Remove unused voxygen translations
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## Monster descriptions, used ONLY in npc-speech-tell_monster
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body-npc-speech-generic = some creature
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body-npc-speech-biped_large-ogre-male = an ogre
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body-npc-speech-biped_large-ogre-female = an ogre
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body-npc-speech-biped_large-cyclops = a cyclops
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body-npc-speech-biped_large-wendigo = a wendigo
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body-npc-speech-biped_large-werewolf = a werewolf
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body-npc-speech-biped_large-cave_troll = a cave troll
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body-npc-speech-biped_large-mountain_troll = a mountain troll
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body-npc-speech-biped_large-swamp_troll = a swamp troll
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body-npc-speech-biped_large-blue_oni = a blue oni
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body-npc-speech-biped_large-red_oni = a red oni
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body-npc-speech-biped_large-tursus = a tursus
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body-npc-speech-biped_large-dullahan = a dullahan
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body-npc-speech-biped_large-occult_saurok = an occult saurok
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body-npc-speech-biped_large-mighty_saurok = a mighty saurok
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body-npc-speech-biped_large-sly_saurok = a sly saurok
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body-npc-speech-biped_large-mindflayer = a mindflayer
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body-npc-speech-biped_large-minotaur = a minotaur
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body-npc-speech-biped_large-tidal_warrior = a tidal warrior
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body-npc-speech-biped_large-yeti = a yeti
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body-npc-speech-biped_large-harvester = a harvester
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body-npc-speech-biped_large-cultist_warlord = a cultist warlord
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body-npc-speech-biped_large-cultist_warlock = a cultist warlock
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body-npc-speech-biped_large-husk_brute = a husk brute
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body-npc-speech-biped_large-gigas_frost = a gigas frost
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body-npc-speech-biped_large-adlet_elder = an adlet elder
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body-npc-speech-biped_large-sea_bishop = a sea bishop
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body-npc-speech-biped_large-haniwa_general = a haniwa general
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body-npc-speech-biped_large-terracotta_besieger = a terracotta besieger
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body-npc-speech-biped_large-terracotta_demolisher = a terracotta demolisher
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body-npc-speech-biped_large-terracotta_punisher = a terracotta punisher
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body-npc-speech-biped_large-terracotta_pursuer = a terracotta pursuer
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body-npc-speech-biped_large-cursekeeper = a terracotta pursuer
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## Regeneration
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buff-heal = Heal
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.desc = Gain health over time.
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.stat = Restores { $str_total } health points.
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## Potion
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buff-potion = Potion
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.desc = Drinking...
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## Agility
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buff-agility = Agility
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.desc = Your movement is faster, but you deal less damage, and take more damage.
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.stat =
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Increases movement speed by { $strength } %.
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In return, your attack power and defense decrease drastically.
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## Saturation
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buff-saturation = Saturation
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.desc = Gain health over time from consumables.
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## Campfire
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buff-campfire_heal = Campfire Heal
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.desc = Resting at a campfire heals { $rate } % HP per second.
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## Energy Regen
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buff-energy_regen = Energy Regeneration
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.desc = Faster energy regeneration.
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.stat = Restores { $str_total } energy.
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## Health Increase
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buff-increase_max_health = Increase Max Health
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.desc = Your maximum HP is increased.
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.stat =
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Raises maximum health
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by { $strength }.
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## Energy Increase
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buff-increase_max_energy = Increase Max Energy
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.desc = Your maximum energy is increased.
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.stat =
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Raises maximum energy
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by { $strength }.
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## Invulnerability
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buff-invulnerability = Invulnerability
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.desc = You cannot be damaged by any attack.
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.stat = Grants invulnerability.
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## Protection Ward
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buff-protectingward = Protecting Ward
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.desc = You are protected, somewhat, from attacks.
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## Frenzied
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buff-frenzied = Frenzied
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.desc = You are imbued with unnatural speed and can ignore minor injuries.
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## Haste
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buff-hastened = Hastened
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.desc = Your movements and attacks are faster.
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## Bleeding
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buff-bleed = Bleeding
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.desc = Inflicts regular damage.
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## Curse
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buff-cursed = Cursed
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.desc = You are cursed.
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## Burning
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buff-burn = On Fire
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.desc = You are burning alive.
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## Crippled
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buff-crippled = Crippled
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.desc = Your movement is crippled as your legs are heavily injured.
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## Freeze
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buff-frozen = Frozen
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.desc = Your movements and attacks are slowed.
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## Wet
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buff-wet = Wet
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.desc = The ground rejects your feet, making it hard to stop.
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## Poisoned
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buff-poisoned = Poisoned
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.desc = You feel your life withering away...
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## Ensnared
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buff-ensnared = Ensnared
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.desc = Vines grasp at your legs, impeding your movement.
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## Fortitude
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buff-fortitude = Fortitude
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.desc = You can withstand staggers, and as you take more damage you stagger others more easily.
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## Parried
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buff-parried = Parried
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.desc = You were parried and now are slow to recover.
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## Potion sickness
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buff-potionsickness = Potion sickness
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.desc = Potions have less positive effect on you after recently consuming a potion.
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.stat =
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Decreases the positive effects of
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subsequent potions by { $strength } %.
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## Reckless
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buff-reckless = Reckless
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.desc = Your attacks are more powerful. However, you are leaving your defenses open.
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## Polymorped
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buff-polymorphed = Polymorphed
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.desc = Your body changes form.
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## Flame
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buff-flame = Flame
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.desc = Flame is your ally.
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## Frigid
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buff-frigid = Frigid
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.desc = Freeze your foes.
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## Lifesteal
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buff-lifesteal = Lifesteal
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.desc = Siphon your enemies' life away.
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## Salamander's Aspect
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buff-salamanderaspect = Salamander's Aspect
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.desc = You cannot burn and you move fast through lava.
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## Imminent Critical
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buff-imminentcritical = Imminent Critical
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.desc = Your next attack will critically hit the enemy.
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## Fury
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buff-fury = Fury
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.desc = With your fury, your strikes generate more combo.
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## Sunderer
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buff-sunderer = Sunderer
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.desc = Your attacks can break through your foes' defences and refresh you with more energy.
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## Defiance
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buff-defiance = Defiance
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.desc = You can withstand mightier and more staggering blows and generate combo by being hit, however you are slower.
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## Bloodfeast
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buff-bloodfeast = Bloodfeast
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.desc = You restore life on attacks against bleeding enemies.
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## Berserk
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buff-berserk = Berserk
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.desc = You are in a berserking rage, causing your attacks to be more powerful and swift, and increasing your speed. However, as a result your defensive capability is less.
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## Heatstroke
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buff-heatstroke = Heatstroke
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.desc = You were exposed to heat and now suffer from heatstroke. Your energy reward and movement speed are cut down. Chill.
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## Scornful Taunt
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buff-scornfultaunt = Scornful Taunt
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.desc = You scornfully taunt your enemies, granting you bolstered fortitude and stamina. However, your death will bolster your killer.
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## Rooted
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buff-rooted = Rooted
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.desc = You are stuck in place and cannot move.
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## Winded
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buff-winded = Winded
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.desc = You can barely breathe hampering how much energy you can recover and how quickly you can move.
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## Concussion
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buff-concussion = Concussion
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.desc = You have been hit hard on the head and have trouble focusing, preventing you from using some of your more complex attacks.
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## Staggered
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buff-staggered = Staggered
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.desc = You are off balance and more susceptible to heavy attacks.
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## Tenacity
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buff-tenacity = Tenacity
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.desc = You are not only able to shrug off heavier attacks, they energize you as well. However you are also slower.
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## Resilience
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buff-resilience = Resilience
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.desc = After having just taken a debilitating attack, you become more resilient to future incapaciting effects.
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## Util
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buff-text-over_seconds = over { $dur_secs } seconds
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buff-text-for_seconds = for { $dur_secs } seconds
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buff-mysterious = Mysterious effect
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buff-remove = Click to remove
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@ -1,29 +0,0 @@
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char_selection-loading_characters = Loading characters...
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char_selection-delete_permanently = Permanently delete this character?
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char_selection-change_server = Change Server
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char_selection-enter_world = Enter World
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char_selection-spectate = Spectate World
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char_selection-joining_character = Joining world...
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char_selection-logout = Logout
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char_selection-create_new_character = Create new character
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char_selection-creating_character = Creating character...
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char_selection-character_creation = Character creation
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char_selection-human_default = Human default
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char_selection-level_fmt = Level { $level_nb }
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char_selection-uncanny_valley = Wilderness
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char_selection-plains_of_uncertainty = Plains of Uncertainty
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char_selection-beard = Beard
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char_selection-hair_style = Hair Style
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char_selection-hair_color = Hair Color
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char_selection-eye_color = Eye Color
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char_selection-skin = Skin
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char_selection-eyeshape = Eye Details
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char_selection-accessories = Accessories
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char_selection-starting_site = Select Starting Area
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char_selection-starting_site_next = Next
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char_selection-starting_site_prev = Previous
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char_selection-starting_site_name = { $name }
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char_selection-starting_site_kind = Kind: { $kind }
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char_selection-create_info_name = Your character needs a name!
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char_selection-version_mismatch = WARNING! This server is running a different, possibly incompatible game version. Please update your game.
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char_selection-rules = Rules
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command-no-permission = You don't have permission to use '/{ $command_name }'
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command-position-unavailable = Cannot get position for { $target }
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command-player-role-unavailable = Cannot get administrator roles for { $target }
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command-uid-unavailable = Cannot get UID for { $target }
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command-area-not-found = Could not find area named '{ $area }'
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command-player-not-found = Player '{ $player }' not found!
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command-player-uuid-not-found = Player with UUID '{ $uuid }' not found!
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command-username-uuid-unavailable = Unable to determine UUID for username { $username }
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command-uuid-username-unavailable = Unable to determine username for UUID { $uuid }
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command-no-sudo = It's rude to impersonate people
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command-entity-dead = Entity '{ $entity }' is dead!
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command-error-while-evaluating-request = Encountered an error while validating the request: { $error }
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command-give-inventory-full = Player inventory full. Gave { $given ->
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[1] only one
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*[other] { $given }
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} of { $total } items.
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command-invalid-item = Invalid item: { $item }
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command-invalid-block-kind = Invalid block kind: { $kind }
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command-nof-entities-at-least = Number of entities should be at least 1
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command-nof-entities-less-than = Number of entities should be less than 50
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command-entity-load-failed = Failed to load entity config: { $config }
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command-spawned-entities-config = Spawned { $n } entities from config: { $config }
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command-invalid-sprite = Invalid sprite kind: { $kind }
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command-time-parse-too-large = { $n } is invalid, cannot be larger than 16 digits.
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command-time-parse-negative = { $n } is invalid, cannot be negative.
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command-time-backwards = { $t } is before the current time, time cannot go backwards.
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command-time-invalid = { $t } is not a valid time.
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command-rtsim-purge-perms = You must be a real admin (not just a temporary admin) to purge rtsim data.
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command-chunk-not-loaded = Chunk { $x }, { $y } not loaded
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command-chunk-out-of-bounds = Chunk { $x }, { $y } not within map bounds
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command-spawned-entity = Spawned entity with ID: { $id }
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command-spawned-dummy = Spawned a training dummy
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command-spawned-airship = Spawned an airship
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command-spawned-campfire = Spawned a campfire
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command-spawned-safezone = Spawned a safe zone
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command-volume-size-incorrect = Size has to be between 1 and 127.
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command-volume-created = Created a volume
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command-permit-build-given = You are now permitted to build in '{ $area }'
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command-permit-build-granted = Permission to build in '{ $area }' granted
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command-revoke-build-recv = Your permission to build in '{ $area }' has been revoked
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command-revoke-build = Permission to build in '{ $area }' revoked
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command-revoke-build-all = Your build permissions have been revoked.
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command-revoked-all-build = All build permissions revoked.
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command-no-buid-perms = You do not have permission to build.
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command-set-build-mode-off = Toggled build mode off.
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command-set-build-mode-on-persistent = Toggled build mode on. Experimental terrain persistence is enabled. The server will attempt to persist changes, but this is not guaranteed.
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command-set-build-mode-on-unpersistent = Toggled build mode on. Changes will not be persisted when a chunk unloads.
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command-invalid-alignment = Invalid alignment: { $alignment }
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command-kit-not-enough-slots = Inventory doesn't have enough slots
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command-lantern-unequiped = Please equip a lantern first
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command-lantern-adjusted-strength = You adjusted flame strength.
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command-lantern-adjusted-strength-color = You adjusted flame strength and color.
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command-explosion-power-too-high = Explosion power mustn't be more than { $power }
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command-explosion-power-too-low = Explosion power must be more than { $power }
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# Note: Do not translate "confirm" here
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command-disconnectall-confirm = Please run the command again with the second argument of "confirm" to confirm that
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you really want to disconnect all players from the server
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command-invalid-skill-group = { $group } is not a skill group!
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command-unknown = Unknown command
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command-disabled-by-settings = Command disabled in server settings
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command-battlemode-intown = You need to be in town to change battle mode!
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command-battlemode-cooldown = Cooldown period active. Try again in { $cooldown } seconds
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command-battlemode-available-modes = Available modes: pvp, pve
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command-battlemode-same = Attempted to set the same battle mode
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command-battlemode-updated = New battle mode: { $battlemode }
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command-buff-unknown = Unknown buff: { $buff }
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command-buff-data = Buff argument '{ $buff }' requires additional data
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command-buff-body-unknown = Unknown body spec: { $spec }
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command-skillpreset-load-error = Error while loading presets
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command-skillpreset-broken = Skill preset is broken
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command-skillpreset-missing = Preset does not exist: { $preset }
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command-location-invalid = Location name '{ $location }' is invalid. Names may only contain lowercase ASCII and
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underscores
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command-location-duplicate = Location '{ $location }' already exists, consider deleting it first
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command-location-not-found = Location '{ $location }' does not exist
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command-location-created = Created location '{ $location }'
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command-location-deleted = Deleted location '{ $location }'
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command-locations-empty = No locations currently exist
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command-locations-list = Available locations: { $locations }
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# Note: Do not translate these weather names
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command-weather-valid-values = Valid values are 'clear', 'rain', 'wind' and 'storm'.
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command-scale-set = Set scale to { $scale }
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command-repaired-items = Repaired all equipped items
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command-message-group-missing = You are using group chat but do not belong to a group. Use /world or
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/region to change chat.
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command-tell-request = { $sender } wants to talk to you.
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command-transform-invalid-presence = Cannot transform in the current presence
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command-aura-invalid-buff-parameters = Invalid buff parameters for aura
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command-aura-spawn = Spawned new aura attached to entity
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command-aura-spawn-new-entity = Spawned new aura
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command-reloaded-chunks = Reloaded { $reloaded } chunks
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command-server-no-experimental-terrain-persistence = Server was compiled without terrain persistence enabled
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command-experimental-terrain-persistence-disabled = Experimental terrain persistence is disabled
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# Unreachable/untestable but added for consistency
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|
||||||
command-player-info-unavailable = Cannot get player information for { $target }
|
|
||||||
command-unimplemented-spawn-special = Spawning special entities is not implemented
|
|
||||||
command-kit-inventory-unavailable = Could not get inventory
|
|
||||||
command-inventory-cant-fit-item = Can't fit item to inventory
|
|
||||||
# Emitted by /disconnect_all when you don't exist (?)
|
|
||||||
command-you-dont-exist = You do not exist, so you cannot use this command
|
|
||||||
command-destroyed-tethers = All tethers destroyed! You are now free
|
|
||||||
command-destroyed-no-tethers = You're not connected to any tethers
|
|
||||||
command-dismounted = Dismounted
|
|
||||||
command-no-dismount = You're not riding or being ridden
|
|
@ -1,124 +0,0 @@
|
|||||||
common-username = username
|
|
||||||
common-singleplayer = Singleplayer
|
|
||||||
common-multiplayer = Multiplayer
|
|
||||||
common-servers = Servers
|
|
||||||
common-quit = Quit
|
|
||||||
common-settings = Settings
|
|
||||||
common-languages = Languages
|
|
||||||
common-interface = Interface
|
|
||||||
common-gameplay = Gameplay
|
|
||||||
common-controls = Controls
|
|
||||||
common-video = Graphics
|
|
||||||
common-sound = Sound
|
|
||||||
common-chat = Chat
|
|
||||||
common-networking = Networking
|
|
||||||
common-accessibility = Accessibility
|
|
||||||
common-resume = Resume
|
|
||||||
common-characters = Characters
|
|
||||||
common-close = Close
|
|
||||||
common-yes = Yes
|
|
||||||
common-no = No
|
|
||||||
common-back = Back
|
|
||||||
common-create = Create
|
|
||||||
common-okay = Okay
|
|
||||||
common-add = Add
|
|
||||||
common-accept = Accept
|
|
||||||
common-decline = Decline
|
|
||||||
common-disclaimer = Disclaimer
|
|
||||||
common-cancel = Cancel
|
|
||||||
common-none = None
|
|
||||||
common-error = Error
|
|
||||||
common-fatal_error = Fatal Error
|
|
||||||
common-you = You
|
|
||||||
common-automatic = Auto
|
|
||||||
common-random = Random
|
|
||||||
common-empty = Empty
|
|
||||||
common-confirm = Confirm
|
|
||||||
common-delete_server = Delete Server
|
|
||||||
common-interface_settings = Interface Settings
|
|
||||||
common-gameplay_settings = Gameplay Settings
|
|
||||||
common-controls_settings = Controls Settings
|
|
||||||
common-video_settings = Graphics Settings
|
|
||||||
common-sound_settings = Sound Settings
|
|
||||||
common-language_settings = Language Settings
|
|
||||||
common-chat_settings = Chat Settings
|
|
||||||
common-networking_settings = Networking Settings
|
|
||||||
common-accessibility_settings = Accessibility Settings
|
|
||||||
common-connection_lost =
|
|
||||||
Connection lost!
|
|
||||||
Did the server restart?
|
|
||||||
Is the client up to date?
|
|
||||||
common-species-orc = Orc
|
|
||||||
common-species-human = Human
|
|
||||||
common-species-dwarf = Dwarf
|
|
||||||
common-species-elf = Elf
|
|
||||||
common-species-draugr = Draugr
|
|
||||||
common-species-danari = Danari
|
|
||||||
common-weapons-axe = Axe
|
|
||||||
common-weapons-dagger = Dagger
|
|
||||||
common-weapons-greatsword = Greatsword
|
|
||||||
common-weapons-shortswords = Shortswords
|
|
||||||
common-weapons-sword = Sword
|
|
||||||
common-weapons-staff = Firestaff
|
|
||||||
common-weapons-bow = Bow
|
|
||||||
common-weapons-hammer = Hammer
|
|
||||||
common-weapons-general = General Combat
|
|
||||||
common-weapons-sceptre = Healing Sceptre
|
|
||||||
common-weapons-shield = Shield
|
|
||||||
common-weapons-spear = Spear
|
|
||||||
common-weapons-hammer_simple = Simple Hammer
|
|
||||||
common-weapons-sword_simple = Simple Sword
|
|
||||||
common-weapons-staff_simple = Simple Staff
|
|
||||||
common-weapons-axe_simple = Simple Axe
|
|
||||||
common-weapons-bow_simple = Simple Bow
|
|
||||||
common-weapons-unique = Unique
|
|
||||||
common-tool-debug = Debug
|
|
||||||
common-tool-farming = Farming Tool
|
|
||||||
common-tool-pick = Pickaxe
|
|
||||||
common-tool-shovel = Shovel
|
|
||||||
common-tool-mining = Mining
|
|
||||||
common-tool-instrument = Instrument
|
|
||||||
common-kind-modular_component = Modular Component
|
|
||||||
common-kind-modular_component_partial = Component
|
|
||||||
common-kind-glider = Glider
|
|
||||||
common-kind-consumable = Consumable
|
|
||||||
common-kind-throwable = Can be thrown
|
|
||||||
common-kind-utility = Utility
|
|
||||||
common-kind-ingredient = Ingredient
|
|
||||||
common-kind-lantern = Lantern
|
|
||||||
common-kind-recipegroup = Recipes
|
|
||||||
common-hands-one = One-Handed
|
|
||||||
common-hands-two = Two-Handed
|
|
||||||
common-rand_appearance = Random appearance
|
|
||||||
common-rand_name = Random name
|
|
||||||
common-stats-combat_rating = CR
|
|
||||||
common-stats-power = Power
|
|
||||||
common-stats-speed = Speed
|
|
||||||
common-stats-effect-power = Effect Power
|
|
||||||
common-stats-range = Range
|
|
||||||
common-stats-energy_efficiency = Energy Efficiency
|
|
||||||
common-stats-buff_strength = Buff/Debuff Strength
|
|
||||||
common-stats-precision_mult = Crit Mult
|
|
||||||
common-stats-armor = Armor
|
|
||||||
common-stats-poise_res = Stun Res
|
|
||||||
common-stats-energy_max = Max Energy
|
|
||||||
common-stats-energy_reward = Energy Reward
|
|
||||||
common-stats-precision_power = Crit Power
|
|
||||||
common-stats-stealth = Stealth
|
|
||||||
common-stats-slots = Slots
|
|
||||||
common-stats-durability = Durability
|
|
||||||
common-material-metal = Metal
|
|
||||||
common-material-wood = Wood
|
|
||||||
common-material-stone = Stone
|
|
||||||
common-material-cloth = Cloth
|
|
||||||
common-material-hide = Hide
|
|
||||||
common-sprite-chest = Chest
|
|
||||||
common-sprite-chair = Chair
|
|
||||||
common-sprite-mud = Mud
|
|
||||||
common-sprite-grave = Grave
|
|
||||||
common-sprite-crate = Crate
|
|
||||||
common-sprite-signboard = Signboard
|
|
||||||
common-sprite-street_lamp = Street Lamp
|
|
||||||
common-sprite-lantern = Lantern
|
|
||||||
common-sprite-seashell_lantern = Seashell Lantern
|
|
||||||
common-sprite-firebowl_ground = Firebowl
|
|
@ -1,2 +0,0 @@
|
|||||||
esc_menu-logout = Logout
|
|
||||||
esc_menu-quit_game = Quit Game
|
|
@ -1,78 +0,0 @@
|
|||||||
gameinput-primary = Basic Attack
|
|
||||||
gameinput-secondary = Secondary Attack
|
|
||||||
gameinput-block = Block
|
|
||||||
gameinput-slot1 = Hotbar Slot 1
|
|
||||||
gameinput-slot2 = Hotbar Slot 2
|
|
||||||
gameinput-slot3 = Hotbar Slot 3
|
|
||||||
gameinput-slot4 = Hotbar Slot 4
|
|
||||||
gameinput-slot5 = Hotbar Slot 5
|
|
||||||
gameinput-slot6 = Hotbar Slot 6
|
|
||||||
gameinput-slot7 = Hotbar Slot 7
|
|
||||||
gameinput-slot8 = Hotbar Slot 8
|
|
||||||
gameinput-slot9 = Hotbar Slot 9
|
|
||||||
gameinput-slot10 = Hotbar Slot 10
|
|
||||||
gameinput-swaploadout = Swap Loadout
|
|
||||||
gameinput-togglecursor = Toggle Cursor
|
|
||||||
gameinput-help = Toggle Help Window
|
|
||||||
gameinput-toggleinterface = Toggle Interface
|
|
||||||
gameinput-toggledebug = Toggle FPS and Debug Info
|
|
||||||
gameinput-toggle_egui_debug = Toggle EGUI Debug Info
|
|
||||||
gameinput-togglechat = Toggle Chat
|
|
||||||
gameinput-screenshot = Take Screenshot
|
|
||||||
gameinput-toggleingameui = Toggle Nametags
|
|
||||||
gameinput-fullscreen = Toggle Fullscreen
|
|
||||||
gameinput-moveforward = Move Forward
|
|
||||||
gameinput-moveleft = Move Left
|
|
||||||
gameinput-moveright = Move Right
|
|
||||||
gameinput-moveback = Move Backwards
|
|
||||||
gameinput-jump = Jump
|
|
||||||
gameinput-glide = Glider
|
|
||||||
gameinput-roll = Roll
|
|
||||||
gameinput-climb = Climb
|
|
||||||
gameinput-climbdown = Climb Down
|
|
||||||
gameinput-wallleap = Wall Leap
|
|
||||||
gameinput-togglelantern = Toggle Lantern
|
|
||||||
gameinput-mount = Mount
|
|
||||||
gameinput-stayfollow = Stay/Follow
|
|
||||||
gameinput-chat = Chat
|
|
||||||
gameinput-command = Command
|
|
||||||
gameinput-escape = Escape
|
|
||||||
gameinput-map = Map
|
|
||||||
gameinput-bag = Bag
|
|
||||||
gameinput-trade = Trade
|
|
||||||
gameinput-social = Social
|
|
||||||
gameinput-sit = Sit
|
|
||||||
gameinput-spellbook = Spells
|
|
||||||
gameinput-settings = Settings
|
|
||||||
gameinput-respawn = Respawn
|
|
||||||
gameinput-charge = Charge
|
|
||||||
gameinput-togglewield = Toggle Wield
|
|
||||||
gameinput-interact = Interact
|
|
||||||
gameinput-freelook = Free Look
|
|
||||||
gameinput-autowalk = Auto Walk/Swim
|
|
||||||
gameinput-zoomin = Camera zoom in
|
|
||||||
gameinput-zoomout = Camera zoom out
|
|
||||||
gameinput-zoomlock = Camera zoom lock
|
|
||||||
gameinput-cameraclamp = Camera Clamp
|
|
||||||
gameinput-dance = Dance
|
|
||||||
gameinput-select = Select Entity
|
|
||||||
gameinput-acceptgroupinvite = Accept Group Invite
|
|
||||||
gameinput-declinegroupinvite = Decline Group Invite
|
|
||||||
gameinput-cyclecamera = Cycle camera
|
|
||||||
gameinput-crafting = Crafting
|
|
||||||
gameinput-fly = Fly
|
|
||||||
gameinput-sneak = Sneak
|
|
||||||
gameinput-swimdown = Swim downwards
|
|
||||||
gameinput-swimup = Swim upwards
|
|
||||||
gameinput-mapzoomin = Increase map zoom
|
|
||||||
gameinput-mapzoomout = Decrease map zoom
|
|
||||||
gameinput-greet = Greet
|
|
||||||
gameinput-map-locationmarkerbutton = Set a waypoint in the Map
|
|
||||||
gameinput-spectatespeedboost = Spectate speed boost
|
|
||||||
gameinput-spectateviewpoint = Spectate viewpoint
|
|
||||||
gameinput-mutemaster = Mute master volume
|
|
||||||
gameinput-muteinactivemaster = Mute master volume (inactive window)
|
|
||||||
gameinput-mutemusic = Mute music volume
|
|
||||||
gameinput-mutesfx = Mute SFX volume
|
|
||||||
gameinput-muteambience = Mute ambience volume
|
|
||||||
gameinput-togglewalk = Toggle Walking
|
|
@ -1,454 +0,0 @@
|
|||||||
## Internal terms, currently only used in zh-Hans.
|
|
||||||
## If we remove them here, they also get auto-removed in zh-Hans,
|
|
||||||
## so please keep them, even when not used in English file.
|
|
||||||
## See https://github.com/WeblateOrg/weblate/issues/9895
|
|
||||||
|
|
||||||
-heavy_stance = ""
|
|
||||||
-agile_stance = ""
|
|
||||||
-defensive_stance = ""
|
|
||||||
-crippling_stance = ""
|
|
||||||
-cleaving_stance = ""
|
|
||||||
|
|
||||||
-basic_state = ""
|
|
||||||
-heavy_state = ""
|
|
||||||
-agile_state = ""
|
|
||||||
-defensive_state = ""
|
|
||||||
-crippling_state = ""
|
|
||||||
-cleaving_state = ""
|
|
||||||
-double_slash = ""
|
|
||||||
-modified_depending_stance = ""
|
|
||||||
-crescent_slash = ""
|
|
||||||
-fell_strike = ""
|
|
||||||
-skewer = ""
|
|
||||||
-cascade = ""
|
|
||||||
-cross_cut = ""
|
|
||||||
-requires_moderate_combo = ""
|
|
||||||
-enter_stance = ""
|
|
||||||
-require_stance = ""
|
|
||||||
|
|
||||||
## Debug abilities
|
|
||||||
common-abilities-debug-possess = Possessing Arrow
|
|
||||||
.desc = Shoots a poisonous arrow. Lets you control your target.
|
|
||||||
common-abilities-debug-evolve = Evolve
|
|
||||||
.desc = You become your better self.
|
|
||||||
common-abilities-debug-glide_boost = Vroom
|
|
||||||
.desc = Gives you the force to reach the sky
|
|
||||||
common-abilities-debug-glide_speeder = Vroom
|
|
||||||
.desc = Gives you the force to reach wherever your eyes look
|
|
||||||
|
|
||||||
## Hotbar abilities
|
|
||||||
|
|
||||||
# Not-yet reworked weapon abilities
|
|
||||||
|
|
||||||
common-abilities-hammer-leap = Smash of Doom
|
|
||||||
.desc = An AOE attack with knockback. Leaps to position of cursor.
|
|
||||||
common-abilities-bow-shotgun = Burst
|
|
||||||
.desc = Launches a burst of arrows
|
|
||||||
common-abilities-staff-fireshockwave = Ring of Fire
|
|
||||||
.desc = Ignites the ground with fiery shockwave.
|
|
||||||
common-abilities-sceptre-wardingaura = Warding Aura
|
|
||||||
.desc = Wards your allies against enemy attacks.
|
|
||||||
|
|
||||||
## Sword abilities
|
|
||||||
veloren-core-pseudo_abilities-sword-heavy_stance = Heavy Stance
|
|
||||||
.desc = Attacks in this stance can stagger enemies and deal more damage to staggered enemies but are slower.
|
|
||||||
veloren-core-pseudo_abilities-sword-agile_stance = Agile Stance
|
|
||||||
.desc = Attacks are faster but weaker in this stance.
|
|
||||||
veloren-core-pseudo_abilities-sword-defensive_stance = Defensive Stance
|
|
||||||
.desc = Attacks in this stance can act as either a weak block or a parry.
|
|
||||||
veloren-core-pseudo_abilities-sword-crippling_stance = Crippling Stance
|
|
||||||
.desc = Attacks in this stance create or worsen lasting injuries.
|
|
||||||
veloren-core-pseudo_abilities-sword-cleaving_stance = Cleaving Stance
|
|
||||||
.desc = Attacks in this stance can hit multiple enemies.
|
|
||||||
veloren-core-pseudo_abilities-sword-double_slash = Double Slash
|
|
||||||
.desc = A two-hit combo.
|
|
||||||
common-abilities-sword-basic_double_slash = Basic Double Slash
|
|
||||||
.desc = A basic two-hit combo.
|
|
||||||
common-abilities-sword-heavy_double_slash = Heavy Double Slash
|
|
||||||
.desc = A slower two-hit combo that can stagger.
|
|
||||||
common-abilities-sword-agile_double_slash = Agile Double Slash
|
|
||||||
.desc = A fast two-hit combo with lighter strikes.
|
|
||||||
common-abilities-sword-defensive_double_slash = Defensive Double Slash
|
|
||||||
.desc = A two-hit combo that reduces the impact of enemy strikes.
|
|
||||||
common-abilities-sword-crippling_double_slash = Crippling Double Slash
|
|
||||||
.desc = A two-hit combo that can prolong an enemy's bleeding.
|
|
||||||
common-abilities-sword-cleaving_double_slash = Cleaving Double Slash
|
|
||||||
.desc = A two-hit combo that can cleave through multiple enemies.
|
|
||||||
veloren-core-pseudo_abilities-sword-secondary_ability = Secondary Sword Ability
|
|
||||||
.desc = The ability bound to secondary attack key.
|
|
||||||
common-abilities-sword-basic_thrust = Basic Thrust
|
|
||||||
.desc = Charging the thrust will make it more powerful.
|
|
||||||
common-abilities-sword-heavy_slam = Heavy Slam
|
|
||||||
.desc = A strong overhead slash that can be charged to be more staggering.
|
|
||||||
common-abilities-sword-agile_perforate = Perforate
|
|
||||||
.desc = A rapid flurry of light attacks.
|
|
||||||
common-abilities-sword-agile_dual_perforate = Perforate
|
|
||||||
.desc = A rapid flurry of light attacks with both swords.
|
|
||||||
common-abilities-sword-defensive_vital_jab = Defensive Vital Jab
|
|
||||||
.desc = A quickly charged jab that does more damage against parried foes.
|
|
||||||
common-abilities-sword-crippling_deep_rend = Deep Rend
|
|
||||||
.desc = A strike aimed at an already open wound, deals more damage to bleeding enemies.
|
|
||||||
common-abilities-sword-cleaving_spiral_slash = Spiral Slash
|
|
||||||
.desc = Sweep your blade fully around you to hit anyone nearby.
|
|
||||||
common-abilities-sword-cleaving_dual_spiral_slash = Spiral Slash
|
|
||||||
.desc = Sweep both of your blades fully around you to hit anyone nearby.
|
|
||||||
veloren-core-pseudo_abilities-sword-crescent_slash = Crescent Slash
|
|
||||||
.desc =
|
|
||||||
An upwards diagonal slash.
|
|
||||||
This skill changes depending on your adopted stance.
|
|
||||||
common-abilities-sword-basic_crescent_slash = Basic Crescent Slash
|
|
||||||
.desc = A basic, upwards diagonal slash.
|
|
||||||
common-abilities-sword-heavy_crescent_slash = Heavy Crescent Slash
|
|
||||||
.desc = An upwards diagonal slash that can stagger.
|
|
||||||
common-abilities-sword-agile_crescent_slash = Agile Crescent Slash
|
|
||||||
.desc = A light, upwards diagonal slash.
|
|
||||||
common-abilities-sword-defensive_crescent_slash = Defensive Crescent Slash
|
|
||||||
.desc = A parrying, upwards diagonal slash.
|
|
||||||
common-abilities-sword-crippling_crescent_slash = Crippling Crescent Slash
|
|
||||||
.desc = An upwards diagonal slash that can bleed.
|
|
||||||
common-abilities-sword-cleaving_crescent_slash = Cleaving Crescent Slash
|
|
||||||
.desc = An upwards diagonal slash that can cleave through enemies.
|
|
||||||
veloren-core-pseudo_abilities-sword-fell_strike = Fell Strike
|
|
||||||
.desc =
|
|
||||||
A quick strong slash.
|
|
||||||
This skill changes depending on your adopted stance.
|
|
||||||
common-abilities-sword-basic_fell_strike = Basic Fell Strike
|
|
||||||
.desc = A basic, quick strong slash.
|
|
||||||
common-abilities-sword-heavy_fell_strike = Heavy Fell Strike
|
|
||||||
.desc = A strong slash that can stagger.
|
|
||||||
common-abilities-sword-agile_fell_strike = Agile Fell Strike
|
|
||||||
.desc = A very quick strong slash.
|
|
||||||
common-abilities-sword-defensive_fell_strike = Defensive Fell Strike
|
|
||||||
.desc = A parrying, quick strong slash.
|
|
||||||
common-abilities-sword-crippling_fell_strike = Crippling Fell Strike
|
|
||||||
.desc = A quick strong slash that can bleed.
|
|
||||||
common-abilities-sword-cleaving_fell_strike = Cleaving Fell Strike
|
|
||||||
.desc = A quick strong slash that can cleave through enemies.
|
|
||||||
veloren-core-pseudo_abilities-sword-skewer = Skewer
|
|
||||||
.desc =
|
|
||||||
A stabbing lunge.
|
|
||||||
This skill changes depending on your adopted stance.
|
|
||||||
common-abilities-sword-basic_skewer = Basic Skewer
|
|
||||||
.desc = A basic, stabbing lunge.
|
|
||||||
common-abilities-sword-heavy_skewer = Heavy Skewer
|
|
||||||
.desc = A stabbing lunge that can stagger.
|
|
||||||
common-abilities-sword-agile_skewer = Agile Skewer
|
|
||||||
.desc = A quick, stabbing lunge.
|
|
||||||
common-abilities-sword-defensive_skewer = Defensive Skewer
|
|
||||||
.desc = A parrying, stabbing lunge.
|
|
||||||
common-abilities-sword-crippling_skewer = Crippling Skewer
|
|
||||||
.desc = A stabbing lunge that can bleed.
|
|
||||||
common-abilities-sword-cleaving_skewer = Cleaving Skewer
|
|
||||||
.desc = A stabbing lunge that can cleave through enemies.
|
|
||||||
veloren-core-pseudo_abilities-sword-cascade = Cascade
|
|
||||||
.desc =
|
|
||||||
An overhead slash.
|
|
||||||
This skill changes depending on your adopted stance.
|
|
||||||
common-abilities-sword-basic_cascade = Basic Cascade
|
|
||||||
.desc = A basic, overhead slash.
|
|
||||||
common-abilities-sword-heavy_cascade = Heavy Cascade
|
|
||||||
.desc = An overhead slash that can stagger.
|
|
||||||
common-abilities-sword-agile_cascade = Agile Cascade
|
|
||||||
.desc = A quick, overhead slash.
|
|
||||||
common-abilities-sword-defensive_cascade = Defensive Cascade
|
|
||||||
.desc = A parrying, overhead slash.
|
|
||||||
common-abilities-sword-crippling_cascade = Crippling Cascade
|
|
||||||
.desc = An overhead slash that can bleed.
|
|
||||||
common-abilities-sword-cleaving_cascade = Cleaving Cascade
|
|
||||||
.desc = An overhead slash that can cleave through enemies.
|
|
||||||
veloren-core-pseudo_abilities-sword-cross_cut = Cross Cut
|
|
||||||
.desc =
|
|
||||||
A right and left slash.
|
|
||||||
This skill changes depending on your adopted stance.
|
|
||||||
common-abilities-sword-basic_cross_cut = Basic Cross Cut
|
|
||||||
.desc = A basic right and left slash.
|
|
||||||
common-abilities-sword-heavy_cross_cut = Heavy Cross Cut
|
|
||||||
.desc = A right and left slash that can each stagger.
|
|
||||||
common-abilities-sword-agile_cross_cut = Agile Cross Cut
|
|
||||||
.desc = A quick right and left slash.
|
|
||||||
common-abilities-sword-defensive_cross_cut = Defensive Cross Cut
|
|
||||||
.desc = A parrying right and left slash.
|
|
||||||
common-abilities-sword-crippling_cross_cut = Crippling Cross Cut
|
|
||||||
.desc = A right and left slash that can bleed.
|
|
||||||
common-abilities-sword-cleaving_cross_cut = Cleaving Cross Cut
|
|
||||||
.desc = A right and left slash which cleave through enemies.
|
|
||||||
common-abilities-sword-basic_dual_cross_cut = Basic Cross Cut
|
|
||||||
.desc = A simultaneous basic right and left slash.
|
|
||||||
common-abilities-sword-heavy_dual_cross_cut = Heavy Cross Cut
|
|
||||||
.desc = A simultaneous right and left slash that can each stagger.
|
|
||||||
common-abilities-sword-agile_dual_cross_cut = Agile Cross Cut
|
|
||||||
.desc = A simultaneous quick right and left slash.
|
|
||||||
common-abilities-sword-defensive_dual_cross_cut = Defensive Cross Cut
|
|
||||||
.desc = A simultaneous parrying right and left slash.
|
|
||||||
common-abilities-sword-crippling_dual_cross_cut = Crippling Cross Cut
|
|
||||||
.desc = A simultaneous right and left slash that can bleed.
|
|
||||||
common-abilities-sword-cleaving_dual_cross_cut = Cleaving Cross Cut
|
|
||||||
.desc = A simultaneous right and left slash which cleave through enemies.
|
|
||||||
veloren-core-pseudo_abilities-sword-finisher = Finisher
|
|
||||||
.desc =
|
|
||||||
An ability that consumes combo and is meant to end a fight.
|
|
||||||
This skill changes depending on your adopted stance.
|
|
||||||
common-abilities-sword-basic_mighty_strike = Mighty Strike
|
|
||||||
.desc =
|
|
||||||
A simple, powerful slash.
|
|
||||||
Requires a moderate amount of combo to use.
|
|
||||||
common-abilities-sword-heavy_guillotine = Guillotine
|
|
||||||
.desc =
|
|
||||||
A strong cleave that will likely stagger what it doesn't kill.
|
|
||||||
Requires a moderate amount of combo to use.
|
|
||||||
common-abilities-sword-agile_hundred_cuts = Hundred Cuts
|
|
||||||
.desc =
|
|
||||||
Many very rapid slashes on a target.
|
|
||||||
Requires a moderate amount of combo to use.
|
|
||||||
common-abilities-sword-defensive_counter = Counter
|
|
||||||
.desc =
|
|
||||||
A rapidly launched attack that deals substantially more damage to a parried foe.
|
|
||||||
Requires a moderate amount of combo to use.
|
|
||||||
common-abilities-sword-crippling_mutilate = Mutilate
|
|
||||||
.desc =
|
|
||||||
Mutilate your foe by sawing through their injuries, deals more damage to bleeding foes.
|
|
||||||
Requires a moderate amount of combo to use.
|
|
||||||
common-abilities-sword-cleaving_bladestorm = Bladestorm
|
|
||||||
.desc =
|
|
||||||
Decimate your enemies with multiple cyclic swings of your sword.
|
|
||||||
Requires a moderate amount of combo to use.
|
|
||||||
common-abilities-sword-cleaving_dual_bladestorm = Bladestorm
|
|
||||||
.desc =
|
|
||||||
Decimate your enemies with multiple cyclic swings of both of your swords.
|
|
||||||
Requires a moderate amount of combo to use.
|
|
||||||
common-abilities-sword-heavy_sweep = Heavy Sweep
|
|
||||||
.desc =
|
|
||||||
A heavy, wide, sweeping strike that deals more damage to a staggered enemy.
|
|
||||||
Enters heavy stance.
|
|
||||||
common-abilities-sword-heavy_pommel_strike = Pommel Strike
|
|
||||||
.desc =
|
|
||||||
Concuss your foe with a blunt strike to the head.
|
|
||||||
Enters heavy stance.
|
|
||||||
common-abilities-sword-agile_quick_draw = Quick Draw
|
|
||||||
.desc =
|
|
||||||
Dash forward as you draw your blade for a quick attack.
|
|
||||||
Enters agile stance.
|
|
||||||
common-abilities-sword-agile_feint = Feint
|
|
||||||
.desc =
|
|
||||||
Step to the side then back before striking.
|
|
||||||
Enters agile stance.
|
|
||||||
common-abilities-sword-defensive_riposte = Riposte
|
|
||||||
.desc =
|
|
||||||
Parry a strike before instantly counter-attacking.
|
|
||||||
Enters defensive stance.
|
|
||||||
common-abilities-sword-defensive_disengage = Disengage
|
|
||||||
.desc =
|
|
||||||
Retreat backwards a step after striking.
|
|
||||||
Enters defensive stance.
|
|
||||||
common-abilities-sword-crippling_gouge = Gouge
|
|
||||||
.desc =
|
|
||||||
Inflict a lasting wound on your enemy that will continue to bleed.
|
|
||||||
Enters crippling stance.
|
|
||||||
common-abilities-sword-crippling_hamstring = Hamstring
|
|
||||||
.desc =
|
|
||||||
Injure the tendons of your foe, leaving them less maneuverable.
|
|
||||||
Enters crippling stance.
|
|
||||||
common-abilities-sword-cleaving_whirlwind_slice = Whirlwind Slice
|
|
||||||
.desc =
|
|
||||||
Strike all surrounding enemies with circular attacks.
|
|
||||||
Enters cleaving stance.
|
|
||||||
common-abilities-sword-cleaving_dual_whirlwind_slice = Whirlwind Slice
|
|
||||||
.desc =
|
|
||||||
Strike all surrounding enemies with circular attacks using both of your swords.
|
|
||||||
Enters cleaving stance.
|
|
||||||
common-abilities-sword-cleaving_earth_splitter = Earth Splitter
|
|
||||||
.desc =
|
|
||||||
Split the earth, if used while falling will have a much stronger impact.
|
|
||||||
Enters cleaving stance.
|
|
||||||
common-abilities-sword-heavy_fortitude = Fortitude
|
|
||||||
.desc =
|
|
||||||
Increases stagger resistance and as you take more damage your attacks will be more staggering.
|
|
||||||
Requires heavy stance.
|
|
||||||
common-abilities-sword-heavy_pillar_thrust = Pillar Thrust
|
|
||||||
.desc =
|
|
||||||
Stab your sword down through the enemy, all the way into the ground, is more powerful if used while falling.
|
|
||||||
Requires heavy stance.
|
|
||||||
common-abilities-sword-agile_dancing_edge = Dancing Edge
|
|
||||||
.desc =
|
|
||||||
Move and attack more swiftly.
|
|
||||||
Requires agile stance.
|
|
||||||
common-abilities-sword-agile_flurry = Flurry
|
|
||||||
.desc =
|
|
||||||
Multiple rapid stabs.
|
|
||||||
Requires agile stance.
|
|
||||||
common-abilities-sword-agile_dual_flurry = Flurry
|
|
||||||
.desc =
|
|
||||||
Multiple rapid stabs with both swords.
|
|
||||||
Requires agile stance.
|
|
||||||
common-abilities-sword-defensive_stalwart_sword = Stalwart Sword
|
|
||||||
.desc =
|
|
||||||
Shrug off the brunt of attacks, incoming damage is reduced.
|
|
||||||
Requires defensive stance.
|
|
||||||
common-abilities-sword-defensive_deflect = Deflect
|
|
||||||
.desc =
|
|
||||||
A swift enough maneuver to even block projectiles.
|
|
||||||
Requires defensive stance.
|
|
||||||
common-abilities-sword-crippling_eviscerate = Eviscerate
|
|
||||||
.desc =
|
|
||||||
Shreds wounds further, deals more damage to crippled enemies.
|
|
||||||
Requires crippling stance.
|
|
||||||
common-abilities-sword-crippling_bloody_gash = Bloody Gash
|
|
||||||
.desc =
|
|
||||||
Cruelly strike an already bleeding wound, does more damage to bleeding enemies.
|
|
||||||
Requires crippling stance.
|
|
||||||
common-abilities-sword-cleaving_blade_fever = Blade Fever
|
|
||||||
.desc =
|
|
||||||
Attack more recklessly, increasing the power of your strikes while leaving yourself open to incoming attacks.
|
|
||||||
Requires cleaving stance.
|
|
||||||
common-abilities-sword-cleaving_sky_splitter = Sky Splitter
|
|
||||||
.desc =
|
|
||||||
A powerful strike that purportedly can even split the sky, but will split through enemies.
|
|
||||||
Requires cleaving stance.
|
|
||||||
|
|
||||||
## Axe abilities
|
|
||||||
common-abilities-axe-triple_chop = Triple Chop
|
|
||||||
.desc = Three quick strikes.
|
|
||||||
common-abilities-axe-cleave = Cleave
|
|
||||||
.desc = A downwards chop that can build multiple combo.
|
|
||||||
common-abilities-axe-brutal_swing = Brutal Swing
|
|
||||||
.desc = A spinning cleave around you.
|
|
||||||
common-abilities-axe-berserk = Berserk
|
|
||||||
.desc = Increases your strength at the cost of leaving you vulnerable.
|
|
||||||
common-abilities-axe-rising_tide = Rising Tide
|
|
||||||
.desc = An upwards strike that greatly increases combo.
|
|
||||||
common-abilities-axe-savage_sense = Savage Sense
|
|
||||||
.desc = Identify a vital point on your target, ensuring your next strike critically damages them.
|
|
||||||
common-abilities-axe-adrenaline_rush = Adrenaline Rush
|
|
||||||
.desc =
|
|
||||||
Consume all your combo to replenish your energy.
|
|
||||||
Scales with combo on activation, consumes all combo.
|
|
||||||
common-abilities-axe-execute = Execute
|
|
||||||
.desc =
|
|
||||||
A devastating strike often known to be fatal.
|
|
||||||
Requires 30 combo to use.
|
|
||||||
Automatically upgrades to maelstrom at 50 combo if unlocked.
|
|
||||||
common-abilities-axe-maelstrom = Maelstrom
|
|
||||||
.desc =
|
|
||||||
Strike everything in your vicinity with a devastating, spinning strike.
|
|
||||||
Automatically upgrades from execute at 50 combo.
|
|
||||||
common-abilities-axe-rake = Rake
|
|
||||||
.desc = Drag your axe across your foe, inducing bleeding.
|
|
||||||
common-abilities-axe-bloodfeast = Bloodfeast
|
|
||||||
.desc = Your axe thirsts for the blood of your enemies, replenishing you with each strike against a bleeding enemy.
|
|
||||||
common-abilities-axe-fierce_raze = Fierce Raze
|
|
||||||
.desc = A rapid flurry of strikes on your foe.
|
|
||||||
common-abilities-axe-dual_fierce_raze = Fierce Raze
|
|
||||||
.desc = A rapid flurry of strikes on your foe using both of your axes.
|
|
||||||
common-abilities-axe-furor = Furor
|
|
||||||
.desc = As your fury rises, your strikes generate more combo.
|
|
||||||
common-abilities-axe-fracture = Fracture
|
|
||||||
.desc =
|
|
||||||
A crippling blow that hampers your foe's movement.
|
|
||||||
Scales with combo on activation, consumes half of combo.
|
|
||||||
common-abilities-axe-lacerate = Lacerate
|
|
||||||
.desc =
|
|
||||||
Flay your target, causing their lifeblood to flow out.
|
|
||||||
Requires 30 combo to use.
|
|
||||||
Automatically upgrades to riptide at 50 combo if unlocked.
|
|
||||||
common-abilities-axe-riptide = Riptide
|
|
||||||
.desc =
|
|
||||||
Flay everything nearby, parting them from their blood.
|
|
||||||
Automatically upgrades from lacerate at 50 combo.
|
|
||||||
common-abilities-axe-skull_bash = Skullbash
|
|
||||||
.desc = A strike with the flat of your axe that can stagger.
|
|
||||||
common-abilities-axe-sunder = Sunder
|
|
||||||
.desc = By changing your grip, you become able to bypass your enemy's armor while restoring your energy more effectively.
|
|
||||||
common-abilities-axe-plunder = Plunder
|
|
||||||
.desc = Quickly step towards your foe, robbing them of their balance with a strike.
|
|
||||||
common-abilities-axe-defiance = Defiance
|
|
||||||
.desc = Stare death in the eye longer as you make yourself resistant to both staggers and death.
|
|
||||||
common-abilities-axe-keelhaul = Keelhaul
|
|
||||||
.desc =
|
|
||||||
Hook your opponent to pull them closer towards you.
|
|
||||||
Scales with combo on activation, consumes half of combo.
|
|
||||||
common-abilities-axe-bulkhead = Bulkhead
|
|
||||||
.desc =
|
|
||||||
A heavy swing that some say can even stagger titans.
|
|
||||||
Requires 30 combo to use.
|
|
||||||
Automatically upgrades to capsize at 50 combo if unlocked.
|
|
||||||
common-abilities-axe-capsize = Capsize
|
|
||||||
.desc =
|
|
||||||
Stagger everything nearby with a heavy spinning strike.
|
|
||||||
Automatically upgrades from bulkhead at 50 combo.
|
|
||||||
|
|
||||||
# Hammer abilities
|
|
||||||
common-abilities-hammer-solid_smash = Solid Smash
|
|
||||||
.desc =
|
|
||||||
A solid smash, that'll hurt
|
|
||||||
common-abilities-hammer-wide_wallop = Wide Wallop
|
|
||||||
.desc =
|
|
||||||
Pull back and send them flying
|
|
||||||
common-abilities-hammer-scornful_swipe = Scornful Swipe
|
|
||||||
.desc =
|
|
||||||
Bolster your fortitude and stamina by taunting your enemies before striking at them. If you fall to an enemy they become empowered.
|
|
||||||
common-abilities-hammer-tremor = Tremor
|
|
||||||
.desc =
|
|
||||||
Strike the earth with enough force that the ground beneath your foes trembles.
|
|
||||||
common-abilities-hammer-vigorous_bash = Vigorous Bash
|
|
||||||
.desc =
|
|
||||||
Use the head of your hammer to quickly strike your foes, giving a surge of adrenaline if the target is off balance.
|
|
||||||
common-abilities-hammer-heavy_whorl = Heavy Whorl
|
|
||||||
.desc =
|
|
||||||
You strike all foes surrounding you with your hammer.
|
|
||||||
common-abilities-hammer-dual_heavy_whorl = Heavy Whorl
|
|
||||||
.desc =
|
|
||||||
You strike all foes surrounding you with your hammers.
|
|
||||||
common-abilities-hammer-intercept = Intercept
|
|
||||||
.desc =
|
|
||||||
Charge forward with your hammer throwing your weight behind your strike.
|
|
||||||
common-abilities-hammer-dual_intercept = Intercept
|
|
||||||
.desc =
|
|
||||||
Charge forward with your hammers throwing your weight behind your strike.
|
|
||||||
common-abilities-hammer-retaliate = Retaliate
|
|
||||||
.desc =
|
|
||||||
After blocking an attack, retaliate with a heavy strike back.
|
|
||||||
common-abilities-hammer-spine_cracker = Spine Cracker
|
|
||||||
.desc =
|
|
||||||
When you foe turns their back to you, strike them hard in the back, targeting the weak part of their spine.
|
|
||||||
common-abilities-hammer-breach = Breach
|
|
||||||
.desc =
|
|
||||||
Breach through your enemy's attempt at defense with a heavy strike from your hammer.
|
|
||||||
common-abilities-hammer-pile_driver = Pile Driver
|
|
||||||
.desc =
|
|
||||||
Strike your enemy into the ground, stopping their movement until they free their legs.
|
|
||||||
common-abilities-hammer-lung_pummel = Lung Pummel
|
|
||||||
.desc =
|
|
||||||
Swipe your hammer into your foe's side, winding them.
|
|
||||||
common-abilities-hammer-helm_crusher = Helm Crusher
|
|
||||||
.desc =
|
|
||||||
Bash your enemy's head with your hammer, concussing them.
|
|
||||||
common-abilities-hammer-iron_tempest = Iron Tempest
|
|
||||||
.desc =
|
|
||||||
Swing swiftly enough that your hammer becomes like a storm, scattering your enemies.
|
|
||||||
common-abilities-hammer-dual_iron_tempest = Iron Tempest
|
|
||||||
.desc =
|
|
||||||
Swing swiftly enough that your hammers becomes like a storm, scattering your enemies.
|
|
||||||
common-abilities-hammer-upheaval = Upheaval
|
|
||||||
.desc =
|
|
||||||
Slam your hammer into your foe, knocking them into the air and leaving them vulnerable to staggers.
|
|
||||||
common-abilities-hammer-dual_upheaval = Upheaval
|
|
||||||
.desc =
|
|
||||||
Slam your hammers into your foes, knocking them into the air and leaving them vulnerable to staggers.
|
|
||||||
common-abilities-hammer-rampart = Rampart
|
|
||||||
.desc =
|
|
||||||
Strike the ground, causing very mild tectonic uplift which protects your allies from attacks.
|
|
||||||
common-abilities-hammer-tenacity = Tenacity
|
|
||||||
.desc =
|
|
||||||
Hold yourself strong as you withstand attack after attack, managing to keep attacking all the while.
|
|
||||||
common-abilities-hammer-thunderclap = Thunderclap
|
|
||||||
.desc =
|
|
||||||
Unleash a devastating, adrenaline-fueled overhead strike against your foe.
|
|
||||||
common-abilities-hammer-seismic_shock = Seismic Shock
|
|
||||||
.desc =
|
|
||||||
After buildup up enough momentum in your hammer, strike the ground with enough force that it erupts outward, throwing your foes into the air.
|
|
||||||
common-abilities-hammer-earthshaker = Earthshaker
|
|
||||||
.desc =
|
|
||||||
Slam the head of your blood-soaked hammer into the ground, unleashing a shockwave that knocks the wind out of everyone around you.
|
|
||||||
common-abilities-hammer-judgement = Judgement
|
|
||||||
.desc =
|
|
||||||
Bring your hammer down on your foe with all your weight, potentially killing them outright if they are staggered.
|
|
@ -1,59 +0,0 @@
|
|||||||
hud-bag-inventory = { $playername }'s Inventory
|
|
||||||
hud-bag-stats_title = { $playername }'s Stats
|
|
||||||
hud-bag-armor = Armor
|
|
||||||
hud-bag-stats = Stats
|
|
||||||
hud-bag-head = Head
|
|
||||||
hud-bag-neck = Neck
|
|
||||||
hud-bag-tabard = Tabard
|
|
||||||
hud-bag-shoulders = Shoulders
|
|
||||||
hud-bag-chest = Chest
|
|
||||||
hud-bag-hands = Hands
|
|
||||||
hud-bag-lantern = Lantern
|
|
||||||
hud-bag-glider = Glider
|
|
||||||
hud-bag-belt = Belt
|
|
||||||
hud-bag-ring = Ring
|
|
||||||
hud-bag-back = Back
|
|
||||||
hud-bag-backpack = Backpack
|
|
||||||
hud-bag-legs = Legs
|
|
||||||
hud-bag-feet = Feet
|
|
||||||
hud-bag-mainhand = Mainhand
|
|
||||||
hud-bag-offhand = Offhand
|
|
||||||
hud-bag-inactive_mainhand = Inactive Mainhand
|
|
||||||
hud-bag-inactive_offhand = Inactive Offhand
|
|
||||||
hud-bag-swap_equipped_weapons_title = Swap equipped weapons
|
|
||||||
hud-bag-swap_equipped_weapons_desc = Press { $key }
|
|
||||||
hud-bag-bag = Bag
|
|
||||||
hud-bag-health = Health
|
|
||||||
hud-bag-energy = Energy
|
|
||||||
hud-bag-combat_rating = Combat Rating
|
|
||||||
hud-bag-protection = Protection
|
|
||||||
hud-bag-stun_res = Stun Resilience
|
|
||||||
hud-bag-stealth = Stealth
|
|
||||||
hud-bag-combat_rating_desc =
|
|
||||||
Calculated from your
|
|
||||||
equipment and health.
|
|
||||||
hud-bag-protection_desc = Damage reduction through armor.
|
|
||||||
hud-bag-stun_res_desc =
|
|
||||||
Resilience against being stunned by consecutive hits.
|
|
||||||
Regenerates like energy.
|
|
||||||
hud-bag-sort_by_name = Sort by Name
|
|
||||||
hud-bag-sort_by_quality = Sort by Quality
|
|
||||||
hud-bag-sort_by_category = Sort by Category
|
|
||||||
hud-bag-sort_by_tag = Sort by Tag
|
|
||||||
hud-bag-sort_by_quantity = Sort by Quantity
|
|
||||||
hud-bag-use_slot_equip_drop_items = { $slot_deficit ->
|
|
||||||
[1] Equipping this item will result in insufficient inventory space to hold the items in your inventory and 1 item will drop on the floor. Do you wish to continue?
|
|
||||||
*[other] Equipping this item will result in insufficient inventory space to hold the items in your inventory and { $slot_deficit } items will drop on the floor. Do you wish to continue?
|
|
||||||
}
|
|
||||||
hud-bag-use_slot_unequip_drop_items = { $slot_deficit ->
|
|
||||||
[1] Unequipping this item will result in insufficient inventory space to hold the items in your inventory and 1 item will drop on the floor. Do you wish to continue?
|
|
||||||
*[other] Unequipping this item will result in insufficient inventory space to hold the items in your inventory and { $slot_deficit } items will drop on the floor. Do you wish to continue?
|
|
||||||
}
|
|
||||||
hud-bag-swap_slots_drop_items = { $slot_deficit ->
|
|
||||||
[1] This will result in dropping 1 item on the ground. Are you sure?
|
|
||||||
*[other] This will result in dropping { $slot_deficit } items on the ground. Are you sure?
|
|
||||||
}
|
|
||||||
hud-bag-split_swap_slots_drop_items = { $slot_deficit ->
|
|
||||||
[1] This will result in dropping 1 item on the ground. Are you sure?
|
|
||||||
*[other] This will result in dropping { $slot_deficit } items on the ground. Are you sure?
|
|
||||||
}
|
|
@ -1,9 +0,0 @@
|
|||||||
character_window-character_name = Character name
|
|
||||||
character_window-character_stats =
|
|
||||||
Endurance
|
|
||||||
|
|
||||||
Fitness
|
|
||||||
|
|
||||||
Willpower
|
|
||||||
|
|
||||||
Protection
|
|
@ -1,91 +0,0 @@
|
|||||||
## Player events, $user_gender should be available
|
|
||||||
|
|
||||||
hud-chat-online_msg = [{ $name }] is online now.
|
|
||||||
hud-chat-offline_msg = [{ $name }] went offline.
|
|
||||||
hud-chat-goodbye = Goodbye!
|
|
||||||
hud-chat-connection_lost = Connection lost. Kicking in { $time } seconds.
|
|
||||||
|
|
||||||
## Player /tell messages, $user_gender should be available
|
|
||||||
|
|
||||||
hud-chat-tell-to = To [{ $alias }]: { $msg }
|
|
||||||
hud-chat-tell-from = From [{ $alias }]: { $msg }
|
|
||||||
|
|
||||||
## Npc /tell messages, no gender info, sadly
|
|
||||||
|
|
||||||
hud-chat-tell-to-npc = To [{ $alias }]: { $msg }
|
|
||||||
hud-chat-tell-from-npc = From [{ $alias }]: { $msg }
|
|
||||||
|
|
||||||
## Generic messages
|
|
||||||
|
|
||||||
hud-chat-message = [{ $alias }]: { $msg }
|
|
||||||
hud-chat-message-with-name = [{ $alias }] { $name }: { $msg }
|
|
||||||
hud-chat-message-in-group = ({ $group }) [{ $alias }]: { $msg }
|
|
||||||
hud-chat-message-in-group-with-name = ({ $group }) [{ $alias }] { $name }: { $msg }
|
|
||||||
|
|
||||||
## PvP Buff deaths, both $attacker_gender and $victim_gender are available
|
|
||||||
|
|
||||||
hud-chat-died_of_pvp_buff_msg =
|
|
||||||
.burning = [{ $victim }] died of: burning caused by [{ $attacker }]
|
|
||||||
.bleeding = [{ $victim }] died of: bleeding caused by [{ $attacker }]
|
|
||||||
.curse = [{ $victim }] died of: curse caused by [{ $attacker }]
|
|
||||||
.crippled = [{ $victim }] died of: crippled caused by [{ $attacker }]
|
|
||||||
.frozen = [{ $victim }] died of: frozen caused by [{ $attacker }]
|
|
||||||
.mysterious = [{ $victim }] died of: secret caused by [{ $attacker }]
|
|
||||||
|
|
||||||
## PvE Buff deaths, only $victim_gender is available
|
|
||||||
|
|
||||||
hud-chat-died_of_npc_buff_msg =
|
|
||||||
.burning = [{ $victim }] died of: burning caused by { $attacker }
|
|
||||||
.bleeding = [{ $victim }] died of: bleeding caused by { $attacker }
|
|
||||||
.curse = [{ $victim }] died of: curse caused by { $attacker }
|
|
||||||
.crippled = [{ $victim }] died of: crippled caused by { $attacker }
|
|
||||||
.frozen = [{ $victim }] died of: frozen caused by { $attacker }
|
|
||||||
.mysterious = [{ $victim }] died of: secret caused by { $attacker }
|
|
||||||
|
|
||||||
## Random Buff deaths, only $victim_gender is available
|
|
||||||
|
|
||||||
hud-chat-died_of_buff_nonexistent_msg =
|
|
||||||
.burning = [{ $victim }] died of: burning
|
|
||||||
.bleeding = [{ $victim }] died of: bleeding
|
|
||||||
.curse = [{ $victim }] died of: curse
|
|
||||||
.crippled = [{ $victim }] died of: crippled
|
|
||||||
.frozen = [{ $victim }] died of: frozen
|
|
||||||
.mysterious = [{ $victim }] died of: secret
|
|
||||||
|
|
||||||
## Other PvP deaths, both $attacker_gender and $victim_gender are available
|
|
||||||
|
|
||||||
hud-chat-pvp_melee_kill_msg = [{ $attacker }] defeated [{ $victim }]
|
|
||||||
hud-chat-pvp_ranged_kill_msg = [{ $attacker }] shot [{ $victim }]
|
|
||||||
hud-chat-pvp_explosion_kill_msg = [{ $attacker }] blew up [{ $victim }]
|
|
||||||
hud-chat-pvp_energy_kill_msg = [{ $attacker }] killed [{ $victim }] with magic
|
|
||||||
hud-chat-pvp_other_kill_msg = [{ $attacker }] killed [{ $victim }]
|
|
||||||
|
|
||||||
## Other PvE deaths, only $victim_gender is available
|
|
||||||
|
|
||||||
hud-chat-npc_melee_kill_msg = { $attacker } killed [{ $victim }]
|
|
||||||
hud-chat-npc_ranged_kill_msg = { $attacker } shot [{ $victim }]
|
|
||||||
hud-chat-npc_explosion_kill_msg = { $attacker } blew up [{ $victim }]
|
|
||||||
hud-chat-npc_energy_kill_msg = { $attacker } killed [{ $victim }] with magic
|
|
||||||
hud-chat-npc_other_kill_msg = { $attacker } killed [{ $victim }]
|
|
||||||
|
|
||||||
## Other deaths, only $victim_gender is available
|
|
||||||
|
|
||||||
hud-chat-fall_kill_msg = [{ $name }] died from fall damage
|
|
||||||
hud-chat-suicide_msg = [{ $name }] died from self-inflicted wounds
|
|
||||||
hud-chat-default_death_msg = [{ $name }] died
|
|
||||||
|
|
||||||
## Chat utils
|
|
||||||
|
|
||||||
hud-chat-all = All
|
|
||||||
hud-chat-chat_tab_hover_tooltip = Right click for settings
|
|
||||||
|
|
||||||
## HUD Pickup message
|
|
||||||
|
|
||||||
hud-loot-pickup-msg-you = { $amount ->
|
|
||||||
[1] You picked up { $item }
|
|
||||||
*[other] You picked up {$amount}x {$item}
|
|
||||||
}
|
|
||||||
hud-loot-pickup-msg = { $amount ->
|
|
||||||
[1] { $actor } picked up { $item }
|
|
||||||
*[other] { $actor } picked up { $amount }x { $item }
|
|
||||||
}
|
|
@ -1,53 +0,0 @@
|
|||||||
hud-crafting = Crafting
|
|
||||||
hud-crafting-recipes = Recipes
|
|
||||||
hud-crafting-ingredients = Ingredients:
|
|
||||||
hud-crafting-craft = Craft
|
|
||||||
hud-crafting-craft_all = Craft All
|
|
||||||
hud-crafting-repair = Repair
|
|
||||||
hud-crafting-repair_equipped = Repair Equipped
|
|
||||||
hud-crafting-repair_all = Repair All
|
|
||||||
hud-crafting-tool_cata = Requires:
|
|
||||||
hud-crafting-req_crafting_station = Requires:
|
|
||||||
hud-crafting-anvil = Anvil
|
|
||||||
hud-crafting-cauldron = Cauldron
|
|
||||||
hud-crafting-cooking_pot = Cooking Pot
|
|
||||||
hud-crafting-crafting_bench = Crafting Bench
|
|
||||||
hud-crafting-forge = Forge
|
|
||||||
hud-crafting-loom = Loom
|
|
||||||
hud-crafting-spinning_wheel = Spinning Wheel
|
|
||||||
hud-crafting-tanning_rack = Tanning Rack
|
|
||||||
hud-crafting-salvaging_station = Salvaging Bench
|
|
||||||
hud-crafting-repair_bench = Repair Bench
|
|
||||||
hud-crafting-campfire = Campfire
|
|
||||||
hud-crafting-tabs-all = All
|
|
||||||
hud-crafting-tabs-armor = Armor
|
|
||||||
hud-crafting-tabs-dismantle = Dismantle
|
|
||||||
hud-crafting-tabs-food = Food
|
|
||||||
hud-crafting-tabs-glider = Gliders
|
|
||||||
hud-crafting-tabs-potion = Potions
|
|
||||||
hud-crafting-tabs-tool = Tools
|
|
||||||
hud-crafting-tabs-utility = Utility
|
|
||||||
hud-crafting-tabs-weapon = Weapons
|
|
||||||
hud-crafting-tabs-bag = Bags
|
|
||||||
hud-crafting-tabs-processed_material = Materials
|
|
||||||
hud-crafting-dismantle_title = Dismantling
|
|
||||||
hud-crafting-dismantle_explanation =
|
|
||||||
Hover items in your bag to see what
|
|
||||||
you can salvage.
|
|
||||||
|
|
||||||
Double-Click them to start dismantling.
|
|
||||||
hud-crafting-modular_desc = Drag Item-Parts here to craft a weapon
|
|
||||||
hud-crafting-mod_weap_prim_slot_title = Primary Weapon Component
|
|
||||||
hud-crafting-mod_weap_prim_slot_desc = Place a primary weapon component here (e.g. a sword blade, axe head, or bow limbs).
|
|
||||||
hud-crafting-mod_weap_sec_slot_title = Secondary Weapon Component
|
|
||||||
hud-crafting-mod_weap_sec_slot_desc = Place a secondary weapon component here (e.g. a sword hilt, bow grip, or staff core).
|
|
||||||
hud-crafting-mod_comp_metal_prim_slot_title = Metal Ingot
|
|
||||||
hud-crafting-mod_comp_metal_prim_slot_desc = Place a metal ingot here, only certain metals can be used to make weapons.
|
|
||||||
hud-crafting-mod_comp_wood_prim_slot_title = Wood
|
|
||||||
hud-crafting-mod_comp_wood_prim_slot_desc = Place a kind of wood here, only certain woods can be used to make weapons.
|
|
||||||
hud-crafting-mod_comp_sec_slot_title = Animal Material
|
|
||||||
hud-crafting-mod_comp_sec_slot_desc = Optionally place an animal crafting ingredient, only certain ingredients can be used to augment weapons.
|
|
||||||
hud-crafting-repair_slot_title = Damaged Item
|
|
||||||
hud-crafting-repair_slot_desc = Place an item here to see the cost of repairing it at its current durability level.
|
|
||||||
hud-crafting-recipe-uncraftable = Recipe Cannot be Crafted
|
|
||||||
hud-crafting-recipe-unlearned = You must first learn how to craft this recipe.
|
|
@ -1,13 +0,0 @@
|
|||||||
hud-group = Group
|
|
||||||
hud-group-invite_to_join = [{ $name }] invited you to their group!
|
|
||||||
hud-group-invite_to_trade = [{ $name }] would like to trade with you.
|
|
||||||
hud-group-invite = Invite
|
|
||||||
hud-group-kick = Kick
|
|
||||||
hud-group-assign_leader = Assign Leader
|
|
||||||
hud-group-leave = Leave Group
|
|
||||||
hud-group-dead = Dead
|
|
||||||
hud-group-out_of_range = Out of range
|
|
||||||
hud-group-add_friend = Add to Friends
|
|
||||||
hud-group-link_group = Link Groups
|
|
||||||
hud-group-in_menu = In Menu
|
|
||||||
hud-group-members = Group Members
|
|
@ -1,42 +0,0 @@
|
|||||||
hud-map-map_title = Map
|
|
||||||
hud-map-qlog_title = Quests
|
|
||||||
hud-map-topo_map = Topographic
|
|
||||||
hud-map-difficulty = Difficulty
|
|
||||||
hud-map-towns = Towns
|
|
||||||
hud-map-castles = Castles
|
|
||||||
hud-map-dungeons = Dungeons
|
|
||||||
hud-map-caves = Caves
|
|
||||||
hud-map-cave = Cave
|
|
||||||
hud-map-peaks = Mountains
|
|
||||||
hud-map-biomes = Biomes
|
|
||||||
hud-map-voxel_map = Voxel map
|
|
||||||
hud-map-trees = Giant Trees
|
|
||||||
hud-map-tree = Giant Tree
|
|
||||||
hud-map-town = Town
|
|
||||||
hud-map-castle = Castle
|
|
||||||
hud-map-bridge = Bridge
|
|
||||||
hud-map-dungeon = Dungeon
|
|
||||||
hud-map-df_mine = Mine
|
|
||||||
hud-map-difficulty_dungeon =
|
|
||||||
Dungeon
|
|
||||||
|
|
||||||
Difficulty: { $difficulty }
|
|
||||||
hud-map-drag = Drag
|
|
||||||
hud-map-zoom = Zoom
|
|
||||||
hud-map-mid_click = Set Waypoint
|
|
||||||
hud-map-recenter = Recenter
|
|
||||||
hud-map-marked_location = Marked Location
|
|
||||||
hud-map-marked_location_remove = Click to remove
|
|
||||||
hud-map-change_map_mode = Change Map Mode
|
|
||||||
hud-map-toggle_minimap_voxel = Toggle Minimap Voxel View
|
|
||||||
hud-map-zoom_minimap_explanation =
|
|
||||||
Zoom in the Minimap to see
|
|
||||||
the area around you in higher detail
|
|
||||||
hud-map-gnarling = Gnarling Fortification
|
|
||||||
hud-map-chapel_site = Sea Chapel
|
|
||||||
hud-map-adlet = Adlet Stronghold
|
|
||||||
hud-map-haniwa = Haniwa Catacomb
|
|
||||||
hud-map-cultist = Cultist Dungeon
|
|
||||||
hud-map-sahagin = Sahagin Island
|
|
||||||
hud-map-terracotta = Terracotta Ruins
|
|
||||||
hud-map-placed_by = Placed by { $name }
|
|
@ -1,84 +0,0 @@
|
|||||||
hud-do_not_show_on_startup = Don't show this on startup
|
|
||||||
hud-show_tips = Show Tips
|
|
||||||
hud-quests = Quests
|
|
||||||
hud-you_died = You Died
|
|
||||||
hud-waypoint_saved = Waypoint Saved
|
|
||||||
hud-sp_arrow_txt = SP
|
|
||||||
hud-inventory_full = Inventory Full
|
|
||||||
hud-someone_else = someone else
|
|
||||||
hud-another_group = another group
|
|
||||||
hud-owned_by_for_secs = Owned by { $name } for { $secs } secs
|
|
||||||
hud-press_key_to_show_keybindings_fmt = [{ $key }] Key bindings
|
|
||||||
hud-press_key_to_toggle_lantern_fmt = [{ $key }] Lantern
|
|
||||||
hud-press_key_to_show_debug_info_fmt = Press { $key } to show debug info
|
|
||||||
hud-press_key_to_toggle_keybindings_fmt = Press { $key } to toggle key bindings
|
|
||||||
hud-press_key_to_toggle_debug_info_fmt = Press { $key } to toggle debug info
|
|
||||||
hud_items_lost_dur = Your equipped items have lost Durability.
|
|
||||||
hud-press_key_to_respawn = Press { $key } to respawn at the last campfire you visited.
|
|
||||||
hud-tutorial_btn = Tutorial
|
|
||||||
hud-tutorial_click_here = Press [ { $key } ] to free your cursor and click this button!
|
|
||||||
hud-tutorial_elements = Crafting
|
|
||||||
hud-temp_quest_headline = Greetings traveller!
|
|
||||||
hud-temp_quest_text =
|
|
||||||
To begin your journey you could start looking through this village and gather some supplies.
|
|
||||||
|
|
||||||
You are welcome to take whatever you need on your journey!
|
|
||||||
|
|
||||||
Look at the bottom right of the screen to find various things like your bag, the crafting menu and the map.
|
|
||||||
|
|
||||||
The crafting stations allow you to create armor, weapons, food and much more!
|
|
||||||
|
|
||||||
The wild animals all around town are a great source of Animal Hide to create some protection against the dangers of the world.
|
|
||||||
|
|
||||||
Whenever you feel ready, try to get even better equipment from the many challenges marked on your map!
|
|
||||||
hud-spell = Spells
|
|
||||||
hud-diary = Diary
|
|
||||||
hud-free_look_indicator = Free look active. Press { $key } to disable.
|
|
||||||
hud-camera_clamp_indicator = Camera vertical clamp active. Press { $key } to disable.
|
|
||||||
hud-auto_walk_indicator = Auto walk/swim active
|
|
||||||
hud-zoom_lock_indicator-remind = Zoom locked
|
|
||||||
hud-zoom_lock_indicator-enable = Camera zoom locked
|
|
||||||
hud-zoom_lock_indicator-disable = Camera zoom unlocked
|
|
||||||
hud-activate = Activate
|
|
||||||
hud-deactivate = Deactivate
|
|
||||||
hud-collect = Collect
|
|
||||||
hud-pick_up = Pick up
|
|
||||||
hud-open = Open
|
|
||||||
hud-use = Use
|
|
||||||
hud-read = Read
|
|
||||||
hud-unlock-requires = Open with { $item }
|
|
||||||
hud-unlock-consumes = Use { $item } to open
|
|
||||||
hud-mine = Mine
|
|
||||||
hud-dig = Dig
|
|
||||||
hud-mine-needs_pickaxe = Needs Pickaxe
|
|
||||||
hud-mine-needs_shovel = Needs Shovel
|
|
||||||
hud-mine-needs_unhandled_case = Needs ???
|
|
||||||
hud-talk = Talk
|
|
||||||
hud-pet = Pet
|
|
||||||
hud-trade = Trade
|
|
||||||
hud-mount = Mount
|
|
||||||
hud-follow = Follow
|
|
||||||
hud-stay = Stay
|
|
||||||
hud-sit = Sit
|
|
||||||
hud-steer = Steer
|
|
||||||
hud-lay = Lay
|
|
||||||
hud-portal = Portal
|
|
||||||
|
|
||||||
-server = Server
|
|
||||||
-client = Client
|
|
||||||
hud-init-stage-singleplayer = Starting singleplayer server...
|
|
||||||
hud-init-stage-server-db-migrations = [{ -server }]: Applying database migrations...
|
|
||||||
hud-init-stage-server-db-vacuum = [{ -server }]: Cleaning up database...
|
|
||||||
hud-init-stage-server-worldsim-erosion = [{ -server }]: Erosion { $percentage } %
|
|
||||||
hud-init-stage-server-worldciv-civcreate = [{ -server }]: Generated { $generated } out of { $total } civilizations
|
|
||||||
hud-init-stage-server-worldciv-site = [{ -server }]: Generating sites...
|
|
||||||
hud-init-stage-server-economysim = [{ -server }]: Simulating economy...
|
|
||||||
hud-init-stage-server-spotgen = [{ -server }]: Generating spots...
|
|
||||||
hud-init-stage-server-starting = [{ -server }]: Starting server...
|
|
||||||
hud-init-stage-multiplayer = Starting multiplayer
|
|
||||||
hud-init-stage-client-connection-establish = [{ -client }]: Establishing connection to server...
|
|
||||||
hud-init-stage-client-request-server-version = [{ -client }]: Waiting for server version...
|
|
||||||
hud-init-stage-client-authentication = [{ -client }]: Authenticating...
|
|
||||||
hud-init-stage-client-load-init-data = [{ -client }]: Loading initialization data from server...
|
|
||||||
hud-init-stage-client-starting-client = [{ -client }]: Preparing Client...
|
|
||||||
hud-init-stage-render-pipeline = Creating render pipeline ({ $done }/{ $total })
|
|
@ -1,7 +0,0 @@
|
|||||||
hud-quest = Quest
|
|
||||||
hud-quest-intro = Greetings, { $playername }!
|
|
||||||
hud-quest-desc-fetch = Please help me find:
|
|
||||||
hud-quest-desc-kill = Could you help me kill
|
|
||||||
hud-quest-reward = I will reward you with:
|
|
||||||
hud-quest-accept = Accept
|
|
||||||
hud-quest-decline = Decline
|
|
@ -1,2 +0,0 @@
|
|||||||
hud-sct-experience = { $amount } XP
|
|
||||||
hud-sct-block = BLOCKED
|
|
@ -1,167 +0,0 @@
|
|||||||
hud-settings-general = General
|
|
||||||
hud-settings-none = None
|
|
||||||
hud-settings-press_behavior-toggle = Toggle
|
|
||||||
hud-settings-press_behavior-hold = Hold
|
|
||||||
hud-settings-autopress_behavior-toggle = Toggle
|
|
||||||
hud-settings-autopress_behavior-auto = Auto
|
|
||||||
hud-settings-help_window = Help Window
|
|
||||||
hud-settings-debug_info = Debug Info
|
|
||||||
hud-settings-show_hitboxes = Show hitboxes
|
|
||||||
hud-settings-show_chat = Show chat
|
|
||||||
hud-settings-show_hotkey_hints = Show hotkey hints
|
|
||||||
hud-settings-tips_on_startup = Tips-On-Startup
|
|
||||||
hud-settings-ui_scale = UI-Scale
|
|
||||||
hud-settings-relative_scaling = Relative Scaling
|
|
||||||
hud-settings-custom_scaling = Custom Scaling
|
|
||||||
hud-settings-crosshair = Crosshair
|
|
||||||
hud-settings-opacity = Opacity
|
|
||||||
hud-settings-hotbar = Hotbar
|
|
||||||
hud-settings-slots = Slots
|
|
||||||
hud-settings-toggle_shortcuts = Toggle Shortcuts
|
|
||||||
hud-settings-buffs_skillbar = Buffs at skill bar
|
|
||||||
hud-settings-buffs_mmap = Buffs at Minimap
|
|
||||||
hud-settings-use_prefixes = Use SI prefixes for quantities
|
|
||||||
hud-settings-prefix_switch_point = Digit limit for SI prefix switch
|
|
||||||
hud-settings-toggle_bar_experience = Toggle Experience Bar
|
|
||||||
hud-settings-scrolling_combat_text = Scrolling Combat Text
|
|
||||||
hud-settings-damage_accumulation_duration = Damage Accumulation Duration
|
|
||||||
hud-settings-incoming_damage = Incoming Damage
|
|
||||||
hud-settings-incoming_damage_accumulation_duration = Incoming Damage Accumulation Duration
|
|
||||||
hud-settings-round_damage = Round Damage
|
|
||||||
hud-settings-speech_bubble = Speech Bubble
|
|
||||||
hud-settings-speech_bubble_self = Show Own Speech Bubbles
|
|
||||||
hud-settings-speech_bubble_dark_mode = Speech Bubble Dark Mode
|
|
||||||
hud-settings-speech_bubble_icon = Speech Bubble Icon
|
|
||||||
hud-settings-energybar_numbers = Energy bar numbers
|
|
||||||
hud-settings-always_show_bars = Always show the energy bar
|
|
||||||
hud-settings-enable_poise_bar = Enable Poise bar
|
|
||||||
hud-settings-experience_numbers = Experience points
|
|
||||||
hud-settings-accumulate_experience = Show experience points as aggregate
|
|
||||||
hud-settings-values = Values
|
|
||||||
hud-settings-percentages = Percentages
|
|
||||||
hud-settings-chat = Chat
|
|
||||||
hud-settings-background_opacity = Background Opacity
|
|
||||||
hud-settings-chat_character_name = Character Names in Chat
|
|
||||||
hud-settings-loading_tips = Loading Screen Tips
|
|
||||||
hud-settings-reset_interface = Reset to Defaults
|
|
||||||
hud-settings-pan_sensitivity = Pan Sensitivity
|
|
||||||
hud-settings-zoom_sensitivity = Zoom Sensitivity
|
|
||||||
hud-settings-camera_clamp_angle = Angle for vertical camera clamp mode
|
|
||||||
hud-settings-invert_scroll_zoom = Invert Scroll Zoom
|
|
||||||
hud-settings-invert_mouse_y_axis = Invert Mouse Y Axis
|
|
||||||
hud-settings-invert_controller_y_axis = Invert Controller Y Axis
|
|
||||||
hud-settings-enable_mouse_smoothing = Camera Smoothing
|
|
||||||
hud-settings-free_look_behavior = Free look behavior
|
|
||||||
hud-settings-auto_walk_behavior = Auto walk behavior
|
|
||||||
hud-settings-walking_speed_behavior = Walking speed behavior
|
|
||||||
hud-settings-walking_speed = Walking speed
|
|
||||||
hud-settings-camera_clamp_behavior = Camera clamp behavior
|
|
||||||
hud-settings-zoom_lock_behavior = Camera zoom lock behavior
|
|
||||||
hud-settings-aim_offset_x = Horizontal Aim Offset
|
|
||||||
hud-settings-aim_offset_y = Vertical Aim Offset
|
|
||||||
hud-settings-player_physics_behavior = Player physics (experimental)
|
|
||||||
hud-settings-stop_auto_walk_on_input = Stop auto walk on movement
|
|
||||||
hud-settings-auto_camera = Auto camera
|
|
||||||
hud-settings-bow_zoom = Zoom in when charging bow
|
|
||||||
hud-settings-zoom_lock = Camera zoom lock
|
|
||||||
hud-settings-reset_gameplay = Reset to Defaults
|
|
||||||
hud-settings-view_distance = View Distance
|
|
||||||
hud-settings-entity_view_distance = Entities View Distance
|
|
||||||
hud-settings-lod_distance = LoD Distance
|
|
||||||
hud-settings-sprites_view_distance = Sprites View Distance
|
|
||||||
hud-settings-entities_detail_distance = Entities Detail Distance
|
|
||||||
hud-settings-maximum_fps = Maximum FPS
|
|
||||||
hud-settings-background_fps = Background FPS
|
|
||||||
hud-settings-present_mode = Present Mode
|
|
||||||
hud-settings-present_mode-vsync_capped = Vsync capped
|
|
||||||
hud-settings-present_mode-vsync_adaptive = Adaptive vsync
|
|
||||||
hud-settings-present_mode-vsync_uncapped = Vsync uncapped
|
|
||||||
hud-settings-present_mode-vsync_off = Vsync off
|
|
||||||
hud-settings-fov = Field of View (deg)
|
|
||||||
hud-settings-gamma = Gamma
|
|
||||||
hud-settings-exposure = Exposure
|
|
||||||
hud-settings-ambiance = Ambiance Brightness
|
|
||||||
hud-settings-antialiasing_mode = AntiAliasing Mode
|
|
||||||
hud-settings-upscale_factor = Internal Resolution
|
|
||||||
hud-settings-cloud_rendering_mode = Cloud Rendering Mode
|
|
||||||
hud-settings-fluid_rendering_mode = Fluid Rendering Mode
|
|
||||||
hud-settings-fluid_rendering_mode-low = Low
|
|
||||||
hud-settings-fluid_rendering_mode-medium = Medium
|
|
||||||
hud-settings-fluid_rendering_mode-high = High
|
|
||||||
hud-settings-reflection_rendering_mode = Reflection Rendering Mode
|
|
||||||
hud-settings-reflection_rendering_mode-low = Low
|
|
||||||
hud-settings-reflection_rendering_mode-medium = Medium
|
|
||||||
hud-settings-reflection_rendering_mode-high = High
|
|
||||||
hud-settings-cloud_rendering_mode-minimal = Minimal
|
|
||||||
hud-settings-cloud_rendering_mode-low = Low
|
|
||||||
hud-settings-cloud_rendering_mode-medium = Medium
|
|
||||||
hud-settings-cloud_rendering_mode-high = High
|
|
||||||
hud-settings-cloud_rendering_mode-ultra = Ultra
|
|
||||||
hud-settings-fullscreen = Fullscreen
|
|
||||||
hud-settings-fullscreen_mode = Fullscreen Mode
|
|
||||||
hud-settings-fullscreen_mode-exclusive = Exclusive
|
|
||||||
hud-settings-fullscreen_mode-borderless = Borderless
|
|
||||||
hud-settings-gpu_profiler = Enable GPU timing (not supported everywhere)
|
|
||||||
hud-settings-particles = Particles
|
|
||||||
hud-settings-lossy_terrain_compression = Lossy terrain compression
|
|
||||||
hud-settings-weapon_trails = Weapon trails
|
|
||||||
hud-settings-flashing_lights = Flashing lights
|
|
||||||
hud-settings-flashing_lights_info = Enables all kinds of flashing, e.g. flickering or lightning strikes
|
|
||||||
hud-settings-resolution = Resolution
|
|
||||||
hud-settings-bit_depth = Bit Depth
|
|
||||||
hud-settings-refresh_rate = Refresh Rate
|
|
||||||
hud-settings-lighting_rendering_mode = Lighting Rendering Mode
|
|
||||||
hud-settings-lighting_rendering_mode-ashikhmin = Type A - High
|
|
||||||
hud-settings-lighting_rendering_mode-blinnphong = Type B - Medium
|
|
||||||
hud-settings-lighting_rendering_mode-lambertian = Type L - Cheap
|
|
||||||
hud-settings-shadow_rendering_mode = Shadow Rendering Mode
|
|
||||||
hud-settings-shadow_rendering_mode-none = None
|
|
||||||
hud-settings-shadow_rendering_mode-cheap = Cheap
|
|
||||||
hud-settings-shadow_rendering_mode-map = Map
|
|
||||||
hud-settings-shadow_rendering_mode-map-resolution = Resolution
|
|
||||||
hud-settings-rain_occlusion-resolution = Rain Occlusion Resolution
|
|
||||||
hud-settings-lod_detail = LoD Detail
|
|
||||||
hud-settings-save_window_size = Save window size
|
|
||||||
hud-settings-reset_graphics = Reset to Defaults
|
|
||||||
hud-settings-minimal_graphics = Minimal
|
|
||||||
hud-settings-low_graphics = Low
|
|
||||||
hud-settings-medium_graphics = Medium
|
|
||||||
hud-settings-high_graphics = High
|
|
||||||
hud-settings-ultra_graphics = Ultra
|
|
||||||
hud-settings-bloom = Bloom
|
|
||||||
hud-settings-point_glow = Point Glow
|
|
||||||
hud-settings-master_volume = Master Volume
|
|
||||||
hud-settings-inactive_master_volume_perc = Inactive Window Volume
|
|
||||||
hud-settings-music_volume = Music Volume
|
|
||||||
hud-settings-sound_effect_volume = Sound Effects Volume
|
|
||||||
hud-settings-ambience_volume = Ambience Volume
|
|
||||||
hud-settings-combat_music = Combat Music
|
|
||||||
hud-settings-music_spacing = Music Spacing
|
|
||||||
hud-settings-audio_device = Audio Device
|
|
||||||
hud-settings-reset_sound = Reset to Defaults
|
|
||||||
hud-settings-english_fallback = Display English for missing translations
|
|
||||||
hud-settings-language_send_to_server = Send the configured language to servers (for localizing rules and motd messages)
|
|
||||||
hud-settings-awaitingkey = Press a key...
|
|
||||||
hud-settings-unbound = None
|
|
||||||
hud-settings-reset_keybinds = Reset to defaults
|
|
||||||
hud-settings-keybind-helper =
|
|
||||||
M1 to set
|
|
||||||
M2 to unset
|
|
||||||
hud-settings-chat_tabs = Chat Tabs
|
|
||||||
hud-settings-label = Label:
|
|
||||||
hud-settings-delete = Delete
|
|
||||||
hud-settings-show_all = Show all
|
|
||||||
hud-settings-messages = Messages
|
|
||||||
hud-settings-activity = Activity
|
|
||||||
hud-settings-death = Death
|
|
||||||
hud-settings-group = Group
|
|
||||||
hud-settings-faction = Faction
|
|
||||||
hud-settings-world = World
|
|
||||||
hud-settings-region = Region
|
|
||||||
hud-settings-say = Say
|
|
||||||
hud-settings-all = All
|
|
||||||
hud-settings-group_only = Group only
|
|
||||||
hud-settings-reset_chat = Reset to Defaults
|
|
||||||
hud-settings-third_party_integrations = Third-party Integrations
|
|
||||||
hud-settings-enable_discord_integration = Enable Discord Integration
|
|
||||||
hud-settings-subtitles = Subtitles
|
|
@ -1 +0,0 @@
|
|||||||
common-signs-keep_out = Keep Out!
|
|
@ -1,148 +0,0 @@
|
|||||||
## Internal terms, currently only used in es
|
|
||||||
## If we remove them here, they also get auto-removed in es,
|
|
||||||
## so please keep them, even when not used in English file.
|
|
||||||
## See https://github.com/WeblateOrg/weblate/issues/9895
|
|
||||||
-hud-skill-sc_wardaura_title = ""
|
|
||||||
-hud-skill-bow_shotgun_title = ""
|
|
||||||
-hud-skill-st_shockwave_title = ""
|
|
||||||
|
|
||||||
## Skill tree UI
|
|
||||||
hud-rank_up = New skill point
|
|
||||||
hud-skill-sp_available =
|
|
||||||
{ $number ->
|
|
||||||
[0] No skill points available
|
|
||||||
[1] { $number } skill point available
|
|
||||||
*[other] { $number } skill points available
|
|
||||||
}
|
|
||||||
hud-skill-not_unlocked = Not yet unlocked
|
|
||||||
hud-skill-req_sp = {"\u000A"}Requires { $number } SP
|
|
||||||
hud-skill-set_as_exp_bar = Track progress on experience bar
|
|
||||||
|
|
||||||
hud-skill-unlck_sword_title = Sword proficiency
|
|
||||||
hud-skill-unlck_sword = Unlocks the sword skill tree.{ $SP }
|
|
||||||
hud-skill-unlck_axe_title = Axe proficiency
|
|
||||||
hud-skill-unlck_axe = Unlocks the axe skill tree.{ $SP }
|
|
||||||
hud-skill-unlck_hammer_title = Hammer proficiency
|
|
||||||
hud-skill-unlck_hammer = Unlocks the hammer skill tree.{ $SP }
|
|
||||||
hud-skill-unlck_bow_title = Bow proficiency
|
|
||||||
hud-skill-unlck_bow = Unlocks the bow skill tree.{ $SP }
|
|
||||||
hud-skill-unlck_staff_title = Staff proficiency
|
|
||||||
hud-skill-unlck_staff = Unlocks the staff skill tree.{ $SP }
|
|
||||||
hud-skill-unlck_sceptre_title = Sceptre proficiency
|
|
||||||
hud-skill-unlck_sceptre = Unlocks the sceptre skill tree.{ $SP }
|
|
||||||
hud-skill-climbing_title = Climbing
|
|
||||||
hud-skill-climbing = Ability to climb surfaces.
|
|
||||||
hud-skill-climbing_cost_title = Climbing Cost
|
|
||||||
hud-skill-climbing_cost = Climbing uses { $boost } % less energy.{ $SP }
|
|
||||||
hud-skill-climbing_speed_title = Climbing Speed
|
|
||||||
hud-skill-climbing_speed = Climb { $boost } % faster.{ $SP }
|
|
||||||
hud-skill-swim_title = Swimming
|
|
||||||
hud-skill-swim = Moving through water.
|
|
||||||
hud-skill-swim_speed_title = Swimming Speed
|
|
||||||
hud-skill-swim_speed = Swim { $boost } % faster.{ $SP }
|
|
||||||
hud-skill-sc_lifesteal_title = Lifesteal Beam
|
|
||||||
hud-skill-sc_lifesteal = Drain the life from your enemies.
|
|
||||||
hud-skill-sc_lifesteal_damage_title = Damage
|
|
||||||
hud-skill-sc_lifesteal_damage = Deal { $boost } % more damage.{ $SP }
|
|
||||||
hud-skill-sc_lifesteal_range_title = Range
|
|
||||||
hud-skill-sc_lifesteal_range = Your beam reaches { $boost } % further.{ $SP }
|
|
||||||
hud-skill-sc_lifesteal_lifesteal_title = Lifesteal
|
|
||||||
hud-skill-sc_lifesteal_lifesteal = Convert an additional { $boost } % of damage into health.{ $SP }
|
|
||||||
hud-skill-sc_lifesteal_regen_title = Energy Regen
|
|
||||||
hud-skill-sc_lifesteal_regen = Replenish your energy by an additional { $boost } %.{ $SP }
|
|
||||||
hud-skill-sc_heal_title = Healing Aura
|
|
||||||
hud-skill-sc_heal = Heal your allies using the blood of your enemies, requires combo to activate.
|
|
||||||
hud-skill-sc_heal_heal_title = Heal
|
|
||||||
hud-skill-sc_heal_heal = Increases the amount you heal by { $boost } %.{ $SP }
|
|
||||||
hud-skill-sc_heal_cost_title = Energy Cost
|
|
||||||
hud-skill-sc_heal_cost = Healing requires { $boost } % less energy.{ $SP }
|
|
||||||
hud-skill-sc_heal_duration_title = Duration
|
|
||||||
hud-skill-sc_heal_duration = The effects of your healing aura last { $boost } % longer.{ $SP }
|
|
||||||
hud-skill-sc_heal_range_title = Radius
|
|
||||||
hud-skill-sc_heal_range = Your healing aura reaches { $boost } % further.{ $SP }
|
|
||||||
hud-skill-sc_wardaura_unlock_title = Warding Aura Unlock
|
|
||||||
hud-skill-sc_wardaura_unlock = Allows you to ward your allies against enemy attacks.{ $SP }
|
|
||||||
hud-skill-sc_wardaura_strength_title = Strength
|
|
||||||
hud-skill-sc_wardaura_strength = The strength of your protection increases by { $boost } %.{ $SP }
|
|
||||||
hud-skill-sc_wardaura_duration_title = Duration
|
|
||||||
hud-skill-sc_wardaura_duration = The effects of your ward last { $boost } % longer.{ $SP }
|
|
||||||
hud-skill-sc_wardaura_range_title = Radius
|
|
||||||
hud-skill-sc_wardaura_range = Your ward reaches { $boost } % further.{ $SP }
|
|
||||||
hud-skill-sc_wardaura_cost_title = Energy Cost
|
|
||||||
hud-skill-sc_wardaura_cost = Creating the ward requires { $boost } % less energy.{ $SP }
|
|
||||||
hud-skill-st_shockwave_range_title = Shockwave Range
|
|
||||||
hud-skill-st_shockwave_range = Throw things that used to be out of reach, range increased { $boost } %.{ $SP }
|
|
||||||
hud-skill-st_shockwave_cost_title = Shockwave Cost
|
|
||||||
hud-skill-st_shockwave_cost = Decreases the energy cost to throw helpless villagers by { $boost } %.{ $SP }
|
|
||||||
hud-skill-st_shockwave_knockback_title = Shockwave Knockback
|
|
||||||
hud-skill-st_shockwave_knockback = Increases throw potential by { $boost } %.{ $SP }
|
|
||||||
hud-skill-st_shockwave_damage_title = Shockwave Damage
|
|
||||||
hud-skill-st_shockwave_damage = Increases the damage done by { $boost } %.{ $SP }
|
|
||||||
hud-skill-st_shockwave_unlock_title = Shockwave Unlock
|
|
||||||
hud-skill-st_shockwave_unlock = Unlocks the ability to throw enemies away using fire.{ $SP }
|
|
||||||
hud-skill-st_flamethrower_title = Flamethrower
|
|
||||||
hud-skill-st_flamethrower = Throws fire, cook'em all.
|
|
||||||
hud-skill-st_flame_velocity_title = Flame Velocity
|
|
||||||
hud-skill-st_flame_velocity = Gets the fire there faster, { $boost } % faster.{ $SP }
|
|
||||||
hud-skill-st_flamethrower_range_title = Flamethrower Range
|
|
||||||
hud-skill-st_flamethrower_range = For when the flames just won't reach, they go { $boost } % further.{ $SP }
|
|
||||||
hud-skill-st_energy_drain_title = Energy Drain
|
|
||||||
hud-skill-st_energy_drain = Decreases the rate energy is drained by { $boost } %.{ $SP }
|
|
||||||
hud-skill-st_flamethrower_damage_title = Flamethrower Damage
|
|
||||||
hud-skill-st_flamethrower_damage = Increases damage by { $boost } %.{ $SP }
|
|
||||||
hud-skill-st_explosion_radius_title = Explosion Radius
|
|
||||||
hud-skill-st_explosion_radius = Bigger is better, increases explosion radius by { $boost } %.{ $SP }
|
|
||||||
hud-skill-st_energy_regen_title = Energy Regen
|
|
||||||
hud-skill-st_energy_regen = Increases energy gain by { $boost } %.{ $SP }
|
|
||||||
hud-skill-st_fireball_title = Fireball
|
|
||||||
hud-skill-st_fireball = Shoots a fireball that explodes on impact.
|
|
||||||
hud-skill-st_damage_title = Damage
|
|
||||||
hud-skill-st_damage = Increases damage by { $boost } %.{ $SP }
|
|
||||||
hud-skill-bow_projectile_speed_title = Projectile Speed
|
|
||||||
hud-skill-bow_projectile_speed = Allows you to shoot arrows further, faster, by { $boost } %.{ $SP }
|
|
||||||
hud-skill-bow_charged_title = Charged Shoot
|
|
||||||
hud-skill-bow_charged = Because you waited longer.
|
|
||||||
hud-skill-bow_charged_damage_title = Charged Damage
|
|
||||||
hud-skill-bow_charged_damage = Increases damage by { $boost } %.{ $SP }
|
|
||||||
hud-skill-bow_charged_energy_regen_title = Charged Regen
|
|
||||||
hud-skill-bow_charged_energy_regen = Increases energy recovery by { $boost } %.{ $SP }
|
|
||||||
hud-skill-bow_charged_knockback_title = Charged Knockback
|
|
||||||
hud-skill-bow_charged_knockback = Knock enemies further back by { $boost } %.{ $SP }
|
|
||||||
hud-skill-bow_charged_speed_title = Charged Speed
|
|
||||||
hud-skill-bow_charged_speed = Increases the rate that you charge the attack by { $boost } %.{ $SP }
|
|
||||||
hud-skill-bow_charged_move_title = Charged Move Speed
|
|
||||||
hud-skill-bow_charged_move = Increases how fast you can shuffle while charging the attack by { $boost } %.{ $SP }
|
|
||||||
hud-skill-bow_repeater_title = Repeater
|
|
||||||
hud-skill-bow_repeater = Shoots faster the longer you fire for.
|
|
||||||
hud-skill-bow_repeater_damage_title = Repeater Damage
|
|
||||||
hud-skill-bow_repeater_damage = Increases the damage done by { $boost } %.{ $SP }
|
|
||||||
hud-skill-bow_repeater_cost_title = Repeater Cost
|
|
||||||
hud-skill-bow_repeater_cost = Decreases the energy cost to become a repeater by { $boost } %.{ $SP }
|
|
||||||
hud-skill-bow_repeater_speed_title = Repeater Speed
|
|
||||||
hud-skill-bow_repeater_speed = Increases the rate at which you fire arrows by { $boost } %.{ $SP }
|
|
||||||
hud-skill-bow_shotgun_unlock_title = Unlocks Shotgun
|
|
||||||
hud-skill-bow_shotgun_unlock = Unlocks ability to fire multiple arrows at once.{ $SP }
|
|
||||||
hud-skill-bow_shotgun_damage_title = Shotgun Damage
|
|
||||||
hud-skill-bow_shotgun_damage = Increases the damage done by { $boost } %.{ $SP }
|
|
||||||
hud-skill-bow_shotgun_cost_title = Shotgun Cost
|
|
||||||
hud-skill-bow_shotgun_cost = Decreases the cost of shotgun by { $boost } %.{ $SP }
|
|
||||||
hud-skill-bow_shotgun_arrow_count_title = Shotgun Arrows
|
|
||||||
hud-skill-bow_shotgun_arrow_count = Increases the number of arrows in the burst by { $boost }.{ $SP }
|
|
||||||
hud-skill-bow_shotgun_spread_title = Shotgun Spread
|
|
||||||
hud-skill-bow_shotgun_spread = Decreases the spread of the arrows by { $boost } %.{ $SP }
|
|
||||||
hud-skill-mining_title = Mining
|
|
||||||
hud-skill-pick_strike_title = Pickaxe Strike
|
|
||||||
hud-skill-pick_strike = Hit rocks with the pickaxe to gain ore, gems and experience.
|
|
||||||
hud-skill-pick_strike_speed_title = Pickaxe Strike Speed
|
|
||||||
hud-skill-pick_strike_speed = Mine rocks faster.{ $SP }
|
|
||||||
hud-skill-pick_strike_oregain_title = Pickaxe Strike Ore Yield
|
|
||||||
hud-skill-pick_strike_oregain = Chance to gain extra ore ({ $boost } % per level).{ $SP }
|
|
||||||
hud-skill-pick_strike_gemgain_title = Pickaxe Strike Gem Yield
|
|
||||||
hud-skill-pick_strike_gemgain = Chance to gain extra gems ({ $boost } % per level).{ $SP }
|
|
||||||
|
|
||||||
## Skill tree error dialog
|
|
||||||
hud-skill-persistence-hash_mismatch = There was a difference detected in one of your skill groups since you last played.
|
|
||||||
hud-skill-persistence-deserialization_failure = There was a error in loading some of your skills from the database.
|
|
||||||
hud-skill-persistence-spent_experience_missing = The amount of free experience you had in one of your skill groups differed from when you last played.
|
|
||||||
hud-skill-persistence-skills_unlock_failed = Your skills were not able to be obtained in the same order you acquired them. Prerequisites or costs may have changed.
|
|
||||||
hud-skill-persistence-common_message = Some of your skill points have been reset. You will need to reassign them.
|
|
@ -1,15 +0,0 @@
|
|||||||
hud-social = Players
|
|
||||||
hud-social-online = Online:
|
|
||||||
hud-social-friends = Friends
|
|
||||||
hud-social-not_yet_available = Not yet available
|
|
||||||
hud-social-faction = Faction
|
|
||||||
hud-social-play_online_fmt =
|
|
||||||
{ $nb_player ->
|
|
||||||
[1] { $nb_player } player online
|
|
||||||
*[other] { $nb_player } players online
|
|
||||||
}
|
|
||||||
|
|
||||||
hud-social-name = Name
|
|
||||||
hud-social-level = Level
|
|
||||||
hud-social-zone = Zone
|
|
||||||
hud-social-account = Account
|
|
@ -1,165 +0,0 @@
|
|||||||
subtitle-campfire = Campfire crackling
|
|
||||||
subtitle-bird_call = Birds singing
|
|
||||||
subtitle-bees = Bees buzzing
|
|
||||||
subtitle-owl = Owl hooting
|
|
||||||
subtitle-running_water = Water bubbling
|
|
||||||
subtitle-lavapool = Lava pool
|
|
||||||
subtitle-lightning = Thunder
|
|
||||||
subtitle-portal-activated = Portal Activated
|
|
||||||
subtitle-portal-teleported = Teleported via portal
|
|
||||||
|
|
||||||
subtitle-footsteps_grass = Walking on grass
|
|
||||||
subtitle-footsteps_earth = Walking on dirt
|
|
||||||
subtitle-footsteps_rock = Walking on rock
|
|
||||||
subtitle-footsteps_snow = Walking on snow
|
|
||||||
subtitle-pickup_item = Item picked up
|
|
||||||
subtitle-pickup_failed = Pickup failed
|
|
||||||
|
|
||||||
subtitle-glider_open = Glider equipped
|
|
||||||
subtitle-glider_close = Glider unequipped
|
|
||||||
subtitle-glide = Gliding
|
|
||||||
subtitle-roll = Rolling
|
|
||||||
subtitle-swim = Swimming
|
|
||||||
subtitle-climb = Climbing
|
|
||||||
subtitle-damage = Damage
|
|
||||||
subtitle-death = Death
|
|
||||||
|
|
||||||
subtitle-wield_bow = Bow equipped
|
|
||||||
subtitle-unwield_bow = Bow unequipped
|
|
||||||
subtitle-pickup_bow = Bow picked up
|
|
||||||
|
|
||||||
subtitle-wield_sword = Sword equipped
|
|
||||||
subtitle-unwield_sword = Sword unequipped
|
|
||||||
subtitle-sword_attack = Sword swung
|
|
||||||
subtitle-pickup_sword = Sword picked up
|
|
||||||
|
|
||||||
subtitle-wield_axe = Axe equipped
|
|
||||||
subtitle-unwield_axe = Axe unequipped
|
|
||||||
subtitle-axe_attack = Axe swung
|
|
||||||
subtitle-pickup_axe = Axe picked up
|
|
||||||
|
|
||||||
subtitle-wield_hammer = Hammer equipped
|
|
||||||
subtitle-unwield_hammer = Hammer unequipped
|
|
||||||
subtitle-hammer_attack = Hammer swung
|
|
||||||
subtitle-pickup_hammer = Hammer picked up
|
|
||||||
|
|
||||||
subtitle-wield_staff = Staff equipped
|
|
||||||
subtitle-unwield_staff = Staff unequipped
|
|
||||||
subtitle-fire_shot = Staff fired
|
|
||||||
subtitle-staff_attack = Staff fired
|
|
||||||
subtitle-pickup_staff = Staff picked up
|
|
||||||
|
|
||||||
subtitle-wield_sceptre = Sceptre equipped
|
|
||||||
subtitle-unwield_sceptre = Sceptre unequipped
|
|
||||||
subtitle-sceptre_heal = Sceptre heal aura
|
|
||||||
subtitle-pickup_sceptre = Sceptre picked up
|
|
||||||
|
|
||||||
subtitle-wield_dagger = Dagger equipped
|
|
||||||
subtitle-uwield_dagger = Dagger unequipped
|
|
||||||
subtitle-dagger_attack = Dagger swung
|
|
||||||
subtitle-pickup_dagger = Dagger picked up
|
|
||||||
|
|
||||||
subtitle-wield_shield = Shield equipped
|
|
||||||
subtitle-unwield_shield = Shield unequipped
|
|
||||||
subtitle-shield_attack = Shield pushed
|
|
||||||
subtitle-pickup_shield = Shield picked up
|
|
||||||
|
|
||||||
subtitle-pickup_pick = Pickaxe picked up
|
|
||||||
subtitle-pickup_gemstone = Gemstone picked up
|
|
||||||
|
|
||||||
subtitle-instrument_organ = Organ playing
|
|
||||||
|
|
||||||
subtitle-wield_instrument = Instrument equipped
|
|
||||||
subtitle-unwield_instrument = Instrument unequipped
|
|
||||||
subtitle-instrument_double_bass = Double Bass playing
|
|
||||||
subtitle-instrument_flute = Flute playing
|
|
||||||
subtitle-instrument_glass_flute = Glass Flute playing
|
|
||||||
subtitle-instrument_lyre = Lyre playing
|
|
||||||
subtitle-instrument_icy_talharpa = Icy Talharpa playing
|
|
||||||
subtitle-instrument_kalimba = Kalimba playing
|
|
||||||
subtitle-instrument_melodica = Melodica playing
|
|
||||||
subtitle-instrument_lute = Lute playing
|
|
||||||
subtitle-instrument_steeldrum = Steeldrum playing
|
|
||||||
subtitle-instrument_shamisen = Shamisen playing
|
|
||||||
subtitle-instrument_sitar = Sitar playing
|
|
||||||
subtitle-instrument_guitar = Guitar playing
|
|
||||||
subtitle-instrument_dark_guitar = Dark Guitar playing
|
|
||||||
subtitle-instrument_washboard = Washboard playing
|
|
||||||
subtitle-instrument_wildskin_drum = Wildskin Drum playing
|
|
||||||
subtitle-pickup_instrument = Pickup instrument
|
|
||||||
|
|
||||||
subtitle-explosion = Explosion
|
|
||||||
subtitle-surprise_egg = Divine Sound
|
|
||||||
|
|
||||||
subtitle-arrow_shot = Arrow released
|
|
||||||
subtitle-arrow_miss = Arrow miss
|
|
||||||
subtitle-arrow_hit = Arrow hit
|
|
||||||
subtitle-skill_point = Skill Point gained
|
|
||||||
subtitle-sceptre_beam = Sceptre beam
|
|
||||||
subtitle-flame_thrower = Flame thrower
|
|
||||||
subtitle-break_block = Block destroyed
|
|
||||||
subtitle-attack_blocked = Attack blocked
|
|
||||||
subtitle-parry = Parried
|
|
||||||
subtitle-interrupted = Interrupted
|
|
||||||
subtitle-stunned = Stunned
|
|
||||||
subtitle-dazed = Dazed
|
|
||||||
subtitle-knocked_down = Knocked down
|
|
||||||
|
|
||||||
subtitle-attack-ground_slam = Ground slam
|
|
||||||
subtitle-attack-laser_beam = Laser beam
|
|
||||||
subtitle-attack-cyclops_charge = Cyclops charge
|
|
||||||
subtitle-attack-fuse_charge = Fuse sizzling
|
|
||||||
subtitle-giga_roar = Frost gigas roar
|
|
||||||
subtitle-deep_laugh = Deep Laugh
|
|
||||||
subtitle-bleep = Beep Bleep
|
|
||||||
subtitle-attack-flash_freeze = Flash freeze
|
|
||||||
subtitle-attack-icy_spikes = Icy spikes
|
|
||||||
subtitle-attack-ice_crack = Ice crack
|
|
||||||
subtitle-attack-steam = Steam
|
|
||||||
subtitle-attack-shovel = Shovel digging
|
|
||||||
subtitle-attack-from-the-ashes = Heal Sound
|
|
||||||
|
|
||||||
subtitle-consume_potion = Drinking potion
|
|
||||||
subtitle-consume_apple = Eating apple
|
|
||||||
subtitle-consume_cheese = Eating cheese
|
|
||||||
subtitle-consume_food = Eating
|
|
||||||
subtitle-consume_liquid = Drinking
|
|
||||||
|
|
||||||
subtitle-utterance-alligator-angry = Alligator hissing
|
|
||||||
subtitle-utterance-antelope-angry = Antelope snorting
|
|
||||||
subtitle-utterance-biped_large-angry = Heavy grunting
|
|
||||||
subtitle-utterance-bird-angry = Bird screeching
|
|
||||||
subtitle-utterance-adlet-angry = Adlet barking
|
|
||||||
subtitle-utterance-pig-angry = Pig grunting
|
|
||||||
subtitle-utterance-reptile-angry = Reptile hissing
|
|
||||||
subtitle-utterance-sea_crocodile-angry = Sea Crocodile hissing
|
|
||||||
subtitle-utterance-saurok-angry = Saurok hissing
|
|
||||||
subtitle-utterance-cat-calm = Cat meowing
|
|
||||||
subtitle-utterance-cow-calm = Cow mooing
|
|
||||||
subtitle-utterance-fungome-calm = Fungome squeaking
|
|
||||||
subtitle-utterance-goat-calm = Goat bleating
|
|
||||||
subtitle-utterance-pig-calm = Pig oinking
|
|
||||||
subtitle-utterance-sheep-calm = Sheep bleating
|
|
||||||
subtitle-utterance-truffler-calm = Truffler oinking
|
|
||||||
subtitle-utterance-human-greeting = Greeting
|
|
||||||
subtitle-utterance-adlet-hurt = Adlet whining
|
|
||||||
subtitle-utterance-antelope-hurt = Antelope crying
|
|
||||||
subtitle-utterance-biped_large-hurt = Heavy hurting
|
|
||||||
subtitle-utterance-human-hurt = Human hurting
|
|
||||||
subtitle-utterance-lion-hurt = Lion growling
|
|
||||||
subtitle-utterance-mandroga-hurt = Mandroga screaming
|
|
||||||
subtitle-utterance-maneater-hurt = Maneater burping
|
|
||||||
subtitle-utterance-marlin-hurt = Marlin hurting
|
|
||||||
subtitle-utterance-mindflayer-hurt = Mindflayer hurting
|
|
||||||
subtitle-utterance-dagon-hurt = Dagon hurting
|
|
||||||
subtitle-utterance-asp-angry = Asp hissing
|
|
||||||
subtitle-utterance-asp-calm = Asp croaking
|
|
||||||
subtitle-utterance-asp-hurt = Asp hurting
|
|
||||||
subtitle-utterance-wendigo-angry = Wendigo screaming
|
|
||||||
subtitle-utterance-wendigo-calm = Wendigo mumbling
|
|
||||||
subtitle-utterance-wolf-angry = Wolf growling
|
|
||||||
subtitle-utterance-wolf-hurt = Wolf whining
|
|
||||||
subtitle-utterance-wyvern-angry = Wyvern roaring
|
|
||||||
subtitle-utterance-wyvern-hurt = Wyvern hurting
|
|
||||||
subtitle-utterance-phoenix-angry = Phoenix screaming
|
|
||||||
subtitle-utterance-phoenix-hurt = Phoenix hurting
|
|
@ -1,32 +0,0 @@
|
|||||||
hud-trade-trade_window = Trade
|
|
||||||
hud-trade-phase1_description =
|
|
||||||
Drag the items you want to trade
|
|
||||||
into the corresponding area.
|
|
||||||
hud-trade-phase2_description =
|
|
||||||
The trade is now locked to give you
|
|
||||||
time to review it.
|
|
||||||
hud-trade-phase3_description = Trade is being processed.
|
|
||||||
hud-trade-persons_offer = Offer from { $playername }
|
|
||||||
hud-trade-has_accepted =
|
|
||||||
{ $playername }
|
|
||||||
has accepted
|
|
||||||
hud-trade-accept = Accept
|
|
||||||
hud-trade-decline = Decline
|
|
||||||
hud-trade-invite_sent = Trade request sent to { $playername }.
|
|
||||||
hud-trade-result-completed = Trade completed successfully.
|
|
||||||
hud-trade-result-declined = Trade declined.
|
|
||||||
hud-trade-result-nospace = Not enough space to complete the trade.
|
|
||||||
hud-trade-buy = Buy Price: { $coin_num ->
|
|
||||||
[1] one coin
|
|
||||||
*[other] { $coin_formatted } coins
|
|
||||||
}
|
|
||||||
hud-trade-sell = Sell Price: { $coin_num ->
|
|
||||||
[1] one coin
|
|
||||||
*[other] { $coin_formatted } coins
|
|
||||||
}
|
|
||||||
hud-trade-tooltip_hint_1 = <Shift-Click to Add/Remove from trade.>
|
|
||||||
hud-trade-tooltip_hint_2 = <Ctrl-Click to Auto-Balance with this.>
|
|
||||||
hud-trade-your_offer = Your offer
|
|
||||||
hud-trade-their_offer = Their offer
|
|
||||||
hud-trade-amount_input = Select an item
|
|
||||||
hud-confirm-trade-for-nothing = Really give away these items in exchange for nothing?
|
|
@ -1,112 +0,0 @@
|
|||||||
main-username = Username
|
|
||||||
main-server = Server
|
|
||||||
main-password = Password
|
|
||||||
main-connecting = Connecting
|
|
||||||
main-creating_world = Creating world
|
|
||||||
main-tip = Tip:
|
|
||||||
main-unbound_key_tip = unbound
|
|
||||||
main-notice =
|
|
||||||
Welcome to the alpha version of Veloren!
|
|
||||||
|
|
||||||
Before you dive into the fun, please keep a few things in mind:
|
|
||||||
|
|
||||||
- This is a very early alpha. Expect bugs, extremely unfinished gameplay, unpolished mechanics, and missing features.
|
|
||||||
|
|
||||||
- If you have constructive feedback or bug reports, you can contact us on our GitLab repository and on our Discord or Matrix server.
|
|
||||||
|
|
||||||
- Veloren is open source. You are free to play, modify, and redistribute the game in accordance to version 3 of the GNU General Public license.
|
|
||||||
|
|
||||||
- Veloren is a non-profit community project, and everybody working on it is a volunteer.
|
|
||||||
If you like what you see, you are welcome to join any of our working groups!
|
|
||||||
|
|
||||||
Thanks for taking the time to read this notice, we hope you enjoy the game!
|
|
||||||
|
|
||||||
~ The development team
|
|
||||||
main-login_process =
|
|
||||||
About multiplayer mode:
|
|
||||||
|
|
||||||
Please note that you need an account to play on servers with authentication enabled.
|
|
||||||
|
|
||||||
You can create an account at:
|
|
||||||
https://veloren.net/account/
|
|
||||||
main-singleplayer-new = New
|
|
||||||
main-singleplayer-delete = Delete
|
|
||||||
main-singleplayer-regenerate = Regenerate
|
|
||||||
main-singleplayer-create_custom = Create Custom
|
|
||||||
main-singleplayer-invalid_name = Error: Invalid name
|
|
||||||
main-singleplayer-seed = Seed
|
|
||||||
main-singleplayer-day_length = Day duration
|
|
||||||
main-singleplayer-random_seed = Random
|
|
||||||
main-singleplayer-size_lg = Logarithmic size
|
|
||||||
main-singleplayer-map_large_warning = Warning: Large worlds will take a long time to start for the first time.
|
|
||||||
main-singleplayer-world_name = World name
|
|
||||||
main-singleplayer-map_scale = Vertical scaling
|
|
||||||
main-singleplayer-map_erosion_quality = Erosion quality
|
|
||||||
main-singleplayer-map_shape = Shape
|
|
||||||
main-singleplayer-play = Play
|
|
||||||
main-singleplayer-generate_and_play = Generate & Play
|
|
||||||
menu-singleplayer-confirm_delete = Are you sure you want to delete "{ $world_name }"?
|
|
||||||
menu-singleplayer-confirm_regenerate = Are you sure you want to regenerate "{ $world_name }"?
|
|
||||||
main-login-server_not_found = Server not found.
|
|
||||||
main-login-authentication_error = Authentication error on server.
|
|
||||||
main-login-internal_error = Internal error on client. Hint: The player character might have been deleted.
|
|
||||||
main-login-failed_auth_server_url_invalid = Failed to connect to authentication server.
|
|
||||||
main-login-insecure_auth_scheme = The HTTP authentication scheme is not supported. It's insecure! For development purposes, HTTP is allowed for 'localhost' or debug builds.
|
|
||||||
main-login-server_full = Server is full.
|
|
||||||
main-login-untrusted_auth_server = Authentication server not trusted.
|
|
||||||
main-login-outdated_client_or_server = ServerWentMad: Probably versions are incompatible, check for updates.
|
|
||||||
main-login-timeout = Timeout: Server did not respond in time. Hint: the server might be currently overloaded or there are issues on the network.
|
|
||||||
main-login-server_shut_down = Server shut down.
|
|
||||||
main-login-network_error = Network error.
|
|
||||||
main-login-network_wrong_version = Mismatched server and client version. Hint: You might need to update your game client.
|
|
||||||
main-login-failed_sending_request = Request to authentication server failed.
|
|
||||||
main-login-invalid_character = The selected character is invalid.
|
|
||||||
main-login-client_crashed = Client crashed.
|
|
||||||
main-login-not_on_whitelist = You are not a member in the whitelist of the server you have attempted to join.
|
|
||||||
main-login-banned = You have been banned with the following reason:
|
|
||||||
main-login-kicked = You have been kicked with the following reason:
|
|
||||||
main-login-select_language = Select a language
|
|
||||||
main-login-client_version = Client version
|
|
||||||
main-login-server_version = Server version
|
|
||||||
main-login-client_init_failed = Client failed to initialize: { $init_fail_reason }
|
|
||||||
main-login-username_bad_characters = Username contains invalid characters! (Only alphanumeric, '_' and '-' are allowed).
|
|
||||||
main-login-username_too_long = Username is too long! Max length is: { $max_len }
|
|
||||||
main-servers-select_server = Select a server
|
|
||||||
main-servers-singleplayer_error = Failed to connect to internal server: { $sp_error }
|
|
||||||
main-servers-network_error = Server network/socket error: { $raw_error }
|
|
||||||
main-servers-participant_error = Participant disconnect/protocol error: { $raw_error }
|
|
||||||
main-servers-stream_error = Client connection/compression/(de)serialization error: { $raw_error }
|
|
||||||
main-servers-database_error = Server database error: { $raw_error }
|
|
||||||
main-servers-persistence_error = Server persistence error (Probably Asset/Character Data related): { $raw_error }
|
|
||||||
main-servers-other_error = Server general error: { $raw_error }
|
|
||||||
main-server-rules = This server has rules that must be accepted.
|
|
||||||
main-server-rules-seen-before = These rules have changed since the last time you accepted them.
|
|
||||||
main-credits = Credits
|
|
||||||
main-credits-created_by = created by
|
|
||||||
main-credits-music = Music
|
|
||||||
main-credits-fonts = Fonts
|
|
||||||
main-credits-other_art = Other Art
|
|
||||||
main-credits-contributors = Contributors
|
|
||||||
loading-tips =
|
|
||||||
.a0 = Press '{ $gameinput-togglelantern }' to light your lantern.
|
|
||||||
.a1 = Press '{ $gameinput-help }' to see all default key bindings.
|
|
||||||
.a2 = You can type /say or /s to only chat with players directly around you.
|
|
||||||
.a3 = You can type /region or /r to only chat with players a couple of hundred blocks around you.
|
|
||||||
.a4 = Admins can use the /build command to enter build mode.
|
|
||||||
.a5 = You can type /group or /g to only chat with players in your current group.
|
|
||||||
.a6 = To send private messages type /tell followed by a player name and your message.
|
|
||||||
.a7 = Keep an eye out for food, chests and other loot spread all around the world!
|
|
||||||
.a8 = Inventory filled with food? Try crafting better food from it!
|
|
||||||
.a9 = Wondering what there is to do? Try out one of the dungeons marked on the map!
|
|
||||||
.a10 = Don't forget to adjust the graphics for your system. Press '{ $gameinput-settings }' to open the settings.
|
|
||||||
.a11 = Playing with others is fun! Press '{ $gameinput-social }' to see who is online.
|
|
||||||
.a12 = Press '{ $gameinput-dance }' to dance. Party!
|
|
||||||
.a13 = Press '{ $gameinput-glide }' to open your Glider and conquer the skies.
|
|
||||||
.a14 = Veloren is still in Pre-Alpha. We do our best to improve it every day!
|
|
||||||
.a15 = If you want to join the dev team or just have a chat with us, join our Discord server.
|
|
||||||
.a16 = You can toggle showing your amount of health on the health bar in the settings.
|
|
||||||
.a17 = Sit near a campfire (with the '{ $gameinput-sit }' key) to slowly recover from your injuries.
|
|
||||||
.a18 = Need more bags or better armor to continue your journey? Press '{ $gameinput-crafting }' to open the crafting menu!
|
|
||||||
.a19 = Press '{ $gameinput-roll }' to roll. Rolling can be used to move faster and dodge enemy attacks.
|
|
||||||
.a20 = Wondering what an item is used for? Search 'input:<item name>' in crafting to see what recipes it's used in.
|
|
||||||
.a21 = You can take screenshots with '{ $gameinput-screenshot }'.
|
|
@ -1,325 +0,0 @@
|
|||||||
## Generic NPC messages
|
|
||||||
|
|
||||||
npc-speech-villager =
|
|
||||||
.a0 = I love cheese.
|
|
||||||
npc-speech-villager_open =
|
|
||||||
.a0 = I wonder what the Catoblepas thinks when it eats grass.
|
|
||||||
.a1 = What do you suppose makes Glowing Remains glow?
|
|
||||||
.a2 = Have you ever heard of the ferocious Land Sharks? I hear they live in deserts.
|
|
||||||
.a3 = I wonder what is on the other side of the mountains.
|
|
||||||
.a4 = I left some cheese with my sibling. Now I don't know if it exists or not. I call it Schrödinger's cheese.
|
|
||||||
.a5 = Have you ever caught a firefly?
|
|
||||||
.a6 = They say shiny gems of all kinds can be found in caves.
|
|
||||||
.a7 = I just can't understand where those sauroks keep coming from.
|
|
||||||
npc-speech-villager_adventurous =
|
|
||||||
.a0 = I hope to make my own glider someday.
|
|
||||||
.a1 = I'd like to go spelunking in a cave when I'm stronger.
|
|
||||||
npc-speech-villager_closed =
|
|
||||||
.a0 = You're not from around here are you?
|
|
||||||
.a2 = They say mushrooms are good for your health. Never eat them myself.
|
|
||||||
.a3 = To be, or not to be? I think I'll be a farmer.
|
|
||||||
npc-speech-villager_conscientious =
|
|
||||||
.a0 = I keep busy. There's always something to do.
|
|
||||||
.a1 = I hope it rains soon. Would be good for the crops.
|
|
||||||
npc-speech-villager_busybody =
|
|
||||||
.a0 = People should talk less and work more.
|
|
||||||
npc-speech-villager_unconscientious =
|
|
||||||
.a0 = I think it's time for second breakfast!
|
|
||||||
.a1 = I wish was my house wasn't such a mess. But then I'd have to tidy up! Haha!
|
|
||||||
.a2 = Now where did I leave that thing...
|
|
||||||
npc-speech-villager_extroverted =
|
|
||||||
.a0 = You won't believe what I did this weekend!
|
|
||||||
.a1 = Top of the morning to you!
|
|
||||||
.a2 = What do you think about this weather?
|
|
||||||
.a3 = I'm just crackers about cheese!
|
|
||||||
.a4 = Don't forget the crackers!
|
|
||||||
.a5 = I simply adore dwarven cheese. I wish I could make it.
|
|
||||||
.a6 = I had a wonderful dream about cheese last night. What does it mean?
|
|
||||||
.a7 = I love honey! And I hate bees.
|
|
||||||
npc-speech-villager_sociable =
|
|
||||||
.a0 = Won't you come in? We were just about to have some cheese!
|
|
||||||
.a1 = Would you like to see my garden? Okay, maybe some other time.
|
|
||||||
npc-speech-villager_introverted =
|
|
||||||
.a0 = Hi.
|
|
||||||
.a1 = Oh me? I'm nothing special.
|
|
||||||
npc-speech-villager_agreeable =
|
|
||||||
.a0 = How are you today?
|
|
||||||
.a1 = Just tell me if you need anything.
|
|
||||||
.a2 = Have you seen my cat?
|
|
||||||
npc-speech-villager_worried =
|
|
||||||
.a0 = Be careful, alright? There are so many dangers out there.
|
|
||||||
npc-speech-villager_disagreeable =
|
|
||||||
.a0 = I say it like it is. If people don't like that, too bad.
|
|
||||||
.a1 = People are too easily offended.
|
|
||||||
npc-speech-villager_neurotic =
|
|
||||||
.a0 = Thinking about those dungeons makes me scared. I hope someone will clear them out.
|
|
||||||
.a1 = Someone should do something about those cultists. Preferably not me.
|
|
||||||
.a2 = I have the feeling something bad will happen.
|
|
||||||
.a3 = I wish someone would keep the wolves away from the village.
|
|
||||||
npc-speech-villager_sad_loner =
|
|
||||||
.a0 = I'm so lonely.
|
|
||||||
.a1 = ... Sorry about this awkward silence. I'm not so good with people.
|
|
||||||
npc-speech-villager_seeker =
|
|
||||||
.a0 = I want to see the world one day. There's got to be more to life than this village.
|
|
||||||
npc-speech-villager_stable =
|
|
||||||
.a0 = Isn't it such a lovely day?
|
|
||||||
.a1 = Life's not too bad.
|
|
||||||
.a2 = Lovely day for a stroll in the woods!
|
|
||||||
npc-speech-villager_decline_trade =
|
|
||||||
.a0 = Sorry, I don't have anything to trade.
|
|
||||||
.a1 = Trade? Like I got anything that may interest you.
|
|
||||||
.a2 = My house is mine, I won't trade it for anything.
|
|
||||||
npc-speech-villager_busy =
|
|
||||||
.a0 = Sorry, I can't speak with you right now.
|
|
||||||
.a1 = We'll talk later, I'm busy.
|
|
||||||
npc-speech-merchant_advertisement =
|
|
||||||
.a0 = Can I interest you in a trade?
|
|
||||||
.a1 = Do you want to trade with me?
|
|
||||||
.a2 = I have plenty of goods. Do you want to take a look?
|
|
||||||
npc-speech-merchant_busy =
|
|
||||||
.a0 = Please wait, I'm only one person.
|
|
||||||
.a1 = Just a moment, let me finish.
|
|
||||||
.a2 = I'm busy, come back later.
|
|
||||||
npc-speech-merchant_busy_rude =
|
|
||||||
.a0 = Hey, wait your turn.
|
|
||||||
.a1 = Do you see the other person in front of you?
|
|
||||||
.a2 = No cutting in line.
|
|
||||||
npc-speech-merchant_trade_successful =
|
|
||||||
.a0 = Thank you for trading with me!
|
|
||||||
.a1 = Thank you!
|
|
||||||
npc-speech-merchant_trade_declined =
|
|
||||||
.a0 = Maybe another time, have a good day!
|
|
||||||
.a1 = Too bad, maybe next time, then!
|
|
||||||
npc-speech-merchant_trade_cancelled_hostile =
|
|
||||||
.a0 = Sorry to cut it short, we have a problem to solve here!
|
|
||||||
.a1 = We'll trade later, I need to take care of this first!
|
|
||||||
npc-speech-ambush =
|
|
||||||
.a0 = It's unwise to travel alone!
|
|
||||||
.a1 = Like stealing candy from a baby!
|
|
||||||
npc-speech-villager_cultist_alarm =
|
|
||||||
.a0 = Lookout! There is a cultist on the loose!
|
|
||||||
.a1 = To arms! The cultists are attacking!
|
|
||||||
.a2 = How dare the cultists attack our village!
|
|
||||||
.a3 = Death to the cultists!
|
|
||||||
.a4 = Cultists will not be tolerated here!
|
|
||||||
.a5 = Murderous cultist!
|
|
||||||
.a6 = Taste the edge of my sword, you dirty cultist!
|
|
||||||
.a7 = Nothing can clean the blood from your hands, cultist!
|
|
||||||
.a8 = Billions of blistering blue barnacles! A cultist among us!
|
|
||||||
.a9 = The evils of this cultist are about to be over!
|
|
||||||
.a10 = This cultist is mine!
|
|
||||||
.a11 = Prepare to meet your maker, foul cultist!
|
|
||||||
.a12 = I see a cultist! Get them!
|
|
||||||
.a13 = I see a cultist! Attack!
|
|
||||||
.a14 = I see a cultist! Don't let them escape!
|
|
||||||
.a15 = Would the most honorable cultist care for some DEATH?!
|
|
||||||
.a16 = Never forgive! Never forget! Cultist, regret!
|
|
||||||
.a17 = Die, cultist!
|
|
||||||
.a18 = Your reign of terror will seize!
|
|
||||||
.a19 = Here's for all that you've done!
|
|
||||||
.a20 = We don't take kindly to your types around here.
|
|
||||||
.a21 = You should have stayed underground!
|
|
||||||
npc-speech-villager_under_attack =
|
|
||||||
.a0 = Help, I'm under attack!
|
|
||||||
.a1 = Help! I'm under attack!
|
|
||||||
.a2 = Ouch! I'm under attack!
|
|
||||||
.a3 = Ouch! I'm under attack! Help!
|
|
||||||
.a4 = Help me! I'm under attack!
|
|
||||||
.a5 = I'm under attack! Help!
|
|
||||||
.a6 = I'm under attack! Help me!
|
|
||||||
.a7 = Help!
|
|
||||||
.a8 = Help! Help!
|
|
||||||
.a9 = Help! Help! Help!
|
|
||||||
.a10 = I'm under attack!
|
|
||||||
.a11 = AAAHHH! I'm under attack!
|
|
||||||
.a12 = AAAHHH! I'm under attack! Help!
|
|
||||||
.a13 = Help! We're under attack!
|
|
||||||
.a14 = Help! Murderer!
|
|
||||||
.a15 = Help! There's a murderer on the loose!
|
|
||||||
.a16 = Help! They're trying to kill me!
|
|
||||||
.a17 = Guards, I'm under attack!
|
|
||||||
.a18 = Guards! I'm under attack!
|
|
||||||
.a19 = I'm under attack! Guards!
|
|
||||||
.a20 = Help! Guards! I'm under attack!
|
|
||||||
.a21 = Guards! Come quick!
|
|
||||||
.a22 = Guards! Guards!
|
|
||||||
.a23 = Guards! There's a villain attacking me!
|
|
||||||
.a24 = Guards, slay this foul villain!
|
|
||||||
.a25 = Guards! There's a murderer!
|
|
||||||
.a26 = Guards! Help me!
|
|
||||||
.a27 = You won't get away with this! Guards!
|
|
||||||
.a28 = You fiend!
|
|
||||||
.a29 = Help me!
|
|
||||||
.a30 = Help! Please!
|
|
||||||
.a31 = Ouch! Guards! Help!
|
|
||||||
.a32 = They're coming for me!
|
|
||||||
.a33 = Help! Help! I'm being repressed!
|
|
||||||
.a34 = Ah, now we see the violence inherent in the system.
|
|
||||||
.a35 = 'Tis but a scratch!
|
|
||||||
.a36 = Stop that!
|
|
||||||
.a37 = What did I ever do to you?!
|
|
||||||
.a38 = Please stop attacking me!
|
|
||||||
.a39 = Hey! Watch where you point that thing!
|
|
||||||
.a40 = Heinous wretch, be gone with you!
|
|
||||||
.a41 = Stop it! Go away!
|
|
||||||
.a42 = Now you're making me mad!
|
|
||||||
.a43 = Oi! Who do you think you are?!
|
|
||||||
.a44 = I'll have your head for that!
|
|
||||||
.a45 = Stop, please! I carry nothing of value!
|
|
||||||
.a46 = I'll set my brother on you, he's bigger than I am!
|
|
||||||
.a47 = Nooo, I'm telling mother!
|
|
||||||
.a48 = Curse you!
|
|
||||||
.a49 = Please don't do that.
|
|
||||||
.a50 = That wasn't very nice!
|
|
||||||
.a51 = Your weapon works, you can put it away now!
|
|
||||||
.a52 = Spare me!
|
|
||||||
.a53 = Please, I have a family!
|
|
||||||
.a54 = I'm too young to die!
|
|
||||||
.a55 = Can we talk about this?
|
|
||||||
.a56 = Violence is never the answer!
|
|
||||||
.a57 = Today is turning out to be a very bad day...
|
|
||||||
.a58 = Hey, that hurt!
|
|
||||||
.a59 = Eek!
|
|
||||||
.a60 = How rude!
|
|
||||||
.a61 = Stop, I beg you!
|
|
||||||
.a62 = A pox upon you!
|
|
||||||
.a63 = This isn't fun.
|
|
||||||
.a64 = How dare you?!
|
|
||||||
.a65 = You'll pay for that!
|
|
||||||
.a66 = Keep that up and you'll be sorry!
|
|
||||||
.a67 = Don't make me hurt you!
|
|
||||||
.a68 = There must be some misunderstanding!
|
|
||||||
.a69 = You don't need to do this!
|
|
||||||
.a70 = Be gone, fiend!
|
|
||||||
.a71 = That really hurt!
|
|
||||||
.a72 = Why would you do that?
|
|
||||||
.a73 = By the spirits, cease!
|
|
||||||
.a74 = You must have me confused with someone else!
|
|
||||||
.a75 = I don't deserve this!
|
|
||||||
.a76 = Please don't do that again.
|
|
||||||
.a77 = Guards, throw this monster in the lake!
|
|
||||||
.a78 = I'll set my tarasque on you!
|
|
||||||
.a79 = Why meeeeeee?
|
|
||||||
npc-speech-villager_enemy_killed =
|
|
||||||
.a0 = I have destroyed my enemy!
|
|
||||||
.a1 = Finally at peace!
|
|
||||||
.a2 = ... now what was I doing?
|
|
||||||
npc-speech-menacing =
|
|
||||||
.a0 = I'm warning you!
|
|
||||||
.a1 = Any closer and I'll attack!
|
|
||||||
.a2 = You don't scare me!
|
|
||||||
.a3 = Get away from here!
|
|
||||||
.a4 = Turn around if you want to live!
|
|
||||||
.a5 = You're not welcome here!
|
|
||||||
npc-speech-cultist_low_health_fleeing =
|
|
||||||
.a0 = Retreat for the cause!
|
|
||||||
.a1 = Retreat!
|
|
||||||
.a2 = Curse you!
|
|
||||||
.a3 = I will curse you in the afterlife!
|
|
||||||
.a4 = I must rest!
|
|
||||||
.a5 = They're too strong!
|
|
||||||
npc-speech-prisoner =
|
|
||||||
.a0 = Please find the key!
|
|
||||||
.a1 = Being trapped is no fun.
|
|
||||||
.a2 = That Cardinal can't be trusted.
|
|
||||||
.a3 = These Clerics are up to no good.
|
|
||||||
npc-speech-moving_on =
|
|
||||||
.a0 = I've spent enough time here, onward to { $site }!
|
|
||||||
npc-speech-migrating =
|
|
||||||
.a0 = I'm no longer happy living here. Time to migrate to { $site }.
|
|
||||||
.a1 = Time to move to { $site }, I've had it with this place.
|
|
||||||
npc-speech-night_time =
|
|
||||||
.a0 = It's dark, time to head home.
|
|
||||||
.a1 = I'm tired.
|
|
||||||
.a2 = My bed beckons!
|
|
||||||
npc-speech-day_time =
|
|
||||||
.a0 = A new day begins!
|
|
||||||
.a1 = I never liked waking up...
|
|
||||||
npc-speech-start_hunting =
|
|
||||||
.a0 = Time to go hunting!
|
|
||||||
npc-speech-guard_thought =
|
|
||||||
.a0 = My brother's out fighting ogres. What do I get? Guard duty...
|
|
||||||
.a1 = Just one more patrol, then I can head home.
|
|
||||||
.a2 = No bandits are going to get past me.
|
|
||||||
npc-speech-merchant_sell_undirected =
|
|
||||||
.a0 = All my goods are of the highest quality!
|
|
||||||
.a1 = Does anybody want to buy my wares?
|
|
||||||
.a2 = I've got the best offers in town.
|
|
||||||
.a3 = Looking for supplies? I've got you covered.
|
|
||||||
npc-speech-merchant_sell_directed =
|
|
||||||
.a0 = You there! Are you in need of a new thingamabob?
|
|
||||||
.a1 = Are you hungry? I'm sure I've got some cheese you can buy.
|
|
||||||
.a2 = You look like you could do with some new armour!
|
|
||||||
|
|
||||||
## NPC site hints
|
|
||||||
## Available variables:
|
|
||||||
## - $dir references npc-speech-dir-* variables below
|
|
||||||
## - $dist references npc-speech-dist-* variables below
|
|
||||||
## - $site represents hard-coded site in the world
|
|
||||||
|
|
||||||
npc-speech-tell_site =
|
|
||||||
.a0 = There's { $site } { $dir } of here. Have you visited it?
|
|
||||||
.a1 = You should visit { $site } some time.
|
|
||||||
.a2 = If you travel { $dist } { $dir }, you can get to { $site }.
|
|
||||||
.a3 = { $dir } you'll find { $site }, it's { $dist }.
|
|
||||||
|
|
||||||
npc-speech-site =
|
|
||||||
.a0 = Don't you think our village is the best?
|
|
||||||
.a1 = Welcome to { $site } !
|
|
||||||
.a2 = { $site } is a pleasant village to live in.
|
|
||||||
|
|
||||||
## NPC monster hints
|
|
||||||
## Available variables:
|
|
||||||
## - $dir references npc-speech-dir-* variables below
|
|
||||||
## - $dist references npc-speech-dist-* variables below
|
|
||||||
## - $body references body-npc-speech-* variables in `body` component
|
|
||||||
|
|
||||||
npc-speech-tell_monster =
|
|
||||||
.a0 = They say there's { $body } { $dir }, { $dist }...
|
|
||||||
.a1 = You think you're tough? There's { $body } { $dir }.
|
|
||||||
|
|
||||||
## Direction hints, used ONLY in npc-speech-tell* above
|
|
||||||
|
|
||||||
npc-speech-dir_north = to the north
|
|
||||||
npc-speech-dir_north_east = to the north-east
|
|
||||||
npc-speech-dir_east = to the east
|
|
||||||
npc-speech-dir_south_east = to the south-east
|
|
||||||
npc-speech-dir_south = to the south
|
|
||||||
npc-speech-dir_south_west = to the south-west
|
|
||||||
npc-speech-dir_west = to the west
|
|
||||||
npc-speech-dir_north_west = to the north-west
|
|
||||||
|
|
||||||
## Distance hints, used ONLY in npc-speech-tell* above
|
|
||||||
|
|
||||||
npc-speech-dist_very_far = very far away
|
|
||||||
npc-speech-dist_far = far away
|
|
||||||
npc-speech-dist_ahead = some way away
|
|
||||||
npc-speech-dist_near = nearby
|
|
||||||
npc-speech-dist_near_to = very close
|
|
||||||
|
|
||||||
## NPC proposals
|
|
||||||
|
|
||||||
npc-speech-arena = Let's sit over there!
|
|
||||||
|
|
||||||
## NPC reactions
|
|
||||||
|
|
||||||
npc-speech-witness_murder =
|
|
||||||
.a0 = Murderer!
|
|
||||||
.a1 = How could you do this?
|
|
||||||
.a2 = Aaargh!
|
|
||||||
npc-speech-witness_enemy_murder =
|
|
||||||
.a0 = My Hero!
|
|
||||||
.a1 = Finally someone did it!
|
|
||||||
.a2 = Yeaah!
|
|
||||||
npc-speech-witness_death =
|
|
||||||
.a0 = No!
|
|
||||||
.a1 = This is terrible!
|
|
||||||
.a2 = Oh my goodness!
|
|
||||||
npc-speech-welcome-aboard =
|
|
||||||
.a0 = Welcome aboard!
|
|
||||||
.a1 = Can I see your ticket... just kidding it's free!
|
|
||||||
.a2 = Have a nice ride!
|
|
||||||
npc-speech-night =
|
|
||||||
.a0 = Lanterns are handy for getting around at night!
|
|
||||||
.a1 = I hope we are alone in the dark...
|
|
||||||
.a2 = Boo!
|
|
Loading…
Reference in New Issue
Block a user