Remove unused voxygen translations

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Jeff 2024-08-02 15:59:38 -04:00
parent 70791b0486
commit 68e7b675ef
25 changed files with 0 additions and 2302 deletions

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## Monster descriptions, used ONLY in npc-speech-tell_monster
body-npc-speech-generic = some creature
body-npc-speech-biped_large-ogre-male = an ogre
body-npc-speech-biped_large-ogre-female = an ogre
body-npc-speech-biped_large-cyclops = a cyclops
body-npc-speech-biped_large-wendigo = a wendigo
body-npc-speech-biped_large-werewolf = a werewolf
body-npc-speech-biped_large-cave_troll = a cave troll
body-npc-speech-biped_large-mountain_troll = a mountain troll
body-npc-speech-biped_large-swamp_troll = a swamp troll
body-npc-speech-biped_large-blue_oni = a blue oni
body-npc-speech-biped_large-red_oni = a red oni
body-npc-speech-biped_large-tursus = a tursus
body-npc-speech-biped_large-dullahan = a dullahan
body-npc-speech-biped_large-occult_saurok = an occult saurok
body-npc-speech-biped_large-mighty_saurok = a mighty saurok
body-npc-speech-biped_large-sly_saurok = a sly saurok
body-npc-speech-biped_large-mindflayer = a mindflayer
body-npc-speech-biped_large-minotaur = a minotaur
body-npc-speech-biped_large-tidal_warrior = a tidal warrior
body-npc-speech-biped_large-yeti = a yeti
body-npc-speech-biped_large-harvester = a harvester
body-npc-speech-biped_large-cultist_warlord = a cultist warlord
body-npc-speech-biped_large-cultist_warlock = a cultist warlock
body-npc-speech-biped_large-husk_brute = a husk brute
body-npc-speech-biped_large-gigas_frost = a gigas frost
body-npc-speech-biped_large-adlet_elder = an adlet elder
body-npc-speech-biped_large-sea_bishop = a sea bishop
body-npc-speech-biped_large-haniwa_general = a haniwa general
body-npc-speech-biped_large-terracotta_besieger = a terracotta besieger
body-npc-speech-biped_large-terracotta_demolisher = a terracotta demolisher
body-npc-speech-biped_large-terracotta_punisher = a terracotta punisher
body-npc-speech-biped_large-terracotta_pursuer = a terracotta pursuer
body-npc-speech-biped_large-cursekeeper = a terracotta pursuer

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## Regeneration
buff-heal = Heal
.desc = Gain health over time.
.stat = Restores { $str_total } health points.
## Potion
buff-potion = Potion
.desc = Drinking...
## Agility
buff-agility = Agility
.desc = Your movement is faster, but you deal less damage, and take more damage.
.stat =
Increases movement speed by { $strength } %.
In return, your attack power and defense decrease drastically.
## Saturation
buff-saturation = Saturation
.desc = Gain health over time from consumables.
## Campfire
buff-campfire_heal = Campfire Heal
.desc = Resting at a campfire heals { $rate } % HP per second.
## Energy Regen
buff-energy_regen = Energy Regeneration
.desc = Faster energy regeneration.
.stat = Restores { $str_total } energy.
## Health Increase
buff-increase_max_health = Increase Max Health
.desc = Your maximum HP is increased.
.stat =
Raises maximum health
by { $strength }.
## Energy Increase
buff-increase_max_energy = Increase Max Energy
.desc = Your maximum energy is increased.
.stat =
Raises maximum energy
by { $strength }.
## Invulnerability
buff-invulnerability = Invulnerability
.desc = You cannot be damaged by any attack.
.stat = Grants invulnerability.
## Protection Ward
buff-protectingward = Protecting Ward
.desc = You are protected, somewhat, from attacks.
## Frenzied
buff-frenzied = Frenzied
.desc = You are imbued with unnatural speed and can ignore minor injuries.
## Haste
buff-hastened = Hastened
.desc = Your movements and attacks are faster.
## Bleeding
buff-bleed = Bleeding
.desc = Inflicts regular damage.
## Curse
buff-cursed = Cursed
.desc = You are cursed.
## Burning
buff-burn = On Fire
.desc = You are burning alive.
## Crippled
buff-crippled = Crippled
.desc = Your movement is crippled as your legs are heavily injured.
## Freeze
buff-frozen = Frozen
.desc = Your movements and attacks are slowed.
## Wet
buff-wet = Wet
.desc = The ground rejects your feet, making it hard to stop.
## Poisoned
buff-poisoned = Poisoned
.desc = You feel your life withering away...
## Ensnared
buff-ensnared = Ensnared
.desc = Vines grasp at your legs, impeding your movement.
## Fortitude
buff-fortitude = Fortitude
.desc = You can withstand staggers, and as you take more damage you stagger others more easily.
## Parried
buff-parried = Parried
.desc = You were parried and now are slow to recover.
## Potion sickness
buff-potionsickness = Potion sickness
.desc = Potions have less positive effect on you after recently consuming a potion.
.stat =
Decreases the positive effects of
subsequent potions by { $strength } %.
## Reckless
buff-reckless = Reckless
.desc = Your attacks are more powerful. However, you are leaving your defenses open.
## Polymorped
buff-polymorphed = Polymorphed
.desc = Your body changes form.
## Flame
buff-flame = Flame
.desc = Flame is your ally.
## Frigid
buff-frigid = Frigid
.desc = Freeze your foes.
## Lifesteal
buff-lifesteal = Lifesteal
.desc = Siphon your enemies' life away.
## Salamander's Aspect
buff-salamanderaspect = Salamander's Aspect
.desc = You cannot burn and you move fast through lava.
## Imminent Critical
buff-imminentcritical = Imminent Critical
.desc = Your next attack will critically hit the enemy.
## Fury
buff-fury = Fury
.desc = With your fury, your strikes generate more combo.
## Sunderer
buff-sunderer = Sunderer
.desc = Your attacks can break through your foes' defences and refresh you with more energy.
## Defiance
buff-defiance = Defiance
.desc = You can withstand mightier and more staggering blows and generate combo by being hit, however you are slower.
## Bloodfeast
buff-bloodfeast = Bloodfeast
.desc = You restore life on attacks against bleeding enemies.
## Berserk
buff-berserk = Berserk
.desc = You are in a berserking rage, causing your attacks to be more powerful and swift, and increasing your speed. However, as a result your defensive capability is less.
## Heatstroke
buff-heatstroke = Heatstroke
.desc = You were exposed to heat and now suffer from heatstroke. Your energy reward and movement speed are cut down. Chill.
## Scornful Taunt
buff-scornfultaunt = Scornful Taunt
.desc = You scornfully taunt your enemies, granting you bolstered fortitude and stamina. However, your death will bolster your killer.
## Rooted
buff-rooted = Rooted
.desc = You are stuck in place and cannot move.
## Winded
buff-winded = Winded
.desc = You can barely breathe hampering how much energy you can recover and how quickly you can move.
## Concussion
buff-concussion = Concussion
.desc = You have been hit hard on the head and have trouble focusing, preventing you from using some of your more complex attacks.
## Staggered
buff-staggered = Staggered
.desc = You are off balance and more susceptible to heavy attacks.
## Tenacity
buff-tenacity = Tenacity
.desc = You are not only able to shrug off heavier attacks, they energize you as well. However you are also slower.
## Resilience
buff-resilience = Resilience
.desc = After having just taken a debilitating attack, you become more resilient to future incapaciting effects.
## Util
buff-text-over_seconds = over { $dur_secs } seconds
buff-text-for_seconds = for { $dur_secs } seconds
buff-mysterious = Mysterious effect
buff-remove = Click to remove

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char_selection-loading_characters = Loading characters...
char_selection-delete_permanently = Permanently delete this character?
char_selection-change_server = Change Server
char_selection-enter_world = Enter World
char_selection-spectate = Spectate World
char_selection-joining_character = Joining world...
char_selection-logout = Logout
char_selection-create_new_character = Create new character
char_selection-creating_character = Creating character...
char_selection-character_creation = Character creation
char_selection-human_default = Human default
char_selection-level_fmt = Level { $level_nb }
char_selection-uncanny_valley = Wilderness
char_selection-plains_of_uncertainty = Plains of Uncertainty
char_selection-beard = Beard
char_selection-hair_style = Hair Style
char_selection-hair_color = Hair Color
char_selection-eye_color = Eye Color
char_selection-skin = Skin
char_selection-eyeshape = Eye Details
char_selection-accessories = Accessories
char_selection-starting_site = Select Starting Area
char_selection-starting_site_next = Next
char_selection-starting_site_prev = Previous
char_selection-starting_site_name = { $name }
char_selection-starting_site_kind = Kind: { $kind }
char_selection-create_info_name = Your character needs a name!
char_selection-version_mismatch = WARNING! This server is running a different, possibly incompatible game version. Please update your game.
char_selection-rules = Rules

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command-no-permission = You don't have permission to use '/{ $command_name }'
command-position-unavailable = Cannot get position for { $target }
command-player-role-unavailable = Cannot get administrator roles for { $target }
command-uid-unavailable = Cannot get UID for { $target }
command-area-not-found = Could not find area named '{ $area }'
command-player-not-found = Player '{ $player }' not found!
command-player-uuid-not-found = Player with UUID '{ $uuid }' not found!
command-username-uuid-unavailable = Unable to determine UUID for username { $username }
command-uuid-username-unavailable = Unable to determine username for UUID { $uuid }
command-no-sudo = It's rude to impersonate people
command-entity-dead = Entity '{ $entity }' is dead!
command-error-while-evaluating-request = Encountered an error while validating the request: { $error }
command-give-inventory-full = Player inventory full. Gave { $given ->
[1] only one
*[other] { $given }
} of { $total } items.
command-invalid-item = Invalid item: { $item }
command-invalid-block-kind = Invalid block kind: { $kind }
command-nof-entities-at-least = Number of entities should be at least 1
command-nof-entities-less-than = Number of entities should be less than 50
command-entity-load-failed = Failed to load entity config: { $config }
command-spawned-entities-config = Spawned { $n } entities from config: { $config }
command-invalid-sprite = Invalid sprite kind: { $kind }
command-time-parse-too-large = { $n } is invalid, cannot be larger than 16 digits.
command-time-parse-negative = { $n } is invalid, cannot be negative.
command-time-backwards = { $t } is before the current time, time cannot go backwards.
command-time-invalid = { $t } is not a valid time.
command-rtsim-purge-perms = You must be a real admin (not just a temporary admin) to purge rtsim data.
command-chunk-not-loaded = Chunk { $x }, { $y } not loaded
command-chunk-out-of-bounds = Chunk { $x }, { $y } not within map bounds
command-spawned-entity = Spawned entity with ID: { $id }
command-spawned-dummy = Spawned a training dummy
command-spawned-airship = Spawned an airship
command-spawned-campfire = Spawned a campfire
command-spawned-safezone = Spawned a safe zone
command-volume-size-incorrect = Size has to be between 1 and 127.
command-volume-created = Created a volume
command-permit-build-given = You are now permitted to build in '{ $area }'
command-permit-build-granted = Permission to build in '{ $area }' granted
command-revoke-build-recv = Your permission to build in '{ $area }' has been revoked
command-revoke-build = Permission to build in '{ $area }' revoked
command-revoke-build-all = Your build permissions have been revoked.
command-revoked-all-build = All build permissions revoked.
command-no-buid-perms = You do not have permission to build.
command-set-build-mode-off = Toggled build mode off.
command-set-build-mode-on-persistent = Toggled build mode on. Experimental terrain persistence is enabled. The server will attempt to persist changes, but this is not guaranteed.
command-set-build-mode-on-unpersistent = Toggled build mode on. Changes will not be persisted when a chunk unloads.
command-invalid-alignment = Invalid alignment: { $alignment }
command-kit-not-enough-slots = Inventory doesn't have enough slots
command-lantern-unequiped = Please equip a lantern first
command-lantern-adjusted-strength = You adjusted flame strength.
command-lantern-adjusted-strength-color = You adjusted flame strength and color.
command-explosion-power-too-high = Explosion power mustn't be more than { $power }
command-explosion-power-too-low = Explosion power must be more than { $power }
# Note: Do not translate "confirm" here
command-disconnectall-confirm = Please run the command again with the second argument of "confirm" to confirm that
you really want to disconnect all players from the server
command-invalid-skill-group = { $group } is not a skill group!
command-unknown = Unknown command
command-disabled-by-settings = Command disabled in server settings
command-battlemode-intown = You need to be in town to change battle mode!
command-battlemode-cooldown = Cooldown period active. Try again in { $cooldown } seconds
command-battlemode-available-modes = Available modes: pvp, pve
command-battlemode-same = Attempted to set the same battle mode
command-battlemode-updated = New battle mode: { $battlemode }
command-buff-unknown = Unknown buff: { $buff }
command-buff-data = Buff argument '{ $buff }' requires additional data
command-buff-body-unknown = Unknown body spec: { $spec }
command-skillpreset-load-error = Error while loading presets
command-skillpreset-broken = Skill preset is broken
command-skillpreset-missing = Preset does not exist: { $preset }
command-location-invalid = Location name '{ $location }' is invalid. Names may only contain lowercase ASCII and
underscores
command-location-duplicate = Location '{ $location }' already exists, consider deleting it first
command-location-not-found = Location '{ $location }' does not exist
command-location-created = Created location '{ $location }'
command-location-deleted = Deleted location '{ $location }'
command-locations-empty = No locations currently exist
command-locations-list = Available locations: { $locations }
# Note: Do not translate these weather names
command-weather-valid-values = Valid values are 'clear', 'rain', 'wind' and 'storm'.
command-scale-set = Set scale to { $scale }
command-repaired-items = Repaired all equipped items
command-message-group-missing = You are using group chat but do not belong to a group. Use /world or
/region to change chat.
command-tell-request = { $sender } wants to talk to you.
command-transform-invalid-presence = Cannot transform in the current presence
command-aura-invalid-buff-parameters = Invalid buff parameters for aura
command-aura-spawn = Spawned new aura attached to entity
command-aura-spawn-new-entity = Spawned new aura
command-reloaded-chunks = Reloaded { $reloaded } chunks
command-server-no-experimental-terrain-persistence = Server was compiled without terrain persistence enabled
command-experimental-terrain-persistence-disabled = Experimental terrain persistence is disabled
# Unreachable/untestable but added for consistency
command-player-info-unavailable = Cannot get player information for { $target }
command-unimplemented-spawn-special = Spawning special entities is not implemented
command-kit-inventory-unavailable = Could not get inventory
command-inventory-cant-fit-item = Can't fit item to inventory
# Emitted by /disconnect_all when you don't exist (?)
command-you-dont-exist = You do not exist, so you cannot use this command
command-destroyed-tethers = All tethers destroyed! You are now free
command-destroyed-no-tethers = You're not connected to any tethers
command-dismounted = Dismounted
command-no-dismount = You're not riding or being ridden

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common-username = username
common-singleplayer = Singleplayer
common-multiplayer = Multiplayer
common-servers = Servers
common-quit = Quit
common-settings = Settings
common-languages = Languages
common-interface = Interface
common-gameplay = Gameplay
common-controls = Controls
common-video = Graphics
common-sound = Sound
common-chat = Chat
common-networking = Networking
common-accessibility = Accessibility
common-resume = Resume
common-characters = Characters
common-close = Close
common-yes = Yes
common-no = No
common-back = Back
common-create = Create
common-okay = Okay
common-add = Add
common-accept = Accept
common-decline = Decline
common-disclaimer = Disclaimer
common-cancel = Cancel
common-none = None
common-error = Error
common-fatal_error = Fatal Error
common-you = You
common-automatic = Auto
common-random = Random
common-empty = Empty
common-confirm = Confirm
common-delete_server = Delete Server
common-interface_settings = Interface Settings
common-gameplay_settings = Gameplay Settings
common-controls_settings = Controls Settings
common-video_settings = Graphics Settings
common-sound_settings = Sound Settings
common-language_settings = Language Settings
common-chat_settings = Chat Settings
common-networking_settings = Networking Settings
common-accessibility_settings = Accessibility Settings
common-connection_lost =
Connection lost!
Did the server restart?
Is the client up to date?
common-species-orc = Orc
common-species-human = Human
common-species-dwarf = Dwarf
common-species-elf = Elf
common-species-draugr = Draugr
common-species-danari = Danari
common-weapons-axe = Axe
common-weapons-dagger = Dagger
common-weapons-greatsword = Greatsword
common-weapons-shortswords = Shortswords
common-weapons-sword = Sword
common-weapons-staff = Firestaff
common-weapons-bow = Bow
common-weapons-hammer = Hammer
common-weapons-general = General Combat
common-weapons-sceptre = Healing Sceptre
common-weapons-shield = Shield
common-weapons-spear = Spear
common-weapons-hammer_simple = Simple Hammer
common-weapons-sword_simple = Simple Sword
common-weapons-staff_simple = Simple Staff
common-weapons-axe_simple = Simple Axe
common-weapons-bow_simple = Simple Bow
common-weapons-unique = Unique
common-tool-debug = Debug
common-tool-farming = Farming Tool
common-tool-pick = Pickaxe
common-tool-shovel = Shovel
common-tool-mining = Mining
common-tool-instrument = Instrument
common-kind-modular_component = Modular Component
common-kind-modular_component_partial = Component
common-kind-glider = Glider
common-kind-consumable = Consumable
common-kind-throwable = Can be thrown
common-kind-utility = Utility
common-kind-ingredient = Ingredient
common-kind-lantern = Lantern
common-kind-recipegroup = Recipes
common-hands-one = One-Handed
common-hands-two = Two-Handed
common-rand_appearance = Random appearance
common-rand_name = Random name
common-stats-combat_rating = CR
common-stats-power = Power
common-stats-speed = Speed
common-stats-effect-power = Effect Power
common-stats-range = Range
common-stats-energy_efficiency = Energy Efficiency
common-stats-buff_strength = Buff/Debuff Strength
common-stats-precision_mult = Crit Mult
common-stats-armor = Armor
common-stats-poise_res = Stun Res
common-stats-energy_max = Max Energy
common-stats-energy_reward = Energy Reward
common-stats-precision_power = Crit Power
common-stats-stealth = Stealth
common-stats-slots = Slots
common-stats-durability = Durability
common-material-metal = Metal
common-material-wood = Wood
common-material-stone = Stone
common-material-cloth = Cloth
common-material-hide = Hide
common-sprite-chest = Chest
common-sprite-chair = Chair
common-sprite-mud = Mud
common-sprite-grave = Grave
common-sprite-crate = Crate
common-sprite-signboard = Signboard
common-sprite-street_lamp = Street Lamp
common-sprite-lantern = Lantern
common-sprite-seashell_lantern = Seashell Lantern
common-sprite-firebowl_ground = Firebowl

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esc_menu-logout = Logout
esc_menu-quit_game = Quit Game

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gameinput-primary = Basic Attack
gameinput-secondary = Secondary Attack
gameinput-block = Block
gameinput-slot1 = Hotbar Slot 1
gameinput-slot2 = Hotbar Slot 2
gameinput-slot3 = Hotbar Slot 3
gameinput-slot4 = Hotbar Slot 4
gameinput-slot5 = Hotbar Slot 5
gameinput-slot6 = Hotbar Slot 6
gameinput-slot7 = Hotbar Slot 7
gameinput-slot8 = Hotbar Slot 8
gameinput-slot9 = Hotbar Slot 9
gameinput-slot10 = Hotbar Slot 10
gameinput-swaploadout = Swap Loadout
gameinput-togglecursor = Toggle Cursor
gameinput-help = Toggle Help Window
gameinput-toggleinterface = Toggle Interface
gameinput-toggledebug = Toggle FPS and Debug Info
gameinput-toggle_egui_debug = Toggle EGUI Debug Info
gameinput-togglechat = Toggle Chat
gameinput-screenshot = Take Screenshot
gameinput-toggleingameui = Toggle Nametags
gameinput-fullscreen = Toggle Fullscreen
gameinput-moveforward = Move Forward
gameinput-moveleft = Move Left
gameinput-moveright = Move Right
gameinput-moveback = Move Backwards
gameinput-jump = Jump
gameinput-glide = Glider
gameinput-roll = Roll
gameinput-climb = Climb
gameinput-climbdown = Climb Down
gameinput-wallleap = Wall Leap
gameinput-togglelantern = Toggle Lantern
gameinput-mount = Mount
gameinput-stayfollow = Stay/Follow
gameinput-chat = Chat
gameinput-command = Command
gameinput-escape = Escape
gameinput-map = Map
gameinput-bag = Bag
gameinput-trade = Trade
gameinput-social = Social
gameinput-sit = Sit
gameinput-spellbook = Spells
gameinput-settings = Settings
gameinput-respawn = Respawn
gameinput-charge = Charge
gameinput-togglewield = Toggle Wield
gameinput-interact = Interact
gameinput-freelook = Free Look
gameinput-autowalk = Auto Walk/Swim
gameinput-zoomin = Camera zoom in
gameinput-zoomout = Camera zoom out
gameinput-zoomlock = Camera zoom lock
gameinput-cameraclamp = Camera Clamp
gameinput-dance = Dance
gameinput-select = Select Entity
gameinput-acceptgroupinvite = Accept Group Invite
gameinput-declinegroupinvite = Decline Group Invite
gameinput-cyclecamera = Cycle camera
gameinput-crafting = Crafting
gameinput-fly = Fly
gameinput-sneak = Sneak
gameinput-swimdown = Swim downwards
gameinput-swimup = Swim upwards
gameinput-mapzoomin = Increase map zoom
gameinput-mapzoomout = Decrease map zoom
gameinput-greet = Greet
gameinput-map-locationmarkerbutton = Set a waypoint in the Map
gameinput-spectatespeedboost = Spectate speed boost
gameinput-spectateviewpoint = Spectate viewpoint
gameinput-mutemaster = Mute master volume
gameinput-muteinactivemaster = Mute master volume (inactive window)
gameinput-mutemusic = Mute music volume
gameinput-mutesfx = Mute SFX volume
gameinput-muteambience = Mute ambience volume
gameinput-togglewalk = Toggle Walking

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## Internal terms, currently only used in zh-Hans.
## If we remove them here, they also get auto-removed in zh-Hans,
## so please keep them, even when not used in English file.
## See https://github.com/WeblateOrg/weblate/issues/9895
-heavy_stance = ""
-agile_stance = ""
-defensive_stance = ""
-crippling_stance = ""
-cleaving_stance = ""
-basic_state = ""
-heavy_state = ""
-agile_state = ""
-defensive_state = ""
-crippling_state = ""
-cleaving_state = ""
-double_slash = ""
-modified_depending_stance = ""
-crescent_slash = ""
-fell_strike = ""
-skewer = ""
-cascade = ""
-cross_cut = ""
-requires_moderate_combo = ""
-enter_stance = ""
-require_stance = ""
## Debug abilities
common-abilities-debug-possess = Possessing Arrow
.desc = Shoots a poisonous arrow. Lets you control your target.
common-abilities-debug-evolve = Evolve
.desc = You become your better self.
common-abilities-debug-glide_boost = Vroom
.desc = Gives you the force to reach the sky
common-abilities-debug-glide_speeder = Vroom
.desc = Gives you the force to reach wherever your eyes look
## Hotbar abilities
# Not-yet reworked weapon abilities
common-abilities-hammer-leap = Smash of Doom
.desc = An AOE attack with knockback. Leaps to position of cursor.
common-abilities-bow-shotgun = Burst
.desc = Launches a burst of arrows
common-abilities-staff-fireshockwave = Ring of Fire
.desc = Ignites the ground with fiery shockwave.
common-abilities-sceptre-wardingaura = Warding Aura
.desc = Wards your allies against enemy attacks.
## Sword abilities
veloren-core-pseudo_abilities-sword-heavy_stance = Heavy Stance
.desc = Attacks in this stance can stagger enemies and deal more damage to staggered enemies but are slower.
veloren-core-pseudo_abilities-sword-agile_stance = Agile Stance
.desc = Attacks are faster but weaker in this stance.
veloren-core-pseudo_abilities-sword-defensive_stance = Defensive Stance
.desc = Attacks in this stance can act as either a weak block or a parry.
veloren-core-pseudo_abilities-sword-crippling_stance = Crippling Stance
.desc = Attacks in this stance create or worsen lasting injuries.
veloren-core-pseudo_abilities-sword-cleaving_stance = Cleaving Stance
.desc = Attacks in this stance can hit multiple enemies.
veloren-core-pseudo_abilities-sword-double_slash = Double Slash
.desc = A two-hit combo.
common-abilities-sword-basic_double_slash = Basic Double Slash
.desc = A basic two-hit combo.
common-abilities-sword-heavy_double_slash = Heavy Double Slash
.desc = A slower two-hit combo that can stagger.
common-abilities-sword-agile_double_slash = Agile Double Slash
.desc = A fast two-hit combo with lighter strikes.
common-abilities-sword-defensive_double_slash = Defensive Double Slash
.desc = A two-hit combo that reduces the impact of enemy strikes.
common-abilities-sword-crippling_double_slash = Crippling Double Slash
.desc = A two-hit combo that can prolong an enemy's bleeding.
common-abilities-sword-cleaving_double_slash = Cleaving Double Slash
.desc = A two-hit combo that can cleave through multiple enemies.
veloren-core-pseudo_abilities-sword-secondary_ability = Secondary Sword Ability
.desc = The ability bound to secondary attack key.
common-abilities-sword-basic_thrust = Basic Thrust
.desc = Charging the thrust will make it more powerful.
common-abilities-sword-heavy_slam = Heavy Slam
.desc = A strong overhead slash that can be charged to be more staggering.
common-abilities-sword-agile_perforate = Perforate
.desc = A rapid flurry of light attacks.
common-abilities-sword-agile_dual_perforate = Perforate
.desc = A rapid flurry of light attacks with both swords.
common-abilities-sword-defensive_vital_jab = Defensive Vital Jab
.desc = A quickly charged jab that does more damage against parried foes.
common-abilities-sword-crippling_deep_rend = Deep Rend
.desc = A strike aimed at an already open wound, deals more damage to bleeding enemies.
common-abilities-sword-cleaving_spiral_slash = Spiral Slash
.desc = Sweep your blade fully around you to hit anyone nearby.
common-abilities-sword-cleaving_dual_spiral_slash = Spiral Slash
.desc = Sweep both of your blades fully around you to hit anyone nearby.
veloren-core-pseudo_abilities-sword-crescent_slash = Crescent Slash
.desc =
An upwards diagonal slash.
This skill changes depending on your adopted stance.
common-abilities-sword-basic_crescent_slash = Basic Crescent Slash
.desc = A basic, upwards diagonal slash.
common-abilities-sword-heavy_crescent_slash = Heavy Crescent Slash
.desc = An upwards diagonal slash that can stagger.
common-abilities-sword-agile_crescent_slash = Agile Crescent Slash
.desc = A light, upwards diagonal slash.
common-abilities-sword-defensive_crescent_slash = Defensive Crescent Slash
.desc = A parrying, upwards diagonal slash.
common-abilities-sword-crippling_crescent_slash = Crippling Crescent Slash
.desc = An upwards diagonal slash that can bleed.
common-abilities-sword-cleaving_crescent_slash = Cleaving Crescent Slash
.desc = An upwards diagonal slash that can cleave through enemies.
veloren-core-pseudo_abilities-sword-fell_strike = Fell Strike
.desc =
A quick strong slash.
This skill changes depending on your adopted stance.
common-abilities-sword-basic_fell_strike = Basic Fell Strike
.desc = A basic, quick strong slash.
common-abilities-sword-heavy_fell_strike = Heavy Fell Strike
.desc = A strong slash that can stagger.
common-abilities-sword-agile_fell_strike = Agile Fell Strike
.desc = A very quick strong slash.
common-abilities-sword-defensive_fell_strike = Defensive Fell Strike
.desc = A parrying, quick strong slash.
common-abilities-sword-crippling_fell_strike = Crippling Fell Strike
.desc = A quick strong slash that can bleed.
common-abilities-sword-cleaving_fell_strike = Cleaving Fell Strike
.desc = A quick strong slash that can cleave through enemies.
veloren-core-pseudo_abilities-sword-skewer = Skewer
.desc =
A stabbing lunge.
This skill changes depending on your adopted stance.
common-abilities-sword-basic_skewer = Basic Skewer
.desc = A basic, stabbing lunge.
common-abilities-sword-heavy_skewer = Heavy Skewer
.desc = A stabbing lunge that can stagger.
common-abilities-sword-agile_skewer = Agile Skewer
.desc = A quick, stabbing lunge.
common-abilities-sword-defensive_skewer = Defensive Skewer
.desc = A parrying, stabbing lunge.
common-abilities-sword-crippling_skewer = Crippling Skewer
.desc = A stabbing lunge that can bleed.
common-abilities-sword-cleaving_skewer = Cleaving Skewer
.desc = A stabbing lunge that can cleave through enemies.
veloren-core-pseudo_abilities-sword-cascade = Cascade
.desc =
An overhead slash.
This skill changes depending on your adopted stance.
common-abilities-sword-basic_cascade = Basic Cascade
.desc = A basic, overhead slash.
common-abilities-sword-heavy_cascade = Heavy Cascade
.desc = An overhead slash that can stagger.
common-abilities-sword-agile_cascade = Agile Cascade
.desc = A quick, overhead slash.
common-abilities-sword-defensive_cascade = Defensive Cascade
.desc = A parrying, overhead slash.
common-abilities-sword-crippling_cascade = Crippling Cascade
.desc = An overhead slash that can bleed.
common-abilities-sword-cleaving_cascade = Cleaving Cascade
.desc = An overhead slash that can cleave through enemies.
veloren-core-pseudo_abilities-sword-cross_cut = Cross Cut
.desc =
A right and left slash.
This skill changes depending on your adopted stance.
common-abilities-sword-basic_cross_cut = Basic Cross Cut
.desc = A basic right and left slash.
common-abilities-sword-heavy_cross_cut = Heavy Cross Cut
.desc = A right and left slash that can each stagger.
common-abilities-sword-agile_cross_cut = Agile Cross Cut
.desc = A quick right and left slash.
common-abilities-sword-defensive_cross_cut = Defensive Cross Cut
.desc = A parrying right and left slash.
common-abilities-sword-crippling_cross_cut = Crippling Cross Cut
.desc = A right and left slash that can bleed.
common-abilities-sword-cleaving_cross_cut = Cleaving Cross Cut
.desc = A right and left slash which cleave through enemies.
common-abilities-sword-basic_dual_cross_cut = Basic Cross Cut
.desc = A simultaneous basic right and left slash.
common-abilities-sword-heavy_dual_cross_cut = Heavy Cross Cut
.desc = A simultaneous right and left slash that can each stagger.
common-abilities-sword-agile_dual_cross_cut = Agile Cross Cut
.desc = A simultaneous quick right and left slash.
common-abilities-sword-defensive_dual_cross_cut = Defensive Cross Cut
.desc = A simultaneous parrying right and left slash.
common-abilities-sword-crippling_dual_cross_cut = Crippling Cross Cut
.desc = A simultaneous right and left slash that can bleed.
common-abilities-sword-cleaving_dual_cross_cut = Cleaving Cross Cut
.desc = A simultaneous right and left slash which cleave through enemies.
veloren-core-pseudo_abilities-sword-finisher = Finisher
.desc =
An ability that consumes combo and is meant to end a fight.
This skill changes depending on your adopted stance.
common-abilities-sword-basic_mighty_strike = Mighty Strike
.desc =
A simple, powerful slash.
Requires a moderate amount of combo to use.
common-abilities-sword-heavy_guillotine = Guillotine
.desc =
A strong cleave that will likely stagger what it doesn't kill.
Requires a moderate amount of combo to use.
common-abilities-sword-agile_hundred_cuts = Hundred Cuts
.desc =
Many very rapid slashes on a target.
Requires a moderate amount of combo to use.
common-abilities-sword-defensive_counter = Counter
.desc =
A rapidly launched attack that deals substantially more damage to a parried foe.
Requires a moderate amount of combo to use.
common-abilities-sword-crippling_mutilate = Mutilate
.desc =
Mutilate your foe by sawing through their injuries, deals more damage to bleeding foes.
Requires a moderate amount of combo to use.
common-abilities-sword-cleaving_bladestorm = Bladestorm
.desc =
Decimate your enemies with multiple cyclic swings of your sword.
Requires a moderate amount of combo to use.
common-abilities-sword-cleaving_dual_bladestorm = Bladestorm
.desc =
Decimate your enemies with multiple cyclic swings of both of your swords.
Requires a moderate amount of combo to use.
common-abilities-sword-heavy_sweep = Heavy Sweep
.desc =
A heavy, wide, sweeping strike that deals more damage to a staggered enemy.
Enters heavy stance.
common-abilities-sword-heavy_pommel_strike = Pommel Strike
.desc =
Concuss your foe with a blunt strike to the head.
Enters heavy stance.
common-abilities-sword-agile_quick_draw = Quick Draw
.desc =
Dash forward as you draw your blade for a quick attack.
Enters agile stance.
common-abilities-sword-agile_feint = Feint
.desc =
Step to the side then back before striking.
Enters agile stance.
common-abilities-sword-defensive_riposte = Riposte
.desc =
Parry a strike before instantly counter-attacking.
Enters defensive stance.
common-abilities-sword-defensive_disengage = Disengage
.desc =
Retreat backwards a step after striking.
Enters defensive stance.
common-abilities-sword-crippling_gouge = Gouge
.desc =
Inflict a lasting wound on your enemy that will continue to bleed.
Enters crippling stance.
common-abilities-sword-crippling_hamstring = Hamstring
.desc =
Injure the tendons of your foe, leaving them less maneuverable.
Enters crippling stance.
common-abilities-sword-cleaving_whirlwind_slice = Whirlwind Slice
.desc =
Strike all surrounding enemies with circular attacks.
Enters cleaving stance.
common-abilities-sword-cleaving_dual_whirlwind_slice = Whirlwind Slice
.desc =
Strike all surrounding enemies with circular attacks using both of your swords.
Enters cleaving stance.
common-abilities-sword-cleaving_earth_splitter = Earth Splitter
.desc =
Split the earth, if used while falling will have a much stronger impact.
Enters cleaving stance.
common-abilities-sword-heavy_fortitude = Fortitude
.desc =
Increases stagger resistance and as you take more damage your attacks will be more staggering.
Requires heavy stance.
common-abilities-sword-heavy_pillar_thrust = Pillar Thrust
.desc =
Stab your sword down through the enemy, all the way into the ground, is more powerful if used while falling.
Requires heavy stance.
common-abilities-sword-agile_dancing_edge = Dancing Edge
.desc =
Move and attack more swiftly.
Requires agile stance.
common-abilities-sword-agile_flurry = Flurry
.desc =
Multiple rapid stabs.
Requires agile stance.
common-abilities-sword-agile_dual_flurry = Flurry
.desc =
Multiple rapid stabs with both swords.
Requires agile stance.
common-abilities-sword-defensive_stalwart_sword = Stalwart Sword
.desc =
Shrug off the brunt of attacks, incoming damage is reduced.
Requires defensive stance.
common-abilities-sword-defensive_deflect = Deflect
.desc =
A swift enough maneuver to even block projectiles.
Requires defensive stance.
common-abilities-sword-crippling_eviscerate = Eviscerate
.desc =
Shreds wounds further, deals more damage to crippled enemies.
Requires crippling stance.
common-abilities-sword-crippling_bloody_gash = Bloody Gash
.desc =
Cruelly strike an already bleeding wound, does more damage to bleeding enemies.
Requires crippling stance.
common-abilities-sword-cleaving_blade_fever = Blade Fever
.desc =
Attack more recklessly, increasing the power of your strikes while leaving yourself open to incoming attacks.
Requires cleaving stance.
common-abilities-sword-cleaving_sky_splitter = Sky Splitter
.desc =
A powerful strike that purportedly can even split the sky, but will split through enemies.
Requires cleaving stance.
## Axe abilities
common-abilities-axe-triple_chop = Triple Chop
.desc = Three quick strikes.
common-abilities-axe-cleave = Cleave
.desc = A downwards chop that can build multiple combo.
common-abilities-axe-brutal_swing = Brutal Swing
.desc = A spinning cleave around you.
common-abilities-axe-berserk = Berserk
.desc = Increases your strength at the cost of leaving you vulnerable.
common-abilities-axe-rising_tide = Rising Tide
.desc = An upwards strike that greatly increases combo.
common-abilities-axe-savage_sense = Savage Sense
.desc = Identify a vital point on your target, ensuring your next strike critically damages them.
common-abilities-axe-adrenaline_rush = Adrenaline Rush
.desc =
Consume all your combo to replenish your energy.
Scales with combo on activation, consumes all combo.
common-abilities-axe-execute = Execute
.desc =
A devastating strike often known to be fatal.
Requires 30 combo to use.
Automatically upgrades to maelstrom at 50 combo if unlocked.
common-abilities-axe-maelstrom = Maelstrom
.desc =
Strike everything in your vicinity with a devastating, spinning strike.
Automatically upgrades from execute at 50 combo.
common-abilities-axe-rake = Rake
.desc = Drag your axe across your foe, inducing bleeding.
common-abilities-axe-bloodfeast = Bloodfeast
.desc = Your axe thirsts for the blood of your enemies, replenishing you with each strike against a bleeding enemy.
common-abilities-axe-fierce_raze = Fierce Raze
.desc = A rapid flurry of strikes on your foe.
common-abilities-axe-dual_fierce_raze = Fierce Raze
.desc = A rapid flurry of strikes on your foe using both of your axes.
common-abilities-axe-furor = Furor
.desc = As your fury rises, your strikes generate more combo.
common-abilities-axe-fracture = Fracture
.desc =
A crippling blow that hampers your foe's movement.
Scales with combo on activation, consumes half of combo.
common-abilities-axe-lacerate = Lacerate
.desc =
Flay your target, causing their lifeblood to flow out.
Requires 30 combo to use.
Automatically upgrades to riptide at 50 combo if unlocked.
common-abilities-axe-riptide = Riptide
.desc =
Flay everything nearby, parting them from their blood.
Automatically upgrades from lacerate at 50 combo.
common-abilities-axe-skull_bash = Skullbash
.desc = A strike with the flat of your axe that can stagger.
common-abilities-axe-sunder = Sunder
.desc = By changing your grip, you become able to bypass your enemy's armor while restoring your energy more effectively.
common-abilities-axe-plunder = Plunder
.desc = Quickly step towards your foe, robbing them of their balance with a strike.
common-abilities-axe-defiance = Defiance
.desc = Stare death in the eye longer as you make yourself resistant to both staggers and death.
common-abilities-axe-keelhaul = Keelhaul
.desc =
Hook your opponent to pull them closer towards you.
Scales with combo on activation, consumes half of combo.
common-abilities-axe-bulkhead = Bulkhead
.desc =
A heavy swing that some say can even stagger titans.
Requires 30 combo to use.
Automatically upgrades to capsize at 50 combo if unlocked.
common-abilities-axe-capsize = Capsize
.desc =
Stagger everything nearby with a heavy spinning strike.
Automatically upgrades from bulkhead at 50 combo.
# Hammer abilities
common-abilities-hammer-solid_smash = Solid Smash
.desc =
A solid smash, that'll hurt
common-abilities-hammer-wide_wallop = Wide Wallop
.desc =
Pull back and send them flying
common-abilities-hammer-scornful_swipe = Scornful Swipe
.desc =
Bolster your fortitude and stamina by taunting your enemies before striking at them. If you fall to an enemy they become empowered.
common-abilities-hammer-tremor = Tremor
.desc =
Strike the earth with enough force that the ground beneath your foes trembles.
common-abilities-hammer-vigorous_bash = Vigorous Bash
.desc =
Use the head of your hammer to quickly strike your foes, giving a surge of adrenaline if the target is off balance.
common-abilities-hammer-heavy_whorl = Heavy Whorl
.desc =
You strike all foes surrounding you with your hammer.
common-abilities-hammer-dual_heavy_whorl = Heavy Whorl
.desc =
You strike all foes surrounding you with your hammers.
common-abilities-hammer-intercept = Intercept
.desc =
Charge forward with your hammer throwing your weight behind your strike.
common-abilities-hammer-dual_intercept = Intercept
.desc =
Charge forward with your hammers throwing your weight behind your strike.
common-abilities-hammer-retaliate = Retaliate
.desc =
After blocking an attack, retaliate with a heavy strike back.
common-abilities-hammer-spine_cracker = Spine Cracker
.desc =
When you foe turns their back to you, strike them hard in the back, targeting the weak part of their spine.
common-abilities-hammer-breach = Breach
.desc =
Breach through your enemy's attempt at defense with a heavy strike from your hammer.
common-abilities-hammer-pile_driver = Pile Driver
.desc =
Strike your enemy into the ground, stopping their movement until they free their legs.
common-abilities-hammer-lung_pummel = Lung Pummel
.desc =
Swipe your hammer into your foe's side, winding them.
common-abilities-hammer-helm_crusher = Helm Crusher
.desc =
Bash your enemy's head with your hammer, concussing them.
common-abilities-hammer-iron_tempest = Iron Tempest
.desc =
Swing swiftly enough that your hammer becomes like a storm, scattering your enemies.
common-abilities-hammer-dual_iron_tempest = Iron Tempest
.desc =
Swing swiftly enough that your hammers becomes like a storm, scattering your enemies.
common-abilities-hammer-upheaval = Upheaval
.desc =
Slam your hammer into your foe, knocking them into the air and leaving them vulnerable to staggers.
common-abilities-hammer-dual_upheaval = Upheaval
.desc =
Slam your hammers into your foes, knocking them into the air and leaving them vulnerable to staggers.
common-abilities-hammer-rampart = Rampart
.desc =
Strike the ground, causing very mild tectonic uplift which protects your allies from attacks.
common-abilities-hammer-tenacity = Tenacity
.desc =
Hold yourself strong as you withstand attack after attack, managing to keep attacking all the while.
common-abilities-hammer-thunderclap = Thunderclap
.desc =
Unleash a devastating, adrenaline-fueled overhead strike against your foe.
common-abilities-hammer-seismic_shock = Seismic Shock
.desc =
After buildup up enough momentum in your hammer, strike the ground with enough force that it erupts outward, throwing your foes into the air.
common-abilities-hammer-earthshaker = Earthshaker
.desc =
Slam the head of your blood-soaked hammer into the ground, unleashing a shockwave that knocks the wind out of everyone around you.
common-abilities-hammer-judgement = Judgement
.desc =
Bring your hammer down on your foe with all your weight, potentially killing them outright if they are staggered.

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hud-bag-inventory = { $playername }'s Inventory
hud-bag-stats_title = { $playername }'s Stats
hud-bag-armor = Armor
hud-bag-stats = Stats
hud-bag-head = Head
hud-bag-neck = Neck
hud-bag-tabard = Tabard
hud-bag-shoulders = Shoulders
hud-bag-chest = Chest
hud-bag-hands = Hands
hud-bag-lantern = Lantern
hud-bag-glider = Glider
hud-bag-belt = Belt
hud-bag-ring = Ring
hud-bag-back = Back
hud-bag-backpack = Backpack
hud-bag-legs = Legs
hud-bag-feet = Feet
hud-bag-mainhand = Mainhand
hud-bag-offhand = Offhand
hud-bag-inactive_mainhand = Inactive Mainhand
hud-bag-inactive_offhand = Inactive Offhand
hud-bag-swap_equipped_weapons_title = Swap equipped weapons
hud-bag-swap_equipped_weapons_desc = Press { $key }
hud-bag-bag = Bag
hud-bag-health = Health
hud-bag-energy = Energy
hud-bag-combat_rating = Combat Rating
hud-bag-protection = Protection
hud-bag-stun_res = Stun Resilience
hud-bag-stealth = Stealth
hud-bag-combat_rating_desc =
Calculated from your
equipment and health.
hud-bag-protection_desc = Damage reduction through armor.
hud-bag-stun_res_desc =
Resilience against being stunned by consecutive hits.
Regenerates like energy.
hud-bag-sort_by_name = Sort by Name
hud-bag-sort_by_quality = Sort by Quality
hud-bag-sort_by_category = Sort by Category
hud-bag-sort_by_tag = Sort by Tag
hud-bag-sort_by_quantity = Sort by Quantity
hud-bag-use_slot_equip_drop_items = { $slot_deficit ->
[1] Equipping this item will result in insufficient inventory space to hold the items in your inventory and 1 item will drop on the floor. Do you wish to continue?
*[other] Equipping this item will result in insufficient inventory space to hold the items in your inventory and { $slot_deficit } items will drop on the floor. Do you wish to continue?
}
hud-bag-use_slot_unequip_drop_items = { $slot_deficit ->
[1] Unequipping this item will result in insufficient inventory space to hold the items in your inventory and 1 item will drop on the floor. Do you wish to continue?
*[other] Unequipping this item will result in insufficient inventory space to hold the items in your inventory and { $slot_deficit } items will drop on the floor. Do you wish to continue?
}
hud-bag-swap_slots_drop_items = { $slot_deficit ->
[1] This will result in dropping 1 item on the ground. Are you sure?
*[other] This will result in dropping { $slot_deficit } items on the ground. Are you sure?
}
hud-bag-split_swap_slots_drop_items = { $slot_deficit ->
[1] This will result in dropping 1 item on the ground. Are you sure?
*[other] This will result in dropping { $slot_deficit } items on the ground. Are you sure?
}

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character_window-character_name = Character name
character_window-character_stats =
Endurance
Fitness
Willpower
Protection

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@ -1,91 +0,0 @@
## Player events, $user_gender should be available
hud-chat-online_msg = [{ $name }] is online now.
hud-chat-offline_msg = [{ $name }] went offline.
hud-chat-goodbye = Goodbye!
hud-chat-connection_lost = Connection lost. Kicking in { $time } seconds.
## Player /tell messages, $user_gender should be available
hud-chat-tell-to = To [{ $alias }]: { $msg }
hud-chat-tell-from = From [{ $alias }]: { $msg }
## Npc /tell messages, no gender info, sadly
hud-chat-tell-to-npc = To [{ $alias }]: { $msg }
hud-chat-tell-from-npc = From [{ $alias }]: { $msg }
## Generic messages
hud-chat-message = [{ $alias }]: { $msg }
hud-chat-message-with-name = [{ $alias }] { $name }: { $msg }
hud-chat-message-in-group = ({ $group }) [{ $alias }]: { $msg }
hud-chat-message-in-group-with-name = ({ $group }) [{ $alias }] { $name }: { $msg }
## PvP Buff deaths, both $attacker_gender and $victim_gender are available
hud-chat-died_of_pvp_buff_msg =
.burning = [{ $victim }] died of: burning caused by [{ $attacker }]
.bleeding = [{ $victim }] died of: bleeding caused by [{ $attacker }]
.curse = [{ $victim }] died of: curse caused by [{ $attacker }]
.crippled = [{ $victim }] died of: crippled caused by [{ $attacker }]
.frozen = [{ $victim }] died of: frozen caused by [{ $attacker }]
.mysterious = [{ $victim }] died of: secret caused by [{ $attacker }]
## PvE Buff deaths, only $victim_gender is available
hud-chat-died_of_npc_buff_msg =
.burning = [{ $victim }] died of: burning caused by { $attacker }
.bleeding = [{ $victim }] died of: bleeding caused by { $attacker }
.curse = [{ $victim }] died of: curse caused by { $attacker }
.crippled = [{ $victim }] died of: crippled caused by { $attacker }
.frozen = [{ $victim }] died of: frozen caused by { $attacker }
.mysterious = [{ $victim }] died of: secret caused by { $attacker }
## Random Buff deaths, only $victim_gender is available
hud-chat-died_of_buff_nonexistent_msg =
.burning = [{ $victim }] died of: burning
.bleeding = [{ $victim }] died of: bleeding
.curse = [{ $victim }] died of: curse
.crippled = [{ $victim }] died of: crippled
.frozen = [{ $victim }] died of: frozen
.mysterious = [{ $victim }] died of: secret
## Other PvP deaths, both $attacker_gender and $victim_gender are available
hud-chat-pvp_melee_kill_msg = [{ $attacker }] defeated [{ $victim }]
hud-chat-pvp_ranged_kill_msg = [{ $attacker }] shot [{ $victim }]
hud-chat-pvp_explosion_kill_msg = [{ $attacker }] blew up [{ $victim }]
hud-chat-pvp_energy_kill_msg = [{ $attacker }] killed [{ $victim }] with magic
hud-chat-pvp_other_kill_msg = [{ $attacker }] killed [{ $victim }]
## Other PvE deaths, only $victim_gender is available
hud-chat-npc_melee_kill_msg = { $attacker } killed [{ $victim }]
hud-chat-npc_ranged_kill_msg = { $attacker } shot [{ $victim }]
hud-chat-npc_explosion_kill_msg = { $attacker } blew up [{ $victim }]
hud-chat-npc_energy_kill_msg = { $attacker } killed [{ $victim }] with magic
hud-chat-npc_other_kill_msg = { $attacker } killed [{ $victim }]
## Other deaths, only $victim_gender is available
hud-chat-fall_kill_msg = [{ $name }] died from fall damage
hud-chat-suicide_msg = [{ $name }] died from self-inflicted wounds
hud-chat-default_death_msg = [{ $name }] died
## Chat utils
hud-chat-all = All
hud-chat-chat_tab_hover_tooltip = Right click for settings
## HUD Pickup message
hud-loot-pickup-msg-you = { $amount ->
[1] You picked up { $item }
*[other] You picked up {$amount}x {$item}
}
hud-loot-pickup-msg = { $amount ->
[1] { $actor } picked up { $item }
*[other] { $actor } picked up { $amount }x { $item }
}

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@ -1,53 +0,0 @@
hud-crafting = Crafting
hud-crafting-recipes = Recipes
hud-crafting-ingredients = Ingredients:
hud-crafting-craft = Craft
hud-crafting-craft_all = Craft All
hud-crafting-repair = Repair
hud-crafting-repair_equipped = Repair Equipped
hud-crafting-repair_all = Repair All
hud-crafting-tool_cata = Requires:
hud-crafting-req_crafting_station = Requires:
hud-crafting-anvil = Anvil
hud-crafting-cauldron = Cauldron
hud-crafting-cooking_pot = Cooking Pot
hud-crafting-crafting_bench = Crafting Bench
hud-crafting-forge = Forge
hud-crafting-loom = Loom
hud-crafting-spinning_wheel = Spinning Wheel
hud-crafting-tanning_rack = Tanning Rack
hud-crafting-salvaging_station = Salvaging Bench
hud-crafting-repair_bench = Repair Bench
hud-crafting-campfire = Campfire
hud-crafting-tabs-all = All
hud-crafting-tabs-armor = Armor
hud-crafting-tabs-dismantle = Dismantle
hud-crafting-tabs-food = Food
hud-crafting-tabs-glider = Gliders
hud-crafting-tabs-potion = Potions
hud-crafting-tabs-tool = Tools
hud-crafting-tabs-utility = Utility
hud-crafting-tabs-weapon = Weapons
hud-crafting-tabs-bag = Bags
hud-crafting-tabs-processed_material = Materials
hud-crafting-dismantle_title = Dismantling
hud-crafting-dismantle_explanation =
Hover items in your bag to see what
you can salvage.
Double-Click them to start dismantling.
hud-crafting-modular_desc = Drag Item-Parts here to craft a weapon
hud-crafting-mod_weap_prim_slot_title = Primary Weapon Component
hud-crafting-mod_weap_prim_slot_desc = Place a primary weapon component here (e.g. a sword blade, axe head, or bow limbs).
hud-crafting-mod_weap_sec_slot_title = Secondary Weapon Component
hud-crafting-mod_weap_sec_slot_desc = Place a secondary weapon component here (e.g. a sword hilt, bow grip, or staff core).
hud-crafting-mod_comp_metal_prim_slot_title = Metal Ingot
hud-crafting-mod_comp_metal_prim_slot_desc = Place a metal ingot here, only certain metals can be used to make weapons.
hud-crafting-mod_comp_wood_prim_slot_title = Wood
hud-crafting-mod_comp_wood_prim_slot_desc = Place a kind of wood here, only certain woods can be used to make weapons.
hud-crafting-mod_comp_sec_slot_title = Animal Material
hud-crafting-mod_comp_sec_slot_desc = Optionally place an animal crafting ingredient, only certain ingredients can be used to augment weapons.
hud-crafting-repair_slot_title = Damaged Item
hud-crafting-repair_slot_desc = Place an item here to see the cost of repairing it at its current durability level.
hud-crafting-recipe-uncraftable = Recipe Cannot be Crafted
hud-crafting-recipe-unlearned = You must first learn how to craft this recipe.

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hud-group = Group
hud-group-invite_to_join = [{ $name }] invited you to their group!
hud-group-invite_to_trade = [{ $name }] would like to trade with you.
hud-group-invite = Invite
hud-group-kick = Kick
hud-group-assign_leader = Assign Leader
hud-group-leave = Leave Group
hud-group-dead = Dead
hud-group-out_of_range = Out of range
hud-group-add_friend = Add to Friends
hud-group-link_group = Link Groups
hud-group-in_menu = In Menu
hud-group-members = Group Members

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hud-map-map_title = Map
hud-map-qlog_title = Quests
hud-map-topo_map = Topographic
hud-map-difficulty = Difficulty
hud-map-towns = Towns
hud-map-castles = Castles
hud-map-dungeons = Dungeons
hud-map-caves = Caves
hud-map-cave = Cave
hud-map-peaks = Mountains
hud-map-biomes = Biomes
hud-map-voxel_map = Voxel map
hud-map-trees = Giant Trees
hud-map-tree = Giant Tree
hud-map-town = Town
hud-map-castle = Castle
hud-map-bridge = Bridge
hud-map-dungeon = Dungeon
hud-map-df_mine = Mine
hud-map-difficulty_dungeon =
Dungeon
Difficulty: { $difficulty }
hud-map-drag = Drag
hud-map-zoom = Zoom
hud-map-mid_click = Set Waypoint
hud-map-recenter = Recenter
hud-map-marked_location = Marked Location
hud-map-marked_location_remove = Click to remove
hud-map-change_map_mode = Change Map Mode
hud-map-toggle_minimap_voxel = Toggle Minimap Voxel View
hud-map-zoom_minimap_explanation =
Zoom in the Minimap to see
the area around you in higher detail
hud-map-gnarling = Gnarling Fortification
hud-map-chapel_site = Sea Chapel
hud-map-adlet = Adlet Stronghold
hud-map-haniwa = Haniwa Catacomb
hud-map-cultist = Cultist Dungeon
hud-map-sahagin = Sahagin Island
hud-map-terracotta = Terracotta Ruins
hud-map-placed_by = Placed by { $name }

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hud-do_not_show_on_startup = Don't show this on startup
hud-show_tips = Show Tips
hud-quests = Quests
hud-you_died = You Died
hud-waypoint_saved = Waypoint Saved
hud-sp_arrow_txt = SP
hud-inventory_full = Inventory Full
hud-someone_else = someone else
hud-another_group = another group
hud-owned_by_for_secs = Owned by { $name } for { $secs } secs
hud-press_key_to_show_keybindings_fmt = [{ $key }] Key bindings
hud-press_key_to_toggle_lantern_fmt = [{ $key }] Lantern
hud-press_key_to_show_debug_info_fmt = Press { $key } to show debug info
hud-press_key_to_toggle_keybindings_fmt = Press { $key } to toggle key bindings
hud-press_key_to_toggle_debug_info_fmt = Press { $key } to toggle debug info
hud_items_lost_dur = Your equipped items have lost Durability.
hud-press_key_to_respawn = Press { $key } to respawn at the last campfire you visited.
hud-tutorial_btn = Tutorial
hud-tutorial_click_here = Press [ { $key } ] to free your cursor and click this button!
hud-tutorial_elements = Crafting
hud-temp_quest_headline = Greetings traveller!
hud-temp_quest_text =
To begin your journey you could start looking through this village and gather some supplies.
You are welcome to take whatever you need on your journey!
Look at the bottom right of the screen to find various things like your bag, the crafting menu and the map.
The crafting stations allow you to create armor, weapons, food and much more!
The wild animals all around town are a great source of Animal Hide to create some protection against the dangers of the world.
Whenever you feel ready, try to get even better equipment from the many challenges marked on your map!
hud-spell = Spells
hud-diary = Diary
hud-free_look_indicator = Free look active. Press { $key } to disable.
hud-camera_clamp_indicator = Camera vertical clamp active. Press { $key } to disable.
hud-auto_walk_indicator = Auto walk/swim active
hud-zoom_lock_indicator-remind = Zoom locked
hud-zoom_lock_indicator-enable = Camera zoom locked
hud-zoom_lock_indicator-disable = Camera zoom unlocked
hud-activate = Activate
hud-deactivate = Deactivate
hud-collect = Collect
hud-pick_up = Pick up
hud-open = Open
hud-use = Use
hud-read = Read
hud-unlock-requires = Open with { $item }
hud-unlock-consumes = Use { $item } to open
hud-mine = Mine
hud-dig = Dig
hud-mine-needs_pickaxe = Needs Pickaxe
hud-mine-needs_shovel = Needs Shovel
hud-mine-needs_unhandled_case = Needs ???
hud-talk = Talk
hud-pet = Pet
hud-trade = Trade
hud-mount = Mount
hud-follow = Follow
hud-stay = Stay
hud-sit = Sit
hud-steer = Steer
hud-lay = Lay
hud-portal = Portal
-server = Server
-client = Client
hud-init-stage-singleplayer = Starting singleplayer server...
hud-init-stage-server-db-migrations = [{ -server }]: Applying database migrations...
hud-init-stage-server-db-vacuum = [{ -server }]: Cleaning up database...
hud-init-stage-server-worldsim-erosion = [{ -server }]: Erosion { $percentage } %
hud-init-stage-server-worldciv-civcreate = [{ -server }]: Generated { $generated } out of { $total } civilizations
hud-init-stage-server-worldciv-site = [{ -server }]: Generating sites...
hud-init-stage-server-economysim = [{ -server }]: Simulating economy...
hud-init-stage-server-spotgen = [{ -server }]: Generating spots...
hud-init-stage-server-starting = [{ -server }]: Starting server...
hud-init-stage-multiplayer = Starting multiplayer
hud-init-stage-client-connection-establish = [{ -client }]: Establishing connection to server...
hud-init-stage-client-request-server-version = [{ -client }]: Waiting for server version...
hud-init-stage-client-authentication = [{ -client }]: Authenticating...
hud-init-stage-client-load-init-data = [{ -client }]: Loading initialization data from server...
hud-init-stage-client-starting-client = [{ -client }]: Preparing Client...
hud-init-stage-render-pipeline = Creating render pipeline ({ $done }/{ $total })

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hud-quest = Quest
hud-quest-intro = Greetings, { $playername }!
hud-quest-desc-fetch = Please help me find:
hud-quest-desc-kill = Could you help me kill
hud-quest-reward = I will reward you with:
hud-quest-accept = Accept
hud-quest-decline = Decline

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hud-sct-experience = { $amount } XP
hud-sct-block = BLOCKED

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hud-settings-general = General
hud-settings-none = None
hud-settings-press_behavior-toggle = Toggle
hud-settings-press_behavior-hold = Hold
hud-settings-autopress_behavior-toggle = Toggle
hud-settings-autopress_behavior-auto = Auto
hud-settings-help_window = Help Window
hud-settings-debug_info = Debug Info
hud-settings-show_hitboxes = Show hitboxes
hud-settings-show_chat = Show chat
hud-settings-show_hotkey_hints = Show hotkey hints
hud-settings-tips_on_startup = Tips-On-Startup
hud-settings-ui_scale = UI-Scale
hud-settings-relative_scaling = Relative Scaling
hud-settings-custom_scaling = Custom Scaling
hud-settings-crosshair = Crosshair
hud-settings-opacity = Opacity
hud-settings-hotbar = Hotbar
hud-settings-slots = Slots
hud-settings-toggle_shortcuts = Toggle Shortcuts
hud-settings-buffs_skillbar = Buffs at skill bar
hud-settings-buffs_mmap = Buffs at Minimap
hud-settings-use_prefixes = Use SI prefixes for quantities
hud-settings-prefix_switch_point = Digit limit for SI prefix switch
hud-settings-toggle_bar_experience = Toggle Experience Bar
hud-settings-scrolling_combat_text = Scrolling Combat Text
hud-settings-damage_accumulation_duration = Damage Accumulation Duration
hud-settings-incoming_damage = Incoming Damage
hud-settings-incoming_damage_accumulation_duration = Incoming Damage Accumulation Duration
hud-settings-round_damage = Round Damage
hud-settings-speech_bubble = Speech Bubble
hud-settings-speech_bubble_self = Show Own Speech Bubbles
hud-settings-speech_bubble_dark_mode = Speech Bubble Dark Mode
hud-settings-speech_bubble_icon = Speech Bubble Icon
hud-settings-energybar_numbers = Energy bar numbers
hud-settings-always_show_bars = Always show the energy bar
hud-settings-enable_poise_bar = Enable Poise bar
hud-settings-experience_numbers = Experience points
hud-settings-accumulate_experience = Show experience points as aggregate
hud-settings-values = Values
hud-settings-percentages = Percentages
hud-settings-chat = Chat
hud-settings-background_opacity = Background Opacity
hud-settings-chat_character_name = Character Names in Chat
hud-settings-loading_tips = Loading Screen Tips
hud-settings-reset_interface = Reset to Defaults
hud-settings-pan_sensitivity = Pan Sensitivity
hud-settings-zoom_sensitivity = Zoom Sensitivity
hud-settings-camera_clamp_angle = Angle for vertical camera clamp mode
hud-settings-invert_scroll_zoom = Invert Scroll Zoom
hud-settings-invert_mouse_y_axis = Invert Mouse Y Axis
hud-settings-invert_controller_y_axis = Invert Controller Y Axis
hud-settings-enable_mouse_smoothing = Camera Smoothing
hud-settings-free_look_behavior = Free look behavior
hud-settings-auto_walk_behavior = Auto walk behavior
hud-settings-walking_speed_behavior = Walking speed behavior
hud-settings-walking_speed = Walking speed
hud-settings-camera_clamp_behavior = Camera clamp behavior
hud-settings-zoom_lock_behavior = Camera zoom lock behavior
hud-settings-aim_offset_x = Horizontal Aim Offset
hud-settings-aim_offset_y = Vertical Aim Offset
hud-settings-player_physics_behavior = Player physics (experimental)
hud-settings-stop_auto_walk_on_input = Stop auto walk on movement
hud-settings-auto_camera = Auto camera
hud-settings-bow_zoom = Zoom in when charging bow
hud-settings-zoom_lock = Camera zoom lock
hud-settings-reset_gameplay = Reset to Defaults
hud-settings-view_distance = View Distance
hud-settings-entity_view_distance = Entities View Distance
hud-settings-lod_distance = LoD Distance
hud-settings-sprites_view_distance = Sprites View Distance
hud-settings-entities_detail_distance = Entities Detail Distance
hud-settings-maximum_fps = Maximum FPS
hud-settings-background_fps = Background FPS
hud-settings-present_mode = Present Mode
hud-settings-present_mode-vsync_capped = Vsync capped
hud-settings-present_mode-vsync_adaptive = Adaptive vsync
hud-settings-present_mode-vsync_uncapped = Vsync uncapped
hud-settings-present_mode-vsync_off = Vsync off
hud-settings-fov = Field of View (deg)
hud-settings-gamma = Gamma
hud-settings-exposure = Exposure
hud-settings-ambiance = Ambiance Brightness
hud-settings-antialiasing_mode = AntiAliasing Mode
hud-settings-upscale_factor = Internal Resolution
hud-settings-cloud_rendering_mode = Cloud Rendering Mode
hud-settings-fluid_rendering_mode = Fluid Rendering Mode
hud-settings-fluid_rendering_mode-low = Low
hud-settings-fluid_rendering_mode-medium = Medium
hud-settings-fluid_rendering_mode-high = High
hud-settings-reflection_rendering_mode = Reflection Rendering Mode
hud-settings-reflection_rendering_mode-low = Low
hud-settings-reflection_rendering_mode-medium = Medium
hud-settings-reflection_rendering_mode-high = High
hud-settings-cloud_rendering_mode-minimal = Minimal
hud-settings-cloud_rendering_mode-low = Low
hud-settings-cloud_rendering_mode-medium = Medium
hud-settings-cloud_rendering_mode-high = High
hud-settings-cloud_rendering_mode-ultra = Ultra
hud-settings-fullscreen = Fullscreen
hud-settings-fullscreen_mode = Fullscreen Mode
hud-settings-fullscreen_mode-exclusive = Exclusive
hud-settings-fullscreen_mode-borderless = Borderless
hud-settings-gpu_profiler = Enable GPU timing (not supported everywhere)
hud-settings-particles = Particles
hud-settings-lossy_terrain_compression = Lossy terrain compression
hud-settings-weapon_trails = Weapon trails
hud-settings-flashing_lights = Flashing lights
hud-settings-flashing_lights_info = Enables all kinds of flashing, e.g. flickering or lightning strikes
hud-settings-resolution = Resolution
hud-settings-bit_depth = Bit Depth
hud-settings-refresh_rate = Refresh Rate
hud-settings-lighting_rendering_mode = Lighting Rendering Mode
hud-settings-lighting_rendering_mode-ashikhmin = Type A - High
hud-settings-lighting_rendering_mode-blinnphong = Type B - Medium
hud-settings-lighting_rendering_mode-lambertian = Type L - Cheap
hud-settings-shadow_rendering_mode = Shadow Rendering Mode
hud-settings-shadow_rendering_mode-none = None
hud-settings-shadow_rendering_mode-cheap = Cheap
hud-settings-shadow_rendering_mode-map = Map
hud-settings-shadow_rendering_mode-map-resolution = Resolution
hud-settings-rain_occlusion-resolution = Rain Occlusion Resolution
hud-settings-lod_detail = LoD Detail
hud-settings-save_window_size = Save window size
hud-settings-reset_graphics = Reset to Defaults
hud-settings-minimal_graphics = Minimal
hud-settings-low_graphics = Low
hud-settings-medium_graphics = Medium
hud-settings-high_graphics = High
hud-settings-ultra_graphics = Ultra
hud-settings-bloom = Bloom
hud-settings-point_glow = Point Glow
hud-settings-master_volume = Master Volume
hud-settings-inactive_master_volume_perc = Inactive Window Volume
hud-settings-music_volume = Music Volume
hud-settings-sound_effect_volume = Sound Effects Volume
hud-settings-ambience_volume = Ambience Volume
hud-settings-combat_music = Combat Music
hud-settings-music_spacing = Music Spacing
hud-settings-audio_device = Audio Device
hud-settings-reset_sound = Reset to Defaults
hud-settings-english_fallback = Display English for missing translations
hud-settings-language_send_to_server = Send the configured language to servers (for localizing rules and motd messages)
hud-settings-awaitingkey = Press a key...
hud-settings-unbound = None
hud-settings-reset_keybinds = Reset to defaults
hud-settings-keybind-helper =
M1 to set
M2 to unset
hud-settings-chat_tabs = Chat Tabs
hud-settings-label = Label:
hud-settings-delete = Delete
hud-settings-show_all = Show all
hud-settings-messages = Messages
hud-settings-activity = Activity
hud-settings-death = Death
hud-settings-group = Group
hud-settings-faction = Faction
hud-settings-world = World
hud-settings-region = Region
hud-settings-say = Say
hud-settings-all = All
hud-settings-group_only = Group only
hud-settings-reset_chat = Reset to Defaults
hud-settings-third_party_integrations = Third-party Integrations
hud-settings-enable_discord_integration = Enable Discord Integration
hud-settings-subtitles = Subtitles

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common-signs-keep_out = Keep Out!

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## Internal terms, currently only used in es
## If we remove them here, they also get auto-removed in es,
## so please keep them, even when not used in English file.
## See https://github.com/WeblateOrg/weblate/issues/9895
-hud-skill-sc_wardaura_title = ""
-hud-skill-bow_shotgun_title = ""
-hud-skill-st_shockwave_title = ""
## Skill tree UI
hud-rank_up = New skill point
hud-skill-sp_available =
{ $number ->
[0] No skill points available
[1] { $number } skill point available
*[other] { $number } skill points available
}
hud-skill-not_unlocked = Not yet unlocked
hud-skill-req_sp = {"\u000A"}Requires { $number } SP
hud-skill-set_as_exp_bar = Track progress on experience bar
hud-skill-unlck_sword_title = Sword proficiency
hud-skill-unlck_sword = Unlocks the sword skill tree.{ $SP }
hud-skill-unlck_axe_title = Axe proficiency
hud-skill-unlck_axe = Unlocks the axe skill tree.{ $SP }
hud-skill-unlck_hammer_title = Hammer proficiency
hud-skill-unlck_hammer = Unlocks the hammer skill tree.{ $SP }
hud-skill-unlck_bow_title = Bow proficiency
hud-skill-unlck_bow = Unlocks the bow skill tree.{ $SP }
hud-skill-unlck_staff_title = Staff proficiency
hud-skill-unlck_staff = Unlocks the staff skill tree.{ $SP }
hud-skill-unlck_sceptre_title = Sceptre proficiency
hud-skill-unlck_sceptre = Unlocks the sceptre skill tree.{ $SP }
hud-skill-climbing_title = Climbing
hud-skill-climbing = Ability to climb surfaces.
hud-skill-climbing_cost_title = Climbing Cost
hud-skill-climbing_cost = Climbing uses { $boost } % less energy.{ $SP }
hud-skill-climbing_speed_title = Climbing Speed
hud-skill-climbing_speed = Climb { $boost } % faster.{ $SP }
hud-skill-swim_title = Swimming
hud-skill-swim = Moving through water.
hud-skill-swim_speed_title = Swimming Speed
hud-skill-swim_speed = Swim { $boost } % faster.{ $SP }
hud-skill-sc_lifesteal_title = Lifesteal Beam
hud-skill-sc_lifesteal = Drain the life from your enemies.
hud-skill-sc_lifesteal_damage_title = Damage
hud-skill-sc_lifesteal_damage = Deal { $boost } % more damage.{ $SP }
hud-skill-sc_lifesteal_range_title = Range
hud-skill-sc_lifesteal_range = Your beam reaches { $boost } % further.{ $SP }
hud-skill-sc_lifesteal_lifesteal_title = Lifesteal
hud-skill-sc_lifesteal_lifesteal = Convert an additional { $boost } % of damage into health.{ $SP }
hud-skill-sc_lifesteal_regen_title = Energy Regen
hud-skill-sc_lifesteal_regen = Replenish your energy by an additional { $boost } %.{ $SP }
hud-skill-sc_heal_title = Healing Aura
hud-skill-sc_heal = Heal your allies using the blood of your enemies, requires combo to activate.
hud-skill-sc_heal_heal_title = Heal
hud-skill-sc_heal_heal = Increases the amount you heal by { $boost } %.{ $SP }
hud-skill-sc_heal_cost_title = Energy Cost
hud-skill-sc_heal_cost = Healing requires { $boost } % less energy.{ $SP }
hud-skill-sc_heal_duration_title = Duration
hud-skill-sc_heal_duration = The effects of your healing aura last { $boost } % longer.{ $SP }
hud-skill-sc_heal_range_title = Radius
hud-skill-sc_heal_range = Your healing aura reaches { $boost } % further.{ $SP }
hud-skill-sc_wardaura_unlock_title = Warding Aura Unlock
hud-skill-sc_wardaura_unlock = Allows you to ward your allies against enemy attacks.{ $SP }
hud-skill-sc_wardaura_strength_title = Strength
hud-skill-sc_wardaura_strength = The strength of your protection increases by { $boost } %.{ $SP }
hud-skill-sc_wardaura_duration_title = Duration
hud-skill-sc_wardaura_duration = The effects of your ward last { $boost } % longer.{ $SP }
hud-skill-sc_wardaura_range_title = Radius
hud-skill-sc_wardaura_range = Your ward reaches { $boost } % further.{ $SP }
hud-skill-sc_wardaura_cost_title = Energy Cost
hud-skill-sc_wardaura_cost = Creating the ward requires { $boost } % less energy.{ $SP }
hud-skill-st_shockwave_range_title = Shockwave Range
hud-skill-st_shockwave_range = Throw things that used to be out of reach, range increased { $boost } %.{ $SP }
hud-skill-st_shockwave_cost_title = Shockwave Cost
hud-skill-st_shockwave_cost = Decreases the energy cost to throw helpless villagers by { $boost } %.{ $SP }
hud-skill-st_shockwave_knockback_title = Shockwave Knockback
hud-skill-st_shockwave_knockback = Increases throw potential by { $boost } %.{ $SP }
hud-skill-st_shockwave_damage_title = Shockwave Damage
hud-skill-st_shockwave_damage = Increases the damage done by { $boost } %.{ $SP }
hud-skill-st_shockwave_unlock_title = Shockwave Unlock
hud-skill-st_shockwave_unlock = Unlocks the ability to throw enemies away using fire.{ $SP }
hud-skill-st_flamethrower_title = Flamethrower
hud-skill-st_flamethrower = Throws fire, cook'em all.
hud-skill-st_flame_velocity_title = Flame Velocity
hud-skill-st_flame_velocity = Gets the fire there faster, { $boost } % faster.{ $SP }
hud-skill-st_flamethrower_range_title = Flamethrower Range
hud-skill-st_flamethrower_range = For when the flames just won't reach, they go { $boost } % further.{ $SP }
hud-skill-st_energy_drain_title = Energy Drain
hud-skill-st_energy_drain = Decreases the rate energy is drained by { $boost } %.{ $SP }
hud-skill-st_flamethrower_damage_title = Flamethrower Damage
hud-skill-st_flamethrower_damage = Increases damage by { $boost } %.{ $SP }
hud-skill-st_explosion_radius_title = Explosion Radius
hud-skill-st_explosion_radius = Bigger is better, increases explosion radius by { $boost } %.{ $SP }
hud-skill-st_energy_regen_title = Energy Regen
hud-skill-st_energy_regen = Increases energy gain by { $boost } %.{ $SP }
hud-skill-st_fireball_title = Fireball
hud-skill-st_fireball = Shoots a fireball that explodes on impact.
hud-skill-st_damage_title = Damage
hud-skill-st_damage = Increases damage by { $boost } %.{ $SP }
hud-skill-bow_projectile_speed_title = Projectile Speed
hud-skill-bow_projectile_speed = Allows you to shoot arrows further, faster, by { $boost } %.{ $SP }
hud-skill-bow_charged_title = Charged Shoot
hud-skill-bow_charged = Because you waited longer.
hud-skill-bow_charged_damage_title = Charged Damage
hud-skill-bow_charged_damage = Increases damage by { $boost } %.{ $SP }
hud-skill-bow_charged_energy_regen_title = Charged Regen
hud-skill-bow_charged_energy_regen = Increases energy recovery by { $boost } %.{ $SP }
hud-skill-bow_charged_knockback_title = Charged Knockback
hud-skill-bow_charged_knockback = Knock enemies further back by { $boost } %.{ $SP }
hud-skill-bow_charged_speed_title = Charged Speed
hud-skill-bow_charged_speed = Increases the rate that you charge the attack by { $boost } %.{ $SP }
hud-skill-bow_charged_move_title = Charged Move Speed
hud-skill-bow_charged_move = Increases how fast you can shuffle while charging the attack by { $boost } %.{ $SP }
hud-skill-bow_repeater_title = Repeater
hud-skill-bow_repeater = Shoots faster the longer you fire for.
hud-skill-bow_repeater_damage_title = Repeater Damage
hud-skill-bow_repeater_damage = Increases the damage done by { $boost } %.{ $SP }
hud-skill-bow_repeater_cost_title = Repeater Cost
hud-skill-bow_repeater_cost = Decreases the energy cost to become a repeater by { $boost } %.{ $SP }
hud-skill-bow_repeater_speed_title = Repeater Speed
hud-skill-bow_repeater_speed = Increases the rate at which you fire arrows by { $boost } %.{ $SP }
hud-skill-bow_shotgun_unlock_title = Unlocks Shotgun
hud-skill-bow_shotgun_unlock = Unlocks ability to fire multiple arrows at once.{ $SP }
hud-skill-bow_shotgun_damage_title = Shotgun Damage
hud-skill-bow_shotgun_damage = Increases the damage done by { $boost } %.{ $SP }
hud-skill-bow_shotgun_cost_title = Shotgun Cost
hud-skill-bow_shotgun_cost = Decreases the cost of shotgun by { $boost } %.{ $SP }
hud-skill-bow_shotgun_arrow_count_title = Shotgun Arrows
hud-skill-bow_shotgun_arrow_count = Increases the number of arrows in the burst by { $boost }.{ $SP }
hud-skill-bow_shotgun_spread_title = Shotgun Spread
hud-skill-bow_shotgun_spread = Decreases the spread of the arrows by { $boost } %.{ $SP }
hud-skill-mining_title = Mining
hud-skill-pick_strike_title = Pickaxe Strike
hud-skill-pick_strike = Hit rocks with the pickaxe to gain ore, gems and experience.
hud-skill-pick_strike_speed_title = Pickaxe Strike Speed
hud-skill-pick_strike_speed = Mine rocks faster.{ $SP }
hud-skill-pick_strike_oregain_title = Pickaxe Strike Ore Yield
hud-skill-pick_strike_oregain = Chance to gain extra ore ({ $boost } % per level).{ $SP }
hud-skill-pick_strike_gemgain_title = Pickaxe Strike Gem Yield
hud-skill-pick_strike_gemgain = Chance to gain extra gems ({ $boost } % per level).{ $SP }
## Skill tree error dialog
hud-skill-persistence-hash_mismatch = There was a difference detected in one of your skill groups since you last played.
hud-skill-persistence-deserialization_failure = There was a error in loading some of your skills from the database.
hud-skill-persistence-spent_experience_missing = The amount of free experience you had in one of your skill groups differed from when you last played.
hud-skill-persistence-skills_unlock_failed = Your skills were not able to be obtained in the same order you acquired them. Prerequisites or costs may have changed.
hud-skill-persistence-common_message = Some of your skill points have been reset. You will need to reassign them.

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hud-social = Players
hud-social-online = Online:
hud-social-friends = Friends
hud-social-not_yet_available = Not yet available
hud-social-faction = Faction
hud-social-play_online_fmt =
{ $nb_player ->
[1] { $nb_player } player online
*[other] { $nb_player } players online
}
hud-social-name = Name
hud-social-level = Level
hud-social-zone = Zone
hud-social-account = Account

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subtitle-campfire = Campfire crackling
subtitle-bird_call = Birds singing
subtitle-bees = Bees buzzing
subtitle-owl = Owl hooting
subtitle-running_water = Water bubbling
subtitle-lavapool = Lava pool
subtitle-lightning = Thunder
subtitle-portal-activated = Portal Activated
subtitle-portal-teleported = Teleported via portal
subtitle-footsteps_grass = Walking on grass
subtitle-footsteps_earth = Walking on dirt
subtitle-footsteps_rock = Walking on rock
subtitle-footsteps_snow = Walking on snow
subtitle-pickup_item = Item picked up
subtitle-pickup_failed = Pickup failed
subtitle-glider_open = Glider equipped
subtitle-glider_close = Glider unequipped
subtitle-glide = Gliding
subtitle-roll = Rolling
subtitle-swim = Swimming
subtitle-climb = Climbing
subtitle-damage = Damage
subtitle-death = Death
subtitle-wield_bow = Bow equipped
subtitle-unwield_bow = Bow unequipped
subtitle-pickup_bow = Bow picked up
subtitle-wield_sword = Sword equipped
subtitle-unwield_sword = Sword unequipped
subtitle-sword_attack = Sword swung
subtitle-pickup_sword = Sword picked up
subtitle-wield_axe = Axe equipped
subtitle-unwield_axe = Axe unequipped
subtitle-axe_attack = Axe swung
subtitle-pickup_axe = Axe picked up
subtitle-wield_hammer = Hammer equipped
subtitle-unwield_hammer = Hammer unequipped
subtitle-hammer_attack = Hammer swung
subtitle-pickup_hammer = Hammer picked up
subtitle-wield_staff = Staff equipped
subtitle-unwield_staff = Staff unequipped
subtitle-fire_shot = Staff fired
subtitle-staff_attack = Staff fired
subtitle-pickup_staff = Staff picked up
subtitle-wield_sceptre = Sceptre equipped
subtitle-unwield_sceptre = Sceptre unequipped
subtitle-sceptre_heal = Sceptre heal aura
subtitle-pickup_sceptre = Sceptre picked up
subtitle-wield_dagger = Dagger equipped
subtitle-uwield_dagger = Dagger unequipped
subtitle-dagger_attack = Dagger swung
subtitle-pickup_dagger = Dagger picked up
subtitle-wield_shield = Shield equipped
subtitle-unwield_shield = Shield unequipped
subtitle-shield_attack = Shield pushed
subtitle-pickup_shield = Shield picked up
subtitle-pickup_pick = Pickaxe picked up
subtitle-pickup_gemstone = Gemstone picked up
subtitle-instrument_organ = Organ playing
subtitle-wield_instrument = Instrument equipped
subtitle-unwield_instrument = Instrument unequipped
subtitle-instrument_double_bass = Double Bass playing
subtitle-instrument_flute = Flute playing
subtitle-instrument_glass_flute = Glass Flute playing
subtitle-instrument_lyre = Lyre playing
subtitle-instrument_icy_talharpa = Icy Talharpa playing
subtitle-instrument_kalimba = Kalimba playing
subtitle-instrument_melodica = Melodica playing
subtitle-instrument_lute = Lute playing
subtitle-instrument_steeldrum = Steeldrum playing
subtitle-instrument_shamisen = Shamisen playing
subtitle-instrument_sitar = Sitar playing
subtitle-instrument_guitar = Guitar playing
subtitle-instrument_dark_guitar = Dark Guitar playing
subtitle-instrument_washboard = Washboard playing
subtitle-instrument_wildskin_drum = Wildskin Drum playing
subtitle-pickup_instrument = Pickup instrument
subtitle-explosion = Explosion
subtitle-surprise_egg = Divine Sound
subtitle-arrow_shot = Arrow released
subtitle-arrow_miss = Arrow miss
subtitle-arrow_hit = Arrow hit
subtitle-skill_point = Skill Point gained
subtitle-sceptre_beam = Sceptre beam
subtitle-flame_thrower = Flame thrower
subtitle-break_block = Block destroyed
subtitle-attack_blocked = Attack blocked
subtitle-parry = Parried
subtitle-interrupted = Interrupted
subtitle-stunned = Stunned
subtitle-dazed = Dazed
subtitle-knocked_down = Knocked down
subtitle-attack-ground_slam = Ground slam
subtitle-attack-laser_beam = Laser beam
subtitle-attack-cyclops_charge = Cyclops charge
subtitle-attack-fuse_charge = Fuse sizzling
subtitle-giga_roar = Frost gigas roar
subtitle-deep_laugh = Deep Laugh
subtitle-bleep = Beep Bleep
subtitle-attack-flash_freeze = Flash freeze
subtitle-attack-icy_spikes = Icy spikes
subtitle-attack-ice_crack = Ice crack
subtitle-attack-steam = Steam
subtitle-attack-shovel = Shovel digging
subtitle-attack-from-the-ashes = Heal Sound
subtitle-consume_potion = Drinking potion
subtitle-consume_apple = Eating apple
subtitle-consume_cheese = Eating cheese
subtitle-consume_food = Eating
subtitle-consume_liquid = Drinking
subtitle-utterance-alligator-angry = Alligator hissing
subtitle-utterance-antelope-angry = Antelope snorting
subtitle-utterance-biped_large-angry = Heavy grunting
subtitle-utterance-bird-angry = Bird screeching
subtitle-utterance-adlet-angry = Adlet barking
subtitle-utterance-pig-angry = Pig grunting
subtitle-utterance-reptile-angry = Reptile hissing
subtitle-utterance-sea_crocodile-angry = Sea Crocodile hissing
subtitle-utterance-saurok-angry = Saurok hissing
subtitle-utterance-cat-calm = Cat meowing
subtitle-utterance-cow-calm = Cow mooing
subtitle-utterance-fungome-calm = Fungome squeaking
subtitle-utterance-goat-calm = Goat bleating
subtitle-utterance-pig-calm = Pig oinking
subtitle-utterance-sheep-calm = Sheep bleating
subtitle-utterance-truffler-calm = Truffler oinking
subtitle-utterance-human-greeting = Greeting
subtitle-utterance-adlet-hurt = Adlet whining
subtitle-utterance-antelope-hurt = Antelope crying
subtitle-utterance-biped_large-hurt = Heavy hurting
subtitle-utterance-human-hurt = Human hurting
subtitle-utterance-lion-hurt = Lion growling
subtitle-utterance-mandroga-hurt = Mandroga screaming
subtitle-utterance-maneater-hurt = Maneater burping
subtitle-utterance-marlin-hurt = Marlin hurting
subtitle-utterance-mindflayer-hurt = Mindflayer hurting
subtitle-utterance-dagon-hurt = Dagon hurting
subtitle-utterance-asp-angry = Asp hissing
subtitle-utterance-asp-calm = Asp croaking
subtitle-utterance-asp-hurt = Asp hurting
subtitle-utterance-wendigo-angry = Wendigo screaming
subtitle-utterance-wendigo-calm = Wendigo mumbling
subtitle-utterance-wolf-angry = Wolf growling
subtitle-utterance-wolf-hurt = Wolf whining
subtitle-utterance-wyvern-angry = Wyvern roaring
subtitle-utterance-wyvern-hurt = Wyvern hurting
subtitle-utterance-phoenix-angry = Phoenix screaming
subtitle-utterance-phoenix-hurt = Phoenix hurting

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hud-trade-trade_window = Trade
hud-trade-phase1_description =
Drag the items you want to trade
into the corresponding area.
hud-trade-phase2_description =
The trade is now locked to give you
time to review it.
hud-trade-phase3_description = Trade is being processed.
hud-trade-persons_offer = Offer from { $playername }
hud-trade-has_accepted =
{ $playername }
has accepted
hud-trade-accept = Accept
hud-trade-decline = Decline
hud-trade-invite_sent = Trade request sent to { $playername }.
hud-trade-result-completed = Trade completed successfully.
hud-trade-result-declined = Trade declined.
hud-trade-result-nospace = Not enough space to complete the trade.
hud-trade-buy = Buy Price: { $coin_num ->
[1] one coin
*[other] { $coin_formatted } coins
}
hud-trade-sell = Sell Price: { $coin_num ->
[1] one coin
*[other] { $coin_formatted } coins
}
hud-trade-tooltip_hint_1 = <Shift-Click to Add/Remove from trade.>
hud-trade-tooltip_hint_2 = <Ctrl-Click to Auto-Balance with this.>
hud-trade-your_offer = Your offer
hud-trade-their_offer = Their offer
hud-trade-amount_input = Select an item
hud-confirm-trade-for-nothing = Really give away these items in exchange for nothing?

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main-username = Username
main-server = Server
main-password = Password
main-connecting = Connecting
main-creating_world = Creating world
main-tip = Tip:
main-unbound_key_tip = unbound
main-notice =
Welcome to the alpha version of Veloren!
Before you dive into the fun, please keep a few things in mind:
- This is a very early alpha. Expect bugs, extremely unfinished gameplay, unpolished mechanics, and missing features.
- If you have constructive feedback or bug reports, you can contact us on our GitLab repository and on our Discord or Matrix server.
- Veloren is open source. You are free to play, modify, and redistribute the game in accordance to version 3 of the GNU General Public license.
- Veloren is a non-profit community project, and everybody working on it is a volunteer.
If you like what you see, you are welcome to join any of our working groups!
Thanks for taking the time to read this notice, we hope you enjoy the game!
~ The development team
main-login_process =
About multiplayer mode:
Please note that you need an account to play on servers with authentication enabled.
You can create an account at:
https://veloren.net/account/
main-singleplayer-new = New
main-singleplayer-delete = Delete
main-singleplayer-regenerate = Regenerate
main-singleplayer-create_custom = Create Custom
main-singleplayer-invalid_name = Error: Invalid name
main-singleplayer-seed = Seed
main-singleplayer-day_length = Day duration
main-singleplayer-random_seed = Random
main-singleplayer-size_lg = Logarithmic size
main-singleplayer-map_large_warning = Warning: Large worlds will take a long time to start for the first time.
main-singleplayer-world_name = World name
main-singleplayer-map_scale = Vertical scaling
main-singleplayer-map_erosion_quality = Erosion quality
main-singleplayer-map_shape = Shape
main-singleplayer-play = Play
main-singleplayer-generate_and_play = Generate & Play
menu-singleplayer-confirm_delete = Are you sure you want to delete "{ $world_name }"?
menu-singleplayer-confirm_regenerate = Are you sure you want to regenerate "{ $world_name }"?
main-login-server_not_found = Server not found.
main-login-authentication_error = Authentication error on server.
main-login-internal_error = Internal error on client. Hint: The player character might have been deleted.
main-login-failed_auth_server_url_invalid = Failed to connect to authentication server.
main-login-insecure_auth_scheme = The HTTP authentication scheme is not supported. It's insecure! For development purposes, HTTP is allowed for 'localhost' or debug builds.
main-login-server_full = Server is full.
main-login-untrusted_auth_server = Authentication server not trusted.
main-login-outdated_client_or_server = ServerWentMad: Probably versions are incompatible, check for updates.
main-login-timeout = Timeout: Server did not respond in time. Hint: the server might be currently overloaded or there are issues on the network.
main-login-server_shut_down = Server shut down.
main-login-network_error = Network error.
main-login-network_wrong_version = Mismatched server and client version. Hint: You might need to update your game client.
main-login-failed_sending_request = Request to authentication server failed.
main-login-invalid_character = The selected character is invalid.
main-login-client_crashed = Client crashed.
main-login-not_on_whitelist = You are not a member in the whitelist of the server you have attempted to join.
main-login-banned = You have been banned with the following reason:
main-login-kicked = You have been kicked with the following reason:
main-login-select_language = Select a language
main-login-client_version = Client version
main-login-server_version = Server version
main-login-client_init_failed = Client failed to initialize: { $init_fail_reason }
main-login-username_bad_characters = Username contains invalid characters! (Only alphanumeric, '_' and '-' are allowed).
main-login-username_too_long = Username is too long! Max length is: { $max_len }
main-servers-select_server = Select a server
main-servers-singleplayer_error = Failed to connect to internal server: { $sp_error }
main-servers-network_error = Server network/socket error: { $raw_error }
main-servers-participant_error = Participant disconnect/protocol error: { $raw_error }
main-servers-stream_error = Client connection/compression/(de)serialization error: { $raw_error }
main-servers-database_error = Server database error: { $raw_error }
main-servers-persistence_error = Server persistence error (Probably Asset/Character Data related): { $raw_error }
main-servers-other_error = Server general error: { $raw_error }
main-server-rules = This server has rules that must be accepted.
main-server-rules-seen-before = These rules have changed since the last time you accepted them.
main-credits = Credits
main-credits-created_by = created by
main-credits-music = Music
main-credits-fonts = Fonts
main-credits-other_art = Other Art
main-credits-contributors = Contributors
loading-tips =
.a0 = Press '{ $gameinput-togglelantern }' to light your lantern.
.a1 = Press '{ $gameinput-help }' to see all default key bindings.
.a2 = You can type /say or /s to only chat with players directly around you.
.a3 = You can type /region or /r to only chat with players a couple of hundred blocks around you.
.a4 = Admins can use the /build command to enter build mode.
.a5 = You can type /group or /g to only chat with players in your current group.
.a6 = To send private messages type /tell followed by a player name and your message.
.a7 = Keep an eye out for food, chests and other loot spread all around the world!
.a8 = Inventory filled with food? Try crafting better food from it!
.a9 = Wondering what there is to do? Try out one of the dungeons marked on the map!
.a10 = Don't forget to adjust the graphics for your system. Press '{ $gameinput-settings }' to open the settings.
.a11 = Playing with others is fun! Press '{ $gameinput-social }' to see who is online.
.a12 = Press '{ $gameinput-dance }' to dance. Party!
.a13 = Press '{ $gameinput-glide }' to open your Glider and conquer the skies.
.a14 = Veloren is still in Pre-Alpha. We do our best to improve it every day!
.a15 = If you want to join the dev team or just have a chat with us, join our Discord server.
.a16 = You can toggle showing your amount of health on the health bar in the settings.
.a17 = Sit near a campfire (with the '{ $gameinput-sit }' key) to slowly recover from your injuries.
.a18 = Need more bags or better armor to continue your journey? Press '{ $gameinput-crafting }' to open the crafting menu!
.a19 = Press '{ $gameinput-roll }' to roll. Rolling can be used to move faster and dodge enemy attacks.
.a20 = Wondering what an item is used for? Search 'input:<item name>' in crafting to see what recipes it's used in.
.a21 = You can take screenshots with '{ $gameinput-screenshot }'.

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## Generic NPC messages
npc-speech-villager =
.a0 = I love cheese.
npc-speech-villager_open =
.a0 = I wonder what the Catoblepas thinks when it eats grass.
.a1 = What do you suppose makes Glowing Remains glow?
.a2 = Have you ever heard of the ferocious Land Sharks? I hear they live in deserts.
.a3 = I wonder what is on the other side of the mountains.
.a4 = I left some cheese with my sibling. Now I don't know if it exists or not. I call it Schrödinger's cheese.
.a5 = Have you ever caught a firefly?
.a6 = They say shiny gems of all kinds can be found in caves.
.a7 = I just can't understand where those sauroks keep coming from.
npc-speech-villager_adventurous =
.a0 = I hope to make my own glider someday.
.a1 = I'd like to go spelunking in a cave when I'm stronger.
npc-speech-villager_closed =
.a0 = You're not from around here are you?
.a2 = They say mushrooms are good for your health. Never eat them myself.
.a3 = To be, or not to be? I think I'll be a farmer.
npc-speech-villager_conscientious =
.a0 = I keep busy. There's always something to do.
.a1 = I hope it rains soon. Would be good for the crops.
npc-speech-villager_busybody =
.a0 = People should talk less and work more.
npc-speech-villager_unconscientious =
.a0 = I think it's time for second breakfast!
.a1 = I wish was my house wasn't such a mess. But then I'd have to tidy up! Haha!
.a2 = Now where did I leave that thing...
npc-speech-villager_extroverted =
.a0 = You won't believe what I did this weekend!
.a1 = Top of the morning to you!
.a2 = What do you think about this weather?
.a3 = I'm just crackers about cheese!
.a4 = Don't forget the crackers!
.a5 = I simply adore dwarven cheese. I wish I could make it.
.a6 = I had a wonderful dream about cheese last night. What does it mean?
.a7 = I love honey! And I hate bees.
npc-speech-villager_sociable =
.a0 = Won't you come in? We were just about to have some cheese!
.a1 = Would you like to see my garden? Okay, maybe some other time.
npc-speech-villager_introverted =
.a0 = Hi.
.a1 = Oh me? I'm nothing special.
npc-speech-villager_agreeable =
.a0 = How are you today?
.a1 = Just tell me if you need anything.
.a2 = Have you seen my cat?
npc-speech-villager_worried =
.a0 = Be careful, alright? There are so many dangers out there.
npc-speech-villager_disagreeable =
.a0 = I say it like it is. If people don't like that, too bad.
.a1 = People are too easily offended.
npc-speech-villager_neurotic =
.a0 = Thinking about those dungeons makes me scared. I hope someone will clear them out.
.a1 = Someone should do something about those cultists. Preferably not me.
.a2 = I have the feeling something bad will happen.
.a3 = I wish someone would keep the wolves away from the village.
npc-speech-villager_sad_loner =
.a0 = I'm so lonely.
.a1 = ... Sorry about this awkward silence. I'm not so good with people.
npc-speech-villager_seeker =
.a0 = I want to see the world one day. There's got to be more to life than this village.
npc-speech-villager_stable =
.a0 = Isn't it such a lovely day?
.a1 = Life's not too bad.
.a2 = Lovely day for a stroll in the woods!
npc-speech-villager_decline_trade =
.a0 = Sorry, I don't have anything to trade.
.a1 = Trade? Like I got anything that may interest you.
.a2 = My house is mine, I won't trade it for anything.
npc-speech-villager_busy =
.a0 = Sorry, I can't speak with you right now.
.a1 = We'll talk later, I'm busy.
npc-speech-merchant_advertisement =
.a0 = Can I interest you in a trade?
.a1 = Do you want to trade with me?
.a2 = I have plenty of goods. Do you want to take a look?
npc-speech-merchant_busy =
.a0 = Please wait, I'm only one person.
.a1 = Just a moment, let me finish.
.a2 = I'm busy, come back later.
npc-speech-merchant_busy_rude =
.a0 = Hey, wait your turn.
.a1 = Do you see the other person in front of you?
.a2 = No cutting in line.
npc-speech-merchant_trade_successful =
.a0 = Thank you for trading with me!
.a1 = Thank you!
npc-speech-merchant_trade_declined =
.a0 = Maybe another time, have a good day!
.a1 = Too bad, maybe next time, then!
npc-speech-merchant_trade_cancelled_hostile =
.a0 = Sorry to cut it short, we have a problem to solve here!
.a1 = We'll trade later, I need to take care of this first!
npc-speech-ambush =
.a0 = It's unwise to travel alone!
.a1 = Like stealing candy from a baby!
npc-speech-villager_cultist_alarm =
.a0 = Lookout! There is a cultist on the loose!
.a1 = To arms! The cultists are attacking!
.a2 = How dare the cultists attack our village!
.a3 = Death to the cultists!
.a4 = Cultists will not be tolerated here!
.a5 = Murderous cultist!
.a6 = Taste the edge of my sword, you dirty cultist!
.a7 = Nothing can clean the blood from your hands, cultist!
.a8 = Billions of blistering blue barnacles! A cultist among us!
.a9 = The evils of this cultist are about to be over!
.a10 = This cultist is mine!
.a11 = Prepare to meet your maker, foul cultist!
.a12 = I see a cultist! Get them!
.a13 = I see a cultist! Attack!
.a14 = I see a cultist! Don't let them escape!
.a15 = Would the most honorable cultist care for some DEATH?!
.a16 = Never forgive! Never forget! Cultist, regret!
.a17 = Die, cultist!
.a18 = Your reign of terror will seize!
.a19 = Here's for all that you've done!
.a20 = We don't take kindly to your types around here.
.a21 = You should have stayed underground!
npc-speech-villager_under_attack =
.a0 = Help, I'm under attack!
.a1 = Help! I'm under attack!
.a2 = Ouch! I'm under attack!
.a3 = Ouch! I'm under attack! Help!
.a4 = Help me! I'm under attack!
.a5 = I'm under attack! Help!
.a6 = I'm under attack! Help me!
.a7 = Help!
.a8 = Help! Help!
.a9 = Help! Help! Help!
.a10 = I'm under attack!
.a11 = AAAHHH! I'm under attack!
.a12 = AAAHHH! I'm under attack! Help!
.a13 = Help! We're under attack!
.a14 = Help! Murderer!
.a15 = Help! There's a murderer on the loose!
.a16 = Help! They're trying to kill me!
.a17 = Guards, I'm under attack!
.a18 = Guards! I'm under attack!
.a19 = I'm under attack! Guards!
.a20 = Help! Guards! I'm under attack!
.a21 = Guards! Come quick!
.a22 = Guards! Guards!
.a23 = Guards! There's a villain attacking me!
.a24 = Guards, slay this foul villain!
.a25 = Guards! There's a murderer!
.a26 = Guards! Help me!
.a27 = You won't get away with this! Guards!
.a28 = You fiend!
.a29 = Help me!
.a30 = Help! Please!
.a31 = Ouch! Guards! Help!
.a32 = They're coming for me!
.a33 = Help! Help! I'm being repressed!
.a34 = Ah, now we see the violence inherent in the system.
.a35 = 'Tis but a scratch!
.a36 = Stop that!
.a37 = What did I ever do to you?!
.a38 = Please stop attacking me!
.a39 = Hey! Watch where you point that thing!
.a40 = Heinous wretch, be gone with you!
.a41 = Stop it! Go away!
.a42 = Now you're making me mad!
.a43 = Oi! Who do you think you are?!
.a44 = I'll have your head for that!
.a45 = Stop, please! I carry nothing of value!
.a46 = I'll set my brother on you, he's bigger than I am!
.a47 = Nooo, I'm telling mother!
.a48 = Curse you!
.a49 = Please don't do that.
.a50 = That wasn't very nice!
.a51 = Your weapon works, you can put it away now!
.a52 = Spare me!
.a53 = Please, I have a family!
.a54 = I'm too young to die!
.a55 = Can we talk about this?
.a56 = Violence is never the answer!
.a57 = Today is turning out to be a very bad day...
.a58 = Hey, that hurt!
.a59 = Eek!
.a60 = How rude!
.a61 = Stop, I beg you!
.a62 = A pox upon you!
.a63 = This isn't fun.
.a64 = How dare you?!
.a65 = You'll pay for that!
.a66 = Keep that up and you'll be sorry!
.a67 = Don't make me hurt you!
.a68 = There must be some misunderstanding!
.a69 = You don't need to do this!
.a70 = Be gone, fiend!
.a71 = That really hurt!
.a72 = Why would you do that?
.a73 = By the spirits, cease!
.a74 = You must have me confused with someone else!
.a75 = I don't deserve this!
.a76 = Please don't do that again.
.a77 = Guards, throw this monster in the lake!
.a78 = I'll set my tarasque on you!
.a79 = Why meeeeeee?
npc-speech-villager_enemy_killed =
.a0 = I have destroyed my enemy!
.a1 = Finally at peace!
.a2 = ... now what was I doing?
npc-speech-menacing =
.a0 = I'm warning you!
.a1 = Any closer and I'll attack!
.a2 = You don't scare me!
.a3 = Get away from here!
.a4 = Turn around if you want to live!
.a5 = You're not welcome here!
npc-speech-cultist_low_health_fleeing =
.a0 = Retreat for the cause!
.a1 = Retreat!
.a2 = Curse you!
.a3 = I will curse you in the afterlife!
.a4 = I must rest!
.a5 = They're too strong!
npc-speech-prisoner =
.a0 = Please find the key!
.a1 = Being trapped is no fun.
.a2 = That Cardinal can't be trusted.
.a3 = These Clerics are up to no good.
npc-speech-moving_on =
.a0 = I've spent enough time here, onward to { $site }!
npc-speech-migrating =
.a0 = I'm no longer happy living here. Time to migrate to { $site }.
.a1 = Time to move to { $site }, I've had it with this place.
npc-speech-night_time =
.a0 = It's dark, time to head home.
.a1 = I'm tired.
.a2 = My bed beckons!
npc-speech-day_time =
.a0 = A new day begins!
.a1 = I never liked waking up...
npc-speech-start_hunting =
.a0 = Time to go hunting!
npc-speech-guard_thought =
.a0 = My brother's out fighting ogres. What do I get? Guard duty...
.a1 = Just one more patrol, then I can head home.
.a2 = No bandits are going to get past me.
npc-speech-merchant_sell_undirected =
.a0 = All my goods are of the highest quality!
.a1 = Does anybody want to buy my wares?
.a2 = I've got the best offers in town.
.a3 = Looking for supplies? I've got you covered.
npc-speech-merchant_sell_directed =
.a0 = You there! Are you in need of a new thingamabob?
.a1 = Are you hungry? I'm sure I've got some cheese you can buy.
.a2 = You look like you could do with some new armour!
## NPC site hints
## Available variables:
## - $dir references npc-speech-dir-* variables below
## - $dist references npc-speech-dist-* variables below
## - $site represents hard-coded site in the world
npc-speech-tell_site =
.a0 = There's { $site } { $dir } of here. Have you visited it?
.a1 = You should visit { $site } some time.
.a2 = If you travel { $dist } { $dir }, you can get to { $site }.
.a3 = { $dir } you'll find { $site }, it's { $dist }.
npc-speech-site =
.a0 = Don't you think our village is the best?
.a1 = Welcome to { $site } !
.a2 = { $site } is a pleasant village to live in.
## NPC monster hints
## Available variables:
## - $dir references npc-speech-dir-* variables below
## - $dist references npc-speech-dist-* variables below
## - $body references body-npc-speech-* variables in `body` component
npc-speech-tell_monster =
.a0 = They say there's { $body } { $dir }, { $dist }...
.a1 = You think you're tough? There's { $body } { $dir }.
## Direction hints, used ONLY in npc-speech-tell* above
npc-speech-dir_north = to the north
npc-speech-dir_north_east = to the north-east
npc-speech-dir_east = to the east
npc-speech-dir_south_east = to the south-east
npc-speech-dir_south = to the south
npc-speech-dir_south_west = to the south-west
npc-speech-dir_west = to the west
npc-speech-dir_north_west = to the north-west
## Distance hints, used ONLY in npc-speech-tell* above
npc-speech-dist_very_far = very far away
npc-speech-dist_far = far away
npc-speech-dist_ahead = some way away
npc-speech-dist_near = nearby
npc-speech-dist_near_to = very close
## NPC proposals
npc-speech-arena = Let's sit over there!
## NPC reactions
npc-speech-witness_murder =
.a0 = Murderer!
.a1 = How could you do this?
.a2 = Aaargh!
npc-speech-witness_enemy_murder =
.a0 = My Hero!
.a1 = Finally someone did it!
.a2 = Yeaah!
npc-speech-witness_death =
.a0 = No!
.a1 = This is terrible!
.a2 = Oh my goodness!
npc-speech-welcome-aboard =
.a0 = Welcome aboard!
.a1 = Can I see your ticket... just kidding it's free!
.a2 = Have a nice ride!
npc-speech-night =
.a0 = Lanterns are handy for getting around at night!
.a1 = I hope we are alone in the dark...
.a2 = Boo!