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3dce2b463a |
148
Cargo.lock
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148
Cargo.lock
generated
@ -68,9 +68,9 @@ dependencies = [
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|
||||||
checksum = "d50af8abc119fb8bb6dbabcfa89656f46f84aa0ac7688088608076ad2b459a84"
|
checksum = "5d11abd9594d9b38965ef50805c5e469ca9cc6f197f883f717e0269a3057b3d5"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"thiserror-impl",
|
"thiserror-impl",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "thiserror-impl"
|
name = "thiserror-impl"
|
||||||
version = "1.0.64"
|
version = "1.0.65"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "08904e7672f5eb876eaaf87e0ce17857500934f4981c4a0ab2b4aa98baac7fc3"
|
checksum = "ae71770322cbd277e69d762a16c444af02aa0575ac0d174f0b9562d3b37f8602"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
"quote",
|
"quote",
|
||||||
"syn 2.0.79",
|
"syn 2.0.85",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
@ -2659,9 +2659,9 @@ checksum = "1f3ccbac311fea05f86f61904b462b55fb3df8837a366dfc601a0161d0532f20"
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "tokio"
|
name = "tokio"
|
||||||
version = "1.40.0"
|
version = "1.41.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "e2b070231665d27ad9ec9b8df639893f46727666c6767db40317fbe920a5d998"
|
checksum = "145f3413504347a2be84393cc8a7d2fb4d863b375909ea59f2158261aa258bbb"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"backtrace",
|
"backtrace",
|
||||||
"bytes",
|
"bytes",
|
||||||
@ -2681,7 +2681,7 @@ checksum = "693d596312e88961bc67d7f1f97af8a70227d9f90c31bba5806eec004978d752"
|
|||||||
dependencies = [
|
dependencies = [
|
||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
"quote",
|
"quote",
|
||||||
"syn 2.0.79",
|
"syn 2.0.85",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
@ -2766,7 +2766,7 @@ checksum = "34704c8d6ebcbc939824180af020566b01a7c01f80641264eba0999f6c2b6be7"
|
|||||||
dependencies = [
|
dependencies = [
|
||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
"quote",
|
"quote",
|
||||||
"syn 2.0.79",
|
"syn 2.0.85",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
@ -2968,7 +2968,7 @@ dependencies = [
|
|||||||
[[package]]
|
[[package]]
|
||||||
name = "veloren-client"
|
name = "veloren-client"
|
||||||
version = "0.16.0"
|
version = "0.16.0"
|
||||||
source = "git+https://gitlab.com/veloren/veloren?branch=master#bb9595be4203471256c29167de665f4ee9540085"
|
source = "git+https://gitlab.com/veloren/veloren?branch=master#348095ac8b3a57bf7a45518123b761d82667715c"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"authc",
|
"authc",
|
||||||
"byteorder",
|
"byteorder",
|
||||||
@ -2994,7 +2994,7 @@ dependencies = [
|
|||||||
[[package]]
|
[[package]]
|
||||||
name = "veloren-client-i18n"
|
name = "veloren-client-i18n"
|
||||||
version = "0.13.0"
|
version = "0.13.0"
|
||||||
source = "git+https://gitlab.com/veloren/veloren?branch=master#bb9595be4203471256c29167de665f4ee9540085"
|
source = "git+https://gitlab.com/veloren/veloren?branch=master#348095ac8b3a57bf7a45518123b761d82667715c"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"deunicode",
|
"deunicode",
|
||||||
"fluent",
|
"fluent",
|
||||||
@ -3012,7 +3012,7 @@ dependencies = [
|
|||||||
[[package]]
|
[[package]]
|
||||||
name = "veloren-common"
|
name = "veloren-common"
|
||||||
version = "0.10.0"
|
version = "0.10.0"
|
||||||
source = "git+https://gitlab.com/veloren/veloren?branch=master#bb9595be4203471256c29167de665f4ee9540085"
|
source = "git+https://gitlab.com/veloren/veloren?branch=master#348095ac8b3a57bf7a45518123b761d82667715c"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"approx",
|
"approx",
|
||||||
"bitflags 2.6.0",
|
"bitflags 2.6.0",
|
||||||
@ -3052,7 +3052,7 @@ dependencies = [
|
|||||||
[[package]]
|
[[package]]
|
||||||
name = "veloren-common-assets"
|
name = "veloren-common-assets"
|
||||||
version = "0.10.0"
|
version = "0.10.0"
|
||||||
source = "git+https://gitlab.com/veloren/veloren?branch=master#bb9595be4203471256c29167de665f4ee9540085"
|
source = "git+https://gitlab.com/veloren/veloren?branch=master#348095ac8b3a57bf7a45518123b761d82667715c"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"assets_manager",
|
"assets_manager",
|
||||||
"dot_vox",
|
"dot_vox",
|
||||||
@ -3067,7 +3067,7 @@ dependencies = [
|
|||||||
[[package]]
|
[[package]]
|
||||||
name = "veloren-common-base"
|
name = "veloren-common-base"
|
||||||
version = "0.10.0"
|
version = "0.10.0"
|
||||||
source = "git+https://gitlab.com/veloren/veloren?branch=master#bb9595be4203471256c29167de665f4ee9540085"
|
source = "git+https://gitlab.com/veloren/veloren?branch=master#348095ac8b3a57bf7a45518123b761d82667715c"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"directories-next",
|
"directories-next",
|
||||||
"tracing",
|
"tracing",
|
||||||
@ -3076,7 +3076,7 @@ dependencies = [
|
|||||||
[[package]]
|
[[package]]
|
||||||
name = "veloren-common-ecs"
|
name = "veloren-common-ecs"
|
||||||
version = "0.10.0"
|
version = "0.10.0"
|
||||||
source = "git+https://gitlab.com/veloren/veloren?branch=master#bb9595be4203471256c29167de665f4ee9540085"
|
source = "git+https://gitlab.com/veloren/veloren?branch=master#348095ac8b3a57bf7a45518123b761d82667715c"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"specs",
|
"specs",
|
||||||
"tracing",
|
"tracing",
|
||||||
@ -3086,7 +3086,7 @@ dependencies = [
|
|||||||
[[package]]
|
[[package]]
|
||||||
name = "veloren-common-i18n"
|
name = "veloren-common-i18n"
|
||||||
version = "0.1.0"
|
version = "0.1.0"
|
||||||
source = "git+https://gitlab.com/veloren/veloren?branch=master#bb9595be4203471256c29167de665f4ee9540085"
|
source = "git+https://gitlab.com/veloren/veloren?branch=master#348095ac8b3a57bf7a45518123b761d82667715c"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"hashbrown 0.14.5",
|
"hashbrown 0.14.5",
|
||||||
"rand",
|
"rand",
|
||||||
@ -3096,7 +3096,7 @@ dependencies = [
|
|||||||
[[package]]
|
[[package]]
|
||||||
name = "veloren-common-net"
|
name = "veloren-common-net"
|
||||||
version = "0.10.0"
|
version = "0.10.0"
|
||||||
source = "git+https://gitlab.com/veloren/veloren?branch=master#bb9595be4203471256c29167de665f4ee9540085"
|
source = "git+https://gitlab.com/veloren/veloren?branch=master#348095ac8b3a57bf7a45518123b761d82667715c"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"bincode",
|
"bincode",
|
||||||
"flate2",
|
"flate2",
|
||||||
@ -3114,7 +3114,7 @@ dependencies = [
|
|||||||
[[package]]
|
[[package]]
|
||||||
name = "veloren-common-state"
|
name = "veloren-common-state"
|
||||||
version = "0.10.0"
|
version = "0.10.0"
|
||||||
source = "git+https://gitlab.com/veloren/veloren?branch=master#bb9595be4203471256c29167de665f4ee9540085"
|
source = "git+https://gitlab.com/veloren/veloren?branch=master#348095ac8b3a57bf7a45518123b761d82667715c"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"async-trait",
|
"async-trait",
|
||||||
"bytes",
|
"bytes",
|
||||||
@ -3136,7 +3136,7 @@ dependencies = [
|
|||||||
[[package]]
|
[[package]]
|
||||||
name = "veloren-common-systems"
|
name = "veloren-common-systems"
|
||||||
version = "0.10.0"
|
version = "0.10.0"
|
||||||
source = "git+https://gitlab.com/veloren/veloren?branch=master#bb9595be4203471256c29167de665f4ee9540085"
|
source = "git+https://gitlab.com/veloren/veloren?branch=master#348095ac8b3a57bf7a45518123b761d82667715c"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"itertools",
|
"itertools",
|
||||||
"ordered-float",
|
"ordered-float",
|
||||||
@ -3154,7 +3154,7 @@ dependencies = [
|
|||||||
[[package]]
|
[[package]]
|
||||||
name = "veloren-network"
|
name = "veloren-network"
|
||||||
version = "0.3.0"
|
version = "0.3.0"
|
||||||
source = "git+https://gitlab.com/veloren/veloren?branch=master#bb9595be4203471256c29167de665f4ee9540085"
|
source = "git+https://gitlab.com/veloren/veloren?branch=master#348095ac8b3a57bf7a45518123b761d82667715c"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"async-channel",
|
"async-channel",
|
||||||
"async-trait",
|
"async-trait",
|
||||||
@ -3179,7 +3179,7 @@ dependencies = [
|
|||||||
[[package]]
|
[[package]]
|
||||||
name = "veloren-network-protocol"
|
name = "veloren-network-protocol"
|
||||||
version = "0.6.1"
|
version = "0.6.1"
|
||||||
source = "git+https://gitlab.com/veloren/veloren?branch=master#bb9595be4203471256c29167de665f4ee9540085"
|
source = "git+https://gitlab.com/veloren/veloren?branch=master#348095ac8b3a57bf7a45518123b761d82667715c"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"async-trait",
|
"async-trait",
|
||||||
"bitflags 2.6.0",
|
"bitflags 2.6.0",
|
||||||
@ -3193,7 +3193,7 @@ dependencies = [
|
|||||||
[[package]]
|
[[package]]
|
||||||
name = "veloren-world"
|
name = "veloren-world"
|
||||||
version = "0.10.0"
|
version = "0.10.0"
|
||||||
source = "git+https://gitlab.com/veloren/veloren?branch=master#bb9595be4203471256c29167de665f4ee9540085"
|
source = "git+https://gitlab.com/veloren/veloren?branch=master#348095ac8b3a57bf7a45518123b761d82667715c"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"arr_macro",
|
"arr_macro",
|
||||||
"bincode",
|
"bincode",
|
||||||
@ -3276,7 +3276,7 @@ dependencies = [
|
|||||||
"once_cell",
|
"once_cell",
|
||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
"quote",
|
"quote",
|
||||||
"syn 2.0.79",
|
"syn 2.0.85",
|
||||||
"wasm-bindgen-shared",
|
"wasm-bindgen-shared",
|
||||||
]
|
]
|
||||||
|
|
||||||
@ -3298,7 +3298,7 @@ checksum = "26c6ab57572f7a24a4985830b120de1594465e5d500f24afe89e16b4e833ef68"
|
|||||||
dependencies = [
|
dependencies = [
|
||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
"quote",
|
"quote",
|
||||||
"syn 2.0.79",
|
"syn 2.0.85",
|
||||||
"wasm-bindgen-backend",
|
"wasm-bindgen-backend",
|
||||||
"wasm-bindgen-shared",
|
"wasm-bindgen-shared",
|
||||||
]
|
]
|
||||||
@ -3404,7 +3404,7 @@ checksum = "2bbd5b46c938e506ecbce286b6628a02171d56153ba733b6c741fc627ec9579b"
|
|||||||
dependencies = [
|
dependencies = [
|
||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
"quote",
|
"quote",
|
||||||
"syn 2.0.79",
|
"syn 2.0.85",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
@ -3415,7 +3415,7 @@ checksum = "053c4c462dc91d3b1504c6fe5a726dd15e216ba718e84a0e46a88fbe5ded3515"
|
|||||||
dependencies = [
|
dependencies = [
|
||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
"quote",
|
"quote",
|
||||||
"syn 2.0.79",
|
"syn 2.0.85",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
@ -3631,7 +3631,7 @@ checksum = "fa4f8080344d4671fb4e831a13ad1e68092748387dfc4f55e356242fae12ce3e"
|
|||||||
dependencies = [
|
dependencies = [
|
||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
"quote",
|
"quote",
|
||||||
"syn 2.0.79",
|
"syn 2.0.85",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
|
@ -1233,4 +1233,39 @@
|
|||||||
secondary: Simple(None, "common.abilities.vampire.executioner.doublestrike"),
|
secondary: Simple(None, "common.abilities.vampire.executioner.doublestrike"),
|
||||||
abilities: [],
|
abilities: [],
|
||||||
),
|
),
|
||||||
|
Custom("Goblin Thug"): (
|
||||||
|
primary: Simple(None, "common.abilities.custom.goblin_thug.doublestrike"),
|
||||||
|
secondary: Simple(None, "common.abilities.custom.goblin_thug.doublestrike"),
|
||||||
|
abilities: [],
|
||||||
|
),
|
||||||
|
Custom("Goblin Chucker"): (
|
||||||
|
primary: Simple(None, "common.abilities.custom.goblin_chucker.throw"),
|
||||||
|
secondary: Simple(None, "common.abilities.custom.goblin_chucker.throw"),
|
||||||
|
abilities: [],
|
||||||
|
),
|
||||||
|
Custom("Goblin Ruffian"): (
|
||||||
|
primary: Simple(None, "common.abilities.custom.goblin_ruffian.stab"),
|
||||||
|
secondary: Simple(None, "common.abilities.custom.goblin_ruffian.stab"),
|
||||||
|
abilities: [],
|
||||||
|
),
|
||||||
|
Custom("Green Legoom"): (
|
||||||
|
primary: Simple(None, "common.abilities.custom.green_legoom.doublestrike"),
|
||||||
|
secondary: Simple(None, "common.abilities.custom.green_legoom.doublestrike"),
|
||||||
|
abilities: [],
|
||||||
|
),
|
||||||
|
Custom("Ochre Legoom"): (
|
||||||
|
primary: Simple(None, "common.abilities.custom.ochre_legoom.dash"),
|
||||||
|
secondary: Simple(None, "common.abilities.custom.ochre_legoom.dash"),
|
||||||
|
abilities: [],
|
||||||
|
),
|
||||||
|
Custom("Purple Legoom"): (
|
||||||
|
primary: Simple(None, "common.abilities.custom.purple_legoom.doublestrike"),
|
||||||
|
secondary: Simple(None, "common.abilities.custom.purple_legoom.doublestrike"),
|
||||||
|
abilities: [],
|
||||||
|
),
|
||||||
|
Custom("Red Legoom"): (
|
||||||
|
primary: Simple(None, "common.abilities.custom.red_legoom.doublestrike"),
|
||||||
|
secondary: Simple(None, "common.abilities.custom.red_legoom.doublestrike"),
|
||||||
|
abilities: [],
|
||||||
|
),
|
||||||
})
|
})
|
||||||
|
@ -16,7 +16,7 @@ ComboMelee2(
|
|||||||
hit_timing: 0.5,
|
hit_timing: 0.5,
|
||||||
recover_duration: 0.6,
|
recover_duration: 0.6,
|
||||||
movement: (
|
movement: (
|
||||||
swing: Some(Forward(0.5)),
|
swing: Some(Forward(0.1)),
|
||||||
),
|
),
|
||||||
ori_modifier: 0.7,
|
ori_modifier: 0.7,
|
||||||
),
|
),
|
||||||
@ -36,7 +36,7 @@ ComboMelee2(
|
|||||||
hit_timing: 0.5,
|
hit_timing: 0.5,
|
||||||
recover_duration: 0.6,
|
recover_duration: 0.6,
|
||||||
movement: (
|
movement: (
|
||||||
swing: Some(Forward(0.5)),
|
swing: Some(Forward(0.1)),
|
||||||
),
|
),
|
||||||
ori_modifier: 0.7,
|
ori_modifier: 0.7,
|
||||||
),
|
),
|
||||||
@ -56,7 +56,7 @@ ComboMelee2(
|
|||||||
hit_timing: 0.5,
|
hit_timing: 0.5,
|
||||||
recover_duration: 0.6,
|
recover_duration: 0.6,
|
||||||
movement: (
|
movement: (
|
||||||
swing: Some(Forward(0.5)),
|
swing: Some(Forward(0.2)),
|
||||||
),
|
),
|
||||||
ori_modifier: 0.7,
|
ori_modifier: 0.7,
|
||||||
),
|
),
|
||||||
|
@ -16,7 +16,7 @@ ComboMelee2(
|
|||||||
hit_timing: 0.5,
|
hit_timing: 0.5,
|
||||||
recover_duration: 0.6,
|
recover_duration: 0.6,
|
||||||
movement: (
|
movement: (
|
||||||
swing: Some(Forward(0.5)),
|
swing: Some(Forward(0.1)),
|
||||||
),
|
),
|
||||||
ori_modifier: 0.7,
|
ori_modifier: 0.7,
|
||||||
),
|
),
|
||||||
@ -36,7 +36,7 @@ ComboMelee2(
|
|||||||
hit_timing: 0.5,
|
hit_timing: 0.5,
|
||||||
recover_duration: 0.6,
|
recover_duration: 0.6,
|
||||||
movement: (
|
movement: (
|
||||||
swing: Some(Forward(0.5)),
|
swing: Some(Forward(0.1)),
|
||||||
),
|
),
|
||||||
ori_modifier: 0.7,
|
ori_modifier: 0.7,
|
||||||
),
|
),
|
||||||
@ -56,7 +56,7 @@ ComboMelee2(
|
|||||||
hit_timing: 0.5,
|
hit_timing: 0.5,
|
||||||
recover_duration: 0.6,
|
recover_duration: 0.6,
|
||||||
movement: (
|
movement: (
|
||||||
swing: Some(Forward(0.5)),
|
swing: Some(Forward(0.2)),
|
||||||
),
|
),
|
||||||
ori_modifier: 0.7,
|
ori_modifier: 0.7,
|
||||||
),
|
),
|
||||||
|
@ -16,7 +16,7 @@ ComboMelee2(
|
|||||||
hit_timing: 0.5,
|
hit_timing: 0.5,
|
||||||
recover_duration: 0.6,
|
recover_duration: 0.6,
|
||||||
movement: (
|
movement: (
|
||||||
swing: Some(Forward(0.5)),
|
swing: Some(Forward(0.1)),
|
||||||
),
|
),
|
||||||
ori_modifier: 0.7,
|
ori_modifier: 0.7,
|
||||||
),
|
),
|
||||||
@ -36,7 +36,7 @@ ComboMelee2(
|
|||||||
hit_timing: 0.5,
|
hit_timing: 0.5,
|
||||||
recover_duration: 0.6,
|
recover_duration: 0.6,
|
||||||
movement: (
|
movement: (
|
||||||
swing: Some(Forward(0.5)),
|
swing: Some(Forward(0.1)),
|
||||||
),
|
),
|
||||||
ori_modifier: 0.7,
|
ori_modifier: 0.7,
|
||||||
),
|
),
|
||||||
@ -56,7 +56,7 @@ ComboMelee2(
|
|||||||
hit_timing: 0.5,
|
hit_timing: 0.5,
|
||||||
recover_duration: 0.6,
|
recover_duration: 0.6,
|
||||||
movement: (
|
movement: (
|
||||||
swing: Some(Forward(0.5)),
|
swing: Some(Forward(0.2)),
|
||||||
),
|
),
|
||||||
ori_modifier: 0.7,
|
ori_modifier: 0.7,
|
||||||
),
|
),
|
||||||
|
18
assets/common/abilities/custom/goblin_chucker/throw.ron
Normal file
18
assets/common/abilities/custom/goblin_chucker/throw.ron
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
BasicRanged(
|
||||||
|
energy_cost: 0,
|
||||||
|
buildup_duration: 0.75,
|
||||||
|
recover_duration: 0.75,
|
||||||
|
projectile: (
|
||||||
|
kind: Blunt,
|
||||||
|
attack: Some((
|
||||||
|
damage: 4,
|
||||||
|
energy: 0,
|
||||||
|
)),
|
||||||
|
),
|
||||||
|
projectile_body: Object(Pebble),
|
||||||
|
projectile_light: None,
|
||||||
|
projectile_speed: 18.0,
|
||||||
|
num_projectiles: Value(2),
|
||||||
|
projectile_spread: 0.2,
|
||||||
|
move_efficiency: 0.3,
|
||||||
|
)
|
18
assets/common/abilities/custom/goblin_ruffian/stab.ron
Normal file
18
assets/common/abilities/custom/goblin_ruffian/stab.ron
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
BasicMelee(
|
||||||
|
energy_cost: 0,
|
||||||
|
buildup_duration: 0.2,
|
||||||
|
swing_duration: 0.05,
|
||||||
|
hit_timing: 0.4,
|
||||||
|
recover_duration: 0.375,
|
||||||
|
melee_constructor: (
|
||||||
|
kind: Stab(
|
||||||
|
damage: 5,
|
||||||
|
poise: 2,
|
||||||
|
knockback: 0,
|
||||||
|
energy_regen: 0,
|
||||||
|
),
|
||||||
|
range: 3,
|
||||||
|
angle: 15,
|
||||||
|
),
|
||||||
|
ori_modifier: 1.0,
|
||||||
|
)
|
45
assets/common/abilities/custom/goblin_thug/doublestrike.ron
Normal file
45
assets/common/abilities/custom/goblin_thug/doublestrike.ron
Normal file
@ -0,0 +1,45 @@
|
|||||||
|
ComboMelee2(
|
||||||
|
strikes: [
|
||||||
|
(
|
||||||
|
melee_constructor: (
|
||||||
|
kind: Bash(
|
||||||
|
damage: 4,
|
||||||
|
poise: 1,
|
||||||
|
knockback: 0,
|
||||||
|
energy_regen: 0,
|
||||||
|
),
|
||||||
|
range: 3.5,
|
||||||
|
angle: 50.0,
|
||||||
|
),
|
||||||
|
buildup_duration: 0.6,
|
||||||
|
swing_duration: 0.25,
|
||||||
|
hit_timing: 0.5,
|
||||||
|
recover_duration: 0.25,
|
||||||
|
movement: (
|
||||||
|
swing: Some(Forward(0.5)),
|
||||||
|
),
|
||||||
|
ori_modifier: 0.65,
|
||||||
|
),
|
||||||
|
(
|
||||||
|
melee_constructor: (
|
||||||
|
kind: Bash(
|
||||||
|
damage: 6,
|
||||||
|
poise: 1,
|
||||||
|
knockback: 0,
|
||||||
|
energy_regen: 0,
|
||||||
|
),
|
||||||
|
range: 4.0,
|
||||||
|
angle: 30.0,
|
||||||
|
),
|
||||||
|
buildup_duration: 1,
|
||||||
|
swing_duration: 0.4,
|
||||||
|
hit_timing: 0.5,
|
||||||
|
recover_duration: 1.2,
|
||||||
|
movement: (
|
||||||
|
swing: Some(Forward(0.5)),
|
||||||
|
),
|
||||||
|
ori_modifier: 0.65,
|
||||||
|
),
|
||||||
|
],
|
||||||
|
energy_cost_per_strike: 0,
|
||||||
|
)
|
45
assets/common/abilities/custom/green_legoom/doublestrike.ron
Normal file
45
assets/common/abilities/custom/green_legoom/doublestrike.ron
Normal file
@ -0,0 +1,45 @@
|
|||||||
|
ComboMelee2(
|
||||||
|
strikes: [
|
||||||
|
(
|
||||||
|
melee_constructor: (
|
||||||
|
kind: Bash(
|
||||||
|
damage: 5,
|
||||||
|
poise: 2,
|
||||||
|
knockback: 0,
|
||||||
|
energy_regen: 0,
|
||||||
|
),
|
||||||
|
range: 3.5,
|
||||||
|
angle: 50.0,
|
||||||
|
),
|
||||||
|
buildup_duration: 0.6,
|
||||||
|
swing_duration: 0.25,
|
||||||
|
hit_timing: 0.5,
|
||||||
|
recover_duration: 0.25,
|
||||||
|
movement: (
|
||||||
|
swing: Some(Forward(0.5)),
|
||||||
|
),
|
||||||
|
ori_modifier: 0.65,
|
||||||
|
),
|
||||||
|
(
|
||||||
|
melee_constructor: (
|
||||||
|
kind: Bash(
|
||||||
|
damage: 8,
|
||||||
|
poise: 3,
|
||||||
|
knockback: 0,
|
||||||
|
energy_regen: 0,
|
||||||
|
),
|
||||||
|
range: 4.0,
|
||||||
|
angle: 30.0,
|
||||||
|
),
|
||||||
|
buildup_duration: 1,
|
||||||
|
swing_duration: 0.4,
|
||||||
|
hit_timing: 0.5,
|
||||||
|
recover_duration: 1.2,
|
||||||
|
movement: (
|
||||||
|
swing: Some(Forward(0.5)),
|
||||||
|
),
|
||||||
|
ori_modifier: 0.65,
|
||||||
|
),
|
||||||
|
],
|
||||||
|
energy_cost_per_strike: 0,
|
||||||
|
)
|
@ -16,7 +16,7 @@ ComboMelee2(
|
|||||||
hit_timing: 0.5,
|
hit_timing: 0.5,
|
||||||
recover_duration: 0.6,
|
recover_duration: 0.6,
|
||||||
movement: (
|
movement: (
|
||||||
swing: Some(Forward(0.15)),
|
swing: Some(Forward(0.05)),
|
||||||
),
|
),
|
||||||
ori_modifier: 0.65,
|
ori_modifier: 0.65,
|
||||||
),
|
),
|
||||||
@ -36,7 +36,7 @@ ComboMelee2(
|
|||||||
hit_timing: 0.5,
|
hit_timing: 0.5,
|
||||||
recover_duration: 0.6,
|
recover_duration: 0.6,
|
||||||
movement: (
|
movement: (
|
||||||
swing: Some(Forward(0.1)),
|
swing: Some(Forward(0.05)),
|
||||||
),
|
),
|
||||||
ori_modifier: 0.65,
|
ori_modifier: 0.65,
|
||||||
),
|
),
|
||||||
@ -56,7 +56,7 @@ ComboMelee2(
|
|||||||
hit_timing: 0.5,
|
hit_timing: 0.5,
|
||||||
recover_duration: 0.8,
|
recover_duration: 0.8,
|
||||||
movement: (
|
movement: (
|
||||||
swing: Some(Forward(0.5)),
|
swing: Some(Forward(0.1)),
|
||||||
),
|
),
|
||||||
ori_modifier: 0.65,
|
ori_modifier: 0.65,
|
||||||
),
|
),
|
||||||
|
28
assets/common/abilities/custom/ochre_legoom/dash.ron
Normal file
28
assets/common/abilities/custom/ochre_legoom/dash.ron
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
DashMelee(
|
||||||
|
energy_cost: 0.0,
|
||||||
|
melee_constructor: (
|
||||||
|
kind: Stab(
|
||||||
|
damage: 5.0,
|
||||||
|
poise: 3.0,
|
||||||
|
knockback: 2.0,
|
||||||
|
energy_regen: 0.0,
|
||||||
|
),
|
||||||
|
scaled: Some((
|
||||||
|
kind: Stab(
|
||||||
|
damage: 5.0,
|
||||||
|
poise: 3.0,
|
||||||
|
knockback: 2.0,
|
||||||
|
energy_regen: 0.0,
|
||||||
|
))),
|
||||||
|
range: 5.0,
|
||||||
|
angle: 45.0,
|
||||||
|
),
|
||||||
|
energy_drain: 0,
|
||||||
|
forward_speed: 5.0,
|
||||||
|
buildup_duration: 1.2,
|
||||||
|
charge_duration: 0.4,
|
||||||
|
swing_duration: 0.1,
|
||||||
|
recover_duration: 1.2,
|
||||||
|
ori_modifier: 0.3,
|
||||||
|
auto_charge: false,
|
||||||
|
)
|
@ -0,0 +1,45 @@
|
|||||||
|
ComboMelee2(
|
||||||
|
strikes: [
|
||||||
|
(
|
||||||
|
melee_constructor: (
|
||||||
|
kind: Stab(
|
||||||
|
damage: 5,
|
||||||
|
poise: 2,
|
||||||
|
knockback: 0,
|
||||||
|
energy_regen: 0,
|
||||||
|
),
|
||||||
|
range: 3.5,
|
||||||
|
angle: 50.0,
|
||||||
|
),
|
||||||
|
buildup_duration: 0.6,
|
||||||
|
swing_duration: 0.25,
|
||||||
|
hit_timing: 0.5,
|
||||||
|
recover_duration: 0.25,
|
||||||
|
movement: (
|
||||||
|
swing: Some(Forward(0.5)),
|
||||||
|
),
|
||||||
|
ori_modifier: 0.65,
|
||||||
|
),
|
||||||
|
(
|
||||||
|
melee_constructor: (
|
||||||
|
kind: Stab(
|
||||||
|
damage: 8,
|
||||||
|
poise: 3,
|
||||||
|
knockback: 0,
|
||||||
|
energy_regen: 0,
|
||||||
|
),
|
||||||
|
range: 4.0,
|
||||||
|
angle: 30.0,
|
||||||
|
),
|
||||||
|
buildup_duration: 1,
|
||||||
|
swing_duration: 0.4,
|
||||||
|
hit_timing: 0.5,
|
||||||
|
recover_duration: 1.2,
|
||||||
|
movement: (
|
||||||
|
swing: Some(Forward(0.5)),
|
||||||
|
),
|
||||||
|
ori_modifier: 0.65,
|
||||||
|
),
|
||||||
|
],
|
||||||
|
energy_cost_per_strike: 0,
|
||||||
|
)
|
45
assets/common/abilities/custom/red_legoom/doublestrike.ron
Normal file
45
assets/common/abilities/custom/red_legoom/doublestrike.ron
Normal file
@ -0,0 +1,45 @@
|
|||||||
|
ComboMelee2(
|
||||||
|
strikes: [
|
||||||
|
(
|
||||||
|
melee_constructor: (
|
||||||
|
kind: Bash(
|
||||||
|
damage: 5,
|
||||||
|
poise: 2,
|
||||||
|
knockback: 0,
|
||||||
|
energy_regen: 0,
|
||||||
|
),
|
||||||
|
range: 3.5,
|
||||||
|
angle: 50.0,
|
||||||
|
),
|
||||||
|
buildup_duration: 0.6,
|
||||||
|
swing_duration: 0.25,
|
||||||
|
hit_timing: 0.5,
|
||||||
|
recover_duration: 0.25,
|
||||||
|
movement: (
|
||||||
|
swing: Some(Forward(0.5)),
|
||||||
|
),
|
||||||
|
ori_modifier: 0.65,
|
||||||
|
),
|
||||||
|
(
|
||||||
|
melee_constructor: (
|
||||||
|
kind: Bash(
|
||||||
|
damage: 8,
|
||||||
|
poise: 3,
|
||||||
|
knockback: 0,
|
||||||
|
energy_regen: 0,
|
||||||
|
),
|
||||||
|
range: 4.0,
|
||||||
|
angle: 30.0,
|
||||||
|
),
|
||||||
|
buildup_duration: 1,
|
||||||
|
swing_duration: 0.4,
|
||||||
|
hit_timing: 0.5,
|
||||||
|
recover_duration: 1.2,
|
||||||
|
movement: (
|
||||||
|
swing: Some(Forward(0.5)),
|
||||||
|
),
|
||||||
|
ori_modifier: 0.65,
|
||||||
|
),
|
||||||
|
],
|
||||||
|
energy_cost_per_strike: 0,
|
||||||
|
)
|
@ -16,7 +16,7 @@ ComboMelee2(
|
|||||||
hit_timing: 0.5,
|
hit_timing: 0.5,
|
||||||
recover_duration: 0.6,
|
recover_duration: 0.6,
|
||||||
movement: (
|
movement: (
|
||||||
swing: Some(Forward(0.5)),
|
swing: Some(Forward(0.1)),
|
||||||
),
|
),
|
||||||
ori_modifier: 0.7,
|
ori_modifier: 0.7,
|
||||||
),
|
),
|
||||||
@ -36,7 +36,7 @@ ComboMelee2(
|
|||||||
hit_timing: 0.5,
|
hit_timing: 0.5,
|
||||||
recover_duration: 0.6,
|
recover_duration: 0.6,
|
||||||
movement: (
|
movement: (
|
||||||
swing: Some(Forward(0.5)),
|
swing: Some(Forward(0.1)),
|
||||||
),
|
),
|
||||||
ori_modifier: 0.7,
|
ori_modifier: 0.7,
|
||||||
),
|
),
|
||||||
@ -56,7 +56,7 @@ ComboMelee2(
|
|||||||
hit_timing: 0.5,
|
hit_timing: 0.5,
|
||||||
recover_duration: 0.6,
|
recover_duration: 0.6,
|
||||||
movement: (
|
movement: (
|
||||||
swing: Some(Forward(0.5)),
|
swing: Some(Forward(0.2)),
|
||||||
),
|
),
|
||||||
ori_modifier: 0.7,
|
ori_modifier: 0.7,
|
||||||
),
|
),
|
||||||
|
@ -16,7 +16,7 @@ ComboMelee2(
|
|||||||
hit_timing: 0.5,
|
hit_timing: 0.5,
|
||||||
recover_duration: 0.6,
|
recover_duration: 0.6,
|
||||||
movement: (
|
movement: (
|
||||||
swing: Some(Forward(0.5)),
|
swing: Some(Forward(0.1)),
|
||||||
),
|
),
|
||||||
ori_modifier: 0.7,
|
ori_modifier: 0.7,
|
||||||
),
|
),
|
||||||
@ -36,7 +36,7 @@ ComboMelee2(
|
|||||||
hit_timing: 0.5,
|
hit_timing: 0.5,
|
||||||
recover_duration: 0.6,
|
recover_duration: 0.6,
|
||||||
movement: (
|
movement: (
|
||||||
swing: Some(Forward(0.5)),
|
swing: Some(Forward(0.1)),
|
||||||
),
|
),
|
||||||
ori_modifier: 0.7,
|
ori_modifier: 0.7,
|
||||||
),
|
),
|
||||||
@ -56,7 +56,7 @@ ComboMelee2(
|
|||||||
hit_timing: 0.5,
|
hit_timing: 0.5,
|
||||||
recover_duration: 0.6,
|
recover_duration: 0.6,
|
||||||
movement: (
|
movement: (
|
||||||
swing: Some(Forward(0.5)),
|
swing: Some(Forward(0.2)),
|
||||||
),
|
),
|
||||||
ori_modifier: 0.7,
|
ori_modifier: 0.7,
|
||||||
),
|
),
|
||||||
|
@ -0,0 +1,18 @@
|
|||||||
|
#![enable(implicit_some)]
|
||||||
|
(
|
||||||
|
name: Name("Bloodservant"),
|
||||||
|
body: RandomWith("bloodservant"),
|
||||||
|
alignment: Alignment(Enemy),
|
||||||
|
loot: LootTable("common.loot_tables.calendar.halloween.halloween_bloodservant"),
|
||||||
|
inventory: (
|
||||||
|
loadout: Inline((
|
||||||
|
active_hands: InHands((Item("common.items.npc_weapons.biped_small.vampire.bloodservant_axe"), None)),
|
||||||
|
inherit: Asset("common.loadout.dungeon.vampire.bloodservant"),
|
||||||
|
|
||||||
|
)), ),
|
||||||
|
agent: (
|
||||||
|
idle_wander_factor: 0.0,
|
||||||
|
aggro_range_multiplier: 2.0,
|
||||||
|
),
|
||||||
|
meta: [],
|
||||||
|
)
|
@ -0,0 +1,11 @@
|
|||||||
|
#![enable(implicit_some)]
|
||||||
|
(
|
||||||
|
name: Name("Strigoi"),
|
||||||
|
body: RandomWith("strigoi"),
|
||||||
|
alignment: Alignment(Wild),
|
||||||
|
loot: LootTable("common.loot_tables.calendar.halloween.halloween_strigoi"),
|
||||||
|
inventory: (
|
||||||
|
loadout: FromBody,
|
||||||
|
),
|
||||||
|
meta: [],
|
||||||
|
)
|
12
assets/common/entity/wild/aggressive/goblin_chucker.ron
Normal file
12
assets/common/entity/wild/aggressive/goblin_chucker.ron
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
#![enable(implicit_some)]
|
||||||
|
(
|
||||||
|
name: Name("Goblin Chucker"),
|
||||||
|
body: RandomWith("goblin_chucker"),
|
||||||
|
alignment: Alignment(Enemy),
|
||||||
|
loot: LootTable("common.loot_tables.creature.biped_small.goblin"),
|
||||||
|
inventory: (
|
||||||
|
loadout: Inline((
|
||||||
|
inherit: Asset("common.loadout.world.goblin.goblin_chucker"),
|
||||||
|
)), ),
|
||||||
|
meta: [],
|
||||||
|
)
|
12
assets/common/entity/wild/aggressive/goblin_ruffian.ron
Normal file
12
assets/common/entity/wild/aggressive/goblin_ruffian.ron
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
#![enable(implicit_some)]
|
||||||
|
(
|
||||||
|
name: Name("Goblin Ruffian"),
|
||||||
|
body: RandomWith("goblin_ruffian"),
|
||||||
|
alignment: Alignment(Enemy),
|
||||||
|
loot: LootTable("common.loot_tables.creature.biped_small.goblin"),
|
||||||
|
inventory: (
|
||||||
|
loadout: Inline((
|
||||||
|
inherit: Asset("common.loadout.world.goblin.goblin_ruffian"),
|
||||||
|
)), ),
|
||||||
|
meta: [],
|
||||||
|
)
|
12
assets/common/entity/wild/aggressive/goblin_thug.ron
Normal file
12
assets/common/entity/wild/aggressive/goblin_thug.ron
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
#![enable(implicit_some)]
|
||||||
|
(
|
||||||
|
name: Name("Goblin Thug"),
|
||||||
|
body: RandomWith("goblin_thug"),
|
||||||
|
alignment: Alignment(Enemy),
|
||||||
|
loot: LootTable("common.loot_tables.creature.biped_small.goblin"),
|
||||||
|
inventory: (
|
||||||
|
loadout: Inline((
|
||||||
|
inherit: Asset("common.loadout.world.goblin.goblin_thug"),
|
||||||
|
)), ),
|
||||||
|
meta: [],
|
||||||
|
)
|
12
assets/common/entity/wild/aggressive/green_legoom.ron
Normal file
12
assets/common/entity/wild/aggressive/green_legoom.ron
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
#![enable(implicit_some)]
|
||||||
|
(
|
||||||
|
name: Name("Green Legoom"),
|
||||||
|
body: RandomWith("green_legoom"),
|
||||||
|
alignment: Alignment(Enemy),
|
||||||
|
loot: LootTable("common.loot_tables.creature.biped_small.legoom"),
|
||||||
|
inventory: (
|
||||||
|
loadout: Inline((
|
||||||
|
inherit: Asset("common.loadout.world.legoom.green_legoom"),
|
||||||
|
)), ),
|
||||||
|
meta: [],
|
||||||
|
)
|
12
assets/common/entity/wild/aggressive/ochre_legoom.ron
Normal file
12
assets/common/entity/wild/aggressive/ochre_legoom.ron
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
#![enable(implicit_some)]
|
||||||
|
(
|
||||||
|
name: Name("Ochre Legoom"),
|
||||||
|
body: RandomWith("ochre_legoom"),
|
||||||
|
alignment: Alignment(Enemy),
|
||||||
|
loot: LootTable("common.loot_tables.creature.biped_small.legoom"),
|
||||||
|
inventory: (
|
||||||
|
loadout: Inline((
|
||||||
|
inherit: Asset("common.loadout.world.legoom.ochre_legoom"),
|
||||||
|
)), ),
|
||||||
|
meta: [],
|
||||||
|
)
|
12
assets/common/entity/wild/aggressive/purple_legoom.ron
Normal file
12
assets/common/entity/wild/aggressive/purple_legoom.ron
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
#![enable(implicit_some)]
|
||||||
|
(
|
||||||
|
name: Name("Purple Legoom"),
|
||||||
|
body: RandomWith("purple_legoom"),
|
||||||
|
alignment: Alignment(Enemy),
|
||||||
|
loot: LootTable("common.loot_tables.creature.biped_small.legoom"),
|
||||||
|
inventory: (
|
||||||
|
loadout: Inline((
|
||||||
|
inherit: Asset("common.loadout.world.legoom.purple_legoom"),
|
||||||
|
)), ),
|
||||||
|
meta: [],
|
||||||
|
)
|
12
assets/common/entity/wild/aggressive/red_legoom.ron
Normal file
12
assets/common/entity/wild/aggressive/red_legoom.ron
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
#![enable(implicit_some)]
|
||||||
|
(
|
||||||
|
name: Name("Red Legoom"),
|
||||||
|
body: RandomWith("red_legoom"),
|
||||||
|
alignment: Alignment(Enemy),
|
||||||
|
loot: LootTable("common.loot_tables.creature.biped_small.legoom"),
|
||||||
|
inventory: (
|
||||||
|
loadout: Inline((
|
||||||
|
inherit: Asset("common.loadout.world.legoom.red_legoom"),
|
||||||
|
)), ),
|
||||||
|
meta: [],
|
||||||
|
)
|
@ -591,6 +591,111 @@
|
|||||||
Simple(
|
Simple(
|
||||||
"common.items.npc_armor.biped_small.harlequin.pants.harlequin",
|
"common.items.npc_armor.biped_small.harlequin.pants.harlequin",
|
||||||
): "common-items-npc_armor-biped_small-harlequin-pants-harlequin",
|
): "common-items-npc_armor-biped_small-harlequin-pants-harlequin",
|
||||||
|
Simple(
|
||||||
|
"common.items.npc_armor.biped_small.goblin_thug.chest.goblin_thug",
|
||||||
|
): "common-items-npc_armor-biped_small-goblin_thug-chest-goblin_thug",
|
||||||
|
Simple(
|
||||||
|
"common.items.npc_armor.biped_small.goblin_thug.foot.goblin_thug",
|
||||||
|
): "common-items-npc_armor-biped_small-goblin_thug-foot-goblin_thug",
|
||||||
|
Simple(
|
||||||
|
"common.items.npc_armor.biped_small.goblin_thug.hand.goblin_thug",
|
||||||
|
): "common-items-npc_armor-biped_small-goblin_thug-hand-goblin_thug",
|
||||||
|
Simple(
|
||||||
|
"common.items.npc_armor.biped_small.goblin_thug.head.goblin_thug",
|
||||||
|
): "common-items-npc_armor-biped_small-goblin_thug-head-goblin_thug",
|
||||||
|
Simple(
|
||||||
|
"common.items.npc_armor.biped_small.goblin_thug.pants.goblin_thug",
|
||||||
|
): "common-items-npc_armor-biped_small-goblin_thug-pants-goblin_thug",
|
||||||
|
Simple(
|
||||||
|
"common.items.npc_armor.biped_small.goblin_chucker.chest.goblin_chucker",
|
||||||
|
): "common-items-npc_armor-biped_small-goblin_chucker-chest-goblin_chucker",
|
||||||
|
Simple(
|
||||||
|
"common.items.npc_armor.biped_small.goblin_chucker.foot.goblin_chucker",
|
||||||
|
): "common-items-npc_armor-biped_small-goblin_chucker-foot-goblin_chucker",
|
||||||
|
Simple(
|
||||||
|
"common.items.npc_armor.biped_small.goblin_chucker.hand.goblin_chucker",
|
||||||
|
): "common-items-npc_armor-biped_small-goblin_chucker-hand-goblin_chucker",
|
||||||
|
Simple(
|
||||||
|
"common.items.npc_armor.biped_small.goblin_chucker.head.goblin_chucker",
|
||||||
|
): "common-items-npc_armor-biped_small-goblin_chucker-head-goblin_chucker",
|
||||||
|
Simple(
|
||||||
|
"common.items.npc_armor.biped_small.goblin_chucker.pants.goblin_chucker",
|
||||||
|
): "common-items-npc_armor-biped_small-goblin_chucker-pants-goblin_chucker",
|
||||||
|
Simple(
|
||||||
|
"common.items.npc_armor.biped_small.goblin_ruffian.chest.goblin_ruffian",
|
||||||
|
): "common-items-npc_armor-biped_small-goblin_ruffian-chest-goblin_ruffian",
|
||||||
|
Simple(
|
||||||
|
"common.items.npc_armor.biped_small.goblin_ruffian.foot.goblin_ruffian",
|
||||||
|
): "common-items-npc_armor-biped_small-goblin_ruffian-foot-goblin_ruffian",
|
||||||
|
Simple(
|
||||||
|
"common.items.npc_armor.biped_small.goblin_ruffian.hand.goblin_ruffian",
|
||||||
|
): "common-items-npc_armor-biped_small-goblin_ruffian-hand-goblin_ruffian",
|
||||||
|
Simple(
|
||||||
|
"common.items.npc_armor.biped_small.goblin_ruffian.head.goblin_ruffian",
|
||||||
|
): "common-items-npc_armor-biped_small-goblin_ruffian-head-goblin_ruffian",
|
||||||
|
Simple(
|
||||||
|
"common.items.npc_armor.biped_small.goblin_ruffian.pants.goblin_ruffian",
|
||||||
|
): "common-items-npc_armor-biped_small-goblin_ruffian-pants-goblin_ruffian",
|
||||||
|
Simple(
|
||||||
|
"common.items.npc_armor.biped_small.green_legoom.chest.green_legoom",
|
||||||
|
): "common-items-npc_armor-biped_small-green_legoom-chest-green_legoom",
|
||||||
|
Simple(
|
||||||
|
"common.items.npc_armor.biped_small.green_legoom.foot.green_legoom",
|
||||||
|
): "common-items-npc_armor-biped_small-green_legoom-foot-green_legoom",
|
||||||
|
Simple(
|
||||||
|
"common.items.npc_armor.biped_small.green_legoom.hand.green_legoom",
|
||||||
|
): "common-items-npc_armor-biped_small-green_legoom-hand-green_legoom",
|
||||||
|
Simple(
|
||||||
|
"common.items.npc_armor.biped_small.green_legoom.head.green_legoom",
|
||||||
|
): "common-items-npc_armor-biped_small-green_legoom-head-green_legoom",
|
||||||
|
Simple(
|
||||||
|
"common.items.npc_armor.biped_small.green_legoom.pants.green_legoom",
|
||||||
|
): "common-items-npc_armor-biped_small-green_legoom-pants-green_legoom",
|
||||||
|
Simple(
|
||||||
|
"common.items.npc_armor.biped_small.ochre_legoom.chest.ochre_legoom",
|
||||||
|
): "common-items-npc_armor-biped_small-ochre_legoom-chest-ochre_legoom",
|
||||||
|
Simple(
|
||||||
|
"common.items.npc_armor.biped_small.ochre_legoom.foot.ochre_legoom",
|
||||||
|
): "common-items-npc_armor-biped_small-ochre_legoom-foot-ochre_legoom",
|
||||||
|
Simple(
|
||||||
|
"common.items.npc_armor.biped_small.ochre_legoom.hand.ochre_legoom",
|
||||||
|
): "common-items-npc_armor-biped_small-ochre_legoom-hand-ochre_legoom",
|
||||||
|
Simple(
|
||||||
|
"common.items.npc_armor.biped_small.ochre_legoom.head.ochre_legoom",
|
||||||
|
): "common-items-npc_armor-biped_small-ochre_legoom-head-ochre_legoom",
|
||||||
|
Simple(
|
||||||
|
"common.items.npc_armor.biped_small.ochre_legoom.pants.ochre_legoom",
|
||||||
|
): "common-items-npc_armor-biped_small-ochre_legoom-pants-ochre_legoom",
|
||||||
|
Simple(
|
||||||
|
"common.items.npc_armor.biped_small.purple_legoom.chest.purple_legoom",
|
||||||
|
): "common-items-npc_armor-biped_small-purple_legoom-chest-purple_legoom",
|
||||||
|
Simple(
|
||||||
|
"common.items.npc_armor.biped_small.purple_legoom.foot.purple_legoom",
|
||||||
|
): "common-items-npc_armor-biped_small-purple_legoom-foot-purple_legoom",
|
||||||
|
Simple(
|
||||||
|
"common.items.npc_armor.biped_small.purple_legoom.hand.purple_legoom",
|
||||||
|
): "common-items-npc_armor-biped_small-purple_legoom-hand-purple_legoom",
|
||||||
|
Simple(
|
||||||
|
"common.items.npc_armor.biped_small.purple_legoom.head.purple_legoom",
|
||||||
|
): "common-items-npc_armor-biped_small-purple_legoom-head-purple_legoom",
|
||||||
|
Simple(
|
||||||
|
"common.items.npc_armor.biped_small.purple_legoom.pants.purple_legoom",
|
||||||
|
): "common-items-npc_armor-biped_small-purple_legoom-pants-purple_legoom",
|
||||||
|
Simple(
|
||||||
|
"common.items.npc_armor.biped_small.red_legoom.chest.red_legoom",
|
||||||
|
): "common-items-npc_armor-biped_small-red_legoom-chest-red_legoom",
|
||||||
|
Simple(
|
||||||
|
"common.items.npc_armor.biped_small.red_legoom.foot.red_legoom",
|
||||||
|
): "common-items-npc_armor-biped_small-red_legoom-foot-red_legoom",
|
||||||
|
Simple(
|
||||||
|
"common.items.npc_armor.biped_small.red_legoom.hand.red_legoom",
|
||||||
|
): "common-items-npc_armor-biped_small-red_legoom-hand-red_legoom",
|
||||||
|
Simple(
|
||||||
|
"common.items.npc_armor.biped_small.red_legoom.head.red_legoom",
|
||||||
|
): "common-items-npc_armor-biped_small-red_legoom-head-red_legoom",
|
||||||
|
Simple(
|
||||||
|
"common.items.npc_armor.biped_small.red_legoom.pants.red_legoom",
|
||||||
|
): "common-items-npc_armor-biped_small-red_legoom-pants-red_legoom",
|
||||||
Simple(
|
Simple(
|
||||||
"common.items.npc_armor.crustacean.karkatha",
|
"common.items.npc_armor.crustacean.karkatha",
|
||||||
): "common-items-npc_armor-crustacean-karkatha",
|
): "common-items-npc_armor-crustacean-karkatha",
|
||||||
@ -1203,6 +1308,9 @@
|
|||||||
Simple(
|
Simple(
|
||||||
"common.items.armor.misc.head.cat_capuche",
|
"common.items.armor.misc.head.cat_capuche",
|
||||||
): "armor-misc-head-cat_capuche",
|
): "armor-misc-head-cat_capuche",
|
||||||
|
Simple(
|
||||||
|
"common.items.armor.misc.head.scarlet_spectacles",
|
||||||
|
): "armor-misc-head-scarlet_spectacles",
|
||||||
Simple(
|
Simple(
|
||||||
"common.items.armor.misc.pants.hunting",
|
"common.items.armor.misc.pants.hunting",
|
||||||
): "armor-misc-pants-grayscale",
|
): "armor-misc-pants-grayscale",
|
||||||
@ -2505,6 +2613,27 @@
|
|||||||
Simple(
|
Simple(
|
||||||
"common.items.npc_weapons.biped_small.vampire.bloodmoon_heiress_sword",
|
"common.items.npc_weapons.biped_small.vampire.bloodmoon_heiress_sword",
|
||||||
): "common-items-npc_weapons-biped_small-vampire-bloodmoon_heiress_sword",
|
): "common-items-npc_weapons-biped_small-vampire-bloodmoon_heiress_sword",
|
||||||
|
Simple(
|
||||||
|
"common.items.npc_weapons.unique.goblin_thug_club",
|
||||||
|
): "common-items-npc_weapons-unique-goblin_thug_club",
|
||||||
|
Simple(
|
||||||
|
"common.items.npc_weapons.unique.goblin_chucker",
|
||||||
|
): "common-items-npc_weapons-unique-goblin_chucker",
|
||||||
|
Simple(
|
||||||
|
"common.items.npc_weapons.unique.goblin_ruffian_knife",
|
||||||
|
): "common-items-npc_weapons-unique-goblin_ruffian_knife",
|
||||||
|
Simple(
|
||||||
|
"common.items.npc_weapons.unique.green_legoom_rake",
|
||||||
|
): "common-items-npc_weapons-unique-green_legoom_rake",
|
||||||
|
Simple(
|
||||||
|
"common.items.npc_weapons.unique.ochre_legoom_spade",
|
||||||
|
): "common-items-npc_weapons-unique-ochre_legoom_spade",
|
||||||
|
Simple(
|
||||||
|
"common.items.npc_weapons.unique.purple_legoom_pitchfork",
|
||||||
|
): "common-items-npc_weapons-unique-purple_legoom_pitchfork",
|
||||||
|
Simple(
|
||||||
|
"common.items.npc_weapons.unique.red_legoom_hoe",
|
||||||
|
): "common-items-npc_weapons-unique-red_legoom_hoe",
|
||||||
Simple(
|
Simple(
|
||||||
"common.items.npc_weapons.bow.bipedlarge-velorite",
|
"common.items.npc_weapons.bow.bipedlarge-velorite",
|
||||||
): "common-items-npc_weapons-bow-bipedlarge-velorite",
|
): "common-items-npc_weapons-bow-bipedlarge-velorite",
|
||||||
|
14
assets/common/items/armor/misc/head/scarlet_spectacles.ron
Normal file
14
assets/common/items/armor/misc/head/scarlet_spectacles.ron
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
ItemDef(
|
||||||
|
legacy_name: "Vampire glasses",
|
||||||
|
legacy_description: "Perfect for pulling pranks on your fellow adventurers by pretending to be a devilish creature of the night! We are not liable for any resulting damage, injuries, or angry mobs.",
|
||||||
|
kind: Armor((
|
||||||
|
kind: Head,
|
||||||
|
stats: Direct((
|
||||||
|
precision_power: Some(0.08),
|
||||||
|
energy_max: Some(-2.0),
|
||||||
|
energy_reward: Some(-0.04),
|
||||||
|
)),
|
||||||
|
)),
|
||||||
|
quality: Epic,
|
||||||
|
tags: [],
|
||||||
|
)
|
@ -0,0 +1,16 @@
|
|||||||
|
ItemDef(
|
||||||
|
legacy_name: "GoblinChucker",
|
||||||
|
legacy_description: "Goblin Chucker",
|
||||||
|
kind: Armor((
|
||||||
|
kind: Chest,
|
||||||
|
stats: Direct((
|
||||||
|
protection: Some(Normal(4.0)),
|
||||||
|
poise_resilience: Some(Normal(4.0)),
|
||||||
|
energy_max: Some(3.4),
|
||||||
|
energy_reward: Some(0.81),
|
||||||
|
precision_power: Some(0.075),
|
||||||
|
)),
|
||||||
|
)),
|
||||||
|
quality: Low,
|
||||||
|
tags: [],
|
||||||
|
)
|
@ -0,0 +1,16 @@
|
|||||||
|
ItemDef(
|
||||||
|
legacy_name: "GoblinChucker",
|
||||||
|
legacy_description: "Goblin Chucker",
|
||||||
|
kind: Armor((
|
||||||
|
kind: Foot,
|
||||||
|
stats: Direct((
|
||||||
|
protection: Some(Normal(1.0)),
|
||||||
|
poise_resilience: Some(Normal(4.0)),
|
||||||
|
energy_max: Some(3.4),
|
||||||
|
energy_reward: Some(0.81),
|
||||||
|
precision_power: Some(0.075),
|
||||||
|
)),
|
||||||
|
)),
|
||||||
|
quality: Low,
|
||||||
|
tags: [],
|
||||||
|
)
|
@ -0,0 +1,16 @@
|
|||||||
|
ItemDef(
|
||||||
|
legacy_name: "GoblinChucker",
|
||||||
|
legacy_description: "Goblin Chucker",
|
||||||
|
kind: Armor((
|
||||||
|
kind: Hand,
|
||||||
|
stats: Direct((
|
||||||
|
protection: Some(Normal(1.0)),
|
||||||
|
poise_resilience: Some(Normal(4.0)),
|
||||||
|
energy_max: Some(3.4),
|
||||||
|
energy_reward: Some(0.81),
|
||||||
|
precision_power: Some(0.075),
|
||||||
|
)),
|
||||||
|
)),
|
||||||
|
quality: Low,
|
||||||
|
tags: [],
|
||||||
|
)
|
@ -0,0 +1,16 @@
|
|||||||
|
ItemDef(
|
||||||
|
legacy_name: "GoblinChucker",
|
||||||
|
legacy_description: "Goblin Chucker",
|
||||||
|
kind: Armor((
|
||||||
|
kind: Head,
|
||||||
|
stats: Direct((
|
||||||
|
protection: Some(Normal(1.0)),
|
||||||
|
poise_resilience: Some(Normal(4.0)),
|
||||||
|
energy_max: Some(3.4),
|
||||||
|
energy_reward: Some(0.81),
|
||||||
|
precision_power: Some(0.075),
|
||||||
|
)),
|
||||||
|
)),
|
||||||
|
quality: Low,
|
||||||
|
tags: [],
|
||||||
|
)
|
@ -0,0 +1,16 @@
|
|||||||
|
ItemDef(
|
||||||
|
legacy_name: "GoblinChucker",
|
||||||
|
legacy_description: "Goblin Chucker",
|
||||||
|
kind: Armor((
|
||||||
|
kind: Pants,
|
||||||
|
stats: Direct((
|
||||||
|
protection: Some(Normal(2.0)),
|
||||||
|
poise_resilience: Some(Normal(4.0)),
|
||||||
|
energy_max: Some(3.4),
|
||||||
|
energy_reward: Some(0.81),
|
||||||
|
precision_power: Some(0.075),
|
||||||
|
)),
|
||||||
|
)),
|
||||||
|
quality: Low,
|
||||||
|
tags: [],
|
||||||
|
)
|
@ -0,0 +1,16 @@
|
|||||||
|
ItemDef(
|
||||||
|
legacy_name: "GoblinRuffian",
|
||||||
|
legacy_description: "Goblin Ruffian",
|
||||||
|
kind: Armor((
|
||||||
|
kind: Chest,
|
||||||
|
stats: Direct((
|
||||||
|
protection: Some(Normal(4.0)),
|
||||||
|
poise_resilience: Some(Normal(4.0)),
|
||||||
|
energy_max: Some(3.4),
|
||||||
|
energy_reward: Some(0.81),
|
||||||
|
precision_power: Some(0.075),
|
||||||
|
)),
|
||||||
|
)),
|
||||||
|
quality: Low,
|
||||||
|
tags: [],
|
||||||
|
)
|
@ -0,0 +1,16 @@
|
|||||||
|
ItemDef(
|
||||||
|
legacy_name: "GoblinRuffian",
|
||||||
|
legacy_description: "Goblin Thug",
|
||||||
|
kind: Armor((
|
||||||
|
kind: Foot,
|
||||||
|
stats: Direct((
|
||||||
|
protection: Some(Normal(1.0)),
|
||||||
|
poise_resilience: Some(Normal(4.0)),
|
||||||
|
energy_max: Some(3.4),
|
||||||
|
energy_reward: Some(0.81),
|
||||||
|
precision_power: Some(0.075),
|
||||||
|
)),
|
||||||
|
)),
|
||||||
|
quality: Low,
|
||||||
|
tags: [],
|
||||||
|
)
|
@ -0,0 +1,16 @@
|
|||||||
|
ItemDef(
|
||||||
|
legacy_name: "GoblinRuffian",
|
||||||
|
legacy_description: "Goblin Thug",
|
||||||
|
kind: Armor((
|
||||||
|
kind: Hand,
|
||||||
|
stats: Direct((
|
||||||
|
protection: Some(Normal(1.0)),
|
||||||
|
poise_resilience: Some(Normal(4.0)),
|
||||||
|
energy_max: Some(3.4),
|
||||||
|
energy_reward: Some(0.81),
|
||||||
|
precision_power: Some(0.075),
|
||||||
|
)),
|
||||||
|
)),
|
||||||
|
quality: Low,
|
||||||
|
tags: [],
|
||||||
|
)
|
@ -0,0 +1,16 @@
|
|||||||
|
ItemDef(
|
||||||
|
legacy_name: "GoblinRuffian",
|
||||||
|
legacy_description: "Goblin Ruffian",
|
||||||
|
kind: Armor((
|
||||||
|
kind: Head,
|
||||||
|
stats: Direct((
|
||||||
|
protection: Some(Normal(1.0)),
|
||||||
|
poise_resilience: Some(Normal(4.0)),
|
||||||
|
energy_max: Some(3.4),
|
||||||
|
energy_reward: Some(0.81),
|
||||||
|
precision_power: Some(0.075),
|
||||||
|
)),
|
||||||
|
)),
|
||||||
|
quality: Low,
|
||||||
|
tags: [],
|
||||||
|
)
|
@ -0,0 +1,16 @@
|
|||||||
|
ItemDef(
|
||||||
|
legacy_name: "GoblinRuffian",
|
||||||
|
legacy_description: "Goblin Ruffian",
|
||||||
|
kind: Armor((
|
||||||
|
kind: Pants,
|
||||||
|
stats: Direct((
|
||||||
|
protection: Some(Normal(2.0)),
|
||||||
|
poise_resilience: Some(Normal(4.0)),
|
||||||
|
energy_max: Some(3.4),
|
||||||
|
energy_reward: Some(0.81),
|
||||||
|
precision_power: Some(0.075),
|
||||||
|
)),
|
||||||
|
)),
|
||||||
|
quality: Low,
|
||||||
|
tags: [],
|
||||||
|
)
|
@ -0,0 +1,16 @@
|
|||||||
|
ItemDef(
|
||||||
|
legacy_name: "GoblinThug",
|
||||||
|
legacy_description: "Goblin Thug",
|
||||||
|
kind: Armor((
|
||||||
|
kind: Chest,
|
||||||
|
stats: Direct((
|
||||||
|
protection: Some(Normal(4.0)),
|
||||||
|
poise_resilience: Some(Normal(4.0)),
|
||||||
|
energy_max: Some(3.4),
|
||||||
|
energy_reward: Some(0.81),
|
||||||
|
precision_power: Some(0.075),
|
||||||
|
)),
|
||||||
|
)),
|
||||||
|
quality: Low,
|
||||||
|
tags: [],
|
||||||
|
)
|
@ -0,0 +1,16 @@
|
|||||||
|
ItemDef(
|
||||||
|
legacy_name: "GoblinThug",
|
||||||
|
legacy_description: "Goblin Thug",
|
||||||
|
kind: Armor((
|
||||||
|
kind: Foot,
|
||||||
|
stats: Direct((
|
||||||
|
protection: Some(Normal(1.0)),
|
||||||
|
poise_resilience: Some(Normal(4.0)),
|
||||||
|
energy_max: Some(3.4),
|
||||||
|
energy_reward: Some(0.81),
|
||||||
|
precision_power: Some(0.075),
|
||||||
|
)),
|
||||||
|
)),
|
||||||
|
quality: Low,
|
||||||
|
tags: [],
|
||||||
|
)
|
@ -0,0 +1,16 @@
|
|||||||
|
ItemDef(
|
||||||
|
legacy_name: "GoblinThug",
|
||||||
|
legacy_description: "Goblin Thug",
|
||||||
|
kind: Armor((
|
||||||
|
kind: Hand,
|
||||||
|
stats: Direct((
|
||||||
|
protection: Some(Normal(1.0)),
|
||||||
|
poise_resilience: Some(Normal(4.0)),
|
||||||
|
energy_max: Some(3.4),
|
||||||
|
energy_reward: Some(0.81),
|
||||||
|
precision_power: Some(0.075),
|
||||||
|
)),
|
||||||
|
)),
|
||||||
|
quality: Low,
|
||||||
|
tags: [],
|
||||||
|
)
|
@ -0,0 +1,16 @@
|
|||||||
|
ItemDef(
|
||||||
|
legacy_name: "GoblinThug",
|
||||||
|
legacy_description: "Goblin Thug",
|
||||||
|
kind: Armor((
|
||||||
|
kind: Head,
|
||||||
|
stats: Direct((
|
||||||
|
protection: Some(Normal(1.0)),
|
||||||
|
poise_resilience: Some(Normal(4.0)),
|
||||||
|
energy_max: Some(3.4),
|
||||||
|
energy_reward: Some(0.81),
|
||||||
|
precision_power: Some(0.075),
|
||||||
|
)),
|
||||||
|
)),
|
||||||
|
quality: Low,
|
||||||
|
tags: [],
|
||||||
|
)
|
@ -0,0 +1,16 @@
|
|||||||
|
ItemDef(
|
||||||
|
legacy_name: "GoblinThug",
|
||||||
|
legacy_description: "Goblin Thug",
|
||||||
|
kind: Armor((
|
||||||
|
kind: Pants,
|
||||||
|
stats: Direct((
|
||||||
|
protection: Some(Normal(2.0)),
|
||||||
|
poise_resilience: Some(Normal(4.0)),
|
||||||
|
energy_max: Some(3.4),
|
||||||
|
energy_reward: Some(0.81),
|
||||||
|
precision_power: Some(0.075),
|
||||||
|
)),
|
||||||
|
)),
|
||||||
|
quality: Low,
|
||||||
|
tags: [],
|
||||||
|
)
|
@ -0,0 +1,16 @@
|
|||||||
|
ItemDef(
|
||||||
|
legacy_name: "GreenLegoom",
|
||||||
|
legacy_description: "Green Legoom",
|
||||||
|
kind: Armor((
|
||||||
|
kind: Chest,
|
||||||
|
stats: Direct((
|
||||||
|
protection: Some(Normal(4.0)),
|
||||||
|
poise_resilience: Some(Normal(4.0)),
|
||||||
|
energy_max: Some(3.4),
|
||||||
|
energy_reward: Some(0.81),
|
||||||
|
precision_power: Some(0.075),
|
||||||
|
)),
|
||||||
|
)),
|
||||||
|
quality: Low,
|
||||||
|
tags: [],
|
||||||
|
)
|
@ -0,0 +1,16 @@
|
|||||||
|
ItemDef(
|
||||||
|
legacy_name: "GreenLegoom",
|
||||||
|
legacy_description: "Green Legoom",
|
||||||
|
kind: Armor((
|
||||||
|
kind: Foot,
|
||||||
|
stats: Direct((
|
||||||
|
protection: Some(Normal(1.0)),
|
||||||
|
poise_resilience: Some(Normal(4.0)),
|
||||||
|
energy_max: Some(3.4),
|
||||||
|
energy_reward: Some(0.81),
|
||||||
|
precision_power: Some(0.075),
|
||||||
|
)),
|
||||||
|
)),
|
||||||
|
quality: Low,
|
||||||
|
tags: [],
|
||||||
|
)
|
@ -0,0 +1,16 @@
|
|||||||
|
ItemDef(
|
||||||
|
legacy_name: "GreenLegoom",
|
||||||
|
legacy_description: "Green Legoom",
|
||||||
|
kind: Armor((
|
||||||
|
kind: Hand,
|
||||||
|
stats: Direct((
|
||||||
|
protection: Some(Normal(1.0)),
|
||||||
|
poise_resilience: Some(Normal(4.0)),
|
||||||
|
energy_max: Some(3.4),
|
||||||
|
energy_reward: Some(0.81),
|
||||||
|
precision_power: Some(0.075),
|
||||||
|
)),
|
||||||
|
)),
|
||||||
|
quality: Low,
|
||||||
|
tags: [],
|
||||||
|
)
|
@ -0,0 +1,16 @@
|
|||||||
|
ItemDef(
|
||||||
|
legacy_name: "GreenLegoom",
|
||||||
|
legacy_description: "Green Legoom",
|
||||||
|
kind: Armor((
|
||||||
|
kind: Head,
|
||||||
|
stats: Direct((
|
||||||
|
protection: Some(Normal(1.0)),
|
||||||
|
poise_resilience: Some(Normal(4.0)),
|
||||||
|
energy_max: Some(3.4),
|
||||||
|
energy_reward: Some(0.81),
|
||||||
|
precision_power: Some(0.075),
|
||||||
|
)),
|
||||||
|
)),
|
||||||
|
quality: Low,
|
||||||
|
tags: [],
|
||||||
|
)
|
@ -0,0 +1,16 @@
|
|||||||
|
ItemDef(
|
||||||
|
legacy_name: "GreenLegoom",
|
||||||
|
legacy_description: "Green Legoom",
|
||||||
|
kind: Armor((
|
||||||
|
kind: Pants,
|
||||||
|
stats: Direct((
|
||||||
|
protection: Some(Normal(2.0)),
|
||||||
|
poise_resilience: Some(Normal(4.0)),
|
||||||
|
energy_max: Some(3.4),
|
||||||
|
energy_reward: Some(0.81),
|
||||||
|
precision_power: Some(0.075),
|
||||||
|
)),
|
||||||
|
)),
|
||||||
|
quality: Low,
|
||||||
|
tags: [],
|
||||||
|
)
|
@ -0,0 +1,16 @@
|
|||||||
|
ItemDef(
|
||||||
|
legacy_name: "OchreLegoom",
|
||||||
|
legacy_description: "Ochre Legoom",
|
||||||
|
kind: Armor((
|
||||||
|
kind: Chest,
|
||||||
|
stats: Direct((
|
||||||
|
protection: Some(Normal(4.0)),
|
||||||
|
poise_resilience: Some(Normal(4.0)),
|
||||||
|
energy_max: Some(3.4),
|
||||||
|
energy_reward: Some(0.81),
|
||||||
|
precision_power: Some(0.075),
|
||||||
|
)),
|
||||||
|
)),
|
||||||
|
quality: Low,
|
||||||
|
tags: [],
|
||||||
|
)
|
@ -0,0 +1,16 @@
|
|||||||
|
ItemDef(
|
||||||
|
legacy_name: "OchreLegoom",
|
||||||
|
legacy_description: "Ochre Legoom",
|
||||||
|
kind: Armor((
|
||||||
|
kind: Foot,
|
||||||
|
stats: Direct((
|
||||||
|
protection: Some(Normal(1.0)),
|
||||||
|
poise_resilience: Some(Normal(4.0)),
|
||||||
|
energy_max: Some(3.4),
|
||||||
|
energy_reward: Some(0.81),
|
||||||
|
precision_power: Some(0.075),
|
||||||
|
)),
|
||||||
|
)),
|
||||||
|
quality: Low,
|
||||||
|
tags: [],
|
||||||
|
)
|
@ -0,0 +1,16 @@
|
|||||||
|
ItemDef(
|
||||||
|
legacy_name: "OchreLegoom",
|
||||||
|
legacy_description: "Ochre Legoom",
|
||||||
|
kind: Armor((
|
||||||
|
kind: Hand,
|
||||||
|
stats: Direct((
|
||||||
|
protection: Some(Normal(1.0)),
|
||||||
|
poise_resilience: Some(Normal(4.0)),
|
||||||
|
energy_max: Some(3.4),
|
||||||
|
energy_reward: Some(0.81),
|
||||||
|
precision_power: Some(0.075),
|
||||||
|
)),
|
||||||
|
)),
|
||||||
|
quality: Low,
|
||||||
|
tags: [],
|
||||||
|
)
|
@ -0,0 +1,16 @@
|
|||||||
|
ItemDef(
|
||||||
|
legacy_name: "OchreLegoom",
|
||||||
|
legacy_description: "Ochre Legoom",
|
||||||
|
kind: Armor((
|
||||||
|
kind: Head,
|
||||||
|
stats: Direct((
|
||||||
|
protection: Some(Normal(1.0)),
|
||||||
|
poise_resilience: Some(Normal(4.0)),
|
||||||
|
energy_max: Some(3.4),
|
||||||
|
energy_reward: Some(0.81),
|
||||||
|
precision_power: Some(0.075),
|
||||||
|
)),
|
||||||
|
)),
|
||||||
|
quality: Low,
|
||||||
|
tags: [],
|
||||||
|
)
|
@ -0,0 +1,16 @@
|
|||||||
|
ItemDef(
|
||||||
|
legacy_name: "OchreLegoom",
|
||||||
|
legacy_description: "Ochre Legoom",
|
||||||
|
kind: Armor((
|
||||||
|
kind: Pants,
|
||||||
|
stats: Direct((
|
||||||
|
protection: Some(Normal(2.0)),
|
||||||
|
poise_resilience: Some(Normal(4.0)),
|
||||||
|
energy_max: Some(3.4),
|
||||||
|
energy_reward: Some(0.81),
|
||||||
|
precision_power: Some(0.075),
|
||||||
|
)),
|
||||||
|
)),
|
||||||
|
quality: Low,
|
||||||
|
tags: [],
|
||||||
|
)
|
@ -0,0 +1,16 @@
|
|||||||
|
ItemDef(
|
||||||
|
legacy_name: "PurpleLegoom",
|
||||||
|
legacy_description: "Purple Legoom",
|
||||||
|
kind: Armor((
|
||||||
|
kind: Chest,
|
||||||
|
stats: Direct((
|
||||||
|
protection: Some(Normal(4.0)),
|
||||||
|
poise_resilience: Some(Normal(4.0)),
|
||||||
|
energy_max: Some(3.4),
|
||||||
|
energy_reward: Some(0.81),
|
||||||
|
precision_power: Some(0.075),
|
||||||
|
)),
|
||||||
|
)),
|
||||||
|
quality: Low,
|
||||||
|
tags: [],
|
||||||
|
)
|
@ -0,0 +1,16 @@
|
|||||||
|
ItemDef(
|
||||||
|
legacy_name: "PurpleLegoom",
|
||||||
|
legacy_description: "Purple Legoom",
|
||||||
|
kind: Armor((
|
||||||
|
kind: Foot,
|
||||||
|
stats: Direct((
|
||||||
|
protection: Some(Normal(1.0)),
|
||||||
|
poise_resilience: Some(Normal(4.0)),
|
||||||
|
energy_max: Some(3.4),
|
||||||
|
energy_reward: Some(0.81),
|
||||||
|
precision_power: Some(0.075),
|
||||||
|
)),
|
||||||
|
)),
|
||||||
|
quality: Low,
|
||||||
|
tags: [],
|
||||||
|
)
|
@ -0,0 +1,16 @@
|
|||||||
|
ItemDef(
|
||||||
|
legacy_name: "PurpleLegoom",
|
||||||
|
legacy_description: "Purple Legoom",
|
||||||
|
kind: Armor((
|
||||||
|
kind: Hand,
|
||||||
|
stats: Direct((
|
||||||
|
protection: Some(Normal(1.0)),
|
||||||
|
poise_resilience: Some(Normal(4.0)),
|
||||||
|
energy_max: Some(3.4),
|
||||||
|
energy_reward: Some(0.81),
|
||||||
|
precision_power: Some(0.075),
|
||||||
|
)),
|
||||||
|
)),
|
||||||
|
quality: Low,
|
||||||
|
tags: [],
|
||||||
|
)
|
@ -0,0 +1,16 @@
|
|||||||
|
ItemDef(
|
||||||
|
legacy_name: "PurpleLegoom",
|
||||||
|
legacy_description: "Purple Legoom",
|
||||||
|
kind: Armor((
|
||||||
|
kind: Head,
|
||||||
|
stats: Direct((
|
||||||
|
protection: Some(Normal(1.0)),
|
||||||
|
poise_resilience: Some(Normal(4.0)),
|
||||||
|
energy_max: Some(3.4),
|
||||||
|
energy_reward: Some(0.81),
|
||||||
|
precision_power: Some(0.075),
|
||||||
|
)),
|
||||||
|
)),
|
||||||
|
quality: Low,
|
||||||
|
tags: [],
|
||||||
|
)
|
@ -0,0 +1,16 @@
|
|||||||
|
ItemDef(
|
||||||
|
legacy_name: "PurpleLegoom",
|
||||||
|
legacy_description: "Purple Legoom",
|
||||||
|
kind: Armor((
|
||||||
|
kind: Pants,
|
||||||
|
stats: Direct((
|
||||||
|
protection: Some(Normal(2.0)),
|
||||||
|
poise_resilience: Some(Normal(4.0)),
|
||||||
|
energy_max: Some(3.4),
|
||||||
|
energy_reward: Some(0.81),
|
||||||
|
precision_power: Some(0.075),
|
||||||
|
)),
|
||||||
|
)),
|
||||||
|
quality: Low,
|
||||||
|
tags: [],
|
||||||
|
)
|
@ -0,0 +1,16 @@
|
|||||||
|
ItemDef(
|
||||||
|
legacy_name: "RedLegoom",
|
||||||
|
legacy_description: "Red Legoom",
|
||||||
|
kind: Armor((
|
||||||
|
kind: Chest,
|
||||||
|
stats: Direct((
|
||||||
|
protection: Some(Normal(4.0)),
|
||||||
|
poise_resilience: Some(Normal(4.0)),
|
||||||
|
energy_max: Some(3.4),
|
||||||
|
energy_reward: Some(0.81),
|
||||||
|
precision_power: Some(0.075),
|
||||||
|
)),
|
||||||
|
)),
|
||||||
|
quality: Low,
|
||||||
|
tags: [],
|
||||||
|
)
|
@ -0,0 +1,16 @@
|
|||||||
|
ItemDef(
|
||||||
|
legacy_name: "RedLegoom",
|
||||||
|
legacy_description: "Red Legoom",
|
||||||
|
kind: Armor((
|
||||||
|
kind: Foot,
|
||||||
|
stats: Direct((
|
||||||
|
protection: Some(Normal(1.0)),
|
||||||
|
poise_resilience: Some(Normal(4.0)),
|
||||||
|
energy_max: Some(3.4),
|
||||||
|
energy_reward: Some(0.81),
|
||||||
|
precision_power: Some(0.075),
|
||||||
|
)),
|
||||||
|
)),
|
||||||
|
quality: Low,
|
||||||
|
tags: [],
|
||||||
|
)
|
@ -0,0 +1,16 @@
|
|||||||
|
ItemDef(
|
||||||
|
legacy_name: "RedLegoom",
|
||||||
|
legacy_description: "Red Legoom",
|
||||||
|
kind: Armor((
|
||||||
|
kind: Hand,
|
||||||
|
stats: Direct((
|
||||||
|
protection: Some(Normal(1.0)),
|
||||||
|
poise_resilience: Some(Normal(4.0)),
|
||||||
|
energy_max: Some(3.4),
|
||||||
|
energy_reward: Some(0.81),
|
||||||
|
precision_power: Some(0.075),
|
||||||
|
)),
|
||||||
|
)),
|
||||||
|
quality: Low,
|
||||||
|
tags: [],
|
||||||
|
)
|
@ -0,0 +1,16 @@
|
|||||||
|
ItemDef(
|
||||||
|
legacy_name: "RedLegoom",
|
||||||
|
legacy_description: "Red Legoom",
|
||||||
|
kind: Armor((
|
||||||
|
kind: Head,
|
||||||
|
stats: Direct((
|
||||||
|
protection: Some(Normal(1.0)),
|
||||||
|
poise_resilience: Some(Normal(4.0)),
|
||||||
|
energy_max: Some(3.4),
|
||||||
|
energy_reward: Some(0.81),
|
||||||
|
precision_power: Some(0.075),
|
||||||
|
)),
|
||||||
|
)),
|
||||||
|
quality: Low,
|
||||||
|
tags: [],
|
||||||
|
)
|
@ -0,0 +1,16 @@
|
|||||||
|
ItemDef(
|
||||||
|
legacy_name: "RedLegoom",
|
||||||
|
legacy_description: "Red Legoom",
|
||||||
|
kind: Armor((
|
||||||
|
kind: Pants,
|
||||||
|
stats: Direct((
|
||||||
|
protection: Some(Normal(2.0)),
|
||||||
|
poise_resilience: Some(Normal(4.0)),
|
||||||
|
energy_max: Some(3.4),
|
||||||
|
energy_reward: Some(0.81),
|
||||||
|
precision_power: Some(0.075),
|
||||||
|
)),
|
||||||
|
)),
|
||||||
|
quality: Low,
|
||||||
|
tags: [],
|
||||||
|
)
|
20
assets/common/items/npc_weapons/unique/goblin_chucker.ron
Normal file
20
assets/common/items/npc_weapons/unique/goblin_chucker.ron
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
ItemDef(
|
||||||
|
legacy_name: "Goblin Chucker",
|
||||||
|
legacy_description: "Goblin Chucker",
|
||||||
|
kind: Tool((
|
||||||
|
kind: Natural,
|
||||||
|
hands: Two,
|
||||||
|
stats: (
|
||||||
|
equip_time_secs: 0.01,
|
||||||
|
power: 1.0,
|
||||||
|
effect_power: 1.0,
|
||||||
|
speed: 1.0,
|
||||||
|
range: 1.0,
|
||||||
|
energy_efficiency: 1.0,
|
||||||
|
buff_strength: 1.0,
|
||||||
|
),
|
||||||
|
)),
|
||||||
|
quality: Low,
|
||||||
|
tags: [],
|
||||||
|
ability_spec: Some(Custom("Goblin Chucker")),
|
||||||
|
)
|
@ -0,0 +1,20 @@
|
|||||||
|
ItemDef(
|
||||||
|
legacy_name: "Goblin Ruffian Knife",
|
||||||
|
legacy_description: "Goblin Ruffian Knife",
|
||||||
|
kind: Tool((
|
||||||
|
kind: Hammer,
|
||||||
|
hands: Two,
|
||||||
|
stats: (
|
||||||
|
equip_time_secs: 0.01,
|
||||||
|
power: 1.0,
|
||||||
|
effect_power: 1.0,
|
||||||
|
speed: 1.0,
|
||||||
|
range: 1.0,
|
||||||
|
energy_efficiency: 1.0,
|
||||||
|
buff_strength: 1.0,
|
||||||
|
),
|
||||||
|
)),
|
||||||
|
quality: Low,
|
||||||
|
tags: [],
|
||||||
|
ability_spec: Some(Custom("Goblin Ruffian")),
|
||||||
|
)
|
20
assets/common/items/npc_weapons/unique/goblin_thug_club.ron
Normal file
20
assets/common/items/npc_weapons/unique/goblin_thug_club.ron
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
ItemDef(
|
||||||
|
legacy_name: "Goblin Thug Club",
|
||||||
|
legacy_description: "Goblin Thug Club",
|
||||||
|
kind: Tool((
|
||||||
|
kind: Hammer,
|
||||||
|
hands: Two,
|
||||||
|
stats: (
|
||||||
|
equip_time_secs: 0.01,
|
||||||
|
power: 1.0,
|
||||||
|
effect_power: 1.0,
|
||||||
|
speed: 1.0,
|
||||||
|
range: 1.0,
|
||||||
|
energy_efficiency: 1.0,
|
||||||
|
buff_strength: 1.0,
|
||||||
|
),
|
||||||
|
)),
|
||||||
|
quality: Low,
|
||||||
|
tags: [],
|
||||||
|
ability_spec: Some(Custom("Goblin Thug")),
|
||||||
|
)
|
20
assets/common/items/npc_weapons/unique/green_legoom_rake.ron
Normal file
20
assets/common/items/npc_weapons/unique/green_legoom_rake.ron
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
ItemDef(
|
||||||
|
legacy_name: "Green Legoom Rake",
|
||||||
|
legacy_description: "Green Legoom Rake",
|
||||||
|
kind: Tool((
|
||||||
|
kind: Hammer,
|
||||||
|
hands: Two,
|
||||||
|
stats: (
|
||||||
|
equip_time_secs: 0.01,
|
||||||
|
power: 1.0,
|
||||||
|
effect_power: 1.0,
|
||||||
|
speed: 1.0,
|
||||||
|
range: 1.0,
|
||||||
|
energy_efficiency: 1.0,
|
||||||
|
buff_strength: 1.0,
|
||||||
|
),
|
||||||
|
)),
|
||||||
|
quality: Low,
|
||||||
|
tags: [],
|
||||||
|
ability_spec: Some(Custom("Green Legoom")),
|
||||||
|
)
|
@ -0,0 +1,20 @@
|
|||||||
|
ItemDef(
|
||||||
|
legacy_name: "Ochre Legoom Spade",
|
||||||
|
legacy_description: "Ochre Legoom Spade",
|
||||||
|
kind: Tool((
|
||||||
|
kind: Dagger,
|
||||||
|
hands: Two,
|
||||||
|
stats: (
|
||||||
|
equip_time_secs: 0.01,
|
||||||
|
power: 1.0,
|
||||||
|
effect_power: 1.0,
|
||||||
|
speed: 1.0,
|
||||||
|
range: 1.0,
|
||||||
|
energy_efficiency: 1.0,
|
||||||
|
buff_strength: 1.0,
|
||||||
|
),
|
||||||
|
)),
|
||||||
|
quality: Low,
|
||||||
|
tags: [],
|
||||||
|
ability_spec: Some(Custom("Ochre Legoom")),
|
||||||
|
)
|
@ -0,0 +1,20 @@
|
|||||||
|
ItemDef(
|
||||||
|
legacy_name: "Purple Legoom Pitchfork",
|
||||||
|
legacy_description: "Purple Legoom Pitchfork",
|
||||||
|
kind: Tool((
|
||||||
|
kind: Spear,
|
||||||
|
hands: Two,
|
||||||
|
stats: (
|
||||||
|
equip_time_secs: 0.01,
|
||||||
|
power: 1.0,
|
||||||
|
effect_power: 1.0,
|
||||||
|
speed: 1.0,
|
||||||
|
range: 1.0,
|
||||||
|
energy_efficiency: 1.0,
|
||||||
|
buff_strength: 1.0,
|
||||||
|
),
|
||||||
|
)),
|
||||||
|
quality: Low,
|
||||||
|
tags: [],
|
||||||
|
ability_spec: Some(Custom("Purple Legoom")),
|
||||||
|
)
|
20
assets/common/items/npc_weapons/unique/red_legoom_hoe.ron
Normal file
20
assets/common/items/npc_weapons/unique/red_legoom_hoe.ron
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
ItemDef(
|
||||||
|
legacy_name: "Red Legoom Hoe",
|
||||||
|
legacy_description: "Red Legoom Hoe",
|
||||||
|
kind: Tool((
|
||||||
|
kind: Axe,
|
||||||
|
hands: Two,
|
||||||
|
stats: (
|
||||||
|
equip_time_secs: 0.01,
|
||||||
|
power: 1.0,
|
||||||
|
effect_power: 1.0,
|
||||||
|
speed: 1.0,
|
||||||
|
range: 1.0,
|
||||||
|
energy_efficiency: 1.0,
|
||||||
|
buff_strength: 1.0,
|
||||||
|
),
|
||||||
|
)),
|
||||||
|
quality: Low,
|
||||||
|
tags: [],
|
||||||
|
ability_spec: Some(Custom("Red Legoom")),
|
||||||
|
)
|
9
assets/common/loadout/world/goblin/goblin_chucker.ron
Normal file
9
assets/common/loadout/world/goblin/goblin_chucker.ron
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
#![enable(implicit_some)]
|
||||||
|
(
|
||||||
|
head: Item("common.items.npc_armor.biped_small.goblin_chucker.head.goblin_chucker"),
|
||||||
|
chest: Item("common.items.npc_armor.biped_small.goblin_chucker.chest.goblin_chucker"),
|
||||||
|
gloves: Item("common.items.npc_armor.biped_small.goblin_chucker.hand.goblin_chucker"),
|
||||||
|
legs: Item("common.items.npc_armor.biped_small.goblin_chucker.pants.goblin_chucker"),
|
||||||
|
feet: Item("common.items.npc_armor.biped_small.goblin_chucker.foot.goblin_chucker"),
|
||||||
|
active_hands: InHands((Item("common.items.npc_weapons.unique.goblin_chucker"), None)),
|
||||||
|
)
|
9
assets/common/loadout/world/goblin/goblin_ruffian.ron
Normal file
9
assets/common/loadout/world/goblin/goblin_ruffian.ron
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
#![enable(implicit_some)]
|
||||||
|
(
|
||||||
|
head: Item("common.items.npc_armor.biped_small.goblin_ruffian.head.goblin_ruffian"),
|
||||||
|
chest: Item("common.items.npc_armor.biped_small.goblin_ruffian.chest.goblin_ruffian"),
|
||||||
|
gloves: Item("common.items.npc_armor.biped_small.goblin_ruffian.hand.goblin_ruffian"),
|
||||||
|
legs: Item("common.items.npc_armor.biped_small.goblin_ruffian.pants.goblin_ruffian"),
|
||||||
|
feet: Item("common.items.npc_armor.biped_small.goblin_ruffian.foot.goblin_ruffian"),
|
||||||
|
active_hands: InHands((Item("common.items.npc_weapons.unique.goblin_ruffian_knife"), None)),
|
||||||
|
)
|
9
assets/common/loadout/world/goblin/goblin_thug.ron
Normal file
9
assets/common/loadout/world/goblin/goblin_thug.ron
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
#![enable(implicit_some)]
|
||||||
|
(
|
||||||
|
head: Item("common.items.npc_armor.biped_small.goblin_thug.head.goblin_thug"),
|
||||||
|
chest: Item("common.items.npc_armor.biped_small.goblin_thug.chest.goblin_thug"),
|
||||||
|
gloves: Item("common.items.npc_armor.biped_small.goblin_thug.hand.goblin_thug"),
|
||||||
|
legs: Item("common.items.npc_armor.biped_small.goblin_thug.pants.goblin_thug"),
|
||||||
|
feet: Item("common.items.npc_armor.biped_small.goblin_thug.foot.goblin_thug"),
|
||||||
|
active_hands: InHands((Item("common.items.npc_weapons.unique.goblin_thug_club"), None)),
|
||||||
|
)
|
9
assets/common/loadout/world/legoom/green_legoom.ron
Normal file
9
assets/common/loadout/world/legoom/green_legoom.ron
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
#![enable(implicit_some)]
|
||||||
|
(
|
||||||
|
head: Item("common.items.npc_armor.biped_small.green_legoom.head.green_legoom"),
|
||||||
|
chest: Item("common.items.npc_armor.biped_small.green_legoom.chest.green_legoom"),
|
||||||
|
gloves: Item("common.items.npc_armor.biped_small.green_legoom.hand.green_legoom"),
|
||||||
|
legs: Item("common.items.npc_armor.biped_small.green_legoom.pants.green_legoom"),
|
||||||
|
feet: Item("common.items.npc_armor.biped_small.green_legoom.foot.green_legoom"),
|
||||||
|
active_hands: InHands((Item("common.items.npc_weapons.unique.green_legoom_rake"), None)),
|
||||||
|
)
|
9
assets/common/loadout/world/legoom/ochre_legoom.ron
Normal file
9
assets/common/loadout/world/legoom/ochre_legoom.ron
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
#![enable(implicit_some)]
|
||||||
|
(
|
||||||
|
head: Item("common.items.npc_armor.biped_small.ochre_legoom.head.ochre_legoom"),
|
||||||
|
chest: Item("common.items.npc_armor.biped_small.ochre_legoom.chest.ochre_legoom"),
|
||||||
|
gloves: Item("common.items.npc_armor.biped_small.ochre_legoom.hand.ochre_legoom"),
|
||||||
|
legs: Item("common.items.npc_armor.biped_small.ochre_legoom.pants.ochre_legoom"),
|
||||||
|
feet: Item("common.items.npc_armor.biped_small.ochre_legoom.foot.ochre_legoom"),
|
||||||
|
active_hands: InHands((Item("common.items.npc_weapons.unique.ochre_legoom_spade"), None)),
|
||||||
|
)
|
9
assets/common/loadout/world/legoom/purple_legoom.ron
Normal file
9
assets/common/loadout/world/legoom/purple_legoom.ron
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
#![enable(implicit_some)]
|
||||||
|
(
|
||||||
|
head: Item("common.items.npc_armor.biped_small.purple_legoom.head.purple_legoom"),
|
||||||
|
chest: Item("common.items.npc_armor.biped_small.purple_legoom.chest.purple_legoom"),
|
||||||
|
gloves: Item("common.items.npc_armor.biped_small.purple_legoom.hand.purple_legoom"),
|
||||||
|
legs: Item("common.items.npc_armor.biped_small.purple_legoom.pants.purple_legoom"),
|
||||||
|
feet: Item("common.items.npc_armor.biped_small.purple_legoom.foot.purple_legoom"),
|
||||||
|
active_hands: InHands((Item("common.items.npc_weapons.unique.purple_legoom_pitchfork"), None)),
|
||||||
|
)
|
9
assets/common/loadout/world/legoom/red_legoom.ron
Normal file
9
assets/common/loadout/world/legoom/red_legoom.ron
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
#![enable(implicit_some)]
|
||||||
|
(
|
||||||
|
head: Item("common.items.npc_armor.biped_small.red_legoom.head.red_legoom"),
|
||||||
|
chest: Item("common.items.npc_armor.biped_small.red_legoom.chest.red_legoom"),
|
||||||
|
gloves: Item("common.items.npc_armor.biped_small.red_legoom.hand.red_legoom"),
|
||||||
|
legs: Item("common.items.npc_armor.biped_small.red_legoom.pants.red_legoom"),
|
||||||
|
feet: Item("common.items.npc_armor.biped_small.red_legoom.foot.red_legoom"),
|
||||||
|
active_hands: InHands((Item("common.items.npc_weapons.unique.red_legoom_hoe"), None)),
|
||||||
|
)
|
@ -0,0 +1,5 @@
|
|||||||
|
[
|
||||||
|
(7.0, Item("common.items.food.honeycorn")),
|
||||||
|
(2.5, Item("common.items.food.pumpkin_spice_brew")),
|
||||||
|
(0.5, Item("common.items.armor.misc.head.scarlet_spectacles")),
|
||||||
|
]
|
@ -0,0 +1,5 @@
|
|||||||
|
[
|
||||||
|
(4.0, MultiDrop(Item("common.items.food.pumpkin_spice_brew"), 1, 2)),
|
||||||
|
(5.0, MultiDrop(Item("common.items.food.honeycorn"), 1, 2)),
|
||||||
|
(1.0, Item("common.items.armor.misc.head.facegourd")),
|
||||||
|
]
|
@ -0,0 +1,5 @@
|
|||||||
|
[
|
||||||
|
(2.0, MultiDrop(Item("common.items.crafting_ing.stones"), 1, 2)),
|
||||||
|
(1.0, Item("common.items.food.meat.beast_small_raw")),
|
||||||
|
(1.0, Item("common.items.crafting_ing.hide.animal_hide")),
|
||||||
|
]
|
@ -0,0 +1,8 @@
|
|||||||
|
[
|
||||||
|
(2.0, MultiDrop(Item("common.items.flowers.plant_fiber"), 1, 2)),
|
||||||
|
(2.0, MultiDrop(Item("common.items.flowers.wild_flax"), 1, 2)),
|
||||||
|
(2.0, MultiDrop(Item("common.items.crafting_ing.twigs"), 1, 2)),
|
||||||
|
(1.0, Item("common.items.food.carrot")),
|
||||||
|
(1.0, Item("common.items.food.lettuce")),
|
||||||
|
(1.0, Item("common.items.food.tomato")),
|
||||||
|
]
|
@ -1265,6 +1265,34 @@
|
|||||||
keyword: "harlequin",
|
keyword: "harlequin",
|
||||||
generic: "Harlequin"
|
generic: "Harlequin"
|
||||||
),
|
),
|
||||||
|
goblin_thug: (
|
||||||
|
keyword: "goblin_thug",
|
||||||
|
generic: "Goblin Thug",
|
||||||
|
),
|
||||||
|
goblin_chucker: (
|
||||||
|
keyword: "goblin_chucker",
|
||||||
|
generic: "Goblin Chucker",
|
||||||
|
),
|
||||||
|
goblin_ruffian: (
|
||||||
|
keyword: "goblin_ruffian",
|
||||||
|
generic: "Goblin Ruffian",
|
||||||
|
),
|
||||||
|
green_legoom: (
|
||||||
|
keyword: "green_legoom",
|
||||||
|
generic: "Green Legoom",
|
||||||
|
),
|
||||||
|
ochre_legoom: (
|
||||||
|
keyword: "ochre_legoom",
|
||||||
|
generic: "Ochre Legoom",
|
||||||
|
),
|
||||||
|
purple_legoom: (
|
||||||
|
keyword: "purple_legoom",
|
||||||
|
generic: "Purple Legoom",
|
||||||
|
),
|
||||||
|
red_legoom: (
|
||||||
|
keyword: "red_legoom",
|
||||||
|
generic: "Red Legoom",
|
||||||
|
),
|
||||||
)
|
)
|
||||||
),
|
),
|
||||||
fish_small: (
|
fish_small: (
|
||||||
|
@ -25,7 +25,7 @@ body-npc-speech-biped_large-adlet_elder = Starší Adlet
|
|||||||
body-npc-speech-biped_large-sea_bishop = Mořský Biskup
|
body-npc-speech-biped_large-sea_bishop = Mořský Biskup
|
||||||
body-npc-speech-biped_large-haniwa_general = Haniwský Generál
|
body-npc-speech-biped_large-haniwa_general = Haniwský Generál
|
||||||
body-npc-speech-biped_large-husk_brute = Slupka Surovce
|
body-npc-speech-biped_large-husk_brute = Slupka Surovce
|
||||||
body-npc-speech-biped_large-mindflayer = a mindflayer
|
body-npc-speech-biped_large-mindflayer = Zloděj mysli
|
||||||
body-npc-speech-biped_large-terracotta_besieger = Terakotový Okupant
|
body-npc-speech-biped_large-terracotta_besieger = Terakotový Okupant
|
||||||
body-npc-speech-biped_large-terracotta_demolisher = Terakotový Ničitel
|
body-npc-speech-biped_large-terracotta_demolisher = Terakotový Ničitel
|
||||||
body-npc-speech-biped_large-terracotta_punisher = Terakotový Popravčí
|
body-npc-speech-biped_large-terracotta_punisher = Terakotový Popravčí
|
||||||
|
@ -45,7 +45,7 @@ common-species-elf = Elf
|
|||||||
common-species-draugr = Nemrtvý
|
common-species-draugr = Nemrtvý
|
||||||
common-species-danari = Danari
|
common-species-danari = Danari
|
||||||
common-weapons-axe = Sekera
|
common-weapons-axe = Sekera
|
||||||
common-weapons-greatsword = Obouruční meč
|
common-weapons-greatsword = Bastard
|
||||||
common-weapons-shortswords = Krátké meče
|
common-weapons-shortswords = Krátké meče
|
||||||
common-weapons-sword = Meč
|
common-weapons-sword = Meč
|
||||||
common-weapons-staff = Hůl
|
common-weapons-staff = Hůl
|
||||||
|
@ -32,7 +32,7 @@ gameinput-chat = Chat
|
|||||||
gameinput-command = Příkaz
|
gameinput-command = Příkaz
|
||||||
gameinput-escape = Nabídka
|
gameinput-escape = Nabídka
|
||||||
gameinput-map = Mapa
|
gameinput-map = Mapa
|
||||||
gameinput-bag = Batoh
|
gameinput-bag = Vak
|
||||||
gameinput-trade = Obchod
|
gameinput-trade = Obchod
|
||||||
gameinput-social = Společnost
|
gameinput-social = Společnost
|
||||||
gameinput-sit = Sednout
|
gameinput-sit = Sednout
|
||||||
|
@ -0,0 +1,412 @@
|
|||||||
|
common-abilities-bow-shotgun = Dávka
|
||||||
|
.desc = Vypustí dávku šípů
|
||||||
|
common-abilities-staff-fireshockwave = Ohnivý kruh
|
||||||
|
.desc = Podpálí zem ohnivou šokovou vlnou.
|
||||||
|
common-abilities-sceptre-wardingaura = Ochranná aura
|
||||||
|
.desc = Chrání tvé spojence proti nepřátelským útokům.
|
||||||
|
-cleaving_stance = ""
|
||||||
|
common-abilities-sword-cleaving_double_slash = Dvojité rozetnutí
|
||||||
|
.desc = Dvouraná kombinace, která může projít několika nepřáteli.
|
||||||
|
-heavy_state = ""
|
||||||
|
-agile_state = ""
|
||||||
|
common-abilities-sword-agile_crescent_slash = Rychlý příčný řez
|
||||||
|
.desc = Lehký a rychlý šikmý řez nahoru.
|
||||||
|
common-abilities-sword-cleaving_crescent_slash = Příčné rozseknutí
|
||||||
|
.desc = Šikmý řez nahoru, který může seknout skrz několik nepřátel.
|
||||||
|
common-abilities-sword-cleaving_fell_strike = Sražení s rozseknutím
|
||||||
|
.desc = Rychlý, silný úder, který projde více nepřáteli.
|
||||||
|
common-abilities-sword-crippling_deep_rend = Hluboká rána
|
||||||
|
.desc = Útok, zaměřený na už otevřené rány. Krvácejícím nepřátelům způsobí více poškození.
|
||||||
|
common-abilities-hammer-leap = Úder zkázy
|
||||||
|
.desc = Plošný útok s odhozením. Skočí na místo, kde je kurzor.
|
||||||
|
veloren-core-pseudo_abilities-sword-cleaving_stance = Sekací postoj
|
||||||
|
.desc = Útoky z tohoto postoje mohou trefit více nepřátel najednou.
|
||||||
|
common-abilities-sword-crippling_fell_strike = Mrzačící sražení
|
||||||
|
.desc = Rychlý, silný úder, který způsobí krvácení.
|
||||||
|
common-abilities-sword-heavy_double_slash = Těžký dvojitý sek
|
||||||
|
.desc = Pomalejší dvouraná kombinace, která má šanci omráčit.
|
||||||
|
common-abilities-sword-agile_perforate = Proražení
|
||||||
|
.desc = Rychlý nával lehkých útoků.
|
||||||
|
common-abilities-sword-cleaving_dual_spiral_slash = Rotující řezy
|
||||||
|
.desc = Máchni oběma čepelemi v kruhu kolem sebe a tref všechny, co stojí poblíž.
|
||||||
|
veloren-core-pseudo_abilities-sword-heavy_stance = Pevný postoj
|
||||||
|
.desc = Útoky z tohoto postoje mohou omráčit nepřátele a způsobit více poškození těm omráčeným, ale jsou pomalejší.
|
||||||
|
common-abilities-sword-basic_crescent_slash = Základní příčný řez
|
||||||
|
.desc = Základní šikmý řez nahoru.
|
||||||
|
-heavy_stance = ""
|
||||||
|
-agile_stance = ""
|
||||||
|
-defensive_stance = ""
|
||||||
|
-crippling_stance = ""
|
||||||
|
-basic_state = ""
|
||||||
|
-defensive_state = ""
|
||||||
|
-crippling_state = ""
|
||||||
|
-cleaving_state = ""
|
||||||
|
-double_slash = ""
|
||||||
|
-modified_depending_stance = ""
|
||||||
|
-crescent_slash = ""
|
||||||
|
-fell_strike = ""
|
||||||
|
-skewer = ""
|
||||||
|
-cascade = ""
|
||||||
|
-cross_cut = ""
|
||||||
|
-requires_moderate_combo = ""
|
||||||
|
-enter_stance = ""
|
||||||
|
-require_stance = ""
|
||||||
|
common-abilities-debug-possess = Posedlý šíp
|
||||||
|
.desc = Vystřelí otrávený šíp. Umožní ti kontrolovat svou oběť.
|
||||||
|
common-abilities-debug-evolve = Vývin
|
||||||
|
.desc = Staneš se svým lepším já.
|
||||||
|
common-abilities-debug-glide_boost = Bžúú
|
||||||
|
.desc = Dává ti sílu dostat se do nebes
|
||||||
|
common-abilities-debug-glide_speeder = Bžúú
|
||||||
|
.desc = Dává ti sílu dosáhnout na vše, na co se podíváš
|
||||||
|
veloren-core-pseudo_abilities-sword-agile_stance = Hbitý postoj
|
||||||
|
.desc = Útoky z tohoto postoje jsou rychlejší, ale slabší.
|
||||||
|
veloren-core-pseudo_abilities-sword-defensive_stance = Obranný postoj
|
||||||
|
.desc = Útoky z tohoto postoje jsou spíše slabá obrana nebo odražení.
|
||||||
|
veloren-core-pseudo_abilities-sword-crippling_stance = Mrzačící postoj
|
||||||
|
.desc = Útoky z tohoto postoje vytváří a zhoršují trvalá zranění.
|
||||||
|
veloren-core-pseudo_abilities-sword-double_slash = Dvojitý sek
|
||||||
|
.desc = Dvouraná kombinace.
|
||||||
|
common-abilities-sword-basic_double_slash = Základní dvojitý sek
|
||||||
|
.desc = Základní dvouraná kombinace.
|
||||||
|
common-abilities-sword-agile_double_slash = Rychlý dvojitý sek
|
||||||
|
.desc = Rychlá dvouraná kombinace s lehčími zásahy.
|
||||||
|
common-abilities-sword-defensive_double_slash = Obranný dvojitý sek
|
||||||
|
.desc = Dvouraná kombinace, která snižuje dopad nepřátelských zásahů.
|
||||||
|
common-abilities-sword-crippling_double_slash = Mrzačící dvojitý sek
|
||||||
|
.desc = Dvouraná kombinace, která prodlouží nepřítelovo krvácení.
|
||||||
|
veloren-core-pseudo_abilities-sword-secondary_ability = Podružná dovednost meče
|
||||||
|
.desc = Dovednost přiřazená tlačítku podružného útoku.
|
||||||
|
common-abilities-sword-basic_thrust = Základní bodnutí
|
||||||
|
.desc = Delší napřažení k bodnutí ho udělá silnějším.
|
||||||
|
common-abilities-sword-heavy_slam = Těžký úder
|
||||||
|
.desc = Silný úder nad hlavou, ke kterému se lze rozpřáhnout, aby byl více omračující.
|
||||||
|
common-abilities-sword-agile_dual_perforate = Dvojité proražení
|
||||||
|
.desc = Rychlý nával lehkých útoků oběma meči.
|
||||||
|
common-abilities-sword-defensive_vital_jab = Životně důležitý obranný úder
|
||||||
|
.desc = Úder s rychlým nápřahem, který způsobí více poškození proti odraženým nepřátelům.
|
||||||
|
common-abilities-sword-cleaving_spiral_slash = Rotující řez
|
||||||
|
.desc = Máchni čepelí v kruhu kolem sebe a tref všechny, co stojí poblíž.
|
||||||
|
veloren-core-pseudo_abilities-sword-crescent_slash = Příčný řez
|
||||||
|
.desc =
|
||||||
|
Šikmý řez odspodu nahoru.
|
||||||
|
Tato dovednost se mění v závislosti na postoji.
|
||||||
|
common-abilities-sword-heavy_crescent_slash = Těžký příčný řez
|
||||||
|
.desc = Šikmý řez nahoru, který může omráčit.
|
||||||
|
common-abilities-sword-defensive_crescent_slash = Obranný příčný řez
|
||||||
|
.desc = Šikmý řez nahoru s možností odrazit útok nepřítele.
|
||||||
|
common-abilities-sword-crippling_crescent_slash = Mrzačící příčný řez
|
||||||
|
.desc = Šikmý řez nahoru, který působí krvácení.
|
||||||
|
veloren-core-pseudo_abilities-sword-fell_strike = Sražení
|
||||||
|
.desc =
|
||||||
|
Rychlý silný úder.
|
||||||
|
Tato dovednost se mění v závislosti na postoji.
|
||||||
|
common-abilities-sword-basic_fell_strike = Základní sražení
|
||||||
|
.desc = Základní rychlý a silný úder.
|
||||||
|
common-abilities-sword-heavy_fell_strike = Těžké sražení
|
||||||
|
.desc = Silný úder, který může omráčit.
|
||||||
|
common-abilities-sword-agile_fell_strike = Rychlé sražení
|
||||||
|
.desc = Velmi rychlý, silný úder.
|
||||||
|
common-abilities-sword-defensive_fell_strike = Obranné sražení
|
||||||
|
.desc = Rychlý, silný úder s možností odražení.
|
||||||
|
veloren-core-pseudo_abilities-sword-skewer = Nabodnutí
|
||||||
|
.desc =
|
||||||
|
Bodající výpad.
|
||||||
|
Tato dovednost se mění v závislosti na postoji.
|
||||||
|
common-abilities-sword-defensive_skewer = Obranné nabodnutí
|
||||||
|
.desc = Odrážející bodající výpad.
|
||||||
|
common-abilities-sword-basic_skewer = Základní nabodnutí
|
||||||
|
.desc = Základní, bodající výpad.
|
||||||
|
common-abilities-sword-heavy_skewer = Těžké nabodnutí
|
||||||
|
.desc = Bodající výpad s možností omráčení.
|
||||||
|
common-abilities-sword-agile_skewer = Rychlé nabodnutí
|
||||||
|
.desc = Rychlý, bodající výpad.
|
||||||
|
common-abilities-sword-crippling_skewer = Zmrzačující nabodnutí
|
||||||
|
.desc = Bodající výpad, který způsobí krvácení.
|
||||||
|
common-abilities-sword-cleaving_skewer = Průrazné nabodnutí
|
||||||
|
.desc = Bodající výpad, který projde skrz nepřátele.
|
||||||
|
common-abilities-sword-crippling_cascade = Zmrzačující kaskáda
|
||||||
|
.desc = Řez nad hlavou, který způsobí krvácení.
|
||||||
|
common-abilities-sword-agile_cascade = Rychlá kaskáda
|
||||||
|
.desc = Rychlý řez nad hlavou.
|
||||||
|
veloren-core-pseudo_abilities-sword-cascade = Kaskáda
|
||||||
|
.desc =
|
||||||
|
Řez provedený nad hlavou
|
||||||
|
Tato dovednost se mění v závislosti na postoji.
|
||||||
|
common-abilities-sword-basic_cascade = Základní kaskáda
|
||||||
|
.desc = Základní řez nad hlavou.
|
||||||
|
common-abilities-sword-heavy_cascade = Těžká kaskáda
|
||||||
|
.desc = Omračující řez provedený nad hlavou.
|
||||||
|
common-abilities-sword-defensive_cascade = Obranná kaskáda
|
||||||
|
.desc = Řez nad hlavou, který odrazí nepřítele.
|
||||||
|
common-abilities-sword-cleaving_cascade = Roztínající kaskáda
|
||||||
|
.desc = Řez nad hlavou, který projde skrz nepřítele.
|
||||||
|
veloren-core-pseudo_abilities-sword-cross_cut = Příčný řez
|
||||||
|
.desc =
|
||||||
|
Pravý a levý sek.
|
||||||
|
Tato dovednost se mění na základě postoje.
|
||||||
|
common-abilities-sword-basic_cross_cut = Základní příčný řez
|
||||||
|
.desc = Základní pravý a levý sek.
|
||||||
|
common-abilities-sword-heavy_cross_cut = Těžký příčný řez
|
||||||
|
.desc = Pravý a levý sek, které způsobí oznámení.
|
||||||
|
common-abilities-sword-agile_cross_cut = Rychlý příčný řez
|
||||||
|
.desc = Rychlý pravý a levý sek.
|
||||||
|
common-abilities-sword-defensive_cross_cut = Obranný příčný řez
|
||||||
|
.desc = Odrážející pravý a levý sek.
|
||||||
|
common-abilities-sword-crippling_cross_cut = Mrzačící příčný řez
|
||||||
|
.desc = Pravý a levý sek, které způsobí krvácení.
|
||||||
|
common-abilities-sword-cleaving_cross_cut = Roztínající příčný řez
|
||||||
|
.desc = Pravý a levý sek, které projdou nepřáteli.
|
||||||
|
common-abilities-hammer-wide_wallop = Široký úder
|
||||||
|
.desc = Zatáhni a nauč je létat
|
||||||
|
common-abilities-hammer-scornful_swipe = Pohrdavé máchnutí
|
||||||
|
.desc = Podpoř svou udatnost a výdrž posměchem nepřátelům, než zaútočíš. Pokud ale padneš, nepřítel posílí.
|
||||||
|
common-abilities-hammer-tremor = Otřes
|
||||||
|
.desc = Udeř do země s takovou silou, že se pod tvými nepřáteli rozechvěje.
|
||||||
|
common-abilities-hammer-heavy_whorl = Těžká spirála
|
||||||
|
.desc = Udeří všechny okolní nepřátele jedním máchnutím kladiva.
|
||||||
|
common-abilities-hammer-intercept = Napadení
|
||||||
|
.desc = Vyraž kladivem dopředu s vrhnutím vší síly do úderu.
|
||||||
|
common-abilities-hammer-dual_intercept = Napadení
|
||||||
|
.desc = Vyraž oběma kladivy dopředu s vrhnutím vší síly do úderu.
|
||||||
|
common-abilities-hammer-retaliate = Protiúder
|
||||||
|
.desc = Po vyblokování útoku udeř zpět těžkým úderem.
|
||||||
|
common-abilities-hammer-breach = Průraz
|
||||||
|
.desc = Proraž skrz nepřátelský pokus o obranu těžkým úderem kladiva.
|
||||||
|
common-abilities-hammer-pile_driver = Zatlučení
|
||||||
|
.desc = Zatluče nepřítele do země, tím se nebudou moci hýbat, dokud se nevyprostí.
|
||||||
|
common-abilities-hammer-lung_pummel = Úder do plic
|
||||||
|
.desc = Udeř kladivem nepřítele do boku a vyraž mu tak dech.
|
||||||
|
common-abilities-hammer-iron_tempest = Železná smršť
|
||||||
|
.desc = Máchni dostatečně rychle, že se tvé kladivo promění v bouři, která rozhází nepřátele po okolí.
|
||||||
|
common-abilities-hammer-dual_iron_tempest = Železná smršť
|
||||||
|
.desc = Máchni dostatečně rychle, že se tvá kladiva promění v bouři, která rozhází nepřátele po okolí.
|
||||||
|
common-abilities-hammer-dual_upheaval = Pozdvižení
|
||||||
|
.desc = Udeř kladivy do nepřítele a vystřel ho do vzduchu, tím ho odhalíš pro omráčení.
|
||||||
|
common-abilities-hammer-tenacity = Houževnatost
|
||||||
|
.desc = Stůj pevně, abys ustál útok za útokem, zatímco sám rozdáváš rány.
|
||||||
|
common-abilities-hammer-thunderclap = Zahřmění
|
||||||
|
.desc = Uvolni devastující sílu poháněnou adrenalinem a převeď ji do mocného úderu proti nepříteli.
|
||||||
|
common-abilities-axe-riptide = Zpětný proud
|
||||||
|
.desc =
|
||||||
|
Stáhni z kůže všechny okolo a odlehči jim tak od krve.
|
||||||
|
Automaticky se povýší z Rozsápání při 50 kombo bodech.
|
||||||
|
common-abilities-sword-basic_dual_cross_cut = Základní příčný řez
|
||||||
|
.desc = Souběžný základní pravý a levý sek.
|
||||||
|
common-abilities-sword-heavy_dual_cross_cut = Těžký příčný řez
|
||||||
|
.desc = Souběžný pravý a levý sek, z nichž každý může omráčit.
|
||||||
|
common-abilities-sword-agile_dual_cross_cut = Rychlý příčný řez
|
||||||
|
.desc = Rychlý souběžný pravý a levý sek.
|
||||||
|
common-abilities-sword-defensive_dual_cross_cut = Obranný příčný řez
|
||||||
|
.desc = Souběžný pravý a levý příčný řez, které odrazí útok.
|
||||||
|
common-abilities-sword-crippling_dual_cross_cut = Mrzačící příčný řez
|
||||||
|
.desc = Souběžný pravý a levý sek, které působí krvácení.
|
||||||
|
common-abilities-sword-cleaving_dual_cross_cut = Roztínající příčný řez
|
||||||
|
.desc = Souběžný pravý a levý sek, které projdou nepřáteli.
|
||||||
|
veloren-core-pseudo_abilities-sword-finisher = Ukončení
|
||||||
|
.desc =
|
||||||
|
Dovednost, která konzumuje kombo a je míněná k ukončení boje.
|
||||||
|
Mění se na základě postoje.
|
||||||
|
common-abilities-sword-basic_mighty_strike = Mocný úder
|
||||||
|
.desc =
|
||||||
|
Jednoduchý a účinný sek.
|
||||||
|
Vyžaduje nastřádané kombo k použití.
|
||||||
|
common-abilities-sword-defensive_counter = Protiútok
|
||||||
|
.desc =
|
||||||
|
Rychle odstartovaný útok, který uděluje podstatně vyšší zranění odraženým nepřátelům.
|
||||||
|
K použití vyžaduje nastřádané kombo.
|
||||||
|
common-abilities-sword-cleaving_dual_bladestorm = Smršť čepelí
|
||||||
|
.desc =
|
||||||
|
Zdecimuj nepřátele několika kruhovými švihy obou mečů.
|
||||||
|
K použití vyžaduje nastřádané kombo.
|
||||||
|
common-abilities-sword-heavy_sweep = Těžké máchnutí
|
||||||
|
.desc =
|
||||||
|
Těžký, široký úder máchnutím, který udílí více poškození omráčeným nepřátelům.
|
||||||
|
Aktivuje pevný postoj.
|
||||||
|
common-abilities-sword-heavy_pommel_strike = Úder na kebuli
|
||||||
|
.desc =
|
||||||
|
Otřes nepřítele tupým úderem na hlavu.
|
||||||
|
Aktivuje pevný postoj.
|
||||||
|
common-abilities-sword-agile_quick_draw = Vytasení
|
||||||
|
.desc =
|
||||||
|
Vyraž dopředu spolu s tasením meče k rychlému útoku.
|
||||||
|
Aktivuje hbitý postoj.
|
||||||
|
common-abilities-sword-agile_feint = Naznačení
|
||||||
|
.desc =
|
||||||
|
Ukroč do strany a pak zpět před úderem.
|
||||||
|
Aktivuje hbitý postoj.
|
||||||
|
common-abilities-sword-defensive_disengage = Vyvázání
|
||||||
|
.desc =
|
||||||
|
Po útoku ustup krok zpět.
|
||||||
|
Aktivuje obranný postoj.
|
||||||
|
common-abilities-sword-crippling_gouge = Sedření
|
||||||
|
.desc =
|
||||||
|
Způsobí trvalou ránu nepříteli, která začne krvácet.
|
||||||
|
Aktivuje mrzačící postoj.
|
||||||
|
common-abilities-sword-cleaving_whirlwind_slice = Vír čepelí
|
||||||
|
.desc =
|
||||||
|
Udeř všechny okolní nepřátele kruhovými útoky.
|
||||||
|
Aktivuje sekací postoj.
|
||||||
|
common-abilities-sword-cleaving_dual_whirlwind_slice = Vír čepelí
|
||||||
|
.desc =
|
||||||
|
Udeř všechny okolní nepřátele kruhovými útoky oběma meči.
|
||||||
|
Aktivuje sekací postoj.
|
||||||
|
common-abilities-sword-cleaving_earth_splitter = Rozetnutí země
|
||||||
|
.desc =
|
||||||
|
Rozdělí zemi. Pokud je použit při pádu, má daleko větší dopad.
|
||||||
|
Aktivuje sekací postoj.
|
||||||
|
common-abilities-sword-heavy_pillar_thrust = Zabodnutí
|
||||||
|
.desc =
|
||||||
|
Propíchni meč nepřítelem až do země. Použití při pádu zvyšuje jeho sílu.
|
||||||
|
Vyžaduje pevný postoj.
|
||||||
|
common-abilities-sword-agile_flurry = Příval
|
||||||
|
.desc =
|
||||||
|
Několik rychlých bodnutí.
|
||||||
|
Vyžaduje hbitý postoj.
|
||||||
|
common-abilities-sword-agile_dual_flurry = Příval
|
||||||
|
.desc =
|
||||||
|
Několik rychlých bodnutí oběma meči.
|
||||||
|
Vyžaduje hbitý postoj.
|
||||||
|
common-abilities-sword-defensive_deflect = Odvrácení
|
||||||
|
.desc =
|
||||||
|
Dostatečně rychlý manévr, že odrazí i střely.
|
||||||
|
Vyžaduje obranný postoj.
|
||||||
|
common-abilities-sword-crippling_eviscerate = Vyvrhnutí
|
||||||
|
.desc =
|
||||||
|
Rozšíří rány, čímž způsobí větší poškození zmrzačeným nepřátelům.
|
||||||
|
Vyžaduje mrzačící postoj.
|
||||||
|
common-abilities-sword-cleaving_sky_splitter = Rozetnutí oblohy
|
||||||
|
.desc =
|
||||||
|
Mocný útok, který údajně dokonce může rozetnout oblohu, ale určitě rozetne nepřátele.
|
||||||
|
Vyžaduje sekací postoj.
|
||||||
|
common-abilities-axe-triple_chop = Trojitý sek
|
||||||
|
.desc = Tři rychlé údery.
|
||||||
|
common-abilities-axe-cleave = Rozštěp
|
||||||
|
.desc = Seknutí shora dolů, které vygeneruje několik kombo bodů.
|
||||||
|
common-abilities-axe-brutal_swing = Brutální švih
|
||||||
|
.desc = Točivé švihnutí kolem sebe.
|
||||||
|
common-abilities-axe-rising_tide = Příliv
|
||||||
|
.desc = Úder směrem nahoru, který velice zvyšuje kombo body.
|
||||||
|
common-abilities-axe-savage_sense = Barbarský smysl
|
||||||
|
.desc = Identifikuj zranitelný bod svého cíle a zajisti, že příští útok bude kritický.
|
||||||
|
common-abilities-axe-execute = Poprava
|
||||||
|
.desc =
|
||||||
|
Devastující úder, který je často fatální.
|
||||||
|
Vyžaduje 30 kombo bodů.
|
||||||
|
Automaticky se povýší na Smršť při 50 kombo bodech.
|
||||||
|
common-abilities-axe-maelstrom = Smršť
|
||||||
|
.desc =
|
||||||
|
Udeř cokoliv ve svém dosahu devastujícím kruhovým úderem.
|
||||||
|
Automaticky se povyšuje z Popravy při 50 kombo bodech.
|
||||||
|
common-abilities-axe-rake = Hrábě
|
||||||
|
.desc = Táhni sekeru po těle svého nepřítele a způsob mu tak krvácení.
|
||||||
|
common-abilities-axe-dual_fierce_raze = Neúprosné zničení
|
||||||
|
.desc = Rychlý příval úderů na tvého nepřítele oběma sekerami.
|
||||||
|
common-abilities-axe-furor = Poprask
|
||||||
|
.desc = Jak roste tvá zuřivost, tvoje údery generují více kombo bodů.
|
||||||
|
common-abilities-axe-lacerate = Rozsápání
|
||||||
|
.desc =
|
||||||
|
Stáhni nepřítele z kůže a způsob mu silné krvácení.
|
||||||
|
Vyžaduje 30 kombo bodů.
|
||||||
|
Automaticky se povýší na Zpětný proud při 50 kombo bodech.
|
||||||
|
common-abilities-axe-skull_bash = Úder po hlavě
|
||||||
|
.desc = Úder plochou sekery, který omračuje.
|
||||||
|
common-abilities-axe-sunder = Rozpolcení
|
||||||
|
.desc = Změnou úchopu můžeš prorazit brnění nepřítele, zatímco efektivně obnovíš svou energii.
|
||||||
|
common-abilities-axe-defiance = Vzdor
|
||||||
|
.desc = Pohlédni smrtce do očí a obrň se tak proti omráčení a smrti.
|
||||||
|
common-abilities-axe-keelhaul = Přitažení
|
||||||
|
.desc =
|
||||||
|
Zahákuj nepřítele a přitáhni si ho blíž k sobě.
|
||||||
|
Škáluje se s kombem a spotřebuje polovinu kombo bodů.
|
||||||
|
common-abilities-axe-capsize = Převrhnutí
|
||||||
|
.desc =
|
||||||
|
Omrač všechny okolo mohutným točícím se úderem.
|
||||||
|
Automaticky se povyšuje z Přepažení při 50 kombo bodech.
|
||||||
|
common-abilities-sword-agile_hundred_cuts = Tisíce řezů
|
||||||
|
.desc =
|
||||||
|
Spousta velmi rychlých seků.
|
||||||
|
K použití vyžaduje nastřádané kombo.
|
||||||
|
common-abilities-sword-heavy_guillotine = Gilotina
|
||||||
|
.desc =
|
||||||
|
Silný sek, který většinou omráčí, co nezabije.
|
||||||
|
K použití vyžaduje nastřádané kombo.
|
||||||
|
common-abilities-sword-crippling_mutilate = Zničení
|
||||||
|
.desc =
|
||||||
|
Znič svého nepřítele zářezy skrz jejich zranění, udílí více poškození krvácejícím.
|
||||||
|
K použití vyžaduje nastřádané kombo.
|
||||||
|
common-abilities-sword-cleaving_bladestorm = Smršť čepelí
|
||||||
|
.desc =
|
||||||
|
Zdecimuj nepřátele několika kruhovými švihy meče.
|
||||||
|
K použití vyžaduje nastřádané kombo.
|
||||||
|
common-abilities-sword-crippling_bloody_gash = Krvavý šrám
|
||||||
|
.desc =
|
||||||
|
Krutě udeř do už krvácející rány a uděl tak větší poškození krvácejícímu.
|
||||||
|
Vyžaduje mrzačící postoj.
|
||||||
|
common-abilities-axe-fracture = Zlomenina
|
||||||
|
.desc =
|
||||||
|
Mrzačící úder, který má dopad na pohyb nepřítele.
|
||||||
|
Škáluje se s kombem, spotřebuje polovinu kombo bodů.
|
||||||
|
common-abilities-axe-bulkhead = Přepažení
|
||||||
|
.desc =
|
||||||
|
Tvrdé máchnutí, které prý dokáže omráčit i titány.
|
||||||
|
Vyžaduje 30 kombo bodů.
|
||||||
|
Automaticky se povyšuje na Převrhnutí při 50 kombo bodech.
|
||||||
|
common-abilities-hammer-vigorous_bash = Rázný úder
|
||||||
|
.desc = Použij hlavu kladiva a rychle udeř nepřátele. Pokud je cíl mimo rovnováhu, navalí se ti adrenalin.
|
||||||
|
common-abilities-hammer-dual_heavy_whorl = Těžká spirála
|
||||||
|
.desc = Udeří všechny okolní nepřátele jedním máchnutím obou kladiv.
|
||||||
|
common-abilities-sword-defensive_riposte = Protiútok
|
||||||
|
.desc =
|
||||||
|
Odraž útok a okamžitě udeř zpět.
|
||||||
|
Aktivuje obranný postoj.
|
||||||
|
common-abilities-sword-crippling_hamstring = Ochromení
|
||||||
|
.desc =
|
||||||
|
Poškodí nepříteli šlachy a tím ho znehybí.
|
||||||
|
Aktivuje mrzačící postoj.
|
||||||
|
common-abilities-sword-heavy_fortitude = Statečnost
|
||||||
|
.desc =
|
||||||
|
Zvyšuje odolnost proti omráčení a čím více obdržíš poškození, tím vyšší máš šanci omráčit.
|
||||||
|
Vyžaduje pevný postoj.
|
||||||
|
common-abilities-sword-agile_dancing_edge = Tančící čepel
|
||||||
|
.desc =
|
||||||
|
Pohybuj se a útoč rychleji.
|
||||||
|
Vyžaduje hbitý postoj.
|
||||||
|
common-abilities-sword-defensive_stalwart_sword = Věrný meč
|
||||||
|
.desc =
|
||||||
|
Setřes nátlak útoků, příchozí poškození je menší.
|
||||||
|
Vyžaduje obranný postoj.
|
||||||
|
common-abilities-axe-adrenaline_rush = Nával adrenalinu
|
||||||
|
.desc =
|
||||||
|
Zpracuj všechny kombo body a obnov si tak energii.
|
||||||
|
Obnovení závisí na velikosti komba, zkonzumuje celé kombo.
|
||||||
|
common-abilities-sword-cleaving_blade_fever = Zápal ostří
|
||||||
|
.desc =
|
||||||
|
Neúprosně zaútoč větší silou, ale vystavíš se útoku nepřátel.
|
||||||
|
Vyžaduje sekací postoj.
|
||||||
|
common-abilities-axe-berserk = Nepříčetnost
|
||||||
|
.desc = Zvyšuje tvou sílu za cenu ponechání tě zranitelného.
|
||||||
|
common-abilities-hammer-solid_smash = Solidní úder
|
||||||
|
.desc = Solidní bouchnutí, to bude bolet
|
||||||
|
common-abilities-axe-fierce_raze = Neúprosné zničení
|
||||||
|
.desc = Rychlý příval úderů na tvého nepřítele.
|
||||||
|
common-abilities-axe-plunder = Plenění
|
||||||
|
.desc = Rychle vykroč k nepříteli a okradni jej úderem o stabilitu.
|
||||||
|
common-abilities-hammer-upheaval = Pozdvižení
|
||||||
|
.desc = Udeř kladivem do nepřítele a vystřel ho do vzduchu, tím ho odhalíš pro omráčení.
|
||||||
|
common-abilities-hammer-spine_cracker = Lamač páteře
|
||||||
|
.desc = Když se k tobě nepřítel otočí zády, udeř ho vší silou se zaměřením na slabou oblast páteře.
|
||||||
|
common-abilities-hammer-helm_crusher = Drtič přileb
|
||||||
|
.desc = Prašť nepřítele do hlavy a způsob mu otřes mozku.
|
||||||
|
common-abilities-hammer-rampart = Obranný val
|
||||||
|
.desc = Udeř do země. Mírná tektonická činnost vytvoří val, který ochrání tvé přátele před útoky.
|
||||||
|
common-abilities-hammer-seismic_shock = Seizmický šok
|
||||||
|
.desc = Úderem do země uvolni naakumulovanou sílu z kladiva a vytvoř tak tlakovou vlnu, která odhodí všechny nepřátele.
|
||||||
|
common-abilities-axe-bloodfeast = Krvavá hostina
|
||||||
|
.desc =
|
||||||
|
Tvá sekera lační po krvi nepřátel, čímž tě uzdravuje každým úderem proti krvácejícímu nepříteli.
|
||||||
|
Vyžaduje 10 kombo bodů.
|
||||||
|
common-abilities-hammer-earthshaker = Zemětřas
|
||||||
|
.desc = Udeř kladivem od krve do země a vypusť tlakovou vlnu, která všem okolo vyrazí dech.
|
||||||
|
common-abilities-hammer-judgement = Rozsudek
|
||||||
|
.desc = Udeř nepřítele vší silou a pokud je omráčený, okamžitě ho zabij.
|
@ -41,3 +41,7 @@ hud-map-cultist = Kobka Kultistů
|
|||||||
hud-map-sahagin = Ostrov Sahaginů
|
hud-map-sahagin = Ostrov Sahaginů
|
||||||
hud-map-placed_by = Umístěno { $name }
|
hud-map-placed_by = Umístěno { $name }
|
||||||
hud-map-vampire_castle = Upíří Hrad
|
hud-map-vampire_castle = Upíří Hrad
|
||||||
|
hud-map-bridges = Mosty
|
||||||
|
hud-map-glider_course = Kluzáková dráha
|
||||||
|
hud-map-glider_courses = Kluzákové dráhy
|
||||||
|
hud-map-myrmidon = Myrmidonská kobka
|
||||||
|
@ -16,7 +16,7 @@ hud-trade-invite_sent = Žádost o obchod zaslána { $playername }.
|
|||||||
hud-trade-result-completed = Obchod proběhl úspěšně.
|
hud-trade-result-completed = Obchod proběhl úspěšně.
|
||||||
hud-trade-result-declined = Obchod odmítnut.
|
hud-trade-result-declined = Obchod odmítnut.
|
||||||
hud-trade-result-nospace = Nedostatek místa pro dokončení.
|
hud-trade-result-nospace = Nedostatek místa pro dokončení.
|
||||||
hud-trade-tooltip_hint_2 = <Ctrl-Klik pro automatické vyrovnání ceny>
|
hud-trade-tooltip_hint_2 = <Ctrl-Klik pro automatické vyrovnání ceny.>
|
||||||
hud-trade-your_offer = Tvoje nabídka
|
hud-trade-your_offer = Tvoje nabídka
|
||||||
hud-trade-their_offer = Jejich nabídka
|
hud-trade-their_offer = Jejich nabídka
|
||||||
hud-trade-amount_input = Vyber předmět
|
hud-trade-amount_input = Vyber předmět
|
||||||
|
40
assets/voxygen/i18n/cs/item/admin.ftl
Normal file
40
assets/voxygen/i18n/cs/item/admin.ftl
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
armor-misc-back-admin = Správcova kápě
|
||||||
|
.desc =
|
||||||
|
S velkou mocí přichází
|
||||||
|
velká zodpovědnost.
|
||||||
|
armor-tabard-admin_tabard = Správcův Tabard
|
||||||
|
.desc =
|
||||||
|
S velkou mocí přichází
|
||||||
|
velká zodpovědnost.
|
||||||
|
armor-misc-back-admin_back = Správcova kápě
|
||||||
|
.desc =
|
||||||
|
S velkou mocí přichází
|
||||||
|
velká zodpovědnost.
|
||||||
|
armor-misc-bag-admin_black_hole = Správcova osobní černá díra
|
||||||
|
.desc = Prý se do ní vejde všechno.
|
||||||
|
armor-velorite-belt = Veloritový opasek
|
||||||
|
.desc = { "" }
|
||||||
|
armor-velorite-boots = Veloritové boty
|
||||||
|
.desc = { "" }
|
||||||
|
armor-velorite-hands = Veloritové rukavice
|
||||||
|
.desc = { "" }
|
||||||
|
armor-velorite-legs = Veloritová sukně
|
||||||
|
.desc = { "" }
|
||||||
|
object-item_cheese = Zlatý sýr
|
||||||
|
.desc = Prý ho jedí bohové, aby byli stále mladí.
|
||||||
|
weapon-sword-frost-admin_sword = Správcův bastard
|
||||||
|
.desc = Nemělo by to být kladivo?
|
||||||
|
weapon-bow-velorite-debug = Správcův veloritový luk
|
||||||
|
.desc = Napuštěný silou veloritu.
|
||||||
|
other-glider-vroom-debug = Superkluzák
|
||||||
|
.desc = Létá jako že vzuuum
|
||||||
|
armor-velorite-shoulder = Veloritová ramena
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-tool-broom_belzeshrub_purple = Čertova metlička
|
||||||
|
.desc = Když praštíš do země moc tvrdě, je slyšet, jak se směje.
|
||||||
|
armor-tabard_admin = Správcův Tabard
|
||||||
|
.desc = S velkou mocí přichází velká zodpovědnost.
|
||||||
|
armor-velorite-back = Veloritová správcova kápě
|
||||||
|
.desc = Kam že jsem to dal banovací kladivo?
|
||||||
|
armor-velorite-chest = Veloritový kyrys
|
||||||
|
.desc = { "" }
|
@ -568,3 +568,21 @@ armor-twigsflowers-chest = Květovaná Košile
|
|||||||
.desc = Magicky spletené větvičky ozdobené květinami a jejich stonky, dej všem vědět tvůj záměr míru a lásky.
|
.desc = Magicky spletené větvičky ozdobené květinami a jejich stonky, dej všem vědět tvůj záměr míru a lásky.
|
||||||
armor-leather_plate-foot = Kožené Páskové Boty
|
armor-leather_plate-foot = Kožené Páskové Boty
|
||||||
.desc = Kůže zdobená ocelí pro lepší ochranu.
|
.desc = Kůže zdobená ocelí pro lepší ochranu.
|
||||||
|
armor-golemite-back = Plášť z golemitu
|
||||||
|
.desc = Vybavení vytvořené z golemitu, což mu dává odolnost blízkou golemovi.
|
||||||
|
armor-golemite-chest = Kyrys z golemitu
|
||||||
|
.desc = Vybavení vytvořené z golemitu, což mu dává odolnost blízkou golemovi.
|
||||||
|
armor-golemite-foot = Boty z golemitu
|
||||||
|
.desc = Vybavení vytvořené z golemitu, což mu dává odolnost blízkou golemovi.
|
||||||
|
armor-golemite-hand = Rukavice z golemitu
|
||||||
|
.desc = Vybavení vytvořené z golemitu, což mu dává odolnost blízkou golemovi.
|
||||||
|
armor-golemite-shoulder = Nárameníky z golemitu
|
||||||
|
.desc = Vybavení vytvořené z golemitu, což mu dává odolnost blízkou golemovi.
|
||||||
|
armor-golemite-pants = Kalhoty z golemitu
|
||||||
|
.desc = Vybavení vytvořené z golemitu, což mu dává odolnost blízkou golemovi.
|
||||||
|
armor-golemite-belt = Opasek z golemitu
|
||||||
|
.desc = Vybavení vytvořené z golemitu, což mu dává odolnost blízkou golemovi.
|
||||||
|
armor-golemite-helmet = Helma z golemitu
|
||||||
|
.desc = Vybavení vytvořené z golemitu, což mu dává odolnost blízkou golemovi.
|
||||||
|
armor-misc-head-scarlet_spectacles = Šarlatánské brýle
|
||||||
|
.desc = Perfektní na nachytání kolegů dobrodruhů předstíráním, že jsi ďábelská postava! Za případné škody, poranění nebo naštvané postavy neneseme žádnou odpovědnost.
|
||||||
|
80
assets/voxygen/i18n/cs/item/armor/other.ftl
Normal file
80
assets/voxygen/i18n/cs/item/armor/other.ftl
Normal file
@ -0,0 +1,80 @@
|
|||||||
|
lantern-magic_lantern = Kouzelná lucerna
|
||||||
|
.desc = Ozáří i tu nejtemnější kobku. Pro tenhle předmět zemřel mocný netvor.
|
||||||
|
lantern-geode_purp = Fialová geoda
|
||||||
|
.desc = Vyzařuje uklidňující světlo, pomáhá ti se uklidnit.
|
||||||
|
glider-basic_red = Kluzák z červeného plátna
|
||||||
|
.desc = Jednoduchý kluzák, ale s padnoucí červenou barvou.
|
||||||
|
glider-blue = Modrý sokol
|
||||||
|
.desc = Má barvu jako nebe.
|
||||||
|
lantern-blue = Chladně modrá lucerna
|
||||||
|
.desc = Když svítí, je překvapivě studená.
|
||||||
|
lantern-polaris = Polárka
|
||||||
|
.desc = Vánoční lucerna.
|
||||||
|
lantern-pumpkin = Tajemná dýně
|
||||||
|
.desc = Nemrkla?!
|
||||||
|
lantern-red = Červená lucerna
|
||||||
|
.desc = Upozornění: nebezpečí popálení.
|
||||||
|
lantern-delvers_lamp = Horníkova lampa
|
||||||
|
.desc = Perfektní pro těžení.
|
||||||
|
glider-basic_white = Jednoduchý plátěný kluzák
|
||||||
|
.desc = Jednoduchý, ale stylový.
|
||||||
|
glider-butterfly-moonlit_love = Měsíční láska
|
||||||
|
.desc = Láska je všude kolem.
|
||||||
|
glider-leaves = Kluzák z listí
|
||||||
|
.desc = Plachti mezi stromy.
|
||||||
|
glider-butterfly-orange_monarch = Monarcha stěhovavý
|
||||||
|
.desc = Jemná křídla se lehce třepotají.
|
||||||
|
glider-moonrise = Noc nad mořem
|
||||||
|
.desc = Hvězdy jsou dnes nádherné.
|
||||||
|
glider-butterfly-blue_morpho = Modrásek
|
||||||
|
.desc = Jemná křídla se lehce třepotají.
|
||||||
|
glider-moth = Zelená luna
|
||||||
|
.desc = Jemná křídla se lehce třepotají.
|
||||||
|
glider-cultists = Úšklebek lebky
|
||||||
|
.desc = Smrt shora.
|
||||||
|
glider-snowraptor = Křídla sněžného raptora
|
||||||
|
.desc = Proleť se na křídlech chladnokrevného predátora.
|
||||||
|
glider-sunset = Horizont
|
||||||
|
.desc = Není pravé poledne.
|
||||||
|
glider-winter_wings = Zimní křídla
|
||||||
|
.desc = Krásně se třpití a chladí i na přímém slunci.
|
||||||
|
armor-misc-back-backpack = Tuhý batoh
|
||||||
|
.desc = Drží všechny tvoje věci pohromadě.
|
||||||
|
armor-misc-bag-heavy_seabag = Těžký námořnický vak
|
||||||
|
.desc = Běžně používaný námořníky.
|
||||||
|
armor-misc-bag-knitted_red_pouch = Pletený červený vak
|
||||||
|
.desc = Nastavitelný červený vak s dvěma kapsami, vyrobený z vlny a barviva.
|
||||||
|
armor-misc-bag-liana_kit = Liánová brašna
|
||||||
|
.desc = Upletená ze sušených lián.
|
||||||
|
armor-misc-bag-mindflayer_spellbag = Kouzelný vak Zloděje mysli
|
||||||
|
.desc =
|
||||||
|
Skoro cítíš ďábelskou přítomnost
|
||||||
|
Zloděje mysli v samotné látce.
|
||||||
|
armor-misc-bag-reliable_backpack = Spolehlivý batoh
|
||||||
|
.desc = Nikdy tě nezklame.
|
||||||
|
armor-misc-bag-reliable_leather_pack = Spolehlivý kožený batoh
|
||||||
|
.desc = Nikdy tě nezklame.
|
||||||
|
armor-misc-bag-sturdy_red_backpack = Pevná červená brašna na sedlo
|
||||||
|
.desc = Opravdu spolehlivý velký batoh. Vyšitý ametystem a tlustou kůží.
|
||||||
|
armor-misc-bag-tiny_leather_pouch = Malý kožený měšec
|
||||||
|
.desc = Malý spolehlivý kožený měšec.
|
||||||
|
armor-misc-bag-tiny_red_pouch = Malinký červený váček
|
||||||
|
.desc = Vyrobený z několika kousků nabarvené tkaniny.
|
||||||
|
armor-misc-bag-troll_hide_pack = Trollí batoh
|
||||||
|
.desc = Při výrobě tohoto batohu byli definitivně zraněni trollové.
|
||||||
|
armor-misc-bag-woven_red_bag = Pletený červený vak
|
||||||
|
.desc = Středně velký červený vak. I když pořád působí stísněně.
|
||||||
|
lantern-green = Limetková lucerna radosti
|
||||||
|
.desc = Má otvor, do kterého by se vešel prstýnek...
|
||||||
|
glider-cloverleaf = Čtyřlístek
|
||||||
|
.desc = Majiteli nosí štěstí. Lehký a levný na výrobu. A taky roztomilý!
|
||||||
|
glider-woodraptor = Křídla lesního raptora
|
||||||
|
.desc = Proleť se na křídlech nenápadného predátora.
|
||||||
|
lantern-black = Černá lucerna
|
||||||
|
.desc = Celkem běžná díky oblíbenosti u začínajících dobrodruhů!
|
||||||
|
glider-sandraptor = Křídla pouštního raptora
|
||||||
|
.desc = Proleť se na křídlech žíznivého predátora.
|
||||||
|
armor-misc-bag-soulkeeper_pure = Čistý tlumok na duše
|
||||||
|
.desc = WIP.
|
||||||
|
armor-misc-bag-soulkeeper_cursed = Prokletý tlumok na duše
|
||||||
|
.desc = WIP.
|
252
assets/voxygen/i18n/cs/item/items/crafting.ftl
Normal file
252
assets/voxygen/i18n/cs/item/items/crafting.ftl
Normal file
@ -0,0 +1,252 @@
|
|||||||
|
sprite-crafting_ing-hide-rugged_hide = Drsná useň
|
||||||
|
.desc = Odolná kožešina z divokých tvorů, oblíbená u brašnářů.
|
||||||
|
sprite-crafting_ing-leather-leather_strips = Kožené pásky
|
||||||
|
.desc = Jednoduché a užitečné.
|
||||||
|
sprite-wood-item-eldwood = Poleno z prastarého dřeva
|
||||||
|
.desc = Staré poleno , z kterého čiší magie. Dalo by se použít k výrobě dřevěných zbraní.
|
||||||
|
sprite-wood-item-hardwood = Bukové poleno
|
||||||
|
.desc = Extra tvrdé a odolné poleno. Dalo by se použít k výrobě dřevěných zbraní.
|
||||||
|
sprite-wood-item-ironwood = Akáciové poleno
|
||||||
|
.desc = Poměrně tvrdé dřevo. Dalo by se z něj vyrobit dřevěné zbraně.
|
||||||
|
sprite-wood-item-wood = Dřevěné poleno
|
||||||
|
.desc = Běžné dřevěné poleno. Dalo by se využít při výrobě zbraní.
|
||||||
|
sprite-crafting_ing-abyssal_heart = Srdce z hlubin
|
||||||
|
.desc = Zdroj dračí síly.
|
||||||
|
sprite-crafting_ing-bowl = Miska
|
||||||
|
.desc = Jednoduchá miska pro přípravu jídel.
|
||||||
|
sprite-crafting_ing-brinestone = Halit
|
||||||
|
.desc = Kamenná sůl, používá se pro výrobu zbraní.
|
||||||
|
sprite-crafting_ing-coral_branch = Úlomek korálu
|
||||||
|
.desc = Poklad ze dna oceánu.
|
||||||
|
sprite-crafting_ing-cotton_boll = Koule bavlny
|
||||||
|
.desc = Sebraná z běžného bavlníku.
|
||||||
|
sprite-crafting_ing-living_embers = Žhavé uhlíky
|
||||||
|
.desc = Doutnající ostatky ohnivé příšery.
|
||||||
|
sprite-crafting_ing-oil = Ropa
|
||||||
|
.desc = Hustý, kalný olej.
|
||||||
|
sprite-crafting_ing-pearl = Perla
|
||||||
|
.desc = Byla by z ní pěkná lampička.
|
||||||
|
sprite-crafting_ing-cursed_bead = Prokletý korálek
|
||||||
|
.desc = Jaká zlá magie se mohla usídlit v tom starém korálku?
|
||||||
|
sprite-crafting_ing-earthern_shard = Hliněný střep
|
||||||
|
.desc = Tvrdý střep, který byl kdysi součástí keramické bytosti.
|
||||||
|
sprite-crafting_ing-resin = Pryskyřice
|
||||||
|
.desc = Používá se pro lepení dřeva.
|
||||||
|
sprite-seashells-shell-0 = Mušle
|
||||||
|
.desc = Ulity mořských tvorů.
|
||||||
|
sprite-crafting_ing-sentient_seed = Vnímavé semínko
|
||||||
|
.desc = Nevyvinutá rostlina s vnímáním.
|
||||||
|
sprite-crafting_ing-sticky_thread = Lepkavé vlákno
|
||||||
|
.desc = Nechutný výtažek z pavouka, ale krejčí by z toho asi zvládl něco udělat.
|
||||||
|
sprite-crafting_ing-alkahest = Alkahest
|
||||||
|
.desc = Alchemické rozpouštědlo.
|
||||||
|
sprite-rocks-rock-0 = Kamení
|
||||||
|
.desc = Kamínky ze země, nic zvláštního.
|
||||||
|
sprite-twigs-twigs-0 = Větvičky
|
||||||
|
.desc = Válí se pod stromy, asi je zlomila veverka.
|
||||||
|
sprite-crafting_ing-hide-animal_hide = Zvířecí useň
|
||||||
|
.desc = Běžná kožešina z většiny zvířat. Vyrábí se z ní kůže.
|
||||||
|
sprite-crafting_ing-hide-dragon_scale = Dračí šupina
|
||||||
|
.desc = Pevná šupina z legendárního netvora, horká na dotek.
|
||||||
|
sprite-crafting_ing-hide-troll_hide = Trollí useň
|
||||||
|
.desc = Získaná z jeskynních trollů.
|
||||||
|
sprite-crafting_ing-hide-plate = Plát
|
||||||
|
.desc = Odolný plát z obrněného zvířete.
|
||||||
|
sprite-crafting_ing-hide-scale = Šupina
|
||||||
|
.desc = Lesklá šupina získaná ze zvířete.
|
||||||
|
sprite-crafting_ing-hide-tough_hide = Tuhá useň
|
||||||
|
.desc = Relativně tuhá, drsná useň. Vyrábí se z ní kůže.
|
||||||
|
sprite-crafting_ing-animal_misc-claw = Tesák
|
||||||
|
.desc =
|
||||||
|
Ostrý spár divokého predátora.
|
||||||
|
|
||||||
|
Používá se pro výrobu rychlých a obratných zbraní.
|
||||||
|
sprite-crafting_ing-animal_misc-fur = Jemná srst
|
||||||
|
.desc = Jemná srst ze zvířete.
|
||||||
|
sprite-crafting_ing-animal_misc-grim_eyeball = Hrozivá bulva
|
||||||
|
.desc = Hází hrozivý pohled.
|
||||||
|
sprite-crafting_ing-animal_misc-lively_vine = Popínavka
|
||||||
|
.desc = Myslím, že se pohnula...
|
||||||
|
sprite-crafting_ing-animal_misc-phoenix_feather = Brko z fénixe
|
||||||
|
.desc = Prý má kouzelné vlastnosti.
|
||||||
|
sprite-crafting_ing-animal_misc-sharp_fang = Ostrý tesák
|
||||||
|
.desc =
|
||||||
|
Zub ostrý jako žiletka, z děsivého zvířete.
|
||||||
|
|
||||||
|
Zbraně z tesáku mají větší potenciál způsobit trvalé následky.
|
||||||
|
sprite-crafting_ing-animal_misc-venom_sac = Jedový váček
|
||||||
|
.desc = Jedový váček z jedovaté nestvůry.
|
||||||
|
sprite-crafting_ing-animal_misc-viscous_ooze = Hromádka slizu
|
||||||
|
.desc = Trocha slizu ze slizkého netvora.
|
||||||
|
sprite-crafting_ing-leather-rigid_leather = Tuhá kůže
|
||||||
|
.desc = Lehká a vrstvená, perfektní na ochranu.
|
||||||
|
sprite-crafting_ing-leather-simple_leather = Jednoduchá kůže
|
||||||
|
.desc = Lehká a ohebná.
|
||||||
|
sprite-crafting_ing-leather-thick_leather = Tlustá kůže
|
||||||
|
.desc = Silná a odolná.
|
||||||
|
sprite-crafting_ing-cloth-cloth_strips = Proužky látky
|
||||||
|
.desc = Drobná a jemná, ale užitečná.
|
||||||
|
sprite-crafting_ing-cloth-cotton = Bavlna
|
||||||
|
.desc = Jednoduchá na zpracování a multifunkční.
|
||||||
|
sprite-crafting_ing-cloth-linen_red = Červený len
|
||||||
|
.desc = Lněná tkanina nabarvená, aby vynikla.
|
||||||
|
sprite-crafting_ing-cloth-moonweave = Měsíční tkanina
|
||||||
|
.desc = Lehká, přesto odolná tkanina.
|
||||||
|
sprite-crafting_ing-cloth-wool = Jemná vlna
|
||||||
|
.desc = Jemný chlupatý materiál ze zvířete.
|
||||||
|
sprite-flowers-moonbell = Měsíček
|
||||||
|
.desc = Pod měsíčním světlem září.
|
||||||
|
sprite-crafting_ing-plant_fiber = Rostlinné vlákno
|
||||||
|
.desc = Dlouhý surový rostlinný materiál.
|
||||||
|
sprite-flowers-pyrebloom = Plamének
|
||||||
|
.desc = Na dotyk hřeje ještě dlouho po utržení.
|
||||||
|
sprite-flowers-sunflower_1 = Slunečnice
|
||||||
|
.desc = Voní létem.
|
||||||
|
sprite-flowers-flax = Divoký len
|
||||||
|
.desc = Dělá se z něj tkanina.
|
||||||
|
sprite-flowers-yellow = Žlutá květina
|
||||||
|
.desc = Září jako slunce.
|
||||||
|
object-v-coin = Mince
|
||||||
|
.desc = Drahé mince, mohou být vyměněny za zboží a služby.
|
||||||
|
object-training_dummy = Tréninková figurína
|
||||||
|
.desc = Jmenuje se William. Střílej.
|
||||||
|
object-sewing_set = Šitíčko
|
||||||
|
.desc = Náčiní k výrobě věcí.
|
||||||
|
object-potion_empty = Prázdná lahvička
|
||||||
|
.desc = Jednoduchá skleněná lahvička pro uchování nejrůznějších tekutin.
|
||||||
|
object-glacial_crystal = Ledovcový krystal
|
||||||
|
.desc = Nejčistší forma ledu, dost studený, aby uchladil i lávu.
|
||||||
|
object-honey = Med
|
||||||
|
.desc = Vytažený z včelího úlu. Tohle včely určitě nepotěší!
|
||||||
|
object-elegant_crest = Elegantní chocholka
|
||||||
|
.desc =
|
||||||
|
Výrazné peří, původně část barevného zvířete.
|
||||||
|
|
||||||
|
Dá se použít k výrobě rychlých a efektivních zbraní.
|
||||||
|
object-ice_shard = Ledový střep
|
||||||
|
.desc = Vybráno z mrazivého netvora.
|
||||||
|
object-long_tusk = Dlouhý kel
|
||||||
|
.desc =
|
||||||
|
Působivě dlouhý kel z velkého zvířete.
|
||||||
|
|
||||||
|
Dá se využít k výrobě efektivních zbraní na dálku.
|
||||||
|
object-raptor_feather = Pero z raptora
|
||||||
|
.desc = Velké barevné pero z raptora.
|
||||||
|
sprite-mineral-ore-bloodstone = Krystal Heliotropu
|
||||||
|
.desc = Sytě červený kámen, vypadá trochu jako krev.
|
||||||
|
sprite-mineral-ore-coal = Uhlí
|
||||||
|
.desc = Tmavý stopitelný zdroj energie.
|
||||||
|
sprite-mineral-ore-cobalt = Kobaltová ruda
|
||||||
|
.desc = Modrý nerost v přírodní formě.
|
||||||
|
sprite-mineral-ore-copper = Měděná ruda
|
||||||
|
.desc = Hnědý kov. Klíčová složka bronzu.
|
||||||
|
sprite-mineral-ore-gold = Zlatá ruda
|
||||||
|
.desc = Vzácný žlutý kov.
|
||||||
|
sprite-mineral-ore-silver = Stříbrná ruda
|
||||||
|
.desc = Vzácný blyštivý šedobílý kov.
|
||||||
|
sprite-mineral-ore-ancient_gold = Antické zlato
|
||||||
|
.desc = Starý ingot zlata napuštěný magickou energií.
|
||||||
|
sprite-velorite-velorite_ore = Velorit
|
||||||
|
.desc = Bizarní, zvláštně světélkující ruda. Jeho původ je stále zahalen tajemstvím.
|
||||||
|
sprite-mineral-ingot-bloodsteel = Ingot krvavé oceli
|
||||||
|
.desc =
|
||||||
|
Slitina Heliotropu a železa s temně tmavou barvou.
|
||||||
|
|
||||||
|
Dá se použít k výrobě kovových zbraní.
|
||||||
|
sprite-mineral-ingot-cobalt = Kobaltový ingot
|
||||||
|
.desc =
|
||||||
|
Překvapivě modrý ingot.
|
||||||
|
|
||||||
|
Dá se použít k výrobě zbraní.
|
||||||
|
sprite-mineral-ingot-copper = Měděný ingot
|
||||||
|
.desc = Ingot s neobvykle hnědou barvou.
|
||||||
|
sprite-mineral-ingot-gold = Zlatý ingot
|
||||||
|
.desc = Ingot vyrobený z čistého zlata.
|
||||||
|
sprite-mineral-ingot-iron = Železný ingot
|
||||||
|
.desc =
|
||||||
|
Neuvěřitelně běžný materiál.
|
||||||
|
|
||||||
|
Dá se použít k výrobě zbraní.
|
||||||
|
sprite-mineral-ingot-orichalcum = Mosazný ingot
|
||||||
|
.desc =
|
||||||
|
Materiál dříve zvaný orichalcum.
|
||||||
|
|
||||||
|
Dá se z něj vyrobit zbraně.
|
||||||
|
sprite-mineral-ingot-silver = Stříbrný ingot
|
||||||
|
.desc = Ingot vytvořený z čistého stříbra.
|
||||||
|
sprite-mineral-ingot-tin = Cínový ingot
|
||||||
|
.desc = Ingot primárně využívaný jen k výrobě bronzu.
|
||||||
|
sprite-mineral-gem-amethystgem = Ametyst
|
||||||
|
.desc = Fialový drahokam.
|
||||||
|
sprite-mineral-gem-diamondgem = Diamant
|
||||||
|
.desc = Blyštivý stříbrný drahokam.
|
||||||
|
sprite-mineral-gem-emeraldgem = Smaragd
|
||||||
|
.desc = Sytě zelený drahokam.
|
||||||
|
sprite-mineral-gem-rubygem = Rubín
|
||||||
|
.desc = Sytě červený drahokam.
|
||||||
|
sprite-mineral-gem-sapphiregem = Safír
|
||||||
|
.desc = Modrý drahokam.
|
||||||
|
sprite-mineral-gem-topazgem = Topaz
|
||||||
|
.desc = Oranžový drahokam.
|
||||||
|
sprite-wood-item-frostwood = Poleno z ledového dřeva
|
||||||
|
.desc = Chladné dřevo, které pochází ze studeného pásma. Studené na dotyk. Dalo by se z něj vyrobit dřevěné zbraně.
|
||||||
|
sprite-crafting_ing-hide-carapace = Tvrdý krunýř
|
||||||
|
.desc = Pevný, tvrdý krunýř, brnění mnoha tvorů.
|
||||||
|
sprite-grass-grass_long_5 = Dlouhá tráva
|
||||||
|
.desc = Zelenější, než sopel orka.
|
||||||
|
sprite-wood-item-bamboo = Bambus
|
||||||
|
.desc = Obří dřevnatá tráva. Dalo by se z toho vyrobit dřevěné zbraně.
|
||||||
|
sprite-crafting_ing-golem_core = Šém
|
||||||
|
.desc = Pověstné jádro golema, které bylo schopné oživit pradávnou postavu.
|
||||||
|
sprite-crafting_ing-dwarven_battery = Trpasličí baterie
|
||||||
|
.desc = Nádoba s magickou energií.
|
||||||
|
sprite-crafting_ing-golemite_slab = Golemitová deska
|
||||||
|
.desc = Po navrácení dávné podobny je tento zemní materiál opět odolný a vhodný pro výrobu zbroje.
|
||||||
|
sprite-cacti-flat_cactus_med = Kaktus
|
||||||
|
.desc = Roste na suchých místech. Píchá!
|
||||||
|
sprite-mineral-ore-tin = Cínová ruda
|
||||||
|
.desc = Vypadá, jako stříbro. Jedna ze složek bronzu.
|
||||||
|
sprite-mineral-ingot-steel = Ocelový ingot
|
||||||
|
.desc =
|
||||||
|
Slitina železa a uhlí, která je mnohem pevnější, než její složky.
|
||||||
|
|
||||||
|
Dá se využít k výrobě zbraní.
|
||||||
|
sprite-crafting_ing-cloth-silk = Hedvábí
|
||||||
|
.desc = Jemné a silné vlákno produkované pavouky.
|
||||||
|
object-mortar_pestle = Hmoždíř s tloukem
|
||||||
|
.desc = Drtí a mele věci na jemný prášek nebo pastu. Je potřeba k výrobě nejrůznějších věcí.
|
||||||
|
object-glowing_remains = Zářící ostatky
|
||||||
|
.desc =
|
||||||
|
Získáno z ďábelské bytosti.
|
||||||
|
|
||||||
|
S trochou práce se to určitě půjde
|
||||||
|
obnovit do původní podoby...
|
||||||
|
object-strong_pincer = Silné klepeto
|
||||||
|
.desc =
|
||||||
|
Silné klepeto z obrněného zvířete.
|
||||||
|
|
||||||
|
Umí vylepšit efekty síly při výrobě zbraní.
|
||||||
|
sprite-velorite-velorite = Veloritový úlomek
|
||||||
|
.desc = Malé runy se třpytí na povrchu, ale nevíš, co znamenají.
|
||||||
|
sprite-mineral-ingot-bronze = Bronzový ingot
|
||||||
|
.desc =
|
||||||
|
Odolná slitina z mědi a cínu.
|
||||||
|
|
||||||
|
Dá se využít k výrobě zbraní.
|
||||||
|
sprite-crafting_ing-cloth-linen = Len
|
||||||
|
.desc = Textilie vyrobená z vláken lnu setého.
|
||||||
|
sprite-flowers-flower_red-4 = Červená květina
|
||||||
|
.desc = Používá se jako barvivo.
|
||||||
|
object-collar = Obojek
|
||||||
|
.desc = Ochočíš si jím divokou zvěř v okolí 5 metrů.
|
||||||
|
sprite-crafting_ing-cloth-sunsilk = Sluneční tkanina
|
||||||
|
.desc = Nadpřirozeně silná tkanina.
|
||||||
|
sprite-mineral-ore-iron = Železná ruda
|
||||||
|
.desc = Neuvěřitelně běžná a neuvěřitelně všestranný kov.
|
||||||
|
sprite-crafting_ing-animal_misc-large_horn = Velký roh
|
||||||
|
.desc =
|
||||||
|
Velký roh od děsivého netvora.
|
||||||
|
|
||||||
|
Zbraně vyrobené z něj mají zesílený efekt dovedností.
|
||||||
|
sprite-crafting_ing-cloth-lifecloth = Plátýnko
|
||||||
|
.desc = Tkanina napuštěná jemností, kterou příroda nabízí.
|
63
assets/voxygen/i18n/cs/item/items/food.ftl
Normal file
63
assets/voxygen/i18n/cs/item/items/food.ftl
Normal file
@ -0,0 +1,63 @@
|
|||||||
|
sprite-food-meat-bird_large_raw = Obří syrová palička
|
||||||
|
.desc = Je působivá.
|
||||||
|
sprite-food-meat-tough_raw = Syrové tuhé maso
|
||||||
|
.desc = Podivný kousek masa, lepší bude ho upéct.
|
||||||
|
sprite-food-salad_plain = Prostý salát
|
||||||
|
.desc = Doslova jen nasekaný salát. Počítá se to jako salát?
|
||||||
|
sprite-food-meat-beast_small_cooked = Upečený kousek masa
|
||||||
|
.desc = Středně propečený.
|
||||||
|
sprite-food-meat-beast_large_cooked = Upečený plátek masa
|
||||||
|
.desc = Středně propečený.
|
||||||
|
object-cheese = Trpasličí sýr
|
||||||
|
.desc = Vyrobený z kozího mléka tou nejlepší trpasličí produkcí. Voňavý a výživný!
|
||||||
|
sprite-carrot-carrot = Mrkev
|
||||||
|
.desc = Oranžová kořenová zelenina. Prý zlepšuje zrak!
|
||||||
|
sprite-cabbage-cabbage = Salát
|
||||||
|
.desc = Sytě zelená listnatá zelenina. Ze salátu se dají dělat saláty!
|
||||||
|
sprite-mushrooms-mushroom-10 = Houba
|
||||||
|
.desc = Snad tahle nebude jedovatá.
|
||||||
|
sprite-tomato-tomato = Rajče
|
||||||
|
.desc = Červené ovoce. Ve skutečnosti to není zelenina!
|
||||||
|
sprite-food-salad_tomato = Rajčatový salát
|
||||||
|
.desc = Listový salát s nasekanými rajčaty.
|
||||||
|
sprite-food-meat-beast_small_raw = Syrový kousek masa
|
||||||
|
.desc = Malý špalík zvířecí svaloviny, nejlepší je pečený.
|
||||||
|
sprite-food-meat-bird_cooked = Pečený ptáček
|
||||||
|
.desc = Nejlepší je v každé ruce jeden.
|
||||||
|
sprite-food-meat-bird_raw = Syrové ptačí maso
|
||||||
|
.desc = Pěkná palička.
|
||||||
|
sprite-food-meat-fish_cooked = Pečená ryba
|
||||||
|
.desc = Čerstvě propečený mořský filet.
|
||||||
|
sprite-food-meat-fish_raw = Syrová ryba
|
||||||
|
.desc = Steak useknutý z ryby, nejlepší je ho upéct.
|
||||||
|
sprite-food-meat-tough_cooked = Pečené tuhé maso
|
||||||
|
.desc = Chutná divně.
|
||||||
|
object-apple_half = Jablko
|
||||||
|
.desc = Červené a šťavnaté.
|
||||||
|
object-mushroom_curry = Houbové kari
|
||||||
|
.desc = Kdo by mu odolal?
|
||||||
|
object-apple_stick = Jablko na špejli
|
||||||
|
.desc = Díky špejli se lépe drží!
|
||||||
|
object-blue_cheese = Modrý sýr
|
||||||
|
.desc = Výrazný a naplňující.
|
||||||
|
object-cactus_drink = Kaktus Colada
|
||||||
|
.desc = Tak zvláštně pichlavá.
|
||||||
|
object-coconut_half = Kokos
|
||||||
|
.desc = Spolehlivý zdroj vody a tuku. Často roste na palmách.
|
||||||
|
object-honeycorn = Medová kukuřice
|
||||||
|
.desc = Sladkááá.
|
||||||
|
object-mushroom_stick = Houby na špejli
|
||||||
|
.desc = Opečené houby se na špejli lépe drží.
|
||||||
|
object-pumpkin_spice_brew = Pumpkin Spice odvar
|
||||||
|
.desc = Uvařený z plesnivých dýní.
|
||||||
|
sprite-spore-corruption_spore = Výtrus prohnilosti
|
||||||
|
.desc =
|
||||||
|
Cítíš v tom tepat čertovinu.
|
||||||
|
|
||||||
|
Asi není rozumné to mít dlouho u sebe...
|
||||||
|
sprite-food-meat-beast_large_raw = Syrový plátek masa
|
||||||
|
.desc = Kus zvířecí svaloviny, nejlepší je upečený.
|
||||||
|
sprite-food-meat-bird_large_cooked = Obří pečená palička
|
||||||
|
.desc = Na tohle jídlo se pějí legendy.
|
||||||
|
object-sunflower_ice_tea = Slunečnicový ledový čaj
|
||||||
|
.desc = Uvařený z čerstvě vyloupaných slunečnicových semínek.
|
@ -14,3 +14,15 @@ object-key-haniwa = Klíč kmene Haniwa
|
|||||||
.desc = Používá se k otevírání dveří. Po použití se zlomí.
|
.desc = Používá se k otevírání dveří. Po použití se zlomí.
|
||||||
object-key-terracotta_chest = Klíč k terakotové truhle
|
object-key-terracotta_chest = Klíč k terakotové truhle
|
||||||
.desc = Používá se k otevírání beden. Po použití se zlomí.
|
.desc = Používá se k otevírání beden. Po použití se zlomí.
|
||||||
|
object-key-terracotta_door = Klíč k terakotovým dveřím
|
||||||
|
.desc = Otevírá dveře. Po použití se rozbije.
|
||||||
|
object-key-sahagin = Klíč k Sahaginu
|
||||||
|
.desc = Otevírá dveře. Po použití se zlomí.
|
||||||
|
object-key-vampire = Upíří klíč
|
||||||
|
.desc = Otevírá dveře. Po použití se zlomí.
|
||||||
|
object-key-bloodmoon = Klíč krvavého měsíce
|
||||||
|
.desc = Otevírá dveře. Po použití se zlomí.
|
||||||
|
object-key-myrmidon = Myrmidonský klíč
|
||||||
|
.desc = Otevírá dveře. Po použití se rozbije.
|
||||||
|
object-key-minotaur = Minotauří klíč
|
||||||
|
.desc = Otevírá dveře. Po použití se rozbije.
|
||||||
|
22
assets/voxygen/i18n/cs/item/items/potion.ftl
Normal file
22
assets/voxygen/i18n/cs/item/items/potion.ftl
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
object-potion_red = Silný lektvar
|
||||||
|
.desc = Silný lektvar léčení.
|
||||||
|
object-lifesteal_charm = Zaříkadlo vysátí
|
||||||
|
.desc = Vysává z tvého cíle život a navrací ho jako tvůj vlastní.
|
||||||
|
object-potion_curious = Podivný lektvar
|
||||||
|
.desc = Copak asi dělá...
|
||||||
|
object-potion_agility = Lektvar hbitosti
|
||||||
|
.desc = Hýbej se!
|
||||||
|
object-potion_big = Velký lektvar
|
||||||
|
.desc = Vzácná medicína, největší oživovací lahev na světě.
|
||||||
|
object-potion_combustion = Spalující lektvar
|
||||||
|
.desc = Podpálí uživatele.
|
||||||
|
object-potion_med = Střední lektvar
|
||||||
|
.desc = Inovativní vynález lékárníka, lepší než menší předchůdci.
|
||||||
|
object-potion_minor = Malý lektvar
|
||||||
|
.desc = Malý lektvar složený z jablek a medu.
|
||||||
|
object-potion_freezing = Ledový lektvar
|
||||||
|
.desc = Zmrazí uživateli mozek.
|
||||||
|
object-burning_charm = Zaříkadlo podpálení
|
||||||
|
.desc = Plamen je kámoš, využij ho ke spálení nepřátel.
|
||||||
|
object-frozen_charm = Ledové zaříkadlo
|
||||||
|
.desc = Ať nepřátelé cítí štiplavý mráz i v hloubi duše.
|
@ -28,7 +28,7 @@ recipe-armor-dragonscale = Recepty na brnění z dračích šupin
|
|||||||
.desc = { "" }
|
.desc = { "" }
|
||||||
recipe-armor-leather = Recepty na koženou zbroj
|
recipe-armor-leather = Recepty na koženou zbroj
|
||||||
.desc = { "" }
|
.desc = { "" }
|
||||||
recipe-armor-moonweave = Recepty na zbroj z měsíční krajiny
|
recipe-armor-moonweave = Recepty na zbroj z měsíční tkaniny
|
||||||
.desc = { "" }
|
.desc = { "" }
|
||||||
recipe-armor-orichalcum = Recepty na mosaznou zbroj
|
recipe-armor-orichalcum = Recepty na mosaznou zbroj
|
||||||
.desc = { "" }
|
.desc = { "" }
|
||||||
@ -104,3 +104,5 @@ pseudo-recipe-repair = Opravářská sada
|
|||||||
.desc = { "" }
|
.desc = { "" }
|
||||||
recipe-weapons-ironwood = Recepty na zbraně z železného dřeva
|
recipe-weapons-ironwood = Recepty na zbraně z železného dřeva
|
||||||
.desc = { "" }
|
.desc = { "" }
|
||||||
|
recipe-armor-golemite = Recepty na golemitové brnění
|
||||||
|
.desc = { "" }
|
||||||
|
660
assets/voxygen/i18n/cs/item/weapon/modular.ftl
Normal file
660
assets/voxygen/i18n/cs/item/weapon/modular.ftl
Normal file
@ -0,0 +1,660 @@
|
|||||||
|
weapon-sword-katana-iron-2h = Železná katana
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-sawblade-iron-2h = Železná pila
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-sawblade-iron-1h = Železný rozparovač
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-sabre-iron-2h = Železná šavle
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-sabre-iron-1h = Železný kilidž
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-ornate-iron-2h = Železný zdobený meč
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-ornate-iron-1h = Železný kord
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-longsword-iron-1h = Železný krátký meč
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-zweihander-iron-2h = Železný dvouručák
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-bow-shortbow-wood = Dřevěný krátký luk
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-bow-longbow-wood = Dřevěný dlouhý luk
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-bow-ornate-wood = Dřevěný vyřezávaný luk
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-bow-greatbow-wood = Dřevěný velký luk
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-bow-bow-wood = Dřevěný luk
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-bow-warbow-wood = Dřevěný válečný luk
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-maul-bronze-2h = Bronzový perlík
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-hammer-bronze-2h = Bronzové kladivo
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-spikedmace-bronze-2h = Bronzový palcát
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-spikedmace-bronze-1h = Bronzový kyj
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-greathammer-bronze-2h = Bronzové velké kladivo
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-warhammer-bronze-2h = Bronzové bojové kladivo
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-warhammer-bronze-1h = Bronzová palice
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-ornate-bronze-2h = Bronzové zdobené kladivo
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-hammer-bronze-1h = Bronzová pálka
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-ornate-bronze-1h = Bronzový obušek
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-greathammer-bloodsteel-2h = Velké kladivo z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-ornate-bloodsteel-1h = Obušek z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-hammer-bloodsteel-2h = Kladivo z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-hammer-bloodsteel-1h = Pálka z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-spikedmace-bloodsteel-2h = Palcát z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-greatmace-bloodsteel-2h = Velký kyj z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-warhammer-bloodsteel-1h = Palice z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sceptre-ornate-frostwood = Zdobené žezlo z ledového dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sceptre-crook-frostwood = Pastýřská hůl z ledového dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sceptre-grandsceptre-frostwood = Velké žezlo z ledového dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sceptre-cane-frostwood = Vycházková hůl z ledového dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-bow-greatbow-eldwood = Velký luk z prastarého dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-bow-longbow-eldwood = Dlouhý luk z prastarého dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-bow-composite-eldwood = Kompozitní luk z prastarého dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-axe-bloodsteel-2h = Sekera z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-axe-bloodsteel-1h = Sekerka z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-ornate-bloodsteel-2h = Zdobená sekera z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-ornate-bloodsteel-1h = Kilonda z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-jagged-bloodsteel-2h = Zubatá sekera z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-jagged-bloodsteel-1h = Tomahavk z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-battleaxe-bloodsteel-2h = Bojová sekera z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-battleaxe-bloodsteel-1h = Sekáček z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-labrys-bloodsteel-2h = Labrys z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-poleaxe-bloodsteel-2h = Halapartna z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-jagged-cobalt-2h = Kobaltová zubatá sekera
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-jagged-cobalt-1h = Kobaltový tomahavk
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-labrys-cobalt-2h = Kobaltový labrys
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-axe-cobalt-2h = Kobaltová sekera
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-axe-cobalt-1h = Kobaltová sekerka
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-ornate-cobalt-1h = Kobaltová kilonda
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-battleaxe-cobalt-2h = Kobaltová bojová sekera
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-battleaxe-cobalt-1h = Kobaltový sekáček
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-ornate-iron-2h = Železné zdobené kladivo
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-ornate-iron-1h = Železný obušek
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-spikedmace-iron-2h = Železný palcát
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-spikedmace-iron-1h = Železný kyj
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-hammer-iron-2h = Železné kladivo
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-hammer-iron-1h = Železná pálka
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-warhammer-iron-2h = Železné bojové kladivo
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-greathammer-iron-2h = Železné velké kladivo
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-greatmace-iron-2h = Železný velký kyj
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-zweihander-steel-2h = Ocelový dvouručák
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-longsword-steel-1h = Ocelový krátký meč
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-katana-steel-2h = Ocelová katana
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-greatsword-steel-2h = Ocelový bastard
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-ornate-steel-2h = Ocelový zdobený meč
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-ornate-steel-1h = Ocelový kord
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-sabre-steel-2h = Ocelová šavle
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-greatsword-iron-2h = Železný bastard
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-ornate-bloodsteel-2h = Zdobené kladivo z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-warhammer-bloodsteel-2h = Bojové kladivo z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-ornate-cobalt-2h = Kobaltová zdobená sekera
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-warhammer-iron-1h = Železná palice
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-sawblade-steel-2h = Ocelová pila
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-sawblade-steel-1h = Ocelový rozparovač
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-longsword-iron-2h = Železný dlouhý meč
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-bow-composite-wood = Dřevěný kompozitní luk
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-greatmace-bronze-2h = Bronzový velký kyj
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-katana-iron-1h = Železná mačeta
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sceptre-arbor-frostwood = Berla z ledového dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-greataxe-bloodsteel-2h = Velká sekera z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-poleaxe-cobalt-2h = Kobaltová halaparta
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-longsword-steel-2h = Ocelový dlouhý meč
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-spikedmace-bloodsteel-1h = Kyj z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-bow-bow-eldwood = Luk z prastarého dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-bow-warbow-eldwood = Válečný luk z prastarého dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-bow-ornate-eldwood = Vyřezávaný luk z prastarého dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-maul-iron-2h = Železný perlík
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-maul-bloodsteel-2h = Perlík z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sceptre-sceptre-frostwood = Žezlo z ledového dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-sabre-steel-1h = Ocelový kilidž
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sceptre-crozier-frostwood = Biskupská berla z ledového dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-bow-shortbow-eldwood = Krátký luk z prastarého dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-greataxe-cobalt-2h = Kobaltová velká sekera
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-katana-steel-1h = Ocelová mačeta
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-staff-grandstaff-hardwood = Buková velká hůl
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-staff-rod-hardwood = Bukový prut
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-staff-brand-hardwood = Buková louč
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-staff-longpole-hardwood = Buková dlouhá tyč
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-staff-staff-hardwood = Buková hůl
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-staff-ornate-hardwood = Buková vyřezávaná hůl
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-ornate-orichalcum-2h = Mosazná zdobená sekera
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-ornate-orichalcum-1h = Mosazná kilonda
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-jagged-orichalcum-2h = Mosazná zubatá sekera
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-jagged-orichalcum-1h = Mosazný tomahavk
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-axe-orichalcum-2h = Mosazná sekera
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-axe-orichalcum-1h = Mosazná sekerka
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-battleaxe-orichalcum-1h = Mosazný sekáček
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-greataxe-orichalcum-2h = Mosazná velká sekera
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-poleaxe-orichalcum-2h = Mosazná halapartna
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-labrys-orichalcum-2h = Mosazná labrys
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-bow-greatbow-bamboo = Bambusový velký luk
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-bow-longbow-bamboo = Bambusový dlouhý luk
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-bow-ornate-bamboo = Bambusový vyřezávaný luk
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-bow-shortbow-bamboo = Bambusový krátký luk
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-bow-bow-bamboo = Bambusový luk
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-bow-ornate-frostwood = Vyřezávaný luk z ledového dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-bow-warbow-frostwood = Válečný luk z ledového dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-bow-shortbow-frostwood = Krátký luk z ledového dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-bow-longbow-frostwood = Dlouhý luk z ledového dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-bow-bow-frostwood = Luk z ledového dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-bow-greatbow-frostwood = Velký luk z ledového dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-staff-pole-frostwood = Tyč z ledového dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-staff-longpole-frostwood = Dlouhá tyč z ledového dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-staff-grandstaff-frostwood = Velká hůl z ledového dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-staff-rod-frostwood = Prut z ledového dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-staff-staff-frostwood = Hůl z ledového dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-bow-greatbow-hardwood = Bukový velký luk
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-bow-warbow-hardwood = Bukový válečný luk
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-bow-bow-hardwood = Bukový luk
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-bow-composite-hardwood = Bukový kompozitní luk
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-bow-ornate-hardwood = Bukový vyřezávaný luk
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-bow-longbow-hardwood = Bukový dlouhý luk
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sceptre-ornate-ironwood = Akáciové zdobené žezlo
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sceptre-grandsceptre-ironwood = Akáciové velké žezlo
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sceptre-arbor-ironwood = Akáciová berla
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sceptre-crook-ironwood = Akáciová pastýřská hůl
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sceptre-sceptre-ironwood = Akáciové žezlo
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-greataxe-iron-2h = Železná velká sekera
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-jagged-iron-1h = Železný tomahavk
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-battleaxe-iron-1h = Železný sekáček
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-labrys-iron-2h = Železná labrys
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-axe-iron-2h = Železná sekera
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-axe-iron-1h = Železná sekerka
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-ornate-iron-1h = Železná kilonda
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-poleaxe-iron-2h = Železná halapartna
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-greataxe-steel-2h = Ocelová velká sekera
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-ornate-steel-1h = Ocelová kilonda
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-jagged-steel-2h = Ocelová zubatá sekera
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-jagged-steel-1h = Ocelový tomahavk
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-axe-steel-1h = Ocelová sekerka
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-battleaxe-steel-2h = Ocelová bojová sekera
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-poleaxe-steel-2h = Ocelová halapartna
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-labrys-steel-2h = Ocelová labrys
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-longsword-bronze-2h = Bronzový dlouhý meč
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-longsword-bronze-1h = Bronzový krátký meč
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-zweihander-bronze-2h = Bronzový dvouručák
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-greatsword-bronze-2h = Bronzový bastard
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-katana-bronze-2h = Bronzová katana
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-katana-bronze-1h = Bronzová mačeta
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-sabre-bronze-2h = Bronzová šavle
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-ornate-bronze-2h = Bronzový zdobený meč
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-ornate-bronze-1h = Bronzový kord
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-sawblade-bronze-2h = Bronzová pila
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-sawblade-bronze-1h = Bronzový rozparovač
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sceptre-crozier-wood = Dřevěná biskupská berla
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sceptre-sceptre-wood = Dřevěné žezlo
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sceptre-cane-wood = Dřevěná vycházková hůl
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sceptre-ornate-wood = Dřevěné zdobené žezlo
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sceptre-arbor-wood = Dřevěná berla
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sceptre-crook-wood = Dřevěná pastýřská hůl
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-staff-brand-bamboo = Bambusová louč
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-staff-grandstaff-bamboo = Bambusová velká hůl
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-staff-pole-bamboo = Bambusová tyč
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-staff-staff-bamboo = Bambusová hůl
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-staff-longpole-bamboo = Bambusová dlouhá tyč
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-staff-ornate-bamboo = Bambusová vyřezávaná hůl
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-warhammer-orichalcum-2h = Mosazné bojové kladivo
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-greathammer-orichalcum-2h = Mosazné velké kladivo
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-greatmace-orichalcum-2h = Mosazný velký kyj
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-hammer-orichalcum-2h = Mosazné kladivo
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-hammer-orichalcum-1h = Mosazná pálka
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-spikedmace-orichalcum-2h = Mosazný palcát
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-ornate-orichalcum-2h = Mosazné zdobené kladivo
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-ornate-orichalcum-1h = Mosazný obušek
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-maul-orichalcum-2h = Mosazný perlík
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-bow-shortbow-ironwood = Akáciový krátký luk
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-bow-greatbow-ironwood = Akáciový velký luk
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-bow-longbow-ironwood = Akáciový dlouhý luk
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-bow-warbow-ironwood = Akáciový válečný luk
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-bow-composite-ironwood = Akáciový kompozitní luk
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-bow-bow-ironwood = Akáciový luk
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-ornate-cobalt-2h = Kobaltové zdobené kladivo
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-hammer-cobalt-2h = Kobaltové kladivo
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-greatmace-cobalt-2h = Kobaltový velký kyj
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-spikedmace-cobalt-2h = Kobaltový palcát
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-maul-cobalt-2h = Kobaltový perlík
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-warhammer-cobalt-2h = Kobaltové bojové kladivo
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-warhammer-cobalt-1h = Kobaltová palice
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-staff-ornate-wood = Dřevěná vyřezávaná hůl
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-staff-rod-wood = Dřevěný prut
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-staff-brand-wood = Dřevěná louč
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-staff-staff-wood = Dřevěná hůl
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-ornate-steel-2h = Ocelové zdobené kladivo
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-hammer-steel-2h = Ocelové kladivo
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-hammer-steel-1h = Ocelová pálka
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-greathammer-steel-2h = Ocelové velké kladivo
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-spikedmace-steel-2h = Ocelový palcát
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-spikedmace-steel-1h = Ocelový kyj
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-greatmace-steel-2h = Ocelový velký kyj
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-maul-steel-2h = Ocelový perlík
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-warhammer-steel-2h = Ocelové bojové kladivo
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-warhammer-steel-1h = Ocelová palice
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sceptre-crook-bamboo = Bambusová pastýřská hůl
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sceptre-sceptre-bamboo = Bambusové žezlo
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sceptre-arbor-bamboo = Bambusová berla
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sceptre-ornate-bamboo = Bambusové zdobené žezlo
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-staff-grandstaff-ironwood = Akáciová velká hůl
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-staff-rod-ironwood = Akáciový prut
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-staff-longpole-ironwood = Akáciová dlouhá tyč
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-staff-staff-ironwood = Akáciová hůl
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-staff-pole-ironwood = Akáciová tyč
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-staff-ornate-ironwood = Akáciová vyřezávaná tyč
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-staff-longpole-eldwood = Dlouhá tyč z prastarého dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-staff-rod-eldwood = Prut z prastarého dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-staff-pole-eldwood = Tyč z prastarého dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-staff-staff-eldwood = Hůl z prastarého dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-staff-brand-eldwood = Louč z prastarého dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sceptre-crook-eldwood = Pastýřská hůl z prastarého dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sceptre-crozier-eldwood = Biskupská berla z prastarého dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sceptre-cane-eldwood = Vycházková hůl z prastarého dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sceptre-ornate-eldwood = Zdobené žezlo z prastarého dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sceptre-sceptre-eldwood = Žezlo z prastarého dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-sabre-bloodsteel-2h = Šavle z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-sabre-bloodsteel-1h = Kilidž z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-greatsword-bloodsteel-2h = Bastard z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-katana-bloodsteel-2h = Katana z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-katana-bloodsteel-1h = Mačeta z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-longsword-bloodsteel-2h = Dlouhý meč z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-longsword-bloodsteel-1h = Krátký meč z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-ornate-bloodsteel-1h = Kord z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-sawblade-bloodsteel-2h = Pila z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-sawblade-bloodsteel-1h = Rozparovač z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-sabre-orichalcum-2h = Mosazná šavle
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-sabre-orichalcum-1h = Mosazný kilidž
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-sawblade-orichalcum-2h = Mosazná pila
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-sawblade-orichalcum-1h = Mosazný rozparovač
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-longsword-orichalcum-2h = Mosazný dlouhý meč
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-longsword-orichalcum-1h = Mosazný krátký meč
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-katana-orichalcum-2h = Mosazná katana
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-katana-orichalcum-1h = Mosazná mačeta
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-ornate-orichalcum-2h = Mosazný zdobený meč
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-ornate-orichalcum-1h = Mosazný kord
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-poleaxe-bronze-2h = Bronzová halapartna
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-ornate-bronze-2h = Bronzová zdobená sekera
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-labrys-bronze-2h = Bronzová labrys
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-battleaxe-bronze-2h = Bronzová bojová sekera
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-battleaxe-bronze-1h = Bronzový sekáček
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-axe-bronze-2h = Bronzová sekera
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-axe-bronze-1h = Bronzová sekerka
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-jagged-bronze-2h = Bronzová zubatá sekera
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-greataxe-bronze-2h = Bronzová velká sekera
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sceptre-sceptre-hardwood = Dubové žezlo
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sceptre-cane-hardwood = Dubová vycházková hůl
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sceptre-arbor-hardwood = Dubová berla
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sceptre-crozier-hardwood = Dubová biskupská berla
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sceptre-crook-hardwood = Dubová pastýřská hůl
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sceptre-grandsceptre-hardwood = Dubové velké žezlo
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-longsword-cobalt-2h = Kobaltový dlouhý meč
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-longsword-cobalt-1h = Kobaltový krátký meč
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-sawblade-cobalt-2h = Kobaltová pila
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-greatsword-cobalt-2h = Kobaltový bastard
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-sawblade-cobalt-1h = Kobaltový rozparovač
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-katana-cobalt-2h = Kobaltová katana
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-katana-cobalt-1h = Kobaltová mačeta
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-zweihander-cobalt-2h = Kobaltový dvouručák
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-ornate-cobalt-2h = Kobaltový zdobený meč
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-ornate-cobalt-1h = Kobaltový kord
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-sabre-cobalt-2h = Kobaltová šavle
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-sabre-cobalt-1h = Kobaltový kilidž
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-ornate-bronze-1h = Bronzová kilonda
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sceptre-ornate-hardwood = Dubové zdobené žezlo
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-staff-pole-hardwood = Buková tyč
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-bow-composite-frostwood = Kompozitní luk z ledového dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-battleaxe-orichalcum-2h = Mosazná bojová sekera
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-bow-composite-bamboo = Bambusový kompozitní luk
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-bow-warbow-bamboo = Bambusový válečný luk
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-staff-brand-frostwood = Louč z ledového dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-staff-rod-bamboo = Bambusový prut
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-hammer-cobalt-1h = Kobaltová pálka
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-staff-ornate-frostwood = Vyřezávaná hůl z ledového dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-axe-steel-2h = Ocelová sekera
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-sabre-bronze-1h = Bronzový kilidž
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sceptre-grandsceptre-wood = Dřevěné velké žezlo
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-warhammer-orichalcum-1h = Mosazná palice
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-spikedmace-cobalt-1h = Kobaltový kyj
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-ornate-steel-1h = Ocelový obušek
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sceptre-cane-bamboo = Bambusová vycházková hůl
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-staff-grandstaff-eldwood = Velká hůl z prastarého dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sceptre-arbor-eldwood = Berla z prastarého dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-spikedmace-orichalcum-1h = Mosazný kyj
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-bow-ornate-ironwood = Akáciový vyřezávaný luk
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-greathammer-cobalt-2h = Kobaltové velké kladivo
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-staff-longpole-wood = Dřevěná dlouhá tyč
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-staff-brand-ironwood = Akáciová louč
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-staff-ornate-eldwood = Vyřezávaná tyč z prastarého dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-ornate-bloodsteel-2h = Zdobený meč z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sceptre-grandsceptre-bamboo = Bambusové velké žezlo
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sceptre-crozier-bamboo = Bambusová biskupská berla
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sceptre-grandsceptre-eldwood = Velké žezlo z prastarého dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-hammer-ornate-cobalt-1h = Kobaltový obušek
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-staff-pole-wood = Dřevěná tyč
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-staff-grandstaff-wood = Dřevěná velká hůl
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-zweihander-bloodsteel-2h = Dvouručák z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-greatsword-orichalcum-2h = Mosazný bastard
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-bow-shortbow-hardwood = Bukový krátký luk
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sceptre-cane-ironwood = Akáciová vycházková hůl
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sceptre-crozier-ironwood = Akáciová biskupská berla
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-jagged-iron-2h = Železná zubatá sekera
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-ornate-iron-2h = Železná zdobená sekera
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-ornate-steel-2h = Ocelová zdobená sekera
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-battleaxe-steel-1h = Ocelový sekáček
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-sword-zweihander-orichalcum-2h = Mosazný dvouručák
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-jagged-bronze-1h = Bronzový tomahavk
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-axe-battleaxe-iron-2h = Železná bojová sekera
|
||||||
|
.desc = { "" }
|
32
assets/voxygen/i18n/cs/item/weapon/musical_instrument.ftl
Normal file
32
assets/voxygen/i18n/cs/item/weapon/musical_instrument.ftl
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
weapon-tool-wooden_flute = Flétna
|
||||||
|
.desc = Dřevěná flétna.
|
||||||
|
weapon-tool-glass_flute = Skleněná flétna
|
||||||
|
.desc = Co s tím hodlá kardinál dělat?
|
||||||
|
weapon-tool-wooden_guitar = Kytara
|
||||||
|
.desc = Dřevěná kytara.
|
||||||
|
weapon-tool-black_velvet_guitar = Temná kytara
|
||||||
|
.desc = Zní nervózně.
|
||||||
|
weapon-tool-icy_talharpa = Ledová tagelharpa
|
||||||
|
.desc = Ledová tagelharpa.
|
||||||
|
weapon-tool-wooden_kalimba = Kalimba
|
||||||
|
.desc = Dřevěný lamelofon.
|
||||||
|
weapon-tool-wooden_lute = Loutna
|
||||||
|
.desc = Vypadá jako kulatá kytara.
|
||||||
|
weapon-tool-wooden_lyre = Lyra
|
||||||
|
.desc = Tak trochu malá harfa.
|
||||||
|
weapon-tool-melodica = Melodika
|
||||||
|
.desc = Dřevěný aerofon.
|
||||||
|
weapon-tool-wooden_sitar = Sitár
|
||||||
|
.desc = Dřevěný drnkací nástroj.
|
||||||
|
weapon-tool-washboard = Valcha
|
||||||
|
.desc = Původně na praní.
|
||||||
|
weapon-tool-wildskin_drum = Kožený buben
|
||||||
|
.desc = Bumtarata na vrata!
|
||||||
|
weapon-tool-steeltonguedrum = Ocelový jazýčkový buben
|
||||||
|
.desc = Uklidňující bicí nástroj.
|
||||||
|
weapon-tool-shamisen = Šamisen
|
||||||
|
.desc = Japonská loutna.
|
||||||
|
weapon-tool-kora = Kora
|
||||||
|
.desc = Africká harfa ve tvaru loutny.
|
||||||
|
weapon-tool-wooden_bass = Basa
|
||||||
|
.desc = Dřevěná basa.
|
504
assets/voxygen/i18n/cs/item/weapon/primary_component.ftl
Normal file
504
assets/voxygen/i18n/cs/item/weapon/primary_component.ftl
Normal file
@ -0,0 +1,504 @@
|
|||||||
|
weapon-component-sword-katana-iron = Železná čepel katany
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-sawblade-iron = Železný pilový list
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-sabre-iron = Železná čepel šavle
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-longsword-iron = Železná čepel dlouhého meče
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-zweihander-iron = Železná čepel dvouručáku
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-shortbow-wood = Dřevěná lučiště pro krátký luk
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-longbow-wood = Dřevěná lučiště pro dlouhý luk
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-greatbow-wood = Dřevěná lučiště k velkému luku
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-composite-wood = Dřevěná lučiště kompozitního luku
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-bow-wood = Dřevěná lučiště
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-hammer-bronze = Bronzová hlava kladiva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-greatmace-bronze = Bronzová hlava velkého kyje
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-spikedmace-bronze = Bronzová hlava palcátu
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-greathammer-bronze = Bronzová hlava velkého kladiva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-warhammer-bronze = Bronzová hlava válečného kladiva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-maul-bloodsteel = Hlava perlíku z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-greathammer-bloodsteel = Hlava velkého kladiva z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-ornate-bloodsteel = Zdobená hlava kladiva z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-hammer-bloodsteel = Hlava kladiva z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-greatmace-bloodsteel = Hlava velkého kyje z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-warhammer-bloodsteel = Hlava bojového kladiva z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-ornate-frostwood = Vyřezávaná tyč žezla z ledového dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-sceptre-frostwood = Tyč žezla z ledového dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-crook-frostwood = Tyč pastýřske hole z ledového dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-cane-frostwood = Tyč vycházkové hole z ledového dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-crozier-frostwood = Tyč pastýřské hole z ledového dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-greatsword-iron = Železná čepel bastarda
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-ornate-iron = Železná zdobená čepel meče
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-ornate-wood = Dřevěná vyřezávaná lučiště
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-ornate-bronze = Bronzová zdobená hlava kladiva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-warbow-wood = Dřevěná lučiště válečného luku
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-maul-bronze = Bronzová hlava perlíku
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-spikedmace-bloodsteel = Hlava palcátu z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-grandsceptre-frostwood = Tyč velkého žezla z ledového dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-arbor-frostwood = Tyč berly z ledového dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-bow-eldwood = Lučiště z prastarého dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-warbow-eldwood = Lučiště válečného luku z prastarého dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-greatbow-eldwood = Lučiště velkého luku z prastarého dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-ornate-eldwood = Zdobené lučiště z prastarého dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-longbow-eldwood = Lučiště dlouhého luku z prastarého dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-composite-eldwood = Lučiště kompozitního luku z prastarého dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-shortbow-eldwood = Lučiště krátkého luku z prastarého dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-ornate-bloodsteel = Zdobená hlava sekery z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-jagged-bloodsteel = Zubatá hlava sekery z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-greataxe-bloodsteel = Hlava velké sekery z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-labrys-bloodsteel = Hlava Labrydy z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-poleaxe-bloodsteel = Hlava halapartny z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-poleaxe-cobalt = Kobaltová hlava halapartny
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-labrys-cobalt = Kobaltová hlava labrydy
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-axe-cobalt = Kobaltová hlava sekery
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-ornate-cobalt = Kobaltová zdobená hlava sekery
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-jagged-cobalt = Kobaltová zubatá hlava sekery
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-maul-iron = Železná hlava palice
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-spikedmace-iron = Železná hlava palcátu
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-warhammer-iron = Železná hlava válečného kladiva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-greatmace-iron = Železná hlava velkého kyje
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-katana-steel = Ocelová čepel katany
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-zweihander-steel = Ocelová čepel dvouručáku
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-greatsword-steel = Ocelová čepel bastarda
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-ornate-steel = Ocelová zdobená čepel meče
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-sabre-steel = Ocelová čepel šavle
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-grandstaff-hardwood = Buková tyč velké hole
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-rod-hardwood = Buková tyč prutu
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-staff-hardwood = Bukové madlo na hůl
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-brand-hardwood = Bukové madlo na louč
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-longpole-hardwood = Bukové madlo na dlouhou tyč
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-ornate-hardwood = Bukové madlo na vyřezávanou hůl
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-pole-hardwood = Bukové madlo na tyč
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-ornate-orichalcum = Mosazná zdobená hlava sekery
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-jagged-orichalcum = Mosazná zubatá hlava sekery
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-axe-orichalcum = Mosazná hlava sekery
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-battleaxe-orichalcum = Mosazná hlava bojové sekery
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-greataxe-orichalcum = Mosazná hlava velké sekery
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-poleaxe-orichalcum = Mosazná hlava halapartny
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-labrys-orichalcum = Mosazná hlava labrydy
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-greatbow-bamboo = Bambusové lučiště velkého luku
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-longbow-bamboo = Bambusové lučiště dlouhého luku
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-ornate-bamboo = Bambusové vyřezávané lučiště
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-shortbow-bamboo = Bambusové lučiště krátkého luku
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-bow-bamboo = Bambusové lučiště
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-warbow-bamboo = Bambusové lučiště válečného luku
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-composite-frostwood = Kompozitní lučiště z ledového dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-warbow-frostwood = Lučiště z ledového dřeva na válečný luk
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-longbow-frostwood = Lučiště z ledového dřeva na dlouhý luk
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-bow-frostwood = Lučiště z ledového dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-greatbow-frostwood = Lučiště z ledového dřeva na velký luk
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-pole-frostwood = Madlo na tyč z ledového dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-longpole-frostwood = Madlo na dlouhou tyč z ledového dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-grandstaff-frostwood = Madlo na velkou hůl z ledového dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-rod-frostwood = Madlo prutu z ledového dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-greatbow-hardwood = Bukové lučiště velkého luku
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-shortbow-hardwood = Bukové lučiště krátkého luku
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-bow-hardwood = Bukové lučiště
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-composite-hardwood = Bukové kompozitní lučiště
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-ornate-hardwood = Bukové vyřezávané lučiště
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-longbow-hardwood = Bukové lučiště dlouhého luku
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-ornate-ironwood = Akáciové madlo zdobeného žezla
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-arbor-ironwood = Akáciové madlo berly
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-crook-ironwood = Akáciové madlo pastýřské hole
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-sceptre-ironwood = Akáciové madlo pro žezlo
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-greataxe-iron = Železná hlava velké sekery
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-jagged-iron = Železná zubatá hlava sekery
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-battleaxe-iron = Železná hlava bojové sekery
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-labrys-iron = Železná hlava labrydy
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-poleaxe-iron = Železná hlava halapartny
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-ornate-steel = Ocelová zdobená hlava sekery
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-jagged-steel = Ocelová zubatá hlava sekery
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-battleaxe-steel = Ocelová hlava bojové sekery
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-poleaxe-steel = Ocelová hlava halapartny
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-axe-steel = Ocelová hlava sekery
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-longsword-bronze = Bronzová čepel dlouhého meče
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-zweihander-bronze = Bronzová čepel dvouručáku
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-greatsword-bronze = Bronzová čepel bastarda
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-sabre-bronze = Bronzová čepel šavle
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-ornate-bronze = Bronzová zdobená čepel meče
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-sawblade-bronze = Bronzový pilový list
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-crozier-wood = Dřevěné madlo biskupské berly
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-cane-wood = Dřevěné madlo vycházkové hole
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-ornate-wood = Dřevěné madlo zdobeného žezla
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-arbor-wood = Dřevěné madlo berly
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-crook-wood = Dřevěné madlo pastýřské hole
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-grandsceptre-wood = Dřevěné madlo velkého žezla
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-grandstaff-bamboo = Bambusové madlo velké hole
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-pole-bamboo = Bambusové madlo pro tyč
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-staff-bamboo = Bambusové madlo pro hůl
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-rod-bamboo = Bambusové madlo prutu
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-longpole-bamboo = Bambusové madlo dlouhé tyče
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-greathammer-orichalcum = Mosazná hlava velkého kladiva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-greatmace-orichalcum = Mosazná hlava pro velký kyj
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-hammer-orichalcum = Mosazná hlava kladiva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-spikedmace-orichalcum = Mosazná hlava palcátu
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-maul-orichalcum = Mosazná hlava perlíku
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-greatbow-ironwood = Akáciové lučiště velkého luku
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-ornate-ironwood = Akáciové vyřezávané lučiště
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-longbow-ironwood = Akáciové lučiště pro dlouhý luk
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-hammer-cobalt = Kobaltová hlava kladiva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-greatmace-cobalt = Kobaltová hlava pro velký kyj
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-spikedmace-cobalt = Kobaltová hlava pro palcát
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-greathammer-cobalt = Kobaltová hlava velkého kladiva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-maul-cobalt = Kobaltová hlava perlíku
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-ornate-wood = Dřevěné madlo vyřezávané hole
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-pole-wood = Dřevěné madlo pro tyč
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-rod-wood = Dřevěné madlo prutu
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-brand-wood = Dřevěné madlo louče
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-grandstaff-wood = Dřevěné madlo velké hole
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-staff-wood = Dřevěné madlo pro hůl
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-longpole-wood = Dřevěné madlo pro dlouhou tyč
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-hammer-steel = Ocelová hlava kladiva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-greathammer-steel = Ocelová hlava velkého kladiva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-spikedmace-steel = Ocelová hlava palcátu
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-greatmace-steel = Ocelová hlava pro velký kyj
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-warhammer-steel = Ocelová hlava bojového kladiva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-grandsceptre-bamboo = Bambusové madlo pro velké žezlo
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-cane-bamboo = Bambusové madlo vycházkové hole
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-crozier-bamboo = Bambusové madlo biskupské berly
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-sceptre-bamboo = Bambusové držadlo pro žezlo
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-arbor-bamboo = Bambusové madlo pro berlu
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-ornate-bamboo = Bambusové madlo pro zdobené žezlo
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-rod-ironwood = Akáciové madlo prutu
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-brand-ironwood = Akáciové madlo louče
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-longpole-ironwood = Akáciové madlo dlouhé tyče
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-staff-ironwood = Akáciové madlo hole
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-pole-ironwood = Akáciové madlo pro tyč
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-ornate-eldwood = Madlo vyřezávané hole z prastarého dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-longpole-eldwood = Madlo pro dlouhou tyč z prastarého dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-rod-eldwood = Madlo prutu z prastarého dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-pole-eldwood = Madlo tyče z prastarého dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-staff-eldwood = Madlo hole z prastarého dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-grandstaff-eldwood = Madlo velké hole z prastarého dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-arbor-eldwood = Madlo berly z prastarého dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-crook-eldwood = Madlo pastýřské hole z prastarého dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-cane-eldwood = Madlo vycházkové hole z prastarého dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-grandsceptre-eldwood = Madlo velkého žezla z prastarého dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-katana-bloodsteel = Čepel katany z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-longsword-bloodsteel = Čepel dlouhého meče z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-sawblade-bloodsteel = Pilový list z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-sabre-orichalcum = Mosazná čepel šavle
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-greatsword-orichalcum = Mosazná čepel bastarda
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-longsword-orichalcum = Mosazná čepel dlouhého meče
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-katana-orichalcum = Mosazná čepel katany
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-zweihander-orichalcum = Mosazná čepel dvouručáku
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-poleaxe-bronze = Bronzová hlava halapartny
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-ornate-bronze = Bronzová zdobená hlava sekery
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-labrys-bronze = Bronzová hlava labrydy
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-battleaxe-bronze = Bronzová hlava bojové sekery
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-axe-bronze = Bronzová hlava sekery
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-jagged-bronze = Bronzová zubatá hlava sekery
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-greataxe-bronze = Bronzová hlava velké sekery
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-sceptre-hardwood = Buková rukojeť žezla
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-cane-hardwood = Bukové madlo vycházkové hole
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-arbor-hardwood = Bukové madlo berly
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-crozier-hardwood = Bukové madlo biskupské berly
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-ornate-hardwood = Bukové madlo zdobeného žezla
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-crook-hardwood = Bukové madlo pastýřské hole
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-grandsceptre-hardwood = Bukové madlo velkého žezla
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-longsword-cobalt = Kobaltová čepel dlouhého meče
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-sawblade-cobalt = Kobaltový pilový list
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-greatsword-cobalt = Kobaltová čepel bastarda
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-katana-cobalt = Kobaltová čepel katany
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-zweihander-cobalt = Kobaltová čepel dvouručáku
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-ornate-cobalt = Kobaltová čepel zdobeného meče
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-sabre-cobalt = Kobaltová čepel šavle
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-axe-bloodsteel = Hlava sekery z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-battleaxe-bloodsteel = Hlava bojové sekery z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-longsword-steel = Ocelová čepel dlouhého meče
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-greataxe-cobalt = Kobaltová hlava velké sekery
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-battleaxe-cobalt = Kobaltová hlava bojové sekery
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-ornate-iron = Železná zdobená hlava kladiva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-hammer-iron = Železná hlava kladiva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-greathammer-iron = Železná hlava velkého kladiva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-sawblade-steel = Ocelový pilový list
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-ornate-frostwood = Vyřezávané lučiště z ledového dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-ornate-frostwood = Madlo na vyřezávanou hůl z ledového dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-staff-frostwood = Madlo hole z ledového dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-brand-frostwood = Madlo louče z ledového dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-warbow-hardwood = Bukové lučiště válečného luku
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-cane-ironwood = Akáciové madlo vycházkové hole
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-grandsceptre-ironwood = Akáciové madlo velkého žezla
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-crozier-ironwood = Akáciové madlo biskupské berly
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-axe-iron = Železná hlava sekery
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-ornate-iron = Železná zdobená hlava sekery
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-greataxe-steel = Ocelová hlava velké sekery
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-labrys-steel = Ocelová hlava labrydy
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-composite-bamboo = Bambusové lučiště kompozitního luku
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-shortbow-frostwood = Lučiště z ledového dřeva na krátký luk
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-katana-bronze = Bronzová čepel katany
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-sceptre-wood = Dřevěná rukojeť žezla
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-bow-ironwood = Akáciové lučiště
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-ornate-cobalt = Kobaltová zdobená hlava kladiva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-maul-steel = Ocelová hlava perlíku
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-crook-bamboo = Bambusové madlo pro pastýřskou hůl
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-zweihander-bloodsteel = Čepel dvouručáku z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-greatsword-bloodsteel = Čepel bastarda z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-brand-bamboo = Bambusové madlo louče
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-ornate-bamboo = Bambusové madlo pro vyřezávanou hůl
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-warhammer-orichalcum = Mosazná hlava bojového kladiva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-ornate-ironwood = Akáciové madlo pro vyřezávanou hůl
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-ornate-eldwood = Madlo zdobeného žezla z prastarého dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-ornate-orichalcum = Mosazná hlava zdobeného kladiva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-shortbow-ironwood = Akáciové lučiště krátkého luku
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-warbow-ironwood = Akáciové lučiště pro válečný luk
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-ornate-steel = Ocelová zdobená hlava kladiva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-crozier-eldwood = Madlo biskupské berly z prastarého dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-sceptre-eldwood = Madlo žezla z prastarého dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-sabre-bloodsteel = Čepel šavle z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-ornate-orichalcum = Mosazná čepel zdobeného meče
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-composite-ironwood = Akáciové kompozitní lučiště
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-warhammer-cobalt = Kobaltová hlava bojového kladiva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-grandstaff-ironwood = Akáciové madlo velké hole
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-brand-eldwood = Madlo louče z prastarého dřeva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-ornate-bloodsteel = Čepel zdobeného meče z krvavé oceli
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-sawblade-orichalcum = Mosazný pilový list
|
||||||
|
.desc = { "" }
|
16
assets/voxygen/i18n/cs/item/weapon/projectile.ftl
Normal file
16
assets/voxygen/i18n/cs/item/weapon/projectile.ftl
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
weapon-projectile-fireworks_green = Zelená rachejtle
|
||||||
|
.desc = Pozor na stromy.
|
||||||
|
weapon-projectile-fireworks_purple = Fialová rachejtle
|
||||||
|
.desc = Oblíbená v kultu.
|
||||||
|
weapon-projectile-fireworks_blue = Modrá rachejtle
|
||||||
|
.desc = Doporučený odstup: 42 metráčků.
|
||||||
|
weapon-projectile-fireworks_yellow = Žlutá rachejtle
|
||||||
|
.desc = Velký doktor zemřel po tom, co to zkoušel doma.
|
||||||
|
object-surprise_egg = Vajíčko s překvapením
|
||||||
|
.desc = Výbušný velikonoční speciál.
|
||||||
|
weapon-projectile-fireworks_red = Červená rachejtle
|
||||||
|
.desc = Lidé v nouzi ji občas používají jako světlici.
|
||||||
|
object-bomb = Bomba
|
||||||
|
.desc = Vysoce výbušné zařízení. Střelmistři je vyzdvihují!
|
||||||
|
weapon-projectile-fireworks_white = Bílá rachejtle
|
||||||
|
.desc = Svítí jako hvězdička.
|
36
assets/voxygen/i18n/cs/item/weapon/secondary_component.ftl
Normal file
36
assets/voxygen/i18n/cs/item/weapon/secondary_component.ftl
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
weapon-component-bow-grip-medium = Držadlo středního luku
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-grip-short = Držadlo krátkého luku
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-haft-long = Topůrko dlouhé sekery
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-haft-short = Topůrko krátké sekery
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-core-heavy = Těžké pyrojádro
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-core-light = Lehké pyrojádro
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-staff-core-medium = Pyrojádro
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-hilt-long = Jílec dlouhého meče
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-hilt-medium = Jílec středního meče
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sword-hilt-short = Jílec krátkého meče
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-core-heavy = Těžké biojádro
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-core-light = Lehké biojádro
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-sceptre-core-medium = Biojádro
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-shaft-long = Dlouhé topůrko kladiva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-shaft-medium = Střední topůrko kladiva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-hammer-shaft-short = Krátké topůrko kladiva
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-axe-haft-medium = Topůrko střední sekery
|
||||||
|
.desc = { "" }
|
||||||
|
weapon-component-bow-grip-long = Držadlo dlouhého luku
|
||||||
|
.desc = { "" }
|
@ -0,0 +1,22 @@
|
|||||||
|
weapon-tool-fishing_rod_blue = Rybářský prut
|
||||||
|
.desc = Smrdí rybami.
|
||||||
|
weapon-tool-hoe_green = Motyka
|
||||||
|
.desc = Je od hlíny.
|
||||||
|
weapon-tool-pitchfork = Vidle
|
||||||
|
.desc = Jeden z hrotů je zlomený.
|
||||||
|
weapon-tool-rake = Hrábě
|
||||||
|
.desc = Pohromadě drží motouzem.
|
||||||
|
weapon-tool-shovel_green = Lopata
|
||||||
|
.desc = Je celá od hnoje.
|
||||||
|
weapon-tool-shovel_gold = Lopata
|
||||||
|
.desc = Zrovna ji někdo vyčistil.
|
||||||
|
weapon-tool-pickaxe_green = Krumpáč
|
||||||
|
.desc = Už má odštíplou hranu.
|
||||||
|
weapon-tool-pickaxe_steel = Ocelový krumpáč
|
||||||
|
.desc = Rychlá těžba všeho v dohledu.
|
||||||
|
weapon-tool-pickaxe_stone = Kamenný krumpáč
|
||||||
|
.desc = Prašť tu zem!
|
||||||
|
weapon-tool-golf_club = Golfová hůl
|
||||||
|
.desc = Metla na chudáky. Nelítostně proti městům. Krize klimatu? Jaká krize?
|
||||||
|
weapon-tool-broom = Koště
|
||||||
|
.desc = Začíná se rozpadat.
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user