|
325
assets/voxygen/i18n/en/npc.ftl
Normal file
325
assets/voxygen/i18n/en/npc.ftl
Normal file
@ -0,0 +1,325 @@
|
|||||||
|
## Generic NPC messages
|
||||||
|
|
||||||
|
npc-speech-villager =
|
||||||
|
.a0 = I love cheese.
|
||||||
|
npc-speech-villager_open =
|
||||||
|
.a0 = I wonder what the Catoblepas thinks when it eats grass.
|
||||||
|
.a1 = What do you suppose makes Glowing Remains glow?
|
||||||
|
.a2 = Have you ever heard of the ferocious Land Sharks? I hear they live in deserts.
|
||||||
|
.a3 = I wonder what is on the other side of the mountains.
|
||||||
|
.a4 = I left some cheese with my sibling. Now I don't know if it exists or not. I call it Schrödinger's cheese.
|
||||||
|
.a5 = Have you ever caught a firefly?
|
||||||
|
.a6 = They say shiny gems of all kinds can be found in caves.
|
||||||
|
.a7 = I just can't understand where those sauroks keep coming from.
|
||||||
|
npc-speech-villager_adventurous =
|
||||||
|
.a0 = I hope to make my own glider someday.
|
||||||
|
.a1 = I'd like to go spelunking in a cave when I'm stronger.
|
||||||
|
npc-speech-villager_closed =
|
||||||
|
.a0 = You're not from around here are you?
|
||||||
|
.a2 = They say mushrooms are good for your health. Never eat them myself.
|
||||||
|
.a3 = To be, or not to be? I think I'll be a farmer.
|
||||||
|
npc-speech-villager_conscientious =
|
||||||
|
.a0 = I keep busy. There's always something to do.
|
||||||
|
.a1 = I hope it rains soon. Would be good for the crops.
|
||||||
|
npc-speech-villager_busybody =
|
||||||
|
.a0 = People should talk less and work more.
|
||||||
|
npc-speech-villager_unconscientious =
|
||||||
|
.a0 = I think it's time for second breakfast!
|
||||||
|
.a1 = I wish was my house wasn't such a mess. But then I'd have to tidy up! Haha!
|
||||||
|
.a2 = Now where did I leave that thing...
|
||||||
|
npc-speech-villager_extroverted =
|
||||||
|
.a0 = You won't believe what I did this weekend!
|
||||||
|
.a1 = Top of the morning to you!
|
||||||
|
.a2 = What do you think about this weather?
|
||||||
|
.a3 = I'm just crackers about cheese!
|
||||||
|
.a4 = Don't forget the crackers!
|
||||||
|
.a5 = I simply adore dwarven cheese. I wish I could make it.
|
||||||
|
.a6 = I had a wonderful dream about cheese last night. What does it mean?
|
||||||
|
.a7 = I love honey! And I hate bees.
|
||||||
|
npc-speech-villager_sociable =
|
||||||
|
.a0 = Won't you come in? We were just about to have some cheese!
|
||||||
|
.a1 = Would you like to see my garden? Okay, maybe some other time.
|
||||||
|
npc-speech-villager_introverted =
|
||||||
|
.a0 = Hi.
|
||||||
|
.a1 = Oh me? I'm nothing special.
|
||||||
|
npc-speech-villager_agreeable =
|
||||||
|
.a0 = How are you today?
|
||||||
|
.a1 = Just tell me if you need anything.
|
||||||
|
.a2 = Have you seen my cat?
|
||||||
|
npc-speech-villager_worried =
|
||||||
|
.a0 = Be careful, alright? There are so many dangers out there.
|
||||||
|
npc-speech-villager_disagreeable =
|
||||||
|
.a0 = I say it like it is. If people don't like that, too bad.
|
||||||
|
.a1 = People are too easily offended.
|
||||||
|
npc-speech-villager_neurotic =
|
||||||
|
.a0 = Thinking about those dungeons makes me scared. I hope someone will clear them out.
|
||||||
|
.a1 = Someone should do something about those cultists. Preferably not me.
|
||||||
|
.a2 = I have the feeling something bad will happen.
|
||||||
|
.a3 = I wish someone would keep the wolves away from the village.
|
||||||
|
npc-speech-villager_sad_loner =
|
||||||
|
.a0 = I'm so lonely.
|
||||||
|
.a1 = ... Sorry about this awkward silence. I'm not so good with people.
|
||||||
|
npc-speech-villager_seeker =
|
||||||
|
.a0 = I want to see the world one day. There's got to be more to life than this village.
|
||||||
|
npc-speech-villager_stable =
|
||||||
|
.a0 = Isn't it such a lovely day?
|
||||||
|
.a1 = Life's not too bad.
|
||||||
|
.a2 = Lovely day for a stroll in the woods!
|
||||||
|
npc-speech-villager_decline_trade =
|
||||||
|
.a0 = Sorry, I don't have anything to trade.
|
||||||
|
.a1 = Trade? Like I got anything that may interest you.
|
||||||
|
.a2 = My house is mine, I won't trade it for anything.
|
||||||
|
npc-speech-villager_busy =
|
||||||
|
.a0 = Sorry, I can't speak with you right now.
|
||||||
|
.a1 = We'll talk later, I'm busy.
|
||||||
|
npc-speech-merchant_advertisement =
|
||||||
|
.a0 = Can I interest you in a trade?
|
||||||
|
.a1 = Do you want to trade with me?
|
||||||
|
.a2 = I have plenty of goods. Do you want to take a look?
|
||||||
|
npc-speech-merchant_busy =
|
||||||
|
.a0 = Please wait, I'm only one person.
|
||||||
|
.a1 = Just a moment, let me finish.
|
||||||
|
.a2 = I'm busy, come back later.
|
||||||
|
npc-speech-merchant_busy_rude =
|
||||||
|
.a0 = Hey, wait your turn.
|
||||||
|
.a1 = Do you see the other person in front of you?
|
||||||
|
.a2 = No cutting in line.
|
||||||
|
npc-speech-merchant_trade_successful =
|
||||||
|
.a0 = Thank you for trading with me!
|
||||||
|
.a1 = Thank you!
|
||||||
|
npc-speech-merchant_trade_declined =
|
||||||
|
.a0 = Maybe another time, have a good day!
|
||||||
|
.a1 = Too bad, maybe next time, then!
|
||||||
|
npc-speech-merchant_trade_cancelled_hostile =
|
||||||
|
.a0 = Sorry to cut it short, we have a problem to solve here!
|
||||||
|
.a1 = We'll trade later, I need to take care of this first!
|
||||||
|
npc-speech-ambush =
|
||||||
|
.a0 = It's unwise to travel alone!
|
||||||
|
.a1 = Like stealing candy from a baby!
|
||||||
|
npc-speech-villager_cultist_alarm =
|
||||||
|
.a0 = Lookout! There is a cultist on the loose!
|
||||||
|
.a1 = To arms! The cultists are attacking!
|
||||||
|
.a2 = How dare the cultists attack our village!
|
||||||
|
.a3 = Death to the cultists!
|
||||||
|
.a4 = Cultists will not be tolerated here!
|
||||||
|
.a5 = Murderous cultist!
|
||||||
|
.a6 = Taste the edge of my sword, you dirty cultist!
|
||||||
|
.a7 = Nothing can clean the blood from your hands, cultist!
|
||||||
|
.a8 = Billions of blistering blue barnacles! A cultist among us!
|
||||||
|
.a9 = The evils of this cultist are about to be over!
|
||||||
|
.a10 = This cultist is mine!
|
||||||
|
.a11 = Prepare to meet your maker, foul cultist!
|
||||||
|
.a12 = I see a cultist! Get them!
|
||||||
|
.a13 = I see a cultist! Attack!
|
||||||
|
.a14 = I see a cultist! Don't let them escape!
|
||||||
|
.a15 = Would the most honorable cultist care for some DEATH?!
|
||||||
|
.a16 = Never forgive! Never forget! Cultist, regret!
|
||||||
|
.a17 = Die, cultist!
|
||||||
|
.a18 = Your reign of terror will seize!
|
||||||
|
.a19 = Here's for all that you've done!
|
||||||
|
.a20 = We don't take kindly to your types around here.
|
||||||
|
.a21 = You should have stayed underground!
|
||||||
|
npc-speech-villager_under_attack =
|
||||||
|
.a0 = Help, I'm under attack!
|
||||||
|
.a1 = Help! I'm under attack!
|
||||||
|
.a2 = Ouch! I'm under attack!
|
||||||
|
.a3 = Ouch! I'm under attack! Help!
|
||||||
|
.a4 = Help me! I'm under attack!
|
||||||
|
.a5 = I'm under attack! Help!
|
||||||
|
.a6 = I'm under attack! Help me!
|
||||||
|
.a7 = Help!
|
||||||
|
.a8 = Help! Help!
|
||||||
|
.a9 = Help! Help! Help!
|
||||||
|
.a10 = I'm under attack!
|
||||||
|
.a11 = AAAHHH! I'm under attack!
|
||||||
|
.a12 = AAAHHH! I'm under attack! Help!
|
||||||
|
.a13 = Help! We're under attack!
|
||||||
|
.a14 = Help! Murderer!
|
||||||
|
.a15 = Help! There's a murderer on the loose!
|
||||||
|
.a16 = Help! They're trying to kill me!
|
||||||
|
.a17 = Guards, I'm under attack!
|
||||||
|
.a18 = Guards! I'm under attack!
|
||||||
|
.a19 = I'm under attack! Guards!
|
||||||
|
.a20 = Help! Guards! I'm under attack!
|
||||||
|
.a21 = Guards! Come quick!
|
||||||
|
.a22 = Guards! Guards!
|
||||||
|
.a23 = Guards! There's a villain attacking me!
|
||||||
|
.a24 = Guards, slay this foul villain!
|
||||||
|
.a25 = Guards! There's a murderer!
|
||||||
|
.a26 = Guards! Help me!
|
||||||
|
.a27 = You won't get away with this! Guards!
|
||||||
|
.a28 = You fiend!
|
||||||
|
.a29 = Help me!
|
||||||
|
.a30 = Help! Please!
|
||||||
|
.a31 = Ouch! Guards! Help!
|
||||||
|
.a32 = They're coming for me!
|
||||||
|
.a33 = Help! Help! I'm being repressed!
|
||||||
|
.a34 = Ah, now we see the violence inherent in the system.
|
||||||
|
.a35 = 'Tis but a scratch!
|
||||||
|
.a36 = Stop that!
|
||||||
|
.a37 = What did I ever do to you?!
|
||||||
|
.a38 = Please stop attacking me!
|
||||||
|
.a39 = Hey! Watch where you point that thing!
|
||||||
|
.a40 = Heinous wretch, be gone with you!
|
||||||
|
.a41 = Stop it! Go away!
|
||||||
|
.a42 = Now you're making me mad!
|
||||||
|
.a43 = Oi! Who do you think you are?!
|
||||||
|
.a44 = I'll have your head for that!
|
||||||
|
.a45 = Stop, please! I carry nothing of value!
|
||||||
|
.a46 = I'll set my brother on you, he's bigger than I am!
|
||||||
|
.a47 = Nooo, I'm telling mother!
|
||||||
|
.a48 = Curse you!
|
||||||
|
.a49 = Please don't do that.
|
||||||
|
.a50 = That wasn't very nice!
|
||||||
|
.a51 = Your weapon works, you can put it away now!
|
||||||
|
.a52 = Spare me!
|
||||||
|
.a53 = Please, I have a family!
|
||||||
|
.a54 = I'm too young to die!
|
||||||
|
.a55 = Can we talk about this?
|
||||||
|
.a56 = Violence is never the answer!
|
||||||
|
.a57 = Today is turning out to be a very bad day...
|
||||||
|
.a58 = Hey, that hurt!
|
||||||
|
.a59 = Eek!
|
||||||
|
.a60 = How rude!
|
||||||
|
.a61 = Stop, I beg you!
|
||||||
|
.a62 = A pox upon you!
|
||||||
|
.a63 = This isn't fun.
|
||||||
|
.a64 = How dare you?!
|
||||||
|
.a65 = You'll pay for that!
|
||||||
|
.a66 = Keep that up and you'll be sorry!
|
||||||
|
.a67 = Don't make me hurt you!
|
||||||
|
.a68 = There must be some misunderstanding!
|
||||||
|
.a69 = You don't need to do this!
|
||||||
|
.a70 = Be gone, fiend!
|
||||||
|
.a71 = That really hurt!
|
||||||
|
.a72 = Why would you do that?
|
||||||
|
.a73 = By the spirits, cease!
|
||||||
|
.a74 = You must have me confused with someone else!
|
||||||
|
.a75 = I don't deserve this!
|
||||||
|
.a76 = Please don't do that again.
|
||||||
|
.a77 = Guards, throw this monster in the lake!
|
||||||
|
.a78 = I'll set my tarasque on you!
|
||||||
|
.a79 = Why meeeeeee?
|
||||||
|
npc-speech-villager_enemy_killed =
|
||||||
|
.a0 = I have destroyed my enemy!
|
||||||
|
.a1 = Finally at peace!
|
||||||
|
.a2 = ... now what was I doing?
|
||||||
|
npc-speech-menacing =
|
||||||
|
.a0 = I'm warning you!
|
||||||
|
.a1 = Any closer and I'll attack!
|
||||||
|
.a2 = You don't scare me!
|
||||||
|
.a3 = Get away from here!
|
||||||
|
.a4 = Turn around if you want to live!
|
||||||
|
.a5 = You're not welcome here!
|
||||||
|
npc-speech-cultist_low_health_fleeing =
|
||||||
|
.a0 = Retreat for the cause!
|
||||||
|
.a1 = Retreat!
|
||||||
|
.a2 = Curse you!
|
||||||
|
.a3 = I will curse you in the afterlife!
|
||||||
|
.a4 = I must rest!
|
||||||
|
.a5 = They're too strong!
|
||||||
|
npc-speech-prisoner =
|
||||||
|
.a0 = Please find the key!
|
||||||
|
.a1 = Being trapped is no fun.
|
||||||
|
.a2 = That Cardinal can't be trusted.
|
||||||
|
.a3 = These Clerics are up to no good.
|
||||||
|
npc-speech-moving_on =
|
||||||
|
.a0 = I've spent enough time here, onward to { $site }!
|
||||||
|
npc-speech-migrating =
|
||||||
|
.a0 = I'm no longer happy living here. Time to migrate to { $site }.
|
||||||
|
.a1 = Time to move to { $site }, I've had it with this place.
|
||||||
|
npc-speech-night_time =
|
||||||
|
.a0 = It's dark, time to head home.
|
||||||
|
.a1 = I'm tired.
|
||||||
|
.a2 = My bed beckons!
|
||||||
|
npc-speech-day_time =
|
||||||
|
.a0 = A new day begins!
|
||||||
|
.a1 = I never liked waking up...
|
||||||
|
npc-speech-start_hunting =
|
||||||
|
.a0 = Time to go hunting!
|
||||||
|
npc-speech-guard_thought =
|
||||||
|
.a0 = My brother's out fighting ogres. What do I get? Guard duty...
|
||||||
|
.a1 = Just one more patrol, then I can head home.
|
||||||
|
.a2 = No bandits are going to get past me.
|
||||||
|
npc-speech-merchant_sell_undirected =
|
||||||
|
.a0 = All my goods are of the highest quality!
|
||||||
|
.a1 = Does anybody want to buy my wares?
|
||||||
|
.a2 = I've got the best offers in town.
|
||||||
|
.a3 = Looking for supplies? I've got you covered.
|
||||||
|
npc-speech-merchant_sell_directed =
|
||||||
|
.a0 = You there! Are you in need of a new thingamabob?
|
||||||
|
.a1 = Are you hungry? I'm sure I've got some cheese you can buy.
|
||||||
|
.a2 = You look like you could do with some new armour!
|
||||||
|
|
||||||
|
## NPC site hints
|
||||||
|
## Available variables:
|
||||||
|
## - $dir references npc-speech-dir-* variables below
|
||||||
|
## - $dist references npc-speech-dist-* variables below
|
||||||
|
## - $site represents hard-coded site in the world
|
||||||
|
|
||||||
|
npc-speech-tell_site =
|
||||||
|
.a0 = There's { $site } { $dir } of here. Have you visited it?
|
||||||
|
.a1 = You should visit { $site } some time.
|
||||||
|
.a2 = If you travel { $dist } { $dir }, you can get to { $site }.
|
||||||
|
.a3 = { $dir } you'll find { $site }, it's { $dist }.
|
||||||
|
|
||||||
|
npc-speech-site =
|
||||||
|
.a0 = Don't you think our village is the best?
|
||||||
|
.a1 = Welcome to { $site } !
|
||||||
|
.a2 = { $site } is a pleasant village to live in.
|
||||||
|
|
||||||
|
## NPC monster hints
|
||||||
|
## Available variables:
|
||||||
|
## - $dir references npc-speech-dir-* variables below
|
||||||
|
## - $dist references npc-speech-dist-* variables below
|
||||||
|
## - $body references body-npc-speech-* variables in `body` component
|
||||||
|
|
||||||
|
npc-speech-tell_monster =
|
||||||
|
.a0 = They say there's { $body } { $dir }, { $dist }...
|
||||||
|
.a1 = You think you're tough? There's { $body } { $dir }.
|
||||||
|
|
||||||
|
## Direction hints, used ONLY in npc-speech-tell* above
|
||||||
|
|
||||||
|
npc-speech-dir_north = to the north
|
||||||
|
npc-speech-dir_north_east = to the north-east
|
||||||
|
npc-speech-dir_east = to the east
|
||||||
|
npc-speech-dir_south_east = to the south-east
|
||||||
|
npc-speech-dir_south = to the south
|
||||||
|
npc-speech-dir_south_west = to the south-west
|
||||||
|
npc-speech-dir_west = to the west
|
||||||
|
npc-speech-dir_north_west = to the north-west
|
||||||
|
|
||||||
|
## Distance hints, used ONLY in npc-speech-tell* above
|
||||||
|
|
||||||
|
npc-speech-dist_very_far = very far away
|
||||||
|
npc-speech-dist_far = far away
|
||||||
|
npc-speech-dist_ahead = some way away
|
||||||
|
npc-speech-dist_near = nearby
|
||||||
|
npc-speech-dist_near_to = very close
|
||||||
|
|
||||||
|
## NPC proposals
|
||||||
|
|
||||||
|
npc-speech-arena = Let's sit over there!
|
||||||
|
|
||||||
|
## NPC reactions
|
||||||
|
|
||||||
|
npc-speech-witness_murder =
|
||||||
|
.a0 = Murderer!
|
||||||
|
.a1 = How could you do this?
|
||||||
|
.a2 = Aaargh!
|
||||||
|
npc-speech-witness_enemy_murder =
|
||||||
|
.a0 = My Hero!
|
||||||
|
.a1 = Finally someone did it!
|
||||||
|
.a2 = Yeaah!
|
||||||
|
npc-speech-witness_death =
|
||||||
|
.a0 = No!
|
||||||
|
.a1 = This is terrible!
|
||||||
|
.a2 = Oh my goodness!
|
||||||
|
npc-speech-welcome-aboard =
|
||||||
|
.a0 = Welcome aboard!
|
||||||
|
.a1 = Can I see your ticket... just kidding it's free!
|
||||||
|
.a2 = Have a nice ride!
|
||||||
|
npc-speech-night =
|
||||||
|
.a0 = Lanterns are handy for getting around at night!
|
||||||
|
.a1 = I hope we are alone in the dark...
|
||||||
|
.a2 = Boo!
|
71
src/bot.rs
71
src/bot.rs
@ -8,6 +8,7 @@ announce its presence and respond to chat messages.
|
|||||||
See [main.rs] for an example of how to run this bot.
|
See [main.rs] for an example of how to run this bot.
|
||||||
**/
|
**/
|
||||||
use std::{
|
use std::{
|
||||||
|
borrow::Cow,
|
||||||
sync::Arc,
|
sync::Arc,
|
||||||
time::{Duration, Instant},
|
time::{Duration, Instant},
|
||||||
};
|
};
|
||||||
@ -16,9 +17,15 @@ use hashbrown::HashMap;
|
|||||||
use tokio::runtime::Runtime;
|
use tokio::runtime::Runtime;
|
||||||
use vek::Quaternion;
|
use vek::Quaternion;
|
||||||
use veloren_client::{addr::ConnectionArgs, Client, Event as VelorenEvent, SiteInfoRich, WorldExt};
|
use veloren_client::{addr::ConnectionArgs, Client, Event as VelorenEvent, SiteInfoRich, WorldExt};
|
||||||
|
use veloren_client_i18n::LocalizationHandle;
|
||||||
use veloren_common::{
|
use veloren_common::{
|
||||||
clock::Clock,
|
clock::Clock,
|
||||||
comp::{invite::InviteKind, item::ItemDefinitionIdOwned, ChatType, ControllerInputs, Ori, Pos},
|
comp::{
|
||||||
|
invite::InviteKind,
|
||||||
|
item::{ItemDefinitionId, ItemDefinitionIdOwned, ItemDesc, ItemI18n, MaterialStatManifest},
|
||||||
|
tool::AbilityMap,
|
||||||
|
ChatType, ControllerInputs, Item, Ori, Pos,
|
||||||
|
},
|
||||||
outcome::Outcome,
|
outcome::Outcome,
|
||||||
time::DayPeriod,
|
time::DayPeriod,
|
||||||
trade::{PendingTrade, TradeAction, TradeResult},
|
trade::{PendingTrade, TradeAction, TradeResult},
|
||||||
@ -43,6 +50,10 @@ pub struct Bot {
|
|||||||
|
|
||||||
client: Client,
|
client: Client,
|
||||||
clock: Clock,
|
clock: Clock,
|
||||||
|
ability_map: AbilityMap,
|
||||||
|
material_manifest: MaterialStatManifest,
|
||||||
|
item_i18n: ItemI18n,
|
||||||
|
localization: LocalizationHandle,
|
||||||
|
|
||||||
buy_prices: HashMap<String, u32>,
|
buy_prices: HashMap<String, u32>,
|
||||||
sell_prices: HashMap<String, u32>,
|
sell_prices: HashMap<String, u32>,
|
||||||
@ -75,8 +86,6 @@ impl Bot {
|
|||||||
let mut client = connect_to_veloren(&username, password)?;
|
let mut client = connect_to_veloren(&username, password)?;
|
||||||
let mut clock = Clock::new(Duration::from_secs_f64(1.0 / 30.0));
|
let mut clock = Clock::new(Duration::from_secs_f64(1.0 / 30.0));
|
||||||
|
|
||||||
log::info!("Selecting a character");
|
|
||||||
|
|
||||||
client.load_character_list();
|
client.load_character_list();
|
||||||
|
|
||||||
while client.character_list().loading {
|
while client.character_list().loading {
|
||||||
@ -96,6 +105,8 @@ impl Bot {
|
|||||||
.id
|
.id
|
||||||
.ok_or("Failed to get character ID")?;
|
.ok_or("Failed to get character ID")?;
|
||||||
|
|
||||||
|
log::info!("Selecting a character");
|
||||||
|
|
||||||
// This loop waits and retries requesting the character in the case that the character has
|
// This loop waits and retries requesting the character in the case that the character has
|
||||||
// logged out to recently.
|
// logged out to recently.
|
||||||
while client.position().is_none() {
|
while client.position().is_none() {
|
||||||
@ -122,6 +133,10 @@ impl Bot {
|
|||||||
admins,
|
admins,
|
||||||
client,
|
client,
|
||||||
clock,
|
clock,
|
||||||
|
ability_map: AbilityMap::load().read().clone(),
|
||||||
|
material_manifest: MaterialStatManifest::load().read().clone(),
|
||||||
|
item_i18n: ItemI18n::new_expect(),
|
||||||
|
localization: LocalizationHandle::load_expect("en"),
|
||||||
buy_prices,
|
buy_prices,
|
||||||
sell_prices,
|
sell_prices,
|
||||||
trade_mode: TradeMode::Trade,
|
trade_mode: TradeMode::Trade,
|
||||||
@ -722,6 +737,31 @@ impl Bot {
|
|||||||
let mut found = false;
|
let mut found = false;
|
||||||
|
|
||||||
for (item_id, price) in &self.buy_prices {
|
for (item_id, price) in &self.buy_prices {
|
||||||
|
let item = Item::new_from_item_definition_id(
|
||||||
|
ItemDefinitionId::Simple(Cow::Borrowed(item_id)),
|
||||||
|
&self.ability_map,
|
||||||
|
&self.material_manifest,
|
||||||
|
)
|
||||||
|
.map_err(|error| error.to_string())?;
|
||||||
|
let (item_name_i18n_id, _) = item.i18n(&self.item_i18n);
|
||||||
|
let item_name = self.localization.read().get_content(&item_name_i18n_id);
|
||||||
|
|
||||||
|
if item_name.contains(search_term) {
|
||||||
|
log::info!("Sending price info on {item_name} to {player_name}");
|
||||||
|
|
||||||
|
self.client.send_command(
|
||||||
|
"tell".to_string(),
|
||||||
|
vec![
|
||||||
|
player_name.clone(),
|
||||||
|
format!("Selling {item_name} for {price} coins."),
|
||||||
|
],
|
||||||
|
);
|
||||||
|
|
||||||
|
found = true;
|
||||||
|
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
if item_id.contains(search_term) {
|
if item_id.contains(search_term) {
|
||||||
let short_id = item_id.splitn(3, '.').last().unwrap_or_default();
|
let short_id = item_id.splitn(3, '.').last().unwrap_or_default();
|
||||||
|
|
||||||
@ -740,6 +780,31 @@ impl Bot {
|
|||||||
}
|
}
|
||||||
|
|
||||||
for (item_id, price) in &self.sell_prices {
|
for (item_id, price) in &self.sell_prices {
|
||||||
|
let item = Item::new_from_item_definition_id(
|
||||||
|
ItemDefinitionId::Simple(Cow::Borrowed(item_id)),
|
||||||
|
&self.ability_map,
|
||||||
|
&self.material_manifest,
|
||||||
|
)
|
||||||
|
.map_err(|error| error.to_string())?;
|
||||||
|
let (item_name_i18n_id, _) = item.i18n(&self.item_i18n);
|
||||||
|
let item_name = self.localization.read().get_content(&item_name_i18n_id);
|
||||||
|
|
||||||
|
if item_name.contains(search_term) {
|
||||||
|
log::info!("Sending price info on {item_name} to {player_name}");
|
||||||
|
|
||||||
|
self.client.send_command(
|
||||||
|
"tell".to_string(),
|
||||||
|
vec![
|
||||||
|
player_name.clone(),
|
||||||
|
format!("Selling {item_name} for {price} coins."),
|
||||||
|
],
|
||||||
|
);
|
||||||
|
|
||||||
|
found = true;
|
||||||
|
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
if item_id.contains(search_term) {
|
if item_id.contains(search_term) {
|
||||||
let short_id = item_id.splitn(3, '.').last().unwrap_or_default();
|
let short_id = item_id.splitn(3, '.').last().unwrap_or_default();
|
||||||
|
|
||||||
|
19
src/main.rs
19
src/main.rs
@ -2,19 +2,12 @@
|
|||||||
|
|
||||||
mod bot;
|
mod bot;
|
||||||
|
|
||||||
use std::{collections::HashMap, env::var, fs::read_to_string};
|
use std::{env::var, fs::read_to_string};
|
||||||
|
|
||||||
use bot::Bot;
|
use bot::Bot;
|
||||||
|
use hashbrown::HashMap;
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
#[derive(Serialize, Deserialize)]
|
|
||||||
pub struct Secrets {
|
|
||||||
pub username: String,
|
|
||||||
pub password: String,
|
|
||||||
pub character: String,
|
|
||||||
pub admins: Vec<String>,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Serialize, Deserialize)]
|
#[derive(Serialize, Deserialize)]
|
||||||
struct Config {
|
struct Config {
|
||||||
pub position: [f32; 3],
|
pub position: [f32; 3],
|
||||||
@ -24,6 +17,14 @@ struct Config {
|
|||||||
pub sell_prices: HashMap<String, u32>,
|
pub sell_prices: HashMap<String, u32>,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize)]
|
||||||
|
pub struct Secrets {
|
||||||
|
pub username: String,
|
||||||
|
pub password: String,
|
||||||
|
pub character: String,
|
||||||
|
pub admins: Vec<String>,
|
||||||
|
}
|
||||||
|
|
||||||
fn main() {
|
fn main() {
|
||||||
env_logger::init();
|
env_logger::init();
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user