484 lines
20 KiB
Markdown
484 lines
20 KiB
Markdown
# Dust
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A programming language that is **fast**, **safe** and **easy to use**.
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Dust's syntax, safety features and evaluation model are inspired by Rust. The instruction set,
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optimization strategies and virtual machine are inspired by Lua and academic research in the field
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(see the [Inspiration](README#Inspiration). Unlike Rust and most other compiled languages, Dust has
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a very low time to execution. Unlike Lua and most other interpreted languages, Dust enforces static
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typing during compilation, with a simple yet powerful type system that enhances clarity and prevents
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bugs.
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```rust
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write_line("Enter your name...")
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let name = read_line()
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write_line("Hello " + name + "!")
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```
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```rust
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fn fib (n: int) -> int {
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if n <= 0 { return 0 }
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if n == 1 { return 1 }
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fib(n - 1) + fib(n - 2)
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}
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write_line(fib(25))
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```
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Dust uses the same library for error reporting as Rust, which provides ample opportunities to show
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the user where they went wrong and how to fix it. Helpful error messages are a high priority and the
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language will not be considered stable until they are consistently informative and actionable.
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```
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error: Compilation Error: Cannot add these types
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1 | 40 + 2.0
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| -- info: A value of type "int" was used here.
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1 | 40 + 2.0
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| --- info: A value of type "float" was used here.
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1 | 40 + 2.0
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| -------- help: Type "int" cannot be added to type "float". Try converting one of the values to the other type.
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```
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## Project Status
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**Dust is under active development and is not yet ready for general use.**
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**Features discussed in this README may be unimplemented, partially implemented, temporarily removed
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or only available on a seperate branch.**
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Dust is an ambitious project that acts as a continuous experiment in language design. Features may
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be redesigned and reimplemented at will when they do not meet the project's performance or
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usability goals. This approach maximizes the development experience as a learning opportunity and
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enforces a high standard of quality but slows down the process of delivering features to users.
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Eventually, Dust will reach a stable release and will be ready for general use. As the project
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approaches this milestone, the experimental nature of the project will be reduced and a replaced
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with a focus on stability and improvement.
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## Language Overview
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### Syntax
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Dust belongs to the C-like family of languages, with an imperative syntax that will be familiar to
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many programmers. Dust code looks a lot like Ruby, JavaScript, TypeScript and other members of the
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family but Rust is its primary point of reference for syntax. Rust was chosen as a syntax model
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because its imperative code is *obvious* and *familiar*. Those qualities are aligned with Dust's
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emphasis on safety and usability. However, some differences exist because Dust is a simpler language
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that can tolerate more relaxed syntax. For example, Dust has more relaxed rules about semicolons:
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they can be used to suppress values (like in Rust) but are not required at the end of every
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statement.
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In this example, these semicolons are optional. Because these `let` statements do not return a
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value, the semicolons have nothing to suppress and are ignored.
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```dust
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let a = 40;
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let b = 2;
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write_line("The answer is ", a + b);
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```
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One could write the above program without any semicolons at all.
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```dust
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let x = 10
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let y = 3
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write_line("The remainder is ", x % y)
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```
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The next example produces a compiler error because the `if` block returns a value of type `int` but
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the `else` block does not return a value at all. Dust does not allow branches of the same `if/else`
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statement to return different types of values. In this case, adding a semicolon after the `777`
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expression fixes the error by supressing the value.
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```dust
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let input = read_line()
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if input == "42" {
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write_line("You got it! Here's your reward.")
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777
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} else {
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write_line("That is not the answer.")
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}
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```
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Remember that even if some syntax is optional, that does not mean it should always be omitted or is
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not useful. Aside from their practical use, semicolons provide a visual barrier between statements
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written on the same line. Dust's design philosophy is to provide a balance between strictness and
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expressiveness so that the language is applicable to a wide range of use cases. A web server with a
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team of developers may prefer a more long-form style of code with lots of line breaks while a user
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writing Dust on the command line may prefer a more terse style without sacrificing readability.
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```dust
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let a = 0; let b = 1; let c = 2; let list = [a, b, c];
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write_line("Here's our list: ", list)
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```
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### Safety
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#### Type System
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All variables have a type that is established when the variable is declared. This usually does not
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require that the type be explicitly stated, Dust can infer the type from the value. Types are also
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associated with the arms of `if/else` statements and the return values of functions, which prevents
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different runtime scenarios from producing different types of values.
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#### Null-Free
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There is no `null` or `undefined` value in Dust. All values and variables must be initialized to one
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of the supported value types. This eliminates a whole class of bugs that permeate many other
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languages. "I call it my billion-dollar mistake. It was the invention of the null reference in
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1965." - Tony Hoare
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Dust *does* have a `none` type, which should not be confused for being `null`-like. Like the `()` or
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"unit" type in Rust, `none` exists as a type but not as a value. It indicates the lack of a value
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from a function, expression or statement. A variable cannot be assigned to `none`.
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#### Memory Safety
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<!-- TODO: Introduce Dust's approach to memory management and garbage collection. -->
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### Values, Variables and Types
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Dust supports the following basic values:
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- Boolean: `true` or `false`
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- Byte: An unsigned 8-bit integer
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- Character: A Unicode scalar value
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- Float: A 64-bit floating-point number
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- Function: An executable chunk of code
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- Integer: A signed 64-bit integer
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- String: A UTF-8 encoded string
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Dust's "basic" values are conceptually similar because they are singular as opposed to composite.
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Most of these values are stored on the stack but some are heap-allocated. A Dust string is a
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sequence of bytes that are encoded in UTF-8. Even though it could be seen as a composite of byte
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values, strings are considered "basic" because they are parsed directly from tokens and behave as
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singular values. Shorter strings are stored on the stack while longer strings are heap-allocated.
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Dust offers built-in native functions that can manipulate strings by accessing their bytes or
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reading them as a sequence of characters.
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<!-- TODO: Describe Dust's composite values -->
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## Feature Progress
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This list is a rough outline of the features that are planned to be implemented as soon as possible.
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*This is not an exhaustive list of all planned features.* This list is updated and rearranged to
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maintain a docket of what is being worked on, what is coming next and what can be revisited later.
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- [X] Lexer
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- [X] Compiler
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- [X] VM
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- [X] Disassembler (for chunk debugging)
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- [ ] Formatter
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- [ ] REPL
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- CLI
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- [X] Run source
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- [X] Compile source to a chunk and show disassembly
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- [X] Tokenize using the lexer and show token list
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- [ ] Format using a built-in formatter
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- [ ] Compile to and run from intermediate formats
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- [ ] JSON
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- [ ] Postcard
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- [ ] Integrated REPL
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- Basic Values
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- [X] No `null` or `undefined` values
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- [X] Booleans
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- [X] Bytes (unsigned 8-bit)
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- [X] Characters (Unicode scalar value)
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- [X] Floats (64-bit)
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- [X] Functions
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- [X] Integers (signed 64-bit)
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- [X] Strings (UTF-8)
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- Composite Values
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- [X] Concrete lists
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- [X] Abstract lists (optimization)
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- [ ] Concrete maps
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- [ ] Abstract maps (optimization)
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- [ ] Ranges
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- [ ] Tuples (fixed-size constant lists)
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- [ ] Structs
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- [ ] Enums
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- Types
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- [X] Basic types for each kind of basic value
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- [X] Generalized types: `num`, `any`, `none`
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- [ ] Type conversion (safe, explicit and coercion-free)
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- [ ] `struct` types
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- [ ] `enum` types
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- [ ] Type aliases
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- [ ] Type arguments
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- [ ] Compile-time type checking
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- [ ] Function returns
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- [X] If/Else branches
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- [ ] Instruction arguments
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- Variables
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- [X] Immutable by default
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- [X] Block scope
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- [X] Statically typed
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- [X] Copy-free identifiers are stored in the chunk as string constants
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- Functions
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- [X] First-class value
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- [X] Statically typed arguments and returns
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- [X] Pure (no "closure" of local variables, arguments are the only input)
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- [ ] Type arguments
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- Control Flow
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- [X] If/Else
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- [ ] Match
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- [ ] Loops
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- [ ] `for`
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- [ ] `loop`
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- [X] `while`
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- Native Functions
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- Assertions
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- [X] `assert`
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- [ ] `assert_eq`
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- [ ] `assert_ne`
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- [ ] `panic`
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- I/O
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- [ ] `read`
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- [X] `read_line`
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- [X] `write`
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- [X] `write_line`
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- String Functions
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- List Functions
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- Map Functions
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- Math Functions
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- Filesystem Functions
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- Network Functions
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- System Functions
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## Implementation
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Dust is implemented in Rust and is divided into several parts, most importantly the lexer, compiler,
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and virtual machine. All of Dust's components are designed with performance in mind and the codebase
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uses as few dependencies as possible. The code is tested by integration tests that compile source
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code and check the compiled chunk, then run the source and check the output of the virtual machine.
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It is important to maintain a high level of quality by writing meaningful tests and preferring to
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compile and run programs in an optimal way before adding new features.
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### Command Line Interface
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Dust's command line interface and developer experience are inspired by tools like Bun and especially
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Cargo, the Rust package manager that includes everything from project creation to documentation
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generation to code formatting to much more. Dust's CLI has started by exposing the most imporant
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features for debugging and developing the language itself. Tokenization, compiling, disassembling
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and running Dust code are currently supported. The CLI will eventually support a REPL, code
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formatting, linting and other features that enhance the development experience and make Dust more
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fun and easy to use.
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### Lexer and Tokens
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The lexer emits tokens from the source code. Dust makes extensive use of Rust's zero-copy
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capabilities to avoid unnecessary allocations when creating tokens. A token, depending on its type,
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may contain a reference to some data from the source code. The data is only copied in the case of an
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error. In a successfully executed program, no part of the source code is copied unless it is a
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string literal or identifier.
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### Compiler
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The compiler creates a chunk, which contains all of the data needed by the virtual machine to run a
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Dust program. It does so by emitting bytecode instructions, constants and locals while parsing the
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tokens, which are generated one at a time by the lexer.
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#### Parsing
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Dust's compiler uses a custom Pratt parser, a kind of recursive descent parser, to translate a
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sequence of tokens into a chunk. Each token is given a precedence and may have a prefix and/or infix
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parser. The parsers are just functions that modify the compiler and its output. For example, when
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the compiler encounters a boolean token, its prefix parser is the `parse_boolean` function, which
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emits a `LoadBoolean` instruction. An integer token's prefix parser is `parse_integer`, which emits
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a `LoadConstant` instruction and adds the integer to the constants list. Tokens with infix parsers
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include the math operators, which emit `Add`, `Subtract`, `Multiply`, `Divide`, `Modulo` and `Power`
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instructions.
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Functions are compiled into their own chunks, which are stored in the constant list. A function's
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arguments are stored in its locals list. Before the function is run, the VM must bind the arguments
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to values by filling locals' corresponding registers. Instead of copying the arguments, the VM uses
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a pointer to one of the parent's registers or constants.
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#### Optimizing
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When generating instructions for a register-based virtual machine, there are opportunities to
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optimize the generated code by using fewer instructions or fewer registers. While it is best to
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output optimal code in the first place, it is not always possible. Dust's uses a single-pass
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compiler and therefore applies optimizations immeadiately after the opportunity becomes available.
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There is no separate optimization pass and the compiler cannot be run in a mode that disables
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optimizations.
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#### Type Checking
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Dust's compiler associates each emitted instruction with a type. This allows the compiler to enforce
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compatibility when values are used in expressions. For example, the compiler will not allow a string
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to be added to an integer, but it will allow either to be added to another of the same type. Aside
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from instruction arguments, the compiler also checks the types of function arguments and the blocks
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of `if`/`else` statements.
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The compiler always checks types on the fly, so there is no need for a separate type-checking pass.
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Type information is removed from the instructions list before the chunk is created, so the VM (which
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is entirely type-agnostic) never sees it.
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### Instructions
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Dust's virtual machine uses 32-bit instructions, which encode seven pieces of information:
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Bit | Description
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----- | -----------
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0-4 | Operation code
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5 | Flag indicating if the B field is a constant
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6 | Flag indicating if the C field is a constant
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7 | D field (boolean)
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8-15 | A field (unsigned 8-bit integer)
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16-23 | B field (unsigned 8-bit integer)
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24-31 | C field (unsigned 8-bit integer)
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#### Operations
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The 1.0 version of Dust will have more than the current number of operations but cannot exceed 32
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because of the 5 bit format.
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##### Stack manipulation
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- MOVE: Makes a register's value available in another register by using a pointer. This avoids
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copying the value or invalidating the original register.
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- CLOSE: Sets a range of registers to the "empty" state.
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##### Value loaders
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- LOAD_BOOLEAN: Loads a boolean to a register. Booleans known at compile-time are not stored in the
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constant list. Instead, they are encoded in the instruction itself.
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- LOAD_CONSTANT: Loads a constant from the constant list to a register. The VM avoids copying the
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constant by using a pointer with the constant's index.
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- LOAD_LIST: Creates a list abstraction from a range of registers and loads it to a register.
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- LOAD_MAP: Creates a map abstraction from a range of registers and loads it to a register.
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- LOAD_SELF: Creates an abstraction that represents the current function and loads it to a register.
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##### Variable operations
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- GET_LOCAL: Loads a variable's value to a register by using a pointer to point to the variable's
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canonical register (i.e. the register whose index is stored in the locals list).
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- SET_LOCAL: Changes a variable's register to a pointer to another register, effectively changing
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the variable's value.
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##### Arithmetic
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Arithmetic instructions use the A, B and C fields. The A field is the destination register, the B
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and C fields are the arguments, and the flags indicate whether the arguments are constants.
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- ADD: Adds two values and stores the result in a register. Unlike the other arithmetic operations,
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the ADD instruction can also be used to concatenate strings and/or characters. Characters are the
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only type of value that can perform a kind of implicit conversion. Although the character itself
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is not converted, its underlying bytes are concatenated to the string.
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- SUBTRACT: Subtracts one argument from another and stores the result in a register.
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- MULTIPLY: Multiplies one argument by another and stores the result in a register.
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- DIVIDE: Divides one value by another and stores the result in a register.
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- MODULO: Calculates the division remainder of two values and stores the result in a register.
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- POWER: Raises one value to the power of another and stores the result in a register.
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##### Logic and Control Flow
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Logic instructions work differently from arithmetic and comparison instructions, but they are still
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essentially binary operations with a left and a right argument. These areguments, however, are other
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instructions. This is reminiscent of a stack-based virtual machine in which the arguments are found
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in the stack rather than having their location encoded in the instruction. The logic instructions
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perform a check on the left-hand argument and, based on the result, either skip the right-hand
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argument or allow it to be executed. A `TEST` is always followed by a `JUMP`. If the left argument
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passes the test (a boolean equality check), the `JUMP` instruction is skipped and the right argument
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is executed. If the left argument fails the test, the `JUMP` is not skipped and it jumps past the
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right argument.
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- TEST
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- TEST_SET
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<!-- TODO: Discuss control flow using TEST -->
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##### Comparison
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<!-- TODO -->
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- EQUAL
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- LESS
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- LESS_EQUAL
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##### Unary operations
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<!-- TODO -->
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- NEGATE
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- NOT
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##### Execution
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<!-- TODO -->
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- CALL
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- CALL_NATIVE
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- JUMP
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- RETURN
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### Virtual Machine
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The virtual machine is simple and efficient. It uses a stack of registers, which can hold values or
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pointers. Pointers can point to values in the constant list or the stack itself.
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While the compiler has multiple responsibilities that warrant more complexity, the VM is simple
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enough to use a very straightforward design. The VM's `run` function uses a simple `while` loop with
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a `match` statement to execute instructions. When it reaches a `Return` instruction, it breaks the
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loop and optionally returns a value.
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## Previous Implementations
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Dust has gone through several iterations, each with its own design choices. It was originally
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implemented with a syntax tree generated by an external parser, then a parser generator, and finally
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a custom parser. Eventually the language was rewritten to use bytecode instructions and a virtual
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machine. The current implementation is by far the most performant and the general design is unlikely
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to change.
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Dust previously had a more complex type system with type arguments (or "generics") and a simple
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model for asynchronous execution of statements. Both of these features were removed to simplify the
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language when it was rewritten to use bytecode instructions. Both features are planned to be
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reintroduced in the future.
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## Inspiration
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[Crafting Interpreters] by Bob Nystrom was a great resource for writing the compiler, especially the
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Pratt parser. The book is a great introduction to writing interpreters. Had it been discovered
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sooner, some early implementations of Dust would have been both simpler in design and more ambitious
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in scope.
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[The Implementation of Lua 5.0] by Roberto Ierusalimschy, Luiz Henrique de Figueiredo, and Waldemar
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Celes was a great resource for understanding register-based virtual machines and their instructions.
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This paper was recommended by Bob Nystrom in [Crafting Interpreters].
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[A No-Frills Introduction to Lua 5.1 VM Instructions] by Kein-Hong Man has a wealth of detailed
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information on how Lua uses terse instructions to create dense chunks that execute quickly. This was
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essential in the design of Dust's instructions. Dust uses compile-time optimizations that are based
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on Lua optimizations covered in this paper.
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[A Performance Survey on Stack-based and Register-based Virtual Machines] by Ruijie Fang and Siqi
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Liup was helpful for a quick yet efficient primer on getting stack-based and register-based virtual
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machines up and running. The included code examples show how to implement both types of VMs in C.
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The performance comparison between the two types of VMs is worth reading for anyone who is trying to
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choose between the two[^1]. Some of the benchmarks described in the paper inspired similar benchmarks
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used in this project to compare Dust to other languages.
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## License
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Dust is licensed under the GNU General Public License v3.0. See the `LICENSE` file for details.
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## References
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[^1]: [Crafting Interpreters](https://craftinginterpreters.com/)
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[^2]: [The Implementation of Lua 5.0](https://www.lua.org/doc/jucs05.pdf)
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[^3]: [A No-Frills Introduction to Lua 5.1 VM Instructions](https://www.mcours.net/cours/pdf/hasclic3/hasssclic818.pdf)
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[^4]: [A Performance Survey on Stack-based and Register-based Virtual Machines](https://arxiv.org/abs/1611.00467)
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[^5]: [List of C-family programming languages](https://en.wikipedia.org/wiki/List_of_C-family_programming_languages)
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